Set Bonus Display
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9508ab81ad
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a544042271
4 changed files with 49 additions and 9 deletions
48
display.js
48
display.js
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@ -76,6 +76,38 @@ function apply_elemental_format(p_elem, id, suffix) {
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p_elem.appendChild(i_elem2);
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p_elem.appendChild(i_elem2);
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}
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}
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function displaySetBonuses(build, parent_id) {
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setHTML(parent_id, "");
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let parent_div = document.getElementById(parent_id);
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let set_summary_elem = document.createElement('p');
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set_summary_elem.classList.add('itemcenter');
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set_summary_elem.textContent = "Set Bonuses:";
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parent_div.append(set_summary_elem);
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for (const [setName, count] of build.activeSetCounts) {
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let set_elem = document.createElement('p');
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set_elem.id = "set-"+setName;
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set_summary_elem.append(set_elem);
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const bonus = sets[setName].bonuses[count-1];
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let mock_item = new Map();
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mock_item.set("fixID", true);
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mock_item.set("displayName", setName+" Set: "+count+"/"+sets[setName].items.length);
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let mock_minRolls = new Map();
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mock_item.set("minRolls", mock_minRolls);
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for (const id in bonus) {
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if (rolledIDs.includes(id)) {
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mock_minRolls.set(id, bonus[id]);
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}
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else {
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mock_item.set(id, bonus[id]);
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}
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}
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displayExpandedItem(mock_item, set_elem.id);
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}
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}
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function displayBuildStats(build, parent_id){
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function displayBuildStats(build, parent_id){
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// Commands to "script" the creation of nice formatting.
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// Commands to "script" the creation of nice formatting.
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// #commands create a new element.
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// #commands create a new element.
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@ -282,7 +314,7 @@ function displayExpandedItem(item, parent_id){
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" [ " + item.get("powders").map(x => powderNames.get(x)) + " ]";
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" [ " + item.get("powders").map(x => powderNames.get(x)) + " ]";
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}
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}
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}
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}
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else if(rolledIDs.includes(id)&& item.get("minRolls").get(id)){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID
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else if (rolledIDs.includes(id) && item.get("minRolls").get(id)){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID
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let style = "positive";
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let style = "positive";
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if (item.get("minRolls").get(id) < 0) {
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if (item.get("minRolls").get(id) < 0) {
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style = "negative";
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style = "negative";
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@ -319,11 +351,13 @@ function displayExpandedItem(item, parent_id){
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}//Just don't do anything if else
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}//Just don't do anything if else
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}
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}
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}
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}
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let item_desc_elem = document.createElement('p');
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if (item.get("tier")) {
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item_desc_elem.classList.add('itemp');
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let item_desc_elem = document.createElement('p');
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item_desc_elem.classList.add('left');
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item_desc_elem.classList.add('itemp');
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item_desc_elem.textContent = item.get("tier")+" "+item.get("type");
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item_desc_elem.classList.add('left');
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parent_div.append(item_desc_elem);
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item_desc_elem.textContent = item.get("tier")+" "+item.get("type");
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parent_div.append(item_desc_elem);
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}
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}
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}
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function displayFixedID(active, id, value, elemental_format, style) {
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function displayFixedID(active, id, value, elemental_format, style) {
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@ -538,7 +572,7 @@ function displaySpellDamage(parent_elem, build, spell, spellIdx) {
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save_damages.push(averageDamage);
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save_damages.push(averageDamage);
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}
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}
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else if (part.type == "heal") {
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else if (part.type == "heal") {
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let heal_amount = part.strength * build.getHealth() * Math.max(0, Math.min(1.5, 1 + 0.05 * stats.get("wDamPct")));
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let heal_amount = (part.strength * build.getHealth() * Math.max(0, Math.min(1.5, 1 + 0.05 * stats.get("wDamPct")))).toFixed(2);
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let healLabel = document.createElement("p");
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let healLabel = document.createElement("p");
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healLabel.textContent = heal_amount;
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healLabel.textContent = heal_amount;
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healLabel.classList.add("damagep");
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healLabel.classList.add("damagep");
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@ -275,6 +275,11 @@
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<div class = "center" id = "spell3-info">Spell 4</div>
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<div class = "center" id = "spell3-info">Spell 4</div>
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</div>
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</div>
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</div>
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</div>
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<div class="misc">
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<div class = "center set-info" id = "set-info-div" style = "grid-column:1;grid-row:1">
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<div class = "center" id = "set-info">Set info</div>
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</div>
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</div>
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<script type="text/javascript" src="utils.js"></script>
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<script type="text/javascript" src="utils.js"></script>
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<script type="text/javascript" src="skillpoints.js"></script>
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<script type="text/javascript" src="skillpoints.js"></script>
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@ -48,7 +48,7 @@ a.link{
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text-align: left;
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text-align: left;
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}
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}
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.build, .spells {
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.build, .spells, .misc {
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padding: 2%;
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padding: 2%;
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display: grid;
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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grid-template-columns: repeat(4, 1fr);
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@ -58,7 +58,7 @@ a.link{
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background: #110110;
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background: #110110;
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}
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}
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.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall, .build-melee-stats, .spell-info {
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.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall, .build-melee-stats, .spell-info, .set-info {
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color: #aaa;
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color: #aaa;
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background: #110110;
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background: #110110;
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border: 3px solid #BCBCBC;
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border: 3px solid #BCBCBC;
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1
test.js
1
test.js
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@ -424,6 +424,7 @@ function calculateBuildStats() {
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}
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}
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displayBuildStats(player_build, "build-overall-stats");
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displayBuildStats(player_build, "build-overall-stats");
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displaySetBonuses(player_build, "set-info");
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let parent_elem = document.getElementById("build-melee-stats");
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let parent_elem = document.getElementById("build-melee-stats");
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let meleeStats = player_build.getMeleeStats();
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let meleeStats = player_build.getMeleeStats();
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