Implement major IDs

This commit is contained in:
b 2021-01-30 06:03:40 -06:00
parent 509ffc29d6
commit 7d25aa28e5
4 changed files with 55 additions and 13 deletions

View file

@ -444,6 +444,7 @@ class Build{
}
statMap.set("hp", levelToHPBase(this.level));
let major_ids = new Set();
for (const item of this.items){
for (let [id, value] of item.get("maxRolls")) {
statMap.set(id,(statMap.get(id) || 0)+value);
@ -453,7 +454,13 @@ class Build{
statMap.set(staticID, statMap.get(staticID) + item.get(staticID));
}
}
if (item.get("majorIds")) {
for (const majorID of item.get("majorIds")) {
major_ids.add(majorID);
}
}
}
statMap.set("activeMajorIDs", major_ids);
for (const [setName, count] of this.activeSetCounts) {
const bonus = sets[setName].bonuses[count-1];
for (const id in bonus) {

View file

@ -3,7 +3,7 @@ const url_tag = location.hash.slice(1);
console.log(url_base);
console.log(url_tag);
const BUILD_VERSION = "6.9.21";
const BUILD_VERSION = "6.9.22";
function setTitle() {
let text;

View file

@ -131,7 +131,10 @@ const spell_table = {
{ title: "Heal", cost: 6, parts: [
{ subtitle: "First Pulse", type: "heal", strength: 0.12 },
{ subtitle: "Second and Third Pulses", type: "heal", strength: 0.06 },
{ subtitle: "Total Heal", type: "heal", strength: 0.24, summary: true }
{ subtitle: "Total Heal", type: "heal", strength: 0.24, summary: true },
{ subtitle: "First Pulse (Ally)", type: "heal", strength: 0.20 },
{ subtitle: "Second and Third Pulses (Ally)", type: "heal", strength: 0.1 },
{ subtitle: "Total Heal (Ally)", type: "heal", strength: 0.4 }
] },
{ title: "Teleport", cost: 4, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [60, 0, 40, 0, 0, 0], summary: true },
@ -150,9 +153,15 @@ const spell_table = {
{ subtitle: "Explosion Damage", type: "damage", multiplier: 130, conversion: [100, 0, 0, 0, 0, 0]},
{ subtitle: "Total Damage", type: "total", factors: [1, 1], summary: true },
] },
{ title: "Charge", cost: 4, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [60, 0, 0, 0, 40, 0], summary: true },
] },
{ title: "Charge", cost: 4, variants: {
DEFAULT: [
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [60, 0, 0, 0, 40, 0], summary: true }
],
RALLY: [
{ subtitle: "Self Heal", type: "heal", strength: 0.1, summary: true },
{ subtitle: "Ally Heal", type: "heal", strength: 0.15 }
]
} },
{ title: "Uppercut", cost: 9, parts: [
{ subtitle: "First Damage", type: "damage", multiplier: 300, conversion: [70, 20, 10, 0, 0, 0] },
{ subtitle: "Fireworks Damage", type: "damage", multiplier: 50, conversion: [60, 0, 40, 0, 0, 0] },
@ -165,10 +174,16 @@ const spell_table = {
] },
],
"bow": [
{ title: "Arrow Storm", cost: 6, parts: [
{ title: "Arrow Storm", cost: 6, variants: {
DEFAULT: [
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [60, 0, 25, 0, 15, 0], summary: true },
{ subtitle: "Per Arrow", type: "damage", multiplier: 10, conversion: [60, 0, 25, 0, 15, 0]},
] },
{ subtitle: "Per Arrow (60)", type: "damage", multiplier: 10, conversion: [60, 0, 25, 0, 15, 0]}
],
HAWKEYE: [
{ subtitle: "Total Damage (Hawkeye)", type: "damage", multiplier: 400, conversion: [60, 0, 25, 0, 15, 0], summary: true },
{ subtitle: "Per Arrow (5)", type: "damage", multiplier: 80, conversion: [60, 0, 25, 0, 15, 0]}
],
} },
{ title: "Escape", cost: 3, parts: [
{ subtitle: "Landing Damage", type: "damage", multiplier: 100, conversion: [50, 0, 0, 0, 0, 50], summary: true },
] },
@ -192,10 +207,16 @@ const spell_table = {
{ subtitle: "Fatality", type: "damage", multiplier: 120, conversion: [20, 0, 30, 50, 0, 0] },
{ subtitle: "Total Damage", type: "total", factors: [10, 1], summary: true },
] },
{ title: "Smoke Bomb", cost: 8, parts: [
{ subtitle: "Tick Damage", type: "damage", multiplier: 60, conversion: [45, 25, 0, 0, 0, 30] },
{ title: "Smoke Bomb", cost: 8, variants: {
DEFAULT: [
{ subtitle: "Tick Damage (10 max)", type: "damage", multiplier: 60, conversion: [45, 25, 0, 0, 0, 30] },
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [45, 25, 0, 0, 0, 30], summary: true },
] },
],
CHERRY_BOMBS: [
{ subtitle: "Total Damage (Cherry Bombs)", type: "damage", multiplier: 330, conversion: [45, 25, 0, 0, 0, 30], summary: true },
{ subtitle: "Per Bomb", type: "damage", multiplier: 110, conversion: [45, 25, 0, 0, 0, 30] }
]
} },
],
"relik": [
{ title: "Totem", cost: 4, parts: [

View file

@ -1,4 +1,4 @@
let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq","str", "dex", "int", "agi", "def", "fixID", "category", "id", "skillpoints", "reqs", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_"];
let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq","str", "dex", "int", "agi", "def", "fixID", "category", "id", "skillpoints", "reqs", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_", "majorIds"];
let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"];
let reversedIDs = [ "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4" ];
let colorMap = new Map(
@ -1824,7 +1824,21 @@ function displaySpellDamage(parent_elem, overallparent_elem, build, spell, spell
part_divavg.classList.add("nomargin");
overallparent_elem.append(part_divavg);
for (const part of spell.parts) {
let spell_parts;
if (spell.parts) {
spell_parts = spell.parts;
}
else {
spell_parts = spell.variants.DEFAULT;
for (const majorID of stats.get("activeMajorIDs")) {
if (majorID in spell.variants) {
spell_parts = spell.variants[majorID];
break;
}
}
}
for (const part of spell_parts) {
parent_elem.append(document.createElement("br"));
let part_div = document.createElement("p");
parent_elem.append(part_div);