Merge branch 'sock_encoding' into atree_encode
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commit
7e40d6a926
1 changed files with 263 additions and 23 deletions
244
js/utils.js
244
js/utils.js
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@ -74,6 +74,8 @@ function log(b, n) {
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// https://stackoverflow.com/a/27696695
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// https://stackoverflow.com/a/27696695
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// Modified for fixed precision
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// Modified for fixed precision
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// Base64.fromInt(-2147483648); // gives "200000"
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// Base64.toInt("200000"); // gives -2147483648
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Base64 = (function () {
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Base64 = (function () {
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var digitsStr =
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var digitsStr =
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// 0 8 16 24 32 40 48 56 63
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// 0 8 16 24 32 40 48 56 63
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@ -125,8 +127,246 @@ Base64 = (function () {
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};
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};
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})();
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})();
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// Base64.fromInt(-2147483648); // gives "200000"
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// Base64.toInt("200000"); // gives -2147483648
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/** A class used to represent an arbitrary length bit vector. Very useful for encoding and decoding.
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*
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*/
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class BitVector {
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/** Constructs an arbitrary-length bit vector.
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* @class
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* @param {String | Number} data - The data to append.
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* @param {Number} length - A set length for the data. Ignored if data is a string.
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*
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* The structure of the Uint32Array should be [[last, ..., first], ..., [last, ..., first], [empty space, last, ..., first]]
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*/
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constructor(data, length) {
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let bit_vec = [];
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if (typeof data === "string") {
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let int = 0;
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let bv_idx = 0;
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length = data.length * 6;
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for (let i = 0; i < data.length; i++) {
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let char = Base64.toInt(data[i]);
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let pre_pos = bv_idx % 32;
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int |= (char << bv_idx);
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bv_idx += 6;
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let post_pos = bv_idx % 32;
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if (post_pos < pre_pos) { //we have to have filled up the integer
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bit_vec.push(int);
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int = (char >>> (6 - post_pos));
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}
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if (i == data.length - 1 && post_pos != 0) {
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bit_vec.push(int);
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}
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}
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} else if (typeof data === "number") {
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if (typeof length === "undefined")
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if (length < 0) {
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throw new RangeError("BitVector must have nonnegative length.");
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}
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//convert to int just in case
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data = Math.round(data);
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//range of numbers that won't fit in a uint32
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if (data > 2**32 - 1 || data < -(2 ** 32 - 1)) {
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throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
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}
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bit_vec.push(data);
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} else {
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throw new TypeError("BitVector must be instantiated with a Number or a B64 String");
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}
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this.length = length;
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this.bits = new Uint32Array(bit_vec);
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}
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/** Return value of bit at index idx.
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*
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* @param {Number} idx - The index to read
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*
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* @returns The bit value at position idx
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*/
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read_bit(idx) {
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if (idx < 0 || idx >= this.length) {
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throw new RangeError("Cannot read bit outside the range of the BitVector.");
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}
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return ((this.bits[Math.floor(idx / 32)] & (1 << (idx % 32))) == 0 ? 0 : 1);
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}
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/** Returns an integer value (if possible) made from the range of bits [start, end). Undefined behavior if the range to read is too big.
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*
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* @param {Number} start - The index to start slicing from. Inclusive.
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* @param {Number} end - The index to end slicing at. Exclusive.
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*
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* @returns An integer representation of the sliced bits.
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*/
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slice(start, end) {
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//TO NOTE: JS shifting is ALWAYS in mod 32. a << b will do a << (b mod 32) implicitly.
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if (end < start) {
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throw new RangeError("Cannot slice a range where the end is before the start.");
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} else if (end == start) {
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return 0;
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} else if (end - start > 32) {
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//requesting a slice of longer than 32 bits (safe integer "length")
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throw new RangeError("Cannot slice a range of longer than 32 bits (unsafe to store in an integer).");
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}
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let res = 0;
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if (Math.floor((end - 1) / 32) == Math.floor(start / 32)) {
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//the range is within 1 uint32 section - do some relatively fast bit twiddling
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res = (this.bits[Math.floor(start / 32)] & ~((((~0) << ((end - 1))) << 1) | ~((~0) << (start)))) >>> (start % 32);
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} else {
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//the number of bits in the uint32s
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let start_pos = (start % 32);
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let int_idx = Math.floor(start/32);
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res = (this.bits[int_idx] & ((~0) << (start))) >>> (start_pos);
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res |= (this.bits[int_idx + 1] & ~((~0) << (end))) << (32 - start_pos);
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}
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return res;
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// General code - slow
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// for (let i = start; i < end; i++) {
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// res |= (get_bit(i) << (i - start));
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// }
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}
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/** Assign bit at index idx to 1.
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*
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* @param {Number} idx - The index to set.
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*/
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set_bit(idx) {
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if (idx < 0 || idx >= this.length) {
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throw new RangeError("Cannot set bit outside the range of the BitVector.");
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}
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this.bits[Math.floor(idx / 32)] |= (1 << idx % 32);
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}
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/** Assign bit at index idx to 0.
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*
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* @param {Number} idx - The index to clear.
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*/
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clear_bit(idx) {
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if (idx < 0 || idx >= this.length) {
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throw new RangeError("Cannot clear bit outside the range of the BitVector.");
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}
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this.bits[Math.floor(idx / 32)] &= ~(1 << idx % 32);
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}
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/** Creates a string version of the bit vector in B64. Does not keep the order of elements a sensible human readable format.
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*
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* @returns A b64 string representation of the BitVector.
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*/
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toB64() {
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if (this.length == 0) {
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return "";
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}
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let b64_str = "";
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let i = 0;
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while (i < this.length) {
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b64_str += Base64.fromIntV(this.slice(i, i + 6), 1);
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i += 6;
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}
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return b64_str;
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}
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/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
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*
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* @returns A bit string representation of the BitVector. Goes from higher-indexed bits to lower-indexed bits. (n ... 0)
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*/
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toString() {
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let ret_str = "";
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for (let i = 0; i < this.length; i++) {
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ret_str = (this.read_bit(i) == 0 ? "0": "1") + ret_str;
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}
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return ret_str;
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}
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/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
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*
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* @returns A bit string representation of the BitVector. Goes from lower-indexed bits to higher-indexed bits. (0 ... n)
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*/
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toStringR() {
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let ret_str = "";
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for (let i = 0; i < this.length; i++) {
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ret_str += (this.read_bit(i) == 0 ? "0": "1");
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}
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return ret_str;
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}
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/** Appends data to the BitVector.
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*
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* @param {Number | String} data - The data to append.
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* @param {Number} length - The length, in bits, of the new data. This is ignored if data is a string.
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*/
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append(data, length) {
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if (length < 0) {
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throw new RangeError("BitVector length must increase by a nonnegative number.");
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}
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let bit_vec = [];
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for (const uint of this.bits) {
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bit_vec.push(uint);
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}
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if (typeof data === "string") {
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let int = bit_vec[bit_vec.length - 1];
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let bv_idx = this.length;
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length = data.length * 6;
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let updated_curr = false;
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for (let i = 0; i < data.length; i++) {
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let char = Base64.toInt(data[i]);
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let pre_pos = bv_idx % 32;
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int |= (char << bv_idx);
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bv_idx += 6;
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let post_pos = bv_idx % 32;
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if (post_pos < pre_pos) { //we have to have filled up the integer
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if (bit_vec.length == this.bits.length && !updated_curr) {
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bit_vec[bit_vec.length - 1] = int;
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updated_curr = true;
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} else {
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bit_vec.push(int);
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}
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int = (char >>> (6 - post_pos));
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}
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if (i == data.length - 1) {
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if (bit_vec.length == this.bits.length && !updated_curr) {
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bit_vec[bit_vec.length - 1] = int;
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} else if (post_pos != 0) {
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bit_vec.push(int);
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}
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}
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}
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} else if (typeof data === "number") {
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//convert to int just in case
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let int = Math.round(data);
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//range of numbers that "could" fit in a uint32 -> [0, 2^32) U [-2^31, 2^31)
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if (data > 2**32 - 1 || data < -(2 ** 31)) {
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throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
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}
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//could be split between multiple new ints
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//reminder that shifts implicitly mod 32
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bit_vec[bit_vec.length - 1] |= ((int & ~((~0) << length)) << (this.length));
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if (((this.length - 1) % 32 + 1) + length > 32) {
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bit_vec.push(int >>> (32 - this.length));
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}
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} else {
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throw new TypeError("BitVector must be appended with a Number or a B64 String");
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}
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this.bits = new Uint32Array(bit_vec);
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this.length += length;
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}
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};
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/*
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/*
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Turns a raw stat and a % stat into a final stat on the basis that - raw and >= 100% becomes 0 and + raw and <=-100% becomes negative.
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Turns a raw stat and a % stat into a final stat on the basis that - raw and >= 100% becomes 0 and + raw and <=-100% becomes negative.
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