Fix damage calc
This commit is contained in:
parent
96b837fcc6
commit
837dfca985
3 changed files with 16 additions and 6 deletions
9
build.js
9
build.js
|
@ -1,7 +1,7 @@
|
|||
|
||||
const baseDamageMultiplier = [ 0.51, 0.83, 1.5, 2.05, 2.5, 3.1, 4.3 ];
|
||||
const attackSpeeds = ["SUPER_SLOW", "VERY_SLOW", "SLOW", "NORMAL", "FAST", "VERY_FAST", "SUPER_FAST"];
|
||||
const classDefenseMultipliers = new Map([ ["relik",0.60], ["bow",0.60], ["wand", 0.80], ["dagger", 1.0], ["spear",1.20] ]);
|
||||
const classDefenseMultipliers = new Map([ ["relik",0.50], ["bow",0.60], ["wand", 0.80], ["dagger", 1.0], ["spear",1.20] ]);
|
||||
|
||||
/*Turns the input amount of skill points into a float precision percentage.
|
||||
* @param skp - the integer skillpoint count to be converted
|
||||
|
@ -183,14 +183,15 @@ class Build{
|
|||
totalDamCrit.push(skillPointsToPercentage(dex));
|
||||
let damages_results = results[2];
|
||||
|
||||
let singleHitTotal = ((totalDamNorm[0]+totalDamNorm[1])*(totalDamNorm[2])
|
||||
+(totalDamCrit[0]+totalDamCrit[1])*(totalDamCrit[2]))/2;
|
||||
|
||||
//Now do math
|
||||
let normDPS = (totalDamNorm[0]+totalDamNorm[1])/2 * baseDamageMultiplier[adjAtkSpd];
|
||||
let critDPS = (totalDamCrit[0]+totalDamCrit[1])/2 * baseDamageMultiplier[adjAtkSpd];
|
||||
let avgDPS = (normDPS * (1 - skillPointsToPercentage(dex))) + (critDPS * (skillPointsToPercentage(dex)));
|
||||
//[[n n n n] [e e e e] [t t t t] [w w w w] [f f f f] [a a a a] [lowtotal hightotal normalChance] [critlowtotal crithightotal critChance] normalDPS critCPS averageDPS adjAttackSpeed]
|
||||
//console.log(damages_results.concat([totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS,adjAtkSpd]));
|
||||
return damages_results.concat([totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS,adjAtkSpd]);
|
||||
//[[n n n n] [e e e e] [t t t t] [w w w w] [f f f f] [a a a a] [lowtotal hightotal normalChance] [critlowtotal crithightotal critChance] normalDPS critCPS averageDPS adjAttackSpeed, singleHit]
|
||||
return damages_results.concat([totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS,adjAtkSpd, singleHitTotal]);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
const damageMultipliers = new Map([ ["allytotem", .35], ["yourtotem", .35], ["vanish", 0.80], ["warscream", 0.10] ]);
|
||||
const damageMultipliers = new Map([ ["allytotem", .15], ["yourtotem", .35], ["vanish", 0.80], ["warscream", 0.10] ]);
|
||||
// Calculate spell damage given a spell elemental conversion table, and a spell multiplier.
|
||||
// If spell mult is 0, its melee damage and we don't multiply by attack speed.
|
||||
function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier, spellMultiplier, weapon, total_skillpoints, damageMultiplier) {
|
||||
|
@ -53,7 +53,7 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
|
|||
//console.log(damages);
|
||||
//console.log(damageMult);
|
||||
|
||||
rawModifier *= spellMultiplier;
|
||||
rawModifier *= spellMultiplier * damageMultiplier;
|
||||
let totalDamNorm = [0, 0];
|
||||
let totalDamCrit = [0, 0];
|
||||
if(!melee){
|
||||
|
|
|
@ -694,6 +694,7 @@ function displayMeleeDamage(parent_elem, overallparent_elem, meleeStats){
|
|||
nonCritStats.append(dmg);
|
||||
}
|
||||
}
|
||||
|
||||
let normalDamage = document.createElement("p");
|
||||
normalDamage.textContent = "Total: " + stats[6][0] + "-" + stats[6][1];
|
||||
normalDamage.classList.add("itemp");
|
||||
|
@ -703,6 +704,14 @@ function displayMeleeDamage(parent_elem, overallparent_elem, meleeStats){
|
|||
normalDPS.textContent = "Normal DPS: " + stats[8];
|
||||
normalDPS.classList.add("itemp");
|
||||
nonCritStats.append(normalDPS);
|
||||
|
||||
//overall average DPS
|
||||
let singleHitDamage = document.createElement("p");
|
||||
singleHitDamage.classList.add("itemp");
|
||||
console.log(stats);
|
||||
singleHitDamage.textContent = "Single Hit Average: " + stats[12].toFixed(2);
|
||||
overallparent_elem.append(singleHitDamage);
|
||||
overallparent_elem.append(document.createElement("br"));
|
||||
|
||||
let normalChance = document.createElement("p");
|
||||
normalChance.textContent = "Non-Crit Chance: " + (stats[6][2]*100).toFixed(2) + "%";
|
||||
|
|
Loading…
Reference in a new issue