Spell schema comment
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@ -173,6 +173,47 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
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return [total_dam_norm, total_dam_crit, damages_results];
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return [total_dam_norm, total_dam_crit, damages_results];
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}
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}
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/*
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Spell schema:
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spell: {
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name: str internal string name for the spell. Unique identifier
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cost: Optional[int] ignored for spells that are not id 1-4
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display_text: str short description of the spell, ex. Bash, Meteor, Arrow Shield
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base_spell: int spell index. 0-4 are reserved (0 is melee, 1-4 is common 4 spells)
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spell_type: str [TODO: DEPRECATED/REMOVE] "healing" or "damage"
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scaling: str "melee" or "spell"
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display: str "total" to sum all parts. Or, the name of a spell part
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parts: List[part] Parts of this spell (different stuff the spell does basically)
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}
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NOTE: when using `replace_spell` on an existing spell, all fields become optional.
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Specified fields overwrite existing fields; unspecified fields are left unchanged.
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There are three possible spell "part" types: damage, heal, and total.
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part: spell_damage | spell_heal | spell_total
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spell_damage: {
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name: str != "total" Name of the part.
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type: "damage" [TODO: DEPRECATED/REMOVE] flag signaling what type of part it is. Can infer from fields
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multipliers: array[num, 6] floating point spellmults (though supposedly wynn only supports integer mults)
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}
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spell_heal: {
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name: str != "total" Name of the part.
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type: "heal" [TODO: DEPRECATED/REMOVE] flag signaling what type of part it is. Can infer from fields
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power: num floating point healing power (1 is 100% of max hp).
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}
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spell_total: {
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name: str != "total" Name of the part.
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type: "total" [TODO: DEPRECATED/REMOVE] flag signaling what type of part it is. Can infer from fields
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hits: Map[str, num] Keys are other part names, numbers are the multipliers. Undefined behavior if subparts
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are not the same type of spell. Can only pull from spells defined before it.
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}
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*/
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const spell_table = {
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const spell_table = {
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"wand": [
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"wand": [
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{ title: "Heal", cost: 6, parts: [
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{ title: "Heal", cost: 6, parts: [
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