Misc. UI tweaking
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parent
3d269970a8
commit
9ce1666977
7 changed files with 474 additions and 503 deletions
51
builder.js
51
builder.js
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@ -78,18 +78,6 @@ let equipment_names = [
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let equipmentInputs = equipment_fields.map(x => x + "-choice");
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let equipmentInputs = equipment_fields.map(x => x + "-choice");
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let buildFields = equipment_fields.map(x => "build-"+x);
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let buildFields = equipment_fields.map(x => "build-"+x);
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let powderIDs = new Map();
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let powderNames = new Map();
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let _powderID = 0;
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for (const x of skp_elements) {
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for (let i = 1; i <= 6; ++i) {
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// Support both upper and lowercase, I guess.
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powderIDs.set(x.toUpperCase()+i, _powderID);
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powderIDs.set(x+i, _powderID);
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powderNames.set(_powderID, x+i);
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_powderID++;
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}
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}
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let powderInputs = [
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let powderInputs = [
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"helmet-powder",
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"helmet-powder",
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"chestplate-powder",
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"chestplate-powder",
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@ -97,45 +85,6 @@ let powderInputs = [
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"boots-powder",
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"boots-powder",
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"weapon-powder",
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"weapon-powder",
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];
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];
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// Ordering: [dmgMin, dmgMax, convert, defPlus, defMinus (+6 mod 5)]
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class Powder {
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constructor(min, max, convert, defPlus, defMinus) {
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this.min = min;
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this.max = max;
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this.convert = convert;
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this.defPlus = defPlus;
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this.defMinus = defMinus;
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}
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}
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function _p(a,b,c,d,e) { return new Powder(a,b,c,d,e); } //bruh moment
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let powderStats = [
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_p(3,6,17,2,1), _p(6,9,21,4,2), _p(8,14,25,8,3), _p(11,16,31,14,5), _p(15,18,38,22,9), _p(18,22,46,30,13),
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_p(1,8,9,3,1), _p(1,13,11,5,1), _p(2,18,14,9,2), _p(3,24,17,14,4), _p(3,32,22,20,7), _p(5,40,28,28,10),
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_p(3,4,13,3,1), _p(4,7,15,6,1), _p(6,10,17,11,2), _p(8,12,21,18,4), _p(11,14,26,28,7), _p(13,17,32,40,10),
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_p(2,5,14,3,1), _p(4,8,16,5,2), _p(6,10,19,9,3), _p(9,13,24,16,5), _p(12,16,30,25,9), _p(15,19,37,36,13),
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_p(2,6,11,3,1), _p(4,9,14,6,2), _p(7,10,17,10,3), _p(9,13,22,16,5), _p(13,18,28,24,9), _p(16,18,35,34,13)
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];
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//Ordering: [weapon special name, weapon special effects, armor special name, armor special effects]
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class PowderSpecial{
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constructor(wSpName, wSpEff, aSpName, aSpEff, cap){
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this.weaponSpecialName = wSpName;
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this.weaponSpecialEffects = wSpEff;
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this.armorSpecialName = aSpName;
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this.armorSpecialEffects = aSpEff;
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this.cap = cap;
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}
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}
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function _ps(a,b,c,d,e) { return new PowderSpecial(a,b,c,d,e); } //bruh moment
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let powderSpecialStats = [
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_ps("Quake",new Map([["Radius",[5,5.5,6,6.5,7]], ["Damage",[155,220,285,350,415]] ]),"Rage",new Map([ ["Damage", [0.3,0.4,0.5,0.7,1.0]],["Description", "% " + "\u2764" + " Missing"] ]),400), //e
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_ps("Chain Lightning",new Map([ ["Chains", [5,6,7,8,9]], ["Damage", [200,225,250,275,300]] ]),"Kill Streak",new Map([ ["Damage", [3,4.5,6,7.5,9]],["Duration", [5,5,5,5,5]],["Description", "Mob Killed"] ]),200), //t
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_ps("Curse",new Map([ ["Duration", [7,7.5,8,8.5,9]],["Damage Boost", [90,120,150,180,210]] ]),"Concentration",new Map([ ["Damage", [1,2,3,4,5]],["Duration",[1,1,1,1,1]],["Description", "Mana Used"] ]),150), //w
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_ps("Courage",new Map([ ["Duration", [6,6.5,7,7.5,8]],["Damage", [75,87.5,100,112.5,125]],["Damage Boost", [70,90,110,130,150]] ]),"Endurance",new Map([ ["Damage", [2,3,4,5,6]],["Duration", [8,8,8,8,8]],["Description", "Hit Taken"] ]),200), //f
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_ps("Air Prison",new Map([ ["Duration", [3,3.5,4,4.5,5]],["Damage Boost", [400,450,500,550,600]],["Knockback", [8,12,16,20,24]] ]),"Dodge",new Map([ ["Damage",[2,3,4,5,6]],["Duration",[2,3,4,5,6]],["Description","Near Mobs"] ]),150) //a
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];
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let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes);
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let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes);
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let itemLists = new Map();
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let itemLists = new Map();
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@ -180,6 +180,7 @@
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</div>
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</div>
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<script type="text/javascript" src="utils.js"></script>
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<script type="text/javascript" src="utils.js"></script>
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<script type="text/javascript" src="powders.js"></script>
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<script type="text/javascript" src="build_utils.js"></script>
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<script type="text/javascript" src="build_utils.js"></script>
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<script type="text/javascript" src="skillpoints.js"></script>
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<script type="text/javascript" src="skillpoints.js"></script>
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<script type="text/javascript" src="damage_calc.js"></script>
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<script type="text/javascript" src="damage_calc.js"></script>
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@ -1875,7 +1875,7 @@ function displaySpellDamage(parent_elem, overallparent_elem, build, spell, spell
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let overallhealLabel = document.createElement("p");
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let overallhealLabel = document.createElement("p");
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let first = document.createElement("b");
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let first = document.createElement("b");
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let second = document.createElement("b");
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let second = document.createElement("b");
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first.textContent = part.subtitle + ":";
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first.textContent = part.subtitle + ": ";
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second.textContent = heal_amount;
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second.textContent = heal_amount;
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overallhealLabel.appendChild(first);
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overallhealLabel.appendChild(first);
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second.classList.add("Set");
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second.classList.add("Set");
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874
index.html
874
index.html
File diff suppressed because it is too large
Load diff
10
narrow.css
10
narrow.css
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@ -6,6 +6,14 @@
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grid-column: 2;
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grid-column: 2;
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grid-row: 2;
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grid-row: 2;
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}
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}
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.equipment{
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padding: 0%;
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display: grid;
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grid-template-columns: min-content min-content auto;
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gap: 5px;
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grid-template-rows: min-content min-content auto;
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}
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.summary {
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.summary {
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padding: 2% 4% 4%;
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padding: 2% 4% 4%;
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display: grid;
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display: grid;
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@ -50,7 +58,7 @@
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}
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}
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.idLabel, .skpLabel, .idDesc, .skpDesc {
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.idLabel, .skpLabel, .idDesc, .skpDesc {
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font-size: 100%;
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font-size: 90%;
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}
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}
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.title{
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.title{
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26
styles.css
26
styles.css
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@ -24,14 +24,6 @@ div {
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padding: 0%;
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padding: 0%;
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}
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}
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.equipment{
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padding: 0%;
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display: grid;
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grid-template-columns: min-content min-content min-content;
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gap: 5px;
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grid-template-rows: min-content min-content auto;
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}
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.skillpoints{
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.skillpoints{
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padding: 0% 4% 2%;
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padding: 0% 4% 2%;
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display: grid;
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display: grid;
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@ -92,13 +84,23 @@ table.center{
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text-align: left;
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text-align: left;
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}
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}
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.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall, .build-melee-stats, .build-defense-stats, .spell-info, .set-info, .powder-special, .powder-special-stats, .int-info, .id-box, .box {
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.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall, .build-melee-stats, .build-defense-stats, .spell-info, .set-info, .powder-special, .powder-special-stats, .int-info, .box {
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color: #aaa;
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color: #aaa;
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background: #121516;
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background: #121516;
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border: 3px solid #BCBCBC;
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border: 3px solid #BCBCBC;
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border-radius: 3px;
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border-radius: 3px;
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width: 96%;
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width: 96%;
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}
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}
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.id-box {
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color: #aaa;
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background: #121516;
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border: 3px solid #BCBCBC;
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border-radius: 3px;
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width: 96%;
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margin: 1em 0px 0px 0px;
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}
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.crafter, .recipe-stats, .craft-stats, .ing-stats {
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.crafter, .recipe-stats, .craft-stats, .ing-stats {
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color: #aaa;
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color: #aaa;
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background: #121516;
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background: #121516;
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@ -131,6 +133,12 @@ table.center{
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margin: 2px 2%;
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margin: 2px 2%;
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padding: 0;
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padding: 0;
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}
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}
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.powderLeft {
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margin-right: 0px;
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}
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.powderRight {
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margin-left: 0px;
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}
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.space {
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.space {
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margin-right: 5px;
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margin-right: 5px;
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}
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}
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13
wide.css
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wide.css
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@ -4,6 +4,15 @@
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.spell-info-container {
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.spell-info-container {
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grid-column:4;
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grid-column:4;
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}
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}
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.equipment{
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padding: 0%;
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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width: 50vw;
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gap: 5px;
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grid-template-rows: min-content min-content auto;
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}
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.sticky-box {
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.sticky-box {
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position: sticky;
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position: sticky;
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top: 0;
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top: 0;
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@ -51,9 +60,9 @@
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}
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}
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.skpInput, .idInput {
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.skpInput, .idInput {
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width: 90%;
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width: 95%;
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height: 7vw;
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height: 7vw;
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max-height: 30px;
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max-height: 20px;
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}
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}
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.wide-space {
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.wide-space {
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