Merge pull request #86 from hppeng-wynn/atree_branch_hotfix
added patch 7 changes for archer on constants
This commit is contained in:
commit
86719b749a
2 changed files with 10 additions and 10 deletions
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@ -624,7 +624,7 @@ const atrees = {
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"type": "add_spell_prop",
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"type": "add_spell_prop",
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"base_spell": 2,
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"base_spell": 2,
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"target_part": "Per Arrow",
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"target_part": "Per Arrow",
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"multipliers": [30, 0, 10, 0, 0, 0]
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"multipliers": [20, 0, 10, 0, 0, 0]
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},
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},
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{
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{
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"type": "add_spell_prop",
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"type": "add_spell_prop",
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@ -748,7 +748,7 @@ const atrees = {
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"parts": [
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"parts": [
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{
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{
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"name": "Single Arrow",
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"name": "Single Arrow",
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"multipliers": [10, 0, 0, 5, 0, 0]
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"multipliers": [20, 0, 0, 5, 0, 0]
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},
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},
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{
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{
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"name": "DPS",
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"name": "DPS",
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@ -1690,7 +1690,7 @@ const atrees = {
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"type": "stat",
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"type": "stat",
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"name": "damMult"
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"name": "damMult"
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},
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},
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"scaling": [35],
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"scaling": [40],
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"max": 3
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"max": 3
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}]
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}]
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},
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},
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@ -1870,7 +1870,7 @@ const atrees = {
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"name": "spd"
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"name": "spd"
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},
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},
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"scaling": [6],
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"scaling": [6],
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"max": 200
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"max": 160
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}]
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}]
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},
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},
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{
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{
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@ -1920,7 +1920,7 @@ const atrees = {
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},
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},
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{
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{
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"display_name": "Arrow Rain",
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"display_name": "Arrow Rain",
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"desc": "When Arrow Shield loses its last charge, unleash 200 arrows raining down on enemies",
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"desc": "When Arrow Shield loses its last charge, unleash 150 arrows raining down on enemies",
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"base_abil": "Arrow Shield",
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"base_abil": "Arrow Shield",
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"parents": ["Nimble String", "Air Mastery"],
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"parents": ["Nimble String", "Air Mastery"],
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"dependencies": ["Arrow Shield"],
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"dependencies": ["Arrow Shield"],
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@ -1937,19 +1937,19 @@ const atrees = {
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"type": "add_spell_prop",
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"type": "add_spell_prop",
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"base_spell": 4,
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"base_spell": 4,
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"target_part": "Arrow Rain (Per Arrow)",
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"target_part": "Arrow Rain (Per Arrow)",
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"multipliers": [120, 0, 0, 0, 0, 80]
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"multipliers": [80, 0, 0, 0, 0, 60]
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},
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},
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{
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{
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"type": "add_spell_prop",
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"type": "add_spell_prop",
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"base_spell": 4,
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"base_spell": 4,
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"target_part": "Arrow Rain (Total)",
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"target_part": "Arrow Rain (Total)",
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"hits": { "Arrow Rain (Per Arrow)": 200 }
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"hits": { "Arrow Rain (Per Arrow)": 150 }
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}
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}
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]
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]
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},
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},
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{
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{
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"display_name": "Decimator",
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"display_name": "Decimator",
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"desc": "Phantom Ray will increase its damage by 10% everytime you do not miss with it (Max 50%)",
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"desc": "Phantom Ray will increase its damage by 10% everytime you do not miss with it (Max 70%)",
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"archetype": "Sharpshooter",
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"archetype": "Sharpshooter",
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"archetype_req": 0,
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"archetype_req": 0,
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"parents": ["Cheaper Arrow Shield", "Cheaper Escape (2)"],
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"parents": ["Cheaper Arrow Shield", "Cheaper Escape (2)"],
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@ -1971,7 +1971,7 @@ const atrees = {
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"name": "damMult:Single Arrow"
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"name": "damMult:Single Arrow"
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},
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},
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"scaling": 10,
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"scaling": 10,
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"max": 50
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"max": 70
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}]
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}]
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}
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}
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],
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],
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