Crafter 1.3: powders as ingredients in crafted weapons should apply correctly now + fixed bug with effectiveness-boosted stats flipping left and right in display

This commit is contained in:
ferricles 2021-01-29 14:11:57 -08:00
parent 2afd96dc61
commit b0c23d86a8
3 changed files with 72 additions and 45 deletions

111
craft.js
View file

@ -2,6 +2,33 @@ let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
let accessoryTypes = [ "ring", "bracelet", "necklace" ]; let accessoryTypes = [ "ring", "bracelet", "necklace" ];
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ]; let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
let consumableTypes = [ "potion", "scroll", "food"] let consumableTypes = [ "potion", "scroll", "food"]
//constructs a craft from a hash 'CR-qwoefsabaoe' or 'qwoefsaboe'
function createCraft(hash) {
let name = hash;
if (name.slice(0,3) === "CR-") {
name = name.substring(3);
}
this.hash = name;
ingreds = [];
/*for (let i = 0; i < 6; i ++ ) {
ingreds.push( ingIDMap.get(Base64.toInt(name.substring(2*i,2*i+2))) );
}
let recipe = recipeIDMap.get(Base64.toInt(tag.substring(12,14)));
recipesName = recipe.split("-");
setValue("recipe-choice",recipesName[0]);
setValue("level-choice",recipesName[1]+"-"+recipesName[2]);
tierNum = Base64.toInt(tag.substring(14,15));
let mat_tiers = [];
mat_tiers.push(tierNum % 3 == 0 ? 3 : tierNum % 3);
mat_tiers.push(Math.floor((tierNum-0.5) / 3)+1); //Trying to prevent round-off error, don't yell at me
let atkSpd = Base64.toInt(tag.substring(15));
let atkSpds = ["SLOW,NORMAL,FAST"];
let attackSpeed atkSpds[atkSpd];
*/
}
/* Creates a crafted item object. /* Creates a crafted item object.
*/ */
class Craft{ class Craft{
@ -19,6 +46,8 @@ class Craft{
this.hash = hash; this.hash = hash;
this.initCraftStats(); this.initCraftStats();
} }
setHash(hash) { setHash(hash) {
this.hash = hash; this.hash = hash;
@ -105,12 +134,12 @@ class Craft{
*/ */
let matmult = 1; let matmult = 1;
let sorted = this.mat_tiers.slice().sort(); let sorted = this.mat_tiers.slice().sort(function(a, b){return a - b});
//TODO - MAT MULTIPLIERS ARE SUS FOR NON-MIXING TIERS. //TODO - MAT MULTIPLIERS ARE SUS FOR NON-MIXING TIERS.
if( sorted[0] == 1 && sorted[1] == 1) { if( sorted[0] == 1 && sorted[1] == 1) {
matmult = 1; matmult = 1;
} else if( sorted[0] == 1 && sorted[1] == 2) { } else if( sorted[0] == 1 && sorted[1] == 2) {
matmult = 1.10; matmult = 1.09;
}else if( sorted[0] == 1 && sorted[1] == 3) { }else if( sorted[0] == 1 && sorted[1] == 3) {
matmult = 1.15; matmult = 1.15;
}else if( sorted[0] == 2 && sorted[1] == 2) { }else if( sorted[0] == 2 && sorted[1] == 2) {
@ -143,57 +172,51 @@ class Craft{
} else if (this['atkSpd'] === "FAST") { } else if (this['atkSpd'] === "FAST") {
ratio /= 2.5; ratio /= 2.5;
} }
low = Math.floor(low * matmult); let nDamBaseLow = Math.floor(low * matmult);
high = Math.floor(high * matmult); let nDamBaseHigh = Math.floor(high * matmult);
low = Math.floor(low * ratio); nDamBaseLow = Math.floor(nDamBaseLow * ratio);
high = Math.floor(high * ratio); nDamBaseHigh = Math.floor(nDamBaseHigh * ratio);
let low1 = Math.floor(low * 0.9); let elemDamBaseLow = [0,0,0,0,0];
let low2 = Math.floor(low * 1.1); let elemDamBaseHigh = [0,0,0,0,0];
let high1 = Math.floor(high * 0.9);
let high2 = Math.floor(high * 1.1);
statMap.set("nDamLow", low1 + "-" + low2); //jank
statMap.set("nDam", high1 + "-" + high2);
/* /*
* APPLY POWDERS - MAY NOT BE CORRECT * APPLY POWDERS - MAY NOT BE CORRECT
*/ */
let mockItem = new Map(); let powders = [];
mockItem.set("type",statMap.get("type"));
mockItem.set("atkSpd",statMap.get("atkSpd"));
mockItem.set("nDam", high1 + "-" + high2);
for (const e of skp_elements) {
mockItem.set(e+"Dam","0-0");
}
mockItem.set("powders",[]);
for (let n in this.ingreds) { for (let n in this.ingreds) {
let ingred = this.ingreds[n]; let ingred = this.ingreds[n];
if (ingred.get("isPowder")) { if (ingred.get("isPowder")) {
mockItem.get("powders").push(ingred.get("pid")); powders.push(ingred.get("pid"));
} }
} }
let stats = new Map(); for (const p of powders) {
stats.set("atkSpd", mockItem.get("atkSpd")); /* Powders as ingredients in crafted weapons are different than powders applied to non-crafted weapons. Thanks to nbcss for showing me the math.
stats.set("damageBonus", [0, 0, 0, 0, 0]); */
stats.set("damageRaw", [mockItem.get("nDam"), mockItem.get("eDam"), mockItem.get("tDam"), mockItem.get("wDam"), mockItem.get("fDam"), mockItem.get("aDam")]); let powder = powderStats[p]; //use min, max, and convert
let damage_keys = [ "nDam", "eDam", "tDam", "wDam", "fDam", "aDam" ]; //affects base damage directly. let element = Math.floor((p+0.01)/6); //[0,4], the +0.01 attempts to prevent division error
let results = calculateSpellDamage(stats, [100, 0, 0, 0, 0, 0], 0, 0, 0, mockItem, [0, 0, 0, 0, 0], 1, undefined); let diffLow = Math.floor(nDamBaseLow * powder.convert/100);
let damages = results[2]; nDamBaseLow -= diffLow;
for (const i in damage_keys) { elemDamBaseLow[element] += diffLow + Math.floor( (powder.min + powder.max) / 2 );
statMap.set(damage_keys[i], damages[i][0]+"-"+damages[i][1]); let diffHigh = Math.floor(nDamBaseHigh * powder.convert/100);
} nDamBaseHigh -= diffHigh;
//second go-through: for the low roll. elemDamBaseHigh[element] += diffHigh + Math.floor( (powder.min + powder.max) / 2 );
mockItem.set("nDam", low1 + "-" + low2);
for (const e of skp_elements) {
mockItem.set(e+"Dam","0-0");
}
stats.set("damageRaw", [mockItem.get("nDam"), mockItem.get("eDam"), mockItem.get("tDam"), mockItem.get("wDam"), mockItem.get("fDam"), mockItem.get("aDam")]);
results = calculateSpellDamage(stats, [100, 0, 0, 0, 0, 0], 0, 0, 0, mockItem, [0, 0, 0, 0, 0], 1, undefined);
damages = results[2];
for (const i in damage_keys) {
statMap.set(damage_keys[i]+"Low", damages[i][0]+"-"+damages[i][1]);
} }
/* I create a separate variable for each low damage range because we need one damage range to calculate damage with, and it's custom to use the maximum range of the range range.
*/
let low1 = Math.floor(nDamBaseLow * 0.9);
let low2 = Math.floor(nDamBaseLow * 1.1);
let high1 = Math.floor(nDamBaseHigh * 0.9);
let high2 = Math.floor(nDamBaseHigh * 1.1);
statMap.set("nDamLow", low1+"-"+low2);
statMap.set("nDam", high1+"-"+high2);
for (const e in skp_elements) {
low1 = Math.floor(elemDamBaseLow[e] * 0.9);
low2 = Math.floor(elemDamBaseLow[e] * 1.1);
high1 = Math.floor(elemDamBaseHigh[e] * 0.9);
high2 = Math.floor(elemDamBaseHigh[e] * 1.1);
statMap.set(skp_elements[e]+"DamLow", low1+"-"+low2);
statMap.set(skp_elements[e]+"Dam",high1+"-"+high2);
}
} else if (statMap.get("category") === "armor") { } else if (statMap.get("category") === "armor") {
for (let n in this.ingreds) { for (let n in this.ingreds) {
let ingred = this.ingreds[n]; let ingred = this.ingreds[n];
@ -291,7 +314,7 @@ class Craft{
for (const [key,value] of ingred.get("ids").get("minRolls")) { for (const [key,value] of ingred.get("ids").get("minRolls")) {
if (value && value != 0) { if (value && value != 0) {
let rolls = [value,ingred.get("ids").get("maxRolls").get(key)]; let rolls = [value,ingred.get("ids").get("maxRolls").get(key)];
rolls = rolls.map(x => Math.floor(x * eff_mult)).sort(); rolls = rolls.map(x => Math.floor(x * eff_mult)).sort(function(a, b){return a - b});
statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]); statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]);
statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]); statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]);
} }

View file

@ -125,6 +125,7 @@ function init() {
populateFields(); populateFields();
decodeCraft(url_tag); decodeCraft(url_tag);
} }
function updateMaterials() { function updateMaterials() {
let recipeName = getValue("recipe-choice") ? getValue("recipe-choice") : "Potion"; let recipeName = getValue("recipe-choice") ? getValue("recipe-choice") : "Potion";

View file

@ -1004,8 +1004,11 @@
<script type="text/javascript" src="skillpoints.js"></script> <script type="text/javascript" src="skillpoints.js"></script>
<script type="text/javascript" src="damage_calc.js"></script> <script type="text/javascript" src="damage_calc.js"></script>
<script type="text/javascript" src="display.js"></script> <script type="text/javascript" src="display.js"></script>
<script type="text/javascript" src="build.js"></script>
<script type="text/javascript" src="load.js"></script> <script type="text/javascript" src="load.js"></script>
<!--script type="text/javascript" src="load_ing.js"></script>
<script type="text/javascript" src="craft.js"></script>
<script type="text/javascript" src="crafter.js"></script-->
<script type="text/javascript" src="build.js"></script>
<script type="text/javascript" src="builder.js"></script> <script type="text/javascript" src="builder.js"></script>
</body> </body>
</html> </html>