Set Bonus Display

This commit is contained in:
b 2021-01-09 22:50:07 -06:00
parent 9508ab81ad
commit a544042271
4 changed files with 49 additions and 9 deletions

View file

@ -76,6 +76,38 @@ function apply_elemental_format(p_elem, id, suffix) {
p_elem.appendChild(i_elem2); p_elem.appendChild(i_elem2);
} }
function displaySetBonuses(build, parent_id) {
setHTML(parent_id, "");
let parent_div = document.getElementById(parent_id);
let set_summary_elem = document.createElement('p');
set_summary_elem.classList.add('itemcenter');
set_summary_elem.textContent = "Set Bonuses:";
parent_div.append(set_summary_elem);
for (const [setName, count] of build.activeSetCounts) {
let set_elem = document.createElement('p');
set_elem.id = "set-"+setName;
set_summary_elem.append(set_elem);
const bonus = sets[setName].bonuses[count-1];
let mock_item = new Map();
mock_item.set("fixID", true);
mock_item.set("displayName", setName+" Set: "+count+"/"+sets[setName].items.length);
let mock_minRolls = new Map();
mock_item.set("minRolls", mock_minRolls);
for (const id in bonus) {
if (rolledIDs.includes(id)) {
mock_minRolls.set(id, bonus[id]);
}
else {
mock_item.set(id, bonus[id]);
}
}
displayExpandedItem(mock_item, set_elem.id);
}
}
function displayBuildStats(build, parent_id){ function displayBuildStats(build, parent_id){
// Commands to "script" the creation of nice formatting. // Commands to "script" the creation of nice formatting.
// #commands create a new element. // #commands create a new element.
@ -282,7 +314,7 @@ function displayExpandedItem(item, parent_id){
" [ " + item.get("powders").map(x => powderNames.get(x)) + " ]"; " [ " + item.get("powders").map(x => powderNames.get(x)) + " ]";
} }
} }
else if(rolledIDs.includes(id)&& item.get("minRolls").get(id)){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID else if (rolledIDs.includes(id) && item.get("minRolls").get(id)){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID
let style = "positive"; let style = "positive";
if (item.get("minRolls").get(id) < 0) { if (item.get("minRolls").get(id) < 0) {
style = "negative"; style = "negative";
@ -319,11 +351,13 @@ function displayExpandedItem(item, parent_id){
}//Just don't do anything if else }//Just don't do anything if else
} }
} }
let item_desc_elem = document.createElement('p'); if (item.get("tier")) {
item_desc_elem.classList.add('itemp'); let item_desc_elem = document.createElement('p');
item_desc_elem.classList.add('left'); item_desc_elem.classList.add('itemp');
item_desc_elem.textContent = item.get("tier")+" "+item.get("type"); item_desc_elem.classList.add('left');
parent_div.append(item_desc_elem); item_desc_elem.textContent = item.get("tier")+" "+item.get("type");
parent_div.append(item_desc_elem);
}
} }
function displayFixedID(active, id, value, elemental_format, style) { function displayFixedID(active, id, value, elemental_format, style) {
@ -538,7 +572,7 @@ function displaySpellDamage(parent_elem, build, spell, spellIdx) {
save_damages.push(averageDamage); save_damages.push(averageDamage);
} }
else if (part.type == "heal") { else if (part.type == "heal") {
let heal_amount = part.strength * build.getHealth() * Math.max(0, Math.min(1.5, 1 + 0.05 * stats.get("wDamPct"))); let heal_amount = (part.strength * build.getHealth() * Math.max(0, Math.min(1.5, 1 + 0.05 * stats.get("wDamPct")))).toFixed(2);
let healLabel = document.createElement("p"); let healLabel = document.createElement("p");
healLabel.textContent = heal_amount; healLabel.textContent = heal_amount;
healLabel.classList.add("damagep"); healLabel.classList.add("damagep");

View file

@ -275,6 +275,11 @@
<div class = "center" id = "spell3-info">Spell 4</div> <div class = "center" id = "spell3-info">Spell 4</div>
</div> </div>
</div> </div>
<div class="misc">
<div class = "center set-info" id = "set-info-div" style = "grid-column:1;grid-row:1">
<div class = "center" id = "set-info">Set info</div>
</div>
</div>
<script type="text/javascript" src="utils.js"></script> <script type="text/javascript" src="utils.js"></script>
<script type="text/javascript" src="skillpoints.js"></script> <script type="text/javascript" src="skillpoints.js"></script>

View file

@ -48,7 +48,7 @@ a.link{
text-align: left; text-align: left;
} }
.build, .spells { .build, .spells, .misc {
padding: 2%; padding: 2%;
display: grid; display: grid;
grid-template-columns: repeat(4, 1fr); grid-template-columns: repeat(4, 1fr);
@ -58,7 +58,7 @@ a.link{
background: #110110; background: #110110;
} }
.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall, .build-melee-stats, .spell-info { .build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall, .build-melee-stats, .spell-info, .set-info {
color: #aaa; color: #aaa;
background: #110110; background: #110110;
border: 3px solid #BCBCBC; border: 3px solid #BCBCBC;

View file

@ -424,6 +424,7 @@ function calculateBuildStats() {
} }
displayBuildStats(player_build, "build-overall-stats"); displayBuildStats(player_build, "build-overall-stats");
displaySetBonuses(player_build, "set-info");
let parent_elem = document.getElementById("build-melee-stats"); let parent_elem = document.getElementById("build-melee-stats");
let meleeStats = player_build.getMeleeStats(); let meleeStats = player_build.getMeleeStats();