Fix unsafe location.hash usage in saveBuild
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1 changed files with 4 additions and 3 deletions
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@ -889,14 +889,15 @@ function saveBuild() {
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if (player_build) {
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let savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds"));
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let saveName = document.getElementById("build-name").value;
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if ((!Object.keys(savedBuilds).includes(saveName) || document.getElementById("saved-error").textContent !== "") && location.hash !== "") {
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savedBuilds[saveName] = location.hash.replace("#", "");
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let encodedBuild = encodeBuild();
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if ((!Object.keys(savedBuilds).includes(saveName) || document.getElementById("saved-error").textContent !== "") && encodedBuild !== "") {
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savedBuilds[saveName] = encodedBuild.replace("#", "");
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window.localStorage.setItem("builds", JSON.stringify(savedBuilds));
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document.getElementById("saved-error").textContent = "";
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document.getElementById("saved-build").textContent = "Build saved";
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} else {
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if (location.hash === "")
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if (encodedBuild === "")
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document.getElementById("saved-error").textContent = "Empty build";
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else
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document.getElementById("saved-error").textContent = "Exists. Overwrite?";
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