Crafter 1.3: powders as ingredients in crafted weapons should apply correctly now + fixed bug with effectiveness-boosted stats flipping left and right in display
This commit is contained in:
parent
2afd96dc61
commit
b0c23d86a8
3 changed files with 72 additions and 45 deletions
111
craft.js
111
craft.js
|
@ -2,6 +2,33 @@ let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
|
||||||
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
|
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
|
||||||
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
|
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
|
||||||
let consumableTypes = [ "potion", "scroll", "food"]
|
let consumableTypes = [ "potion", "scroll", "food"]
|
||||||
|
|
||||||
|
//constructs a craft from a hash 'CR-qwoefsabaoe' or 'qwoefsaboe'
|
||||||
|
function createCraft(hash) {
|
||||||
|
let name = hash;
|
||||||
|
if (name.slice(0,3) === "CR-") {
|
||||||
|
name = name.substring(3);
|
||||||
|
}
|
||||||
|
this.hash = name;
|
||||||
|
ingreds = [];
|
||||||
|
/*for (let i = 0; i < 6; i ++ ) {
|
||||||
|
ingreds.push( ingIDMap.get(Base64.toInt(name.substring(2*i,2*i+2))) );
|
||||||
|
}
|
||||||
|
let recipe = recipeIDMap.get(Base64.toInt(tag.substring(12,14)));
|
||||||
|
recipesName = recipe.split("-");
|
||||||
|
setValue("recipe-choice",recipesName[0]);
|
||||||
|
setValue("level-choice",recipesName[1]+"-"+recipesName[2]);
|
||||||
|
tierNum = Base64.toInt(tag.substring(14,15));
|
||||||
|
let mat_tiers = [];
|
||||||
|
mat_tiers.push(tierNum % 3 == 0 ? 3 : tierNum % 3);
|
||||||
|
mat_tiers.push(Math.floor((tierNum-0.5) / 3)+1); //Trying to prevent round-off error, don't yell at me
|
||||||
|
let atkSpd = Base64.toInt(tag.substring(15));
|
||||||
|
let atkSpds = ["SLOW,NORMAL,FAST"];
|
||||||
|
let attackSpeed atkSpds[atkSpd];
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* Creates a crafted item object.
|
/* Creates a crafted item object.
|
||||||
*/
|
*/
|
||||||
class Craft{
|
class Craft{
|
||||||
|
@ -20,6 +47,8 @@ class Craft{
|
||||||
this.initCraftStats();
|
this.initCraftStats();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
setHash(hash) {
|
setHash(hash) {
|
||||||
this.hash = hash;
|
this.hash = hash;
|
||||||
this.statMap.set("displayName", "CR-" + this.hash);
|
this.statMap.set("displayName", "CR-" + this.hash);
|
||||||
|
@ -105,12 +134,12 @@ class Craft{
|
||||||
|
|
||||||
*/
|
*/
|
||||||
let matmult = 1;
|
let matmult = 1;
|
||||||
let sorted = this.mat_tiers.slice().sort();
|
let sorted = this.mat_tiers.slice().sort(function(a, b){return a - b});
|
||||||
//TODO - MAT MULTIPLIERS ARE SUS FOR NON-MIXING TIERS.
|
//TODO - MAT MULTIPLIERS ARE SUS FOR NON-MIXING TIERS.
|
||||||
if( sorted[0] == 1 && sorted[1] == 1) {
|
if( sorted[0] == 1 && sorted[1] == 1) {
|
||||||
matmult = 1;
|
matmult = 1;
|
||||||
} else if( sorted[0] == 1 && sorted[1] == 2) {
|
} else if( sorted[0] == 1 && sorted[1] == 2) {
|
||||||
matmult = 1.10;
|
matmult = 1.09;
|
||||||
}else if( sorted[0] == 1 && sorted[1] == 3) {
|
}else if( sorted[0] == 1 && sorted[1] == 3) {
|
||||||
matmult = 1.15;
|
matmult = 1.15;
|
||||||
}else if( sorted[0] == 2 && sorted[1] == 2) {
|
}else if( sorted[0] == 2 && sorted[1] == 2) {
|
||||||
|
@ -143,57 +172,51 @@ class Craft{
|
||||||
} else if (this['atkSpd'] === "FAST") {
|
} else if (this['atkSpd'] === "FAST") {
|
||||||
ratio /= 2.5;
|
ratio /= 2.5;
|
||||||
}
|
}
|
||||||
low = Math.floor(low * matmult);
|
let nDamBaseLow = Math.floor(low * matmult);
|
||||||
high = Math.floor(high * matmult);
|
let nDamBaseHigh = Math.floor(high * matmult);
|
||||||
low = Math.floor(low * ratio);
|
nDamBaseLow = Math.floor(nDamBaseLow * ratio);
|
||||||
high = Math.floor(high * ratio);
|
nDamBaseHigh = Math.floor(nDamBaseHigh * ratio);
|
||||||
let low1 = Math.floor(low * 0.9);
|
let elemDamBaseLow = [0,0,0,0,0];
|
||||||
let low2 = Math.floor(low * 1.1);
|
let elemDamBaseHigh = [0,0,0,0,0];
|
||||||
let high1 = Math.floor(high * 0.9);
|
|
||||||
let high2 = Math.floor(high * 1.1);
|
|
||||||
|
|
||||||
statMap.set("nDamLow", low1 + "-" + low2); //jank
|
|
||||||
statMap.set("nDam", high1 + "-" + high2);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* APPLY POWDERS - MAY NOT BE CORRECT
|
* APPLY POWDERS - MAY NOT BE CORRECT
|
||||||
*/
|
*/
|
||||||
let mockItem = new Map();
|
let powders = [];
|
||||||
mockItem.set("type",statMap.get("type"));
|
|
||||||
mockItem.set("atkSpd",statMap.get("atkSpd"));
|
|
||||||
mockItem.set("nDam", high1 + "-" + high2);
|
|
||||||
for (const e of skp_elements) {
|
|
||||||
mockItem.set(e+"Dam","0-0");
|
|
||||||
}
|
|
||||||
mockItem.set("powders",[]);
|
|
||||||
for (let n in this.ingreds) {
|
for (let n in this.ingreds) {
|
||||||
let ingred = this.ingreds[n];
|
let ingred = this.ingreds[n];
|
||||||
if (ingred.get("isPowder")) {
|
if (ingred.get("isPowder")) {
|
||||||
mockItem.get("powders").push(ingred.get("pid"));
|
powders.push(ingred.get("pid"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let stats = new Map();
|
for (const p of powders) {
|
||||||
stats.set("atkSpd", mockItem.get("atkSpd"));
|
/* Powders as ingredients in crafted weapons are different than powders applied to non-crafted weapons. Thanks to nbcss for showing me the math.
|
||||||
stats.set("damageBonus", [0, 0, 0, 0, 0]);
|
*/
|
||||||
stats.set("damageRaw", [mockItem.get("nDam"), mockItem.get("eDam"), mockItem.get("tDam"), mockItem.get("wDam"), mockItem.get("fDam"), mockItem.get("aDam")]);
|
let powder = powderStats[p]; //use min, max, and convert
|
||||||
let damage_keys = [ "nDam", "eDam", "tDam", "wDam", "fDam", "aDam" ]; //affects base damage directly.
|
let element = Math.floor((p+0.01)/6); //[0,4], the +0.01 attempts to prevent division error
|
||||||
let results = calculateSpellDamage(stats, [100, 0, 0, 0, 0, 0], 0, 0, 0, mockItem, [0, 0, 0, 0, 0], 1, undefined);
|
let diffLow = Math.floor(nDamBaseLow * powder.convert/100);
|
||||||
let damages = results[2];
|
nDamBaseLow -= diffLow;
|
||||||
for (const i in damage_keys) {
|
elemDamBaseLow[element] += diffLow + Math.floor( (powder.min + powder.max) / 2 );
|
||||||
statMap.set(damage_keys[i], damages[i][0]+"-"+damages[i][1]);
|
let diffHigh = Math.floor(nDamBaseHigh * powder.convert/100);
|
||||||
}
|
nDamBaseHigh -= diffHigh;
|
||||||
//second go-through: for the low roll.
|
elemDamBaseHigh[element] += diffHigh + Math.floor( (powder.min + powder.max) / 2 );
|
||||||
mockItem.set("nDam", low1 + "-" + low2);
|
|
||||||
for (const e of skp_elements) {
|
|
||||||
mockItem.set(e+"Dam","0-0");
|
|
||||||
}
|
|
||||||
stats.set("damageRaw", [mockItem.get("nDam"), mockItem.get("eDam"), mockItem.get("tDam"), mockItem.get("wDam"), mockItem.get("fDam"), mockItem.get("aDam")]);
|
|
||||||
results = calculateSpellDamage(stats, [100, 0, 0, 0, 0, 0], 0, 0, 0, mockItem, [0, 0, 0, 0, 0], 1, undefined);
|
|
||||||
damages = results[2];
|
|
||||||
for (const i in damage_keys) {
|
|
||||||
statMap.set(damage_keys[i]+"Low", damages[i][0]+"-"+damages[i][1]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* I create a separate variable for each low damage range because we need one damage range to calculate damage with, and it's custom to use the maximum range of the range range.
|
||||||
|
*/
|
||||||
|
let low1 = Math.floor(nDamBaseLow * 0.9);
|
||||||
|
let low2 = Math.floor(nDamBaseLow * 1.1);
|
||||||
|
let high1 = Math.floor(nDamBaseHigh * 0.9);
|
||||||
|
let high2 = Math.floor(nDamBaseHigh * 1.1);
|
||||||
|
statMap.set("nDamLow", low1+"-"+low2);
|
||||||
|
statMap.set("nDam", high1+"-"+high2);
|
||||||
|
for (const e in skp_elements) {
|
||||||
|
low1 = Math.floor(elemDamBaseLow[e] * 0.9);
|
||||||
|
low2 = Math.floor(elemDamBaseLow[e] * 1.1);
|
||||||
|
high1 = Math.floor(elemDamBaseHigh[e] * 0.9);
|
||||||
|
high2 = Math.floor(elemDamBaseHigh[e] * 1.1);
|
||||||
|
statMap.set(skp_elements[e]+"DamLow", low1+"-"+low2);
|
||||||
|
statMap.set(skp_elements[e]+"Dam",high1+"-"+high2);
|
||||||
|
}
|
||||||
} else if (statMap.get("category") === "armor") {
|
} else if (statMap.get("category") === "armor") {
|
||||||
for (let n in this.ingreds) {
|
for (let n in this.ingreds) {
|
||||||
let ingred = this.ingreds[n];
|
let ingred = this.ingreds[n];
|
||||||
|
@ -291,7 +314,7 @@ class Craft{
|
||||||
for (const [key,value] of ingred.get("ids").get("minRolls")) {
|
for (const [key,value] of ingred.get("ids").get("minRolls")) {
|
||||||
if (value && value != 0) {
|
if (value && value != 0) {
|
||||||
let rolls = [value,ingred.get("ids").get("maxRolls").get(key)];
|
let rolls = [value,ingred.get("ids").get("maxRolls").get(key)];
|
||||||
rolls = rolls.map(x => Math.floor(x * eff_mult)).sort();
|
rolls = rolls.map(x => Math.floor(x * eff_mult)).sort(function(a, b){return a - b});
|
||||||
statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]);
|
statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]);
|
||||||
statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]);
|
statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]);
|
||||||
}
|
}
|
||||||
|
|
|
@ -125,6 +125,7 @@ function init() {
|
||||||
|
|
||||||
populateFields();
|
populateFields();
|
||||||
decodeCraft(url_tag);
|
decodeCraft(url_tag);
|
||||||
|
|
||||||
}
|
}
|
||||||
function updateMaterials() {
|
function updateMaterials() {
|
||||||
let recipeName = getValue("recipe-choice") ? getValue("recipe-choice") : "Potion";
|
let recipeName = getValue("recipe-choice") ? getValue("recipe-choice") : "Potion";
|
||||||
|
|
|
@ -1004,8 +1004,11 @@
|
||||||
<script type="text/javascript" src="skillpoints.js"></script>
|
<script type="text/javascript" src="skillpoints.js"></script>
|
||||||
<script type="text/javascript" src="damage_calc.js"></script>
|
<script type="text/javascript" src="damage_calc.js"></script>
|
||||||
<script type="text/javascript" src="display.js"></script>
|
<script type="text/javascript" src="display.js"></script>
|
||||||
<script type="text/javascript" src="build.js"></script>
|
|
||||||
<script type="text/javascript" src="load.js"></script>
|
<script type="text/javascript" src="load.js"></script>
|
||||||
|
<!--script type="text/javascript" src="load_ing.js"></script>
|
||||||
|
<script type="text/javascript" src="craft.js"></script>
|
||||||
|
<script type="text/javascript" src="crafter.js"></script-->
|
||||||
|
<script type="text/javascript" src="build.js"></script>
|
||||||
<script type="text/javascript" src="builder.js"></script>
|
<script type="text/javascript" src="builder.js"></script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
Loading…
Reference in a new issue