optimized slice(), string construction, toB64 and toString

This commit is contained in:
ferricles 2022-06-23 09:44:03 -07:00
parent cac7e6b04b
commit ab4de136f2

View file

@ -172,9 +172,32 @@ Base64 = (function () {
if (typeof data === "string") {
//string in B64
let str_len = data.length;
let curr = 0;
let curr_bits = 0;
let total_bits = 0;
let i = 0;
while (i < data.length && total_bits < length) {
let int = Base64.toInt(data[i])
//total_bits implicitly % 32 here
curr |= (int << total_bits);
if (total_bits % 32 > 25) {
//push and roll over uncaught bits
bit_vec.push(curr);
curr = (int >>> (32 - (total_bits % 32)));
}
i++;
total_bits += 6;
}
//need to push remaining bits if not pushed yet
if (total_bits % 32 <= 25) {
bit_vec.push(curr);
}
//override length passed in if it's > length of string naturally to save space
length = Math.min(length, data.length * 6);
} else if (typeof data === "number") {
//convert to int just in case
data = Math.round(data);
@ -184,8 +207,8 @@ Base64 = (function () {
throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
}
bit_vec.push(data);
} else if (data instanceof Array) {
} else {
throw new TypeError("BitVector must be instantiated with a Number or a B64 String");
}
this.length = length;
@ -195,6 +218,8 @@ Base64 = (function () {
/** Return value of bit at index idx.
*
* @param {Number} idx - the index to read
*
* @returns the bit value at position idx
*/
read_bit(idx) {
if (idx < 0 || idx > this.length) {
@ -207,26 +232,39 @@ Base64 = (function () {
*
* @param {Number} start - the index to start slicing from. Inclusive
* @param {Number} end - the index to end slicing at. Exclusive
*
* @returns an integer representation of the sliced bits.
*/
slice(start, end) {
//TO NOTE: JS shifting is ALWAYS in mod 32. a << b will do a << (b mod 32) implicitly.
if (end < start) {
throw new RangeError("Cannot slice a range where the end is before the start.");
} else if (end == start) {
return 0;
} else if (end - start > 32) {
//requesting a slice of longer than 32 bits (safe integer "length")
throw new RangeError("Cannot slice a range of longer than 32 bits (unsafe to store in an integer).");
}
let res = 0;
if (Math.floor((end - 1) / 32) == Math.floor(start / 32)) {
//the range is within 1 uint32 section - do some relatively fast bit twiddling
res = (this.bits[Math.floor(start / 32)] & ~((((~0) << ((end - 1) % 32)) << 1) | ~((~0) << (start % 32)))) >>> (start % 32);
res = (this.bits[Math.floor(start / 32)] & ~((((~0) << ((end - 1))) << 1) | ~((~0) << (start)))) >>> (start % 32);
} else {
//range is not within 1 section of the array - do ugly
for (let i = start; i < end; i++) {
res |= (get_bit(i) << (i - start));
}
//the number of bits in the uint32s
let start_pos = (start % 32);
let int_idx = Math.floor(start/32);
res = (this.bits[int_idx] & ((~0) << (start))) >>> (start_pos);
res |= (this.bits[int_idx + 1] & ~((~0) << (end))) << (32 - start_pos);
}
return res;
// General code - slow
// for (let i = start; i < end; i++) {
// res |= (get_bit(i) << (i - start));
// }
}
/** Assign bit at index idx to 1.
@ -251,30 +289,94 @@ Base64 = (function () {
this.bits[Math.floor(idx / 32)] &= ~(1 << idx % 32);
}
/** Creates a string version of the bit vector in B64. Does not keep the order of elements a sensible human readable format.
*
* @returns a b64 string representation of the BitVector
*/
toB64() {
if (this.length == 0) {
return "";
}
let b64_str = "";
let i = 0;
while (i < this.length) {
b64_str += Base64.fromIntV(this.slice(i, i + 6), 1);
i += 6;
}
return b64_str;
}
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
*
* @returns a bit string representation of the BitVector
*/
toString() {
let ret_str = "";
for (let i = 0; i < this.length; i++) {
ret_str += this.read_bit(i) == 0 ? "0": "1";
}
return ret_str;
}
/** Appends data to the BitVector.
*
* @param {Number | String | Array} data
* @param {Number | String} data
* @param {Number} length - the length, in bits, of the new data
*/
append(data, length) {
append(data, length) {
if (length < 0) {
throw new RangeError("BitVector length must increase by a nonnegative number.");
}
this.length += length;
//add in new data
}
let bit_vec = [];
for (uint of this.bits) {
bit_vec.push(uint);
}
if (typeof data === "string") {
//string in B64
let curr = 0;
let total_bits = 0;
let i = 0;
while (i < data.length && total_bits < length) {
let int = Base64.toInt(data[i])
//total_bits implicitly % 32 here
curr |= (int << total_bits);
/** Creates a string version of the bit vector in B64. Does not keep the order of elements a sensible human readable format.
*
* @returns A bit vector in string format
*/
toString() {
if (this.length == 0) {
return "";
if (total_bits % 32 > 25) {
//push and roll over uncaught bits
bit_vec.push(curr);
curr = (int >>> (32 - (total_bits % 32)));
}
i++;
total_bits += 6;
}
//need to push remaining bits if not pushed yet
if (total_bits % 32 <= 25) {
bit_vec.push(curr);
}
//override length passed in if it's > length of string naturally to save space
length = Math.min(length, data.length * 6);
} else if (typeof data === "number") {
//convert to int just in case
data = Math.round(data);
//range of numbers that "could" fit in a uint32 -> [0, 2^32) U (-2^31, 2^31)
if (data > 2**32 - 1 || data < -(2 ** 31 - 1)) {
throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
}
bit_vec.push(data);
} else {
throw new TypeError("BitVector must be appended with a Number or a B64 String");
}
this.bits = new Uint32Array(bit_vec);
this.length += length;
//add in new data
}
};