This commit is contained in:
fin444 2022-07-19 13:06:15 -07:00
commit 88d3e87277
10 changed files with 264 additions and 357 deletions

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@ -961,260 +961,174 @@
</div>
</div>
<div class="col mb-1">
<div class="row row-cols-1 row-cols-1 text-center scaled-font dark-5 rounded dark-shadow">
<div class="row row-cols-1 text-center scaled-font dark-5 rounded dark-shadow justify-content-center">
<div class="col fw-bold dark-4 rounded-top">
Active boosts
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="vanish-boost" onclick="update_boosts('vanish-boost')">
Vanish (+80%)
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="warscream-boost" onclick="update_boosts('warscream-boost')">
War Scream
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="ragnarokkr-boost" onclick="update_boosts('ragnarokkr-boost')">
Ragnarokkr (+30%)
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="yourtotem-boost" onclick="update_boosts('yourtotem-boost')">
Your Totem (+35%)
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="allytotem-boost" onclick="update_boosts('allytotem-boost')">
Ally Totem (+15%)
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="fortitude-boost" onclick="update_boosts('fortitude-boost')">
Fortitude (+60%)
</button>
</div>
</div>
<div class="col">
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="vanish-boost" onclick="update_boosts('vanish-boost')">
Vanish (+80%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="warscream-boost" onclick="update_boosts('warscream-boost')">
War Scream
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="ragnarokkr-boost" onclick="update_boosts('ragnarokkr-boost')">
Ragnarokkr (+30%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="yourtotem-boost" onclick="update_boosts('yourtotem-boost')">
Your Totem (+35%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="allytotem-boost" onclick="update_boosts('allytotem-boost')">
Ally Totem (+15%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="fortitude-boost" onclick="update_boosts('fortitude-boost')">
Fortitude (+60%)
</button>
</div>
</div>
</div>
<div class="col mb-1">
<div class="row row-cols-1 rounded text-center dark-5 scaled-font">
<div class="col">
<div class="row text-nowrap">
<div id = "str-boost-tab" class="col eDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('str')">
Earth
</div>
<div id = "dex-boost-tab" class="col tDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('dex')">
Thunder
</div>
<div id = "int-boost-tab" class="col wDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('int')">
Water
</div>
<div id = "def-boost-tab" class="col fDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('def')">
Fire
</div>
<div id = "agi-boost-tab" class="col aDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('agi')">
Air
</div>
<div class="row p-0 m-0 text-nowrap">
<div id = "str-boost-tab" class="col eDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('str')">
Earth
</div>
<div id = "dex-boost-tab" class="col tDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('dex')">
Thunder
</div>
<div id = "int-boost-tab" class="col wDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('int')">
Water
</div>
<div id = "def-boost-tab" class="col fDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('def')">
Fire
</div>
<div id = "agi-boost-tab" class="col aDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('agi')">
Air
</div>
</div>
<div class="col" id="str-boost" style="display: none;">
<div class="row row-cols-1">
<div class="col eDam dark-5">
Quake (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-1" onclick = "updatePowderSpecials('Quake-1')">
Lv.4 [e4e4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-2" onclick = "updatePowderSpecials('Quake-2')">
Lv.4.5 [e5e4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-3" onclick = "updatePowderSpecials('Quake-3')">
Lv.5 [e5e5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-4" onclick = "updatePowderSpecials('Quake-4')">
Lv.5.5 [e6e5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-5" onclick = "updatePowderSpecials('Quake-5')">
Lv.6 [e6e6]
</button>
</div>
</div>
</div>
<div class="col eDam">
Rage (Passive)
</div>
<div class="row row-cols-1 p-0 m-0" id="str-boost" style="display: none;">
<div class="col eDam dark-5">
Quake (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1" >
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-1" onclick = "updatePowderSpecials('Quake-1')">
Lv.4 [e4e4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-2" onclick = "updatePowderSpecials('Quake-2')">
Lv.4.5 [e5e4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-3" onclick = "updatePowderSpecials('Quake-3')">
Lv.5 [e5e5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-4" onclick = "updatePowderSpecials('Quake-4')">
Lv.5.5 [e6e5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-5" onclick = "updatePowderSpecials('Quake-5')">
Lv.6 [e6e6]
</button>
</div>
<div class="col eDam">
Rage (Passive)
</div>
</div>
<div class="col" id="dex-boost" style="display: none;">
<div class="row row-cols-1">
<div class="col tDam dark-5">
Chain Lightning (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-1" onclick = "updatePowderSpecials('Chain_Lightning-1')">
Lv.4 [t4t4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-2" onclick = "updatePowderSpecials('Chain_Lightning-2')">
Lv.4.5 [t5t4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-3" onclick = "updatePowderSpecials('Chain_Lightning-3')">
Lv.5 [t5t5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-4" onclick = "updatePowderSpecials('Chain_Lightning-4')">
Lv.5.5 [t6t5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-5" onclick = "updatePowderSpecials('Chain_Lightning-5')">
Lv.6 [t6t6]
</button>
</div>
</div>
</div>
<div class="col tDam">
Kill Streak (Passive)
</div>
<div class="row row-cols-1 p-0 m-0" id="dex-boost" style="display: none;">
<div class="col tDam dark-5">
Chain Lightning (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-1" onclick = "updatePowderSpecials('Chain_Lightning-1')">
Lv.4 [t4t4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-2" onclick = "updatePowderSpecials('Chain_Lightning-2')">
Lv.4.5 [t5t4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-3" onclick = "updatePowderSpecials('Chain_Lightning-3')">
Lv.5 [t5t5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-4" onclick = "updatePowderSpecials('Chain_Lightning-4')">
Lv.5.5 [t6t5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-5" onclick = "updatePowderSpecials('Chain_Lightning-5')">
Lv.6 [t6t6]
</button>
</div>
<div class="col tDam">
Kill Streak (Passive)
</div>
</div>
<div class="col" id="int-boost">
<div class="row row-cols-1">
<div class="col wDam dark-5">
Curse (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-1" onclick = "updatePowderSpecials('Curse-1')">
Lv.4 [w4w4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-2" onclick = "updatePowderSpecials('Curse-2')">
Lv.4.5 [w5w4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-3" onclick = "updatePowderSpecials('Curse-3')">
Lv.5 [w5w5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-4" onclick = "updatePowderSpecials('Curse-4')">
Lv.5.5 [w6w5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-5" onclick = "updatePowderSpecials('Curse-5')">
Lv.6 [w6w6]
</button>
</div>
</div>
</div>
<div class="col wDam">
Concentration (Passive)
</div>
<div class="row row-cols-1 p-0 m-0" id="int-boost">
<div class="col wDam dark-5">
Curse (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-1" onclick = "updatePowderSpecials('Curse-1')">
Lv.4 [w4w4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-2" onclick = "updatePowderSpecials('Curse-2')">
Lv.4.5 [w5w4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-3" onclick = "updatePowderSpecials('Curse-3')">
Lv.5 [w5w5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-4" onclick = "updatePowderSpecials('Curse-4')">
Lv.5.5 [w6w5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-5" onclick = "updatePowderSpecials('Curse-5')">
Lv.6 [w6w6]
</button>
</div>
<div class="col wDam">
Concentration (Passive)
</div>
</div>
<div class="col" id="def-boost" style="display: none;">
<div class="row row-cols-1">
<div class="col fDam dark-5">
Courage (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-1" onclick = "updatePowderSpecials('Courage-1')">
Lv.4 [f4f4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-2" onclick = "updatePowderSpecials('Courage-2')">
Lv.4.5 [f5f4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-3" onclick = "updatePowderSpecials('Courage-3')">
Lv.5 [f5f5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-4" onclick = "updatePowderSpecials('Courage-4')">
Lv.5.5 [f6f5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-5" onclick = "updatePowderSpecials('Courage-5')">
Lv.6 [f6f6]
</button>
</div>
</div>
</div>
<div class="col fDam">
Endurance (Passive)
</div>
<div class="row row-cols-1 p-0 m-0" id="def-boost" style="display: none;">
<div class="col fDam dark-5">
Courage (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-1" onclick = "updatePowderSpecials('Courage-1')">
Lv.4 [f4f4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-2" onclick = "updatePowderSpecials('Courage-2')">
Lv.4.5 [f5f4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-3" onclick = "updatePowderSpecials('Courage-3')">
Lv.5 [f5f5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-4" onclick = "updatePowderSpecials('Courage-4')">
Lv.5.5 [f6f5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-5" onclick = "updatePowderSpecials('Courage-5')">
Lv.6 [f6f6]
</button>
</div>
<div class="col fDam">
Endurance (Passive)
</div>
</div>
<div class="col" id="agi-boost" style="display: none;">
<div class="row row-cols-1">
<div class="col aDam dark-5">
Wind Prison (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-1" onclick = "updatePowderSpecials('Wind_Prison-1')">
Lv.4 [a4a4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-2" onclick = "updatePowderSpecials('Wind_Prison-2')">
Lv.4.5 [a5a4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-3" onclick = "updatePowderSpecials('Wind_Prison-3')">
Lv.5 [a5a5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-4" onclick = "updatePowderSpecials('Wind_Prison-4')">
Lv.5.5 [a6a5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-5" onclick = "updatePowderSpecials('Wind_Prison-5')">
Lv.6 [a6a6]
</button>
</div>
</div>
</div>
<div class="col aDam">
Dodge (Passive)
</div>
<div class="row row-cols-1 p-0 m-0" id="agi-boost" style="display: none;">
<div class="col aDam dark-5">
Wind Prison (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-1" onclick = "updatePowderSpecials('Wind_Prison-1')">
Lv.4 [a4a4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-2" onclick = "updatePowderSpecials('Wind_Prison-2')">
Lv.4.5 [a5a4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-3" onclick = "updatePowderSpecials('Wind_Prison-3')">
Lv.5 [a5a5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-4" onclick = "updatePowderSpecials('Wind_Prison-4')">
Lv.5.5 [a6a5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-5" onclick = "updatePowderSpecials('Wind_Prison-5')">
Lv.6 [a6a6]
</button>
</div>
<div class="col aDam">
Dodge (Passive)
</div>
</div>
</div>

View file

@ -76,6 +76,7 @@ stat_scaling: {
"slider": bool,
"slider_name": Optional[str],
"slider_step": Optional[float],
round: Optional[bool] // Control floor behavior. True for stats and false for slider by default
slider_behavior: Optional[str] // One of: "merge", "modify". default: merge
// merge: add if exist, make new part if not exist
// modify: change existing part. do nothing if not exist
@ -667,6 +668,7 @@ const atree_make_interactives = new (class extends ComputeNode {
*/
// Map<str, slider_info>
const slider_map = new Map();
const button_map = new Map();
// first, pull out all the sliders.
for (const [abil_id, ability] of merged_abils.entries()) {
@ -690,6 +692,12 @@ const atree_make_interactives = new (class extends ComputeNode {
});
}
}
if (effect['type'] === "raw_stat" && effect['toggle']) {
const { toggle: toggle_name } = effect;
button_map.set(toggle_name, {
abil: ability
});
}
}
}
// next, render the sliders onto the abilities.
@ -699,7 +707,23 @@ const atree_make_interactives = new (class extends ComputeNode {
slider_info.slider = document.getElementById(slider_info.id);
slider_info.slider.addEventListener("change", (e) => atree_stats.mark_dirty().update());
}
return slider_map;
for (const [button_name, button_info] of button_map.entries()) {
let button = make_elem('button', ["button-boost", "border-0", "text-white", "dark-8u", "dark-shadow-sm"], {
id: button_info.abil.id,
textContent: button_name
});
button.addEventListener("click", (e) => {
if (button.classList.contains("toggleOn")) {
button.classList.remove("toggleOn");
} else {
button.classList.add("toggleOn");
}
atree_stats.mark_dirty().update()
});
button_info.button = button;
atree_html.get(button_info.abil.id).appendChild(button);
}
return [slider_map, button_map];
}
})().link_to(atree_node, 'atree-order').link_to(atree_merge, 'atree-merged').link_to(atree_render_active, 'atree-elements');
@ -716,7 +740,7 @@ const atree_stats = new (class extends ComputeNode {
compute_func(input_map) {
const atree_merged = input_map.get('atree-merged');
const item_stats = input_map.get('build').statMap;
const interactive_map = input_map.get('atree-interactive');
const [slider_map, button_map] = input_map.get('atree-interactive');
let ret_effects = new Map();
for (const [abil_id, abil] of atree_merged.entries()) {
@ -727,8 +751,10 @@ const atree_stats = new (class extends ComputeNode {
case 'stat_scaling':
if (effect.slider) {
if ('output' in effect) { // sometimes nodes will modify slider without having effect.
const slider_val = interactive_map.get(effect.slider_name).slider.value;
let total = Math.floor(round_near(parseInt(slider_val) * effect.scaling[0]));
const slider_val = slider_map.get(effect.slider_name).slider.value;
const {round = true} = effect;
let total = parseInt(slider_val) * effect.scaling[0];
if (round) { total = Math.floor(round_near(total)); }
if ('max' in effect && total > effect.max) { total = effect.max; }
if (Array.isArray(effect.output)) {
for (const output of effect.output) {
@ -747,9 +773,11 @@ const atree_stats = new (class extends ComputeNode {
else {
// TODO: type: prop?
let total = 0;
const {round = true} = effect;
for (const [scaling, input] of zip2(effect.scaling, effect.inputs)) {
total += scaling * item_stats.get(input.name);
}
if (round) { total = Math.floor(round_near(total)); }
if (total < 0) { total = 0; } // Normal stat scaling will not go negative.
if ('max' in effect && total > effect.max) { total = effect.max; }
// TODO: output (list...)
@ -769,6 +797,10 @@ const atree_stats = new (class extends ComputeNode {
continue;
case 'raw_stat':
// TODO: toggles...
if (effect.toggle) {
const button = button_map.get(effect.toggle).button;
if (!button.classList.contains("toggleOn")) { continue; }
}
for (const bonus of effect.bonuses) {
const { type, name, abil = "", value } = bonus;
// TODO: prop

View file

@ -322,17 +322,7 @@ const atrees = {
"aoe": 8,
"duration": 120
},
"effects": [{
"type": "stat_bonus",
"toggle": "Windy Feet",
"bonuses": [
{
"type": "stat",
"name": "spd",
"value": 20
}
]
}]
"effects": []
},
{
"display_name": "Basaltic Trap",
@ -1225,17 +1215,7 @@ const atrees = {
"properties": {
"duration": 60
},
"effects": [{
"type": "stat_bonus",
"toggle": "Windy Feet",
"bonuses": [
{
"type": "stat",
"name": "spdPct",
"value": 20
}
]
}]
"effects": []
},
{
"display_name": "Refined Gunpowder",
@ -2775,7 +2755,7 @@ const atrees = {
"effects": [
{
"type": "raw_stat",
"toggle": true,
"toggle": "Activate Mantle",
"bonuses": [{ "type": "stat", "name": "defMult.Mantle", "value": 70}]
}
]
@ -3457,7 +3437,7 @@ const atrees = {
"effects": [
{
"type": "raw_stat",
"toggle": true,
"toggle": "Activate Armor Breaker",
"bonuses": [ {"type": "stat", "name": "damMult.ArmorBreaker", "value": 30} ]
}
]
@ -3914,7 +3894,7 @@ const atrees = {
"effects": [
{
"type": "raw_stat",
"toggle": true,
"toggle": "Activate Brink",
"bonuses": [{ "type": "stat", "name": "defMult.Brink", "value": 40}]
}
]
@ -4835,7 +4815,7 @@ const atrees = {
"display_name": "Cheaper Ice Snake",
"desc": "Reduce the Mana cost of Ice Snake.",
"base_abil": "Ice Snake",
"parents": ["Eye Piercer"],
"parents": ["Eye Piercer", "Fortitude"],
"dependencies": [],
"blockers": [],
"cost": 1,
@ -4851,7 +4831,8 @@ const atrees = {
"display_name": "Cheaper Teleport II",
"desc": "Reduce the Mana cost of Teleport.",
"base_abil": "Teleport",
"parents": ["Purification", "Fortitude"],
"parents": ["Purification"],
"_parents": ["Purification", "Fortitude"],
"dependencies": [],
"blockers": [],
"cost": 1,
@ -4955,7 +4936,6 @@ const atrees = {
"effects": [
{
"type": "raw_stat",
"toggle": true,
"bonuses": [{
"type": "prop",
"abil": "Teleport",
@ -5027,10 +5007,11 @@ const atrees = {
"effects": [{
"type": "stat_scaling",
"slider": false,
"round": false,
"inputs": [
{
"type": "stat",
"name": "wDam"
"name": "wDamPct"
}
],
"output": {

File diff suppressed because one or more lines are too long

View file

@ -129,6 +129,7 @@ class Build{
}
statMap.set("poisonPct", 100);
statMap.set("critDamPct", 100);
statMap.set("healPct", 100);
// The stuff relevant for damage calculation!!! @ferricles
statMap.set("atkSpd", this.weapon.statMap.get("atkSpd"));

View file

@ -576,7 +576,7 @@ class SpellDamageCalcNode extends ComputeNode {
}
} else if ('power' in part) {
// TODO: wynn2 formula
let _heal_amount = (part.power * getDefenseStats(stats)[0] * Math.max(0.5,Math.min(1.75, 1 + 0.5 * stats.get("wDamPct")/100)));
let _heal_amount = (part.power * getDefenseStats(stats)[0] * (stats.get('healPct')/100));
spell_result = {
type: "heal",
heal_amount: _heal_amount
@ -1048,9 +1048,6 @@ function builder_graph_init() {
// Phase 2/3: Set up editable IDs, skill points; use decodeBuild() skill points, calculate damage
let build_disp_node = new BuildDisplayNode()
build_disp_node.link_to(build_node, 'build');
// Create one node that will be the "aggregator node" (listen to all the editable id nodes, as well as the build_node (for non editable stats) and collect them into one statmap)
stat_agg_node = new AggregateStatsNode();
edit_agg_node = new AggregateEditableIDNode();
@ -1077,7 +1074,6 @@ function builder_graph_init() {
skp_inputs.push(node);
}
stat_agg_node.link_to(edit_agg_node);
build_disp_node.link_to(stat_agg_node, 'stats');
// Phase 3/3: Set up atree stuff.
@ -1127,10 +1123,14 @@ function builder_graph_init() {
// Also do something similar for skill points
let build_disp_node = new BuildDisplayNode()
build_disp_node.link_to(build_node, 'build');
build_disp_node.link_to(stat_agg_node, 'stats');
for (const node of edit_input_nodes) {
node.update();
}
let skp_output = new SkillPointSetterNode(edit_input_nodes);
skp_output.link_to(build_node);
@ -1146,5 +1146,6 @@ function builder_graph_init() {
// this will propagate the update to the `stat_agg_node`, and then to damage calc
console.log("Set up graph");
graph_live_update = true;
}

View file

@ -1,4 +1,5 @@
let all_nodes = [];
let node_debug_stack = [];
class ComputeNode {
/**
* Make a generic compute node.
@ -33,6 +34,7 @@ class ComputeNode {
if (this.dirty === 0) {
return;
}
node_debug_stack.push(this.name);
if (this.dirty == 2) {
let calc_inputs = new Map();
for (const input of this.inputs) {
@ -44,6 +46,7 @@ class ComputeNode {
for (const child of this.children) {
child.mark_input_clean(this.name, this.value);
}
node_debug_stack.pop();
return this;
}
@ -174,17 +177,20 @@ class ValueCheckComputeNode extends ComputeNode {
}
let graph_live_update = false;
/**
* Schedule a ComputeNode to be updated.
*
* @param node : ComputeNode to schedule an update for.
*/
function calcSchedule(node, timeout) {
if (!graph_live_update) return;
if (node.update_task !== null) {
clearTimeout(node.update_task);
}
node.mark_dirty();
node.update_task = setTimeout(function() {
node_debug_stack = [];
node.update();
node.update_task = null;
}, timeout);

View file

@ -124,7 +124,7 @@ function displayBuildStats(parent_id,build,command_group,stats){
let prefix_elem = make_elem('b', [], {textContent: "\u279C Effective LS: "});
let defStats = getDefenseStats(stats);
let number_elem = ('b', [style], {
let number_elem = make_elem('b', [style], {
textContent: Math.round(defStats[1][0]*id_val/defStats[0]) + "/3s"
});
value_elem.append(prefix_elem);
@ -181,8 +181,7 @@ function displayExpandedItem(item, parent_id){
elemental_format = !elemental_format;
}
else if (command === "!spacer") {
let spacer = document.createElement('div');
spacer.classList.add("row", "my-2");
let spacer = make_elem('div', ["row", "my-2"], {});
parent_div.appendChild(spacer);
continue;
}
@ -191,49 +190,41 @@ function displayExpandedItem(item, parent_id){
let id = command;
if(nonRolledIDs.includes(id)){//nonRolledID & non-0/non-null/non-und ID
if (!item.get(id)) {
if (! (item.get("crafted") && skp_order.includes(id) &&
if (!(item.get("crafted") && skp_order.includes(id) &&
(item.get("maxRolls").get(id) || item.get("minRolls").get(id)))) {
continue;
}
}
if (id === "slots") {
let p_elem = document.createElement("div");
p_elem.classList.add("col");
let p_elem = make_elem("div", ["col"]);
// PROPER POWDER DISPLAYING
let numerals = new Map([[1, "I"], [2, "II"], [3, "III"], [4, "IV"], [5, "V"], [6, "VI"]]);
let powderPrefix = document.createElement("b");
powderPrefix.textContent = "Powder Slots: " + item.get(id) + " [";
p_elem.appendChild(powderPrefix);
p_elem.appendChild(make_elem("b", [], {
textContent: "Powder Slots: " + item.get(id) + " ["
}));
let powders = item.get("powders");
for (let i = 0; i < powders.length; i++) {
let powder = document.createElement("b");
powder.textContent = numerals.get((powders[i]%6)+1)+" ";
powder.classList.add(damageClasses[Math.floor(powders[i]/6)+1]+"_powder");
p_elem.appendChild(powder);
p_elem.appendChild(make_elem("b", [damageClasses[Math.floor(powders[i]/6)+1]+"_powder"], {
textContent: numerals.get((powders[i]%6)+1)+" "
}));
}
let powderSuffix = document.createElement("b");
powderSuffix.textContent = "]";
p_elem.appendChild(powderSuffix);
p_elem.appendChild(make_elem("b", [], { textContent: "]" }));
parent_div.appendChild(p_elem);
} else if (id === "set") {
if (item.get("hideSet")) { continue; }
let p_elem = document.createElement("div");
p_elem.classList.add("col");
p_elem.textContent = "Set: " + item.get(id).toString();
parent_div.appendChild(p_elem);
parent_div.appendChild(make_elem("div", ["col"], { textContent: "Set: " + item.get(id).toString() }));
} else if (id === "majorIds") {
//console.log(item.get(id));
for (let majorID of item.get(id)) {
let p_elem = document.createElement("div");
p_elem.classList.add("col");
let p_elem = make_elem("div", ['col']);
let title_elem = document.createElement("b");
let b_elem = document.createElement("b");
let title_elem = make_elem("b");
let b_elem = make_elem("b");
if (majorID.includes(":")) {
let name = majorID.substring(0, majorID.indexOf(":")+1);
let mid = majorID.substring(majorID.indexOf(":")+1);
@ -254,20 +245,30 @@ function displayExpandedItem(item, parent_id){
parent_div.appendChild(p_elem);
}
} else if (id === "lvl" && item.get("tier") === "Crafted") {
let p_elem = document.createElement("div");
p_elem.classList.add("col");
p_elem.textContent = "Combat Level Min: " + item.get("lvlLow") + "-" + item.get(id);
parent_div.appendChild(p_elem);
parent_div.appendChild(make_elem("div", ["col"], {
textContent: "Combat Level Min: " + item.get("lvlLow") + "-" + item.get(id)
}));
} else if (id === "displayName") {
let row = document.createElement("div");
let row = make_elem("div", ["row", "justify-content-center"]);
let a_elem = document.createElement("a");
row.classList.add("row", "justify-content-center");
a_elem.classList.add("col-auto", "text-center", "item-title", "p-0");
a_elem.classList.add(item.has("tier") ? item.get("tier").replace(" ","") : "Normal");
// a_elem.style.textGrow = 1;
row.appendChild(a_elem);
let nolink_row = make_elem("div", ["row", "justify-content-center"]);
nolink_row.style.display = "none";
const tier_class = item.has("tier") ? item.get("tier").replace(" ","") : "Normal";
let item_link;
if (item.get("custom")) {
item_link = "../custom/#" + item.get("hash");
} else if (item.get("crafted")) {
a_item_link = "../crafter/#" + item.get("hash");
} else {
item_link = "../item/#" + item.get("displayName");
}
const item_name_elem = make_elem("a", ["col-auto", "text-center", "item-title", "p-0", tier_class], {
textContent: item.get('displayName')
});
nolink_row.appendChild(item_name_elem.cloneNode(true));
item_name_elem.href = item_link;
row.appendChild(item_name_elem);
/*
FUNCTIONALITY FOR THIS FEATURE HAS SINCE BEEN REMOVED (WITH SQ2).
@ -281,50 +282,23 @@ function displayExpandedItem(item, parent_id){
//plusminus.style.flexGrow = 0;
//plusminus.textContent = "\u2795";
//row.appendChild(plusminus);
if (item.get("custom")) {
a_elem.href = "../custom/#" + item.get("hash");
a_elem.textContent = item.get("displayName");
} else if (item.get("crafted")) {
a_elem.href = "../crafter/#" + item.get("hash");
a_elem.textContent = item.get(id);
} else {
a_elem.href = "../item/#" + item.get("displayName");
a_elem.textContent = item.get("displayName");
}
parent_div.appendChild(row);
let nolink_row = document.createElement("div");
let p_elem = document.createElement("p");
nolink_row.classList.add("row", "justify-content-center");
nolink_row.style.display = "none";
p_elem.classList.add("col-auto", "text-center", "item-title", "p-0");
p_elem.classList.add(item.has("tier") ? item.get("tier").replace(" ","") : "Normal");
if (item.get("custom")) {
p_elem.textContent = item.get("displayName");
} else if (item.get("crafted")) {
p_elem.textContent = item.get(id);
} else {
p_elem.textContent = item.get("displayName");
}
nolink_row.appendChild(p_elem);
parent_div.appendChild(nolink_row);
let img = document.createElement("img");
if (item && item.has("type")) {
img.src = "../media/items/" + (newIcons ? "new/":"old/") + "generic-" + item.get("type") + ".png";
img.alt = item.get("type");
img.style = " z=index: 1; position: relative;";
let container = document.createElement("div");
if (item.has("type")) {
let img = make_elem("img", [], {
src: "../media/items/" + (newIcons ? "new/":"old/") + "generic-" + item.get("type") + ".png",
alt: item.get("type"),
style: " z=index: 1; position: relative;"
});
let container = make_elem("div");
let bckgrd = document.createElement("div");
bckgrd.classList.add("col", "px-0", "d-flex", "align-items-center", "justify-content-center");// , "no-collapse");
bckgrd.style = "border-radius: 50%;background-image: radial-gradient(closest-side, " + colorMap.get(item.get("tier")) + " 20%," + "hsl(0, 0%, 16%) 80%); margin-left: auto; margin-right: auto;"
bckgrd.classList.add("scaled-bckgrd");
parent_div.appendChild(container);
container.appendChild(bckgrd);
let bckgrd = make_elem("div", ["col", "px-0", "d-flex", "align-items-center", "justify-content-center", 'scaled-bckgrd'], { // , "no-collapse"
style: "border-radius: 50%;background-image: radial-gradient(closest-side, " + colorMap.get(item.get("tier")) + " 20%," + "hsl(0, 0%, 16%) 80%); margin-left: auto; margin-right: auto;"
});
bckgrd.appendChild(img);
container.appendChild(bckgrd);
parent_div.appendChild(container);
}
} else {
if (id.endsWith('Dam_')) {
@ -351,8 +325,7 @@ function displayExpandedItem(item, parent_id){
p_elem.style = "font-style: italic";
} else if (skp_order.includes(id)) { //id = str, dex, int, def, or agi
if ( item.get("tier") !== "Crafted") {
row = document.createElement("div");
row.classList.add("col");
row = make_elem("div", ["col"]);
let title = document.createElement("b");
title.textContent = idPrefixes[id] + " ";

View file

@ -788,10 +788,9 @@ function deepcopy(obj, refs=undefined) {
*/
function gen_slider_labeled({label_name, label_classlist = [], min = 0, max = 100, step = 1, default_val = min, id = undefined, color = "#FFFFFF", classlist = []}) {
let slider_container = document.createElement("div");
slider_container.classList.add("row");
let buf_col = document.createElement("div");
buf_col.classList.add("col", "mx-1");
buf_col.classList.add("col");
let label = document.createElement("div");
label.classList.add("col");