HOTFIX: patch attack speed display

introduced by stat box merge... manual test failure... TODO: unit test framework
This commit is contained in:
hppeng 2022-07-20 11:59:29 -07:00
parent bb47fee2f8
commit a364cb0fc7

View file

@ -1466,15 +1466,16 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
if (spell_info.name === spell.display) {
if (spellIdx === 0) {
let attackSpeeds = ["Super Slow", "Very Slow", "Slow", "Normal", "Fast", "Very Fast", "Super Fast"];
let display_attack_speeds = ["Super Slow", "Very Slow", "Slow", "Normal", "Fast", "Very Fast", "Super Fast"];
let adjAtkSpd = attackSpeeds.indexOf(stats.get("atkSpd")) + stats.get("atkTier");
console.log(stats);
if(adjAtkSpd > 6) {
adjAtkSpd = 6;
} else if(adjAtkSpd < 0) {
adjAtkSpd = 0;
}
add_summary("Average DPS: ", averageDamage * baseDamageMultiplier[adjAtkSpd], "Damage");
add_summary("Attack Speed: ", attackSpeeds[adjAtkSpd], "Damage");
add_summary("Attack Speed: ", display_attack_speeds[adjAtkSpd], "Damage");
add_summary("Per Attack: ", averageDamage, "Damage");
}
else {