implemented powder buffs on poison damage, QOL change to skill point adjusting, made the nice header nicer
This commit is contained in:
parent
9462223eb6
commit
7c52817dfc
5 changed files with 61 additions and 17 deletions
16
build.js
16
build.js
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@ -138,6 +138,7 @@ class Build{
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// For strength boosts like warscream, vanish, etc.
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// For strength boosts like warscream, vanish, etc.
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this.damageMultiplier = 1.0;
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this.damageMultiplier = 1.0;
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this.defenseMultiplier = 1.0;
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// For other external boosts ;-;
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// For other external boosts ;-;
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this.externalStats = externalStats;
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this.externalStats = externalStats;
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@ -212,19 +213,19 @@ class Build{
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//EHP
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//EHP
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let ehp = [totalHp, totalHp];
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let ehp = [totalHp, totalHp];
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let defMult = classDefenseMultipliers.get(this.weapon.get("type"));
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let defMult = classDefenseMultipliers.get(this.weapon.get("type"));
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ehp[0] /= ((1-def_pct)*(1-agi_pct)*(2-defMult));
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ehp[0] /= ((1-def_pct)*(1-agi_pct)*(2-defMult)*(2-this.defenseMultiplier));
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ehp[1] /= ((1-def_pct)*(2-defMult));
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ehp[1] /= ((1-def_pct)*(2-defMult)*(2-this.defenseMultiplier));
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defenseStats.push(ehp);
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defenseStats.push(ehp);
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//HPR
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//HPR
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let totalHpr = rawToPct(stats.get("hprRaw"), stats.get("hprPct")/100.);
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let totalHpr = rawToPct(stats.get("hprRaw"), stats.get("hprPct")/100.);
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defenseStats.push(totalHpr);
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defenseStats.push(totalHpr);
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//EHPR
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//EHPR
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let ehpr = [totalHpr, totalHpr];
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let ehpr = [totalHpr, totalHpr];
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ehpr[0] /= ((1-def_pct)*(1-agi_pct)*(2-defMult));
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ehpr[0] /= ((1-def_pct)*(1-agi_pct)*(2-defMult)*(2-this.defenseMultiplier));
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ehpr[1] /= ((1-def_pct)*(2-defMult));
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ehpr[1] /= ((1-def_pct)*(2-defMult)*(2-this.defenseMultiplier));
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defenseStats.push(ehpr);
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defenseStats.push(ehpr);
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//skp stats
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//skp stats
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defenseStats.push([def_pct*100, agi_pct*100]);
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defenseStats.push([ (1 - ((1-def_pct) * (2 - this.defenseMultiplier)))*100, agi_pct*100]);
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//eledefs - TODO POWDERS
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//eledefs - TODO POWDERS
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let eledefs = [0, 0, 0, 0, 0];
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let eledefs = [0, 0, 0, 0, 0];
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for(const i in skp_elements){ //kinda jank but ok
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for(const i in skp_elements){ //kinda jank but ok
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@ -251,7 +252,7 @@ class Build{
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statMap.set(staticID, 0);
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statMap.set(staticID, 0);
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}
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}
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statMap.set("hp", levelToHPBase(this.level)); //TODO: Add player base health
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statMap.set("hp", levelToHPBase(this.level)); //TODO: Add player base health
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for (const item of this.items){
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for (const item of this.items){
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for (let [id, value] of item.get("maxRolls")) {
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for (let [id, value] of item.get("maxRolls")) {
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statMap.set(id,(statMap.get(id) || 0)+value);
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statMap.set(id,(statMap.get(id) || 0)+value);
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@ -280,6 +281,8 @@ class Build{
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statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
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statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
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statMap.set("defRaw", [statMap.get("eDam"), statMap.get("tDef"), statMap.get("wDef"), statMap.get("fDef"), statMap.get("aDef")]);
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statMap.set("defRaw", [statMap.get("eDam"), statMap.get("tDef"), statMap.get("wDef"), statMap.get("fDef"), statMap.get("aDef")]);
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statMap.set("defBonus", [statMap.get("eDamPct"), statMap.get("tDefPct"), statMap.get("wDefPct"), statMap.get("fDefPct"), statMap.get("aDefPct")]);
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statMap.set("defBonus", [statMap.get("eDamPct"), statMap.get("tDefPct"), statMap.get("wDefPct"), statMap.get("fDefPct"), statMap.get("aDefPct")]);
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statMap.set("poisonPct", 100);
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for (const x of skp_elements) {
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for (const x of skp_elements) {
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this.externalStats.set(x + "DamPct", 0);
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this.externalStats.set(x + "DamPct", 0);
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}
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}
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@ -287,6 +290,7 @@ class Build{
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this.externalStats.set("sdPct", 0);
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this.externalStats.set("sdPct", 0);
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this.externalStats.set("damageBonus", [0, 0, 0, 0, 0]);
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this.externalStats.set("damageBonus", [0, 0, 0, 0, 0]);
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this.externalStats.set("defBonus",[0, 0, 0, 0, 0]);
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this.externalStats.set("defBonus",[0, 0, 0, 0, 0]);
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this.externalStats.set("poisonPct", 0);
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this.statMap = statMap;
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this.statMap = statMap;
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}
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}
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37
builder.js
37
builder.js
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@ -15,6 +15,7 @@ const BUILD_VERSION = "6.9";
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function setTitle() {
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function setTitle() {
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document.getElementById("header").textContent = "WynnBuilder version "+BUILD_VERSION+" (db version "+DB_VERSION+")";
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document.getElementById("header").textContent = "WynnBuilder version "+BUILD_VERSION+" (db version "+DB_VERSION+")";
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document.getElementById("header").classList.add("funnynumber");
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}
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}
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setTitle();
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setTitle();
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@ -406,6 +407,7 @@ function calculateBuild(save_skp, skp){
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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} else if (name === "Air Prison") {
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} else if (name === "Air Prison") {
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
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@ -525,6 +527,7 @@ function updateStats() {
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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} else if (name === "Air Prison") {
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} else if (name === "Air Prison") {
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
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@ -541,7 +544,21 @@ function updateStats() {
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let skillpoints = player_build.total_skillpoints;
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let skillpoints = player_build.total_skillpoints;
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let delta_total = 0;
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let delta_total = 0;
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for (let i in skp_order) {
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for (let i in skp_order) {
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let manual_assigned = getValue(skp_order[i] + "-skp");
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let value = document.getElementById(skp_order[i] + "-skp").value;
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let manual_assigned = 0;
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if (value.includes("+")) {
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let skp = value.split("+");
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for (const s of skp) {
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manual_assigned += parseInt(s,10);
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}
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} else if (value.includes("-")) {
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let skp = value.split("-");
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for (const s of skp) {
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manual_assigned -= parseInt(s,10);
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}
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} else {
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manual_assigned = parseInt(value,10);
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}
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let delta = manual_assigned - skillpoints[i];
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let delta = manual_assigned - skillpoints[i];
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skillpoints[i] = manual_assigned;
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skillpoints[i] = manual_assigned;
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player_build.base_skillpoints[i] += delta;
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player_build.base_skillpoints[i] += delta;
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@ -554,11 +571,18 @@ function updateStats() {
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*/
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*/
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function updateBoosts(buttonId) {
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function updateBoosts(buttonId) {
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let elem = document.getElementById(buttonId);
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let elem = document.getElementById(buttonId);
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let name = buttonId.split("-")[0];
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if (elem.classList.contains("toggleOn")) {
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if (elem.classList.contains("toggleOn")) {
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player_build.damageMultiplier -= damageMultipliers.get(buttonId.split("-")[0]);
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player_build.damageMultiplier -= damageMultipliers.get(name);
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if (name === "warscream") {
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player_build.defenseMultiplier -= .10;
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}
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elem.classList.remove("toggleOn");
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elem.classList.remove("toggleOn");
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}else{
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}else{
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player_build.damageMultiplier += damageMultipliers.get(buttonId.split("-")[0]);
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player_build.damageMultiplier += damageMultipliers.get(name);
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if (name === "warscream") {
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player_build.defenseMultiplier += .10;
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}
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elem.classList.add("toggleOn");
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elem.classList.add("toggleOn");
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}
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}
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updatePowderSpecials("skip"); //jank pt 1
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updatePowderSpecials("skip"); //jank pt 1
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@ -585,6 +609,7 @@ function updatePowderSpecials(buttonId){
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if (name === "Courage" || name === "Curse") { //courage and curse are universal damage boost
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if (name === "Courage" || name === "Curse") { //courage and curse are universal damage boost
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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//poison?
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//poison?
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} else if (name === "Air Prison") {
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} else if (name === "Air Prison") {
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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} else if (name === "Air Prison") {
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} else if (name === "Air Prison") {
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
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player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
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if (name === "Courage" || name === "Curse") { //courage and curse are is universal damage boost
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if (name === "Courage" || name === "Curse") { //courage and curse are is universal damage boost
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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} else if (name === "Air Prison") {
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} else if (name === "Air Prison") {
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
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player_build.externalStats.get("damageBonus")[4] += special.weaponSpecialEffects.get("Damage Boost")[power-1];
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player_build.externalStats.get("damageBonus")[4] += special.weaponSpecialEffects.get("Damage Boost")[power-1];
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}
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}
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displayPowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build);
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displayPowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build);
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calculateBuildStats(); //also make damage boosts apply ;-;
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if (name !== "skip") {
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calculateBuildStats(); //also make damage boosts apply ;-;
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}
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}
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}
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/* Calculates all build statistics and updates the entire display.
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/* Calculates all build statistics and updates the entire display.
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*/
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*/
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@ -246,6 +246,9 @@ function displayBuildStats(build, parent_id){
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if (reversedIDs.filter(e => e !== "atkTier").includes(id)) {
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if (reversedIDs.filter(e => e !== "atkTier").includes(id)) {
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style === "positive" ? style = "negative" : style = "positive";
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style === "positive" ? style = "negative" : style = "positive";
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}
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}
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if (id === "poison" && id_val > 0) {
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id_val = Math.round(id_val*(build.statMap.get("poisonPct") + build.externalStats.get("poisonPct"))/100);
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}
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displayFixedID(active_elem, id, id_val, elemental_format, style);
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displayFixedID(active_elem, id, id_val, elemental_format, style);
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if (id === "poison" && id_val > 0) {
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if (id === "poison" && id_val > 0) {
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let style = "positive";
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let style = "positive";
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@ -257,7 +260,7 @@ function displayBuildStats(build, parent_id){
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prefix_elem.textContent = "-> With Strength: ";
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prefix_elem.textContent = "-> With Strength: ";
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let number_elem = document.createElement('b');
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let number_elem = document.createElement('b');
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number_elem.classList.add(style);
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number_elem.classList.add(style);
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number_elem.textContent = (id_val * (1+skillPointsToPercentage(build.total_skillpoints[0]))).toFixed(0) + idSuffixes[id];
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number_elem.textContent = (id_val * (1+skillPointsToPercentage(build.total_skillpoints[0])) ).toFixed(0) + idSuffixes[id];
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value_elem.append(prefix_elem);
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value_elem.append(prefix_elem);
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value_elem.append(number_elem);
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value_elem.append(number_elem);
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row.appendChild(value_elem);
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row.appendChild(value_elem);
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@ -612,7 +615,7 @@ function displayPoisonDamage(overallparent_elem, build) {
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let overallpoisonDamage = document.createElement("p");
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let overallpoisonDamage = document.createElement("p");
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overallpoisonDamage.classList.add("itemp");
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overallpoisonDamage.classList.add("itemp");
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let poison_tick = Math.floor(build.statMap.get("poison") * (1+skillPointsToPercentage(build.total_skillpoints[0]))/3);
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let poison_tick = Math.round(build.statMap.get("poison") * (1+skillPointsToPercentage(build.total_skillpoints[0])) * (build.statMap.get("poisonPct") + build.externalStats.get("poisonPct"))/100 /3);
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overallpoisonDamage.textContent = "Poison Tick: " + Math.max(poison_tick,0);
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overallpoisonDamage.textContent = "Poison Tick: " + Math.max(poison_tick,0);
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overallparent_elem.append(overallpoisonDamage);
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overallparent_elem.append(overallpoisonDamage);
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overallparent_elem.append(document.createElement("br"));
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overallparent_elem.append(document.createElement("br"));
|
||||||
|
|
10
index.html
10
index.html
|
@ -419,7 +419,7 @@
|
||||||
<div class="center" style="grid-column:1;grid-row:1">
|
<div class="center" style="grid-column:1;grid-row:1">
|
||||||
<div>
|
<div>
|
||||||
<label for="str-skp" class="skpLabel" id="str-skp-label">Strength:</label><br>
|
<label for="str-skp" class="skpLabel" id="str-skp-label">Strength:</label><br>
|
||||||
<input class="skp-input" type="number" id="str-skp" name="str-skp" value="0" class="skpInput"/>
|
<input class="skp-input" type="string" id="str-skp" name="str-skp" value="0" class="skpInput"/>
|
||||||
</div>
|
</div>
|
||||||
<div id="str-skp-assign">
|
<div id="str-skp-assign">
|
||||||
Manually Assigned: 0
|
Manually Assigned: 0
|
||||||
|
@ -433,7 +433,7 @@
|
||||||
<div class="center" style="grid-column:2;grid-row:1">
|
<div class="center" style="grid-column:2;grid-row:1">
|
||||||
<div>
|
<div>
|
||||||
<label for="dex-skp" class="skpLabel" id="dex-skp-label">Dexterity:</label><br>
|
<label for="dex-skp" class="skpLabel" id="dex-skp-label">Dexterity:</label><br>
|
||||||
<input class="skp-input" type="number" id="dex-skp" name="dex-skp" value="0" class="skpInput"/>
|
<input class="skp-input" type="string" id="dex-skp" name="dex-skp" value="0" class="skpInput"/>
|
||||||
</div>
|
</div>
|
||||||
<div id="dex-skp-assign">
|
<div id="dex-skp-assign">
|
||||||
Manually Assigned: 0
|
Manually Assigned: 0
|
||||||
|
@ -447,7 +447,7 @@
|
||||||
<div class="center" style="grid-column:3;grid-row:1">
|
<div class="center" style="grid-column:3;grid-row:1">
|
||||||
<div>
|
<div>
|
||||||
<label for="int-skp" class="skpLabel" id="int-skp-label">Intelligence:</label><br>
|
<label for="int-skp" class="skpLabel" id="int-skp-label">Intelligence:</label><br>
|
||||||
<input class="skp-input" type="number" id="int-skp" name="int-skp" value="0" class="skpInput"/>
|
<input class="skp-input" type="string" id="int-skp" name="int-skp" value="0" class="skpInput"/>
|
||||||
</div>
|
</div>
|
||||||
<div id="int-skp-assign">
|
<div id="int-skp-assign">
|
||||||
Manually Assigned: 0
|
Manually Assigned: 0
|
||||||
|
@ -461,7 +461,7 @@
|
||||||
<div class="center" style="grid-column:4;grid-row:1">
|
<div class="center" style="grid-column:4;grid-row:1">
|
||||||
<div>
|
<div>
|
||||||
<label for="def-skp" class="skpLabel" id="def-skp-label">Defense:</label><br>
|
<label for="def-skp" class="skpLabel" id="def-skp-label">Defense:</label><br>
|
||||||
<input class="skp-input" type="number" id="def-skp" name="def-skp" value="0" class="skpInput"/>
|
<input class="skp-input" type="string" id="def-skp" name="def-skp" value="0" class="skpInput"/>
|
||||||
</div>
|
</div>
|
||||||
<div id="def-skp-assign">
|
<div id="def-skp-assign">
|
||||||
Manually Assigned: 0
|
Manually Assigned: 0
|
||||||
|
@ -475,7 +475,7 @@
|
||||||
<div class="center" style="grid-column:5;grid-row:1">
|
<div class="center" style="grid-column:5;grid-row:1">
|
||||||
<div>
|
<div>
|
||||||
<label for="agi-skp" class="skpLabel" id="agi-skp-label">Agility:</label><br>
|
<label for="agi-skp" class="skpLabel" id="agi-skp-label">Agility:</label><br>
|
||||||
<input class="skp-input" type="number" id="agi-skp" name="agi-skp" value="0" class="skpInput"/>
|
<input class="skp-input" type="string" id="agi-skp" name="agi-skp" value="0" class="skpInput"/>
|
||||||
</div>
|
</div>
|
||||||
<div id="agi-skp-assign">
|
<div id="agi-skp-assign">
|
||||||
Manually Assigned: 0
|
Manually Assigned: 0
|
||||||
|
|
|
@ -261,4 +261,12 @@ input {
|
||||||
button.toggleOn{
|
button.toggleOn{
|
||||||
background-color:#0a0;
|
background-color:#0a0;
|
||||||
border: 3 px solid rgb(0, 70, 0);
|
border: 3 px solid rgb(0, 70, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
.funnynumber {
|
||||||
|
background-image: linear-gradient(to left, #f5f, #a0a, #5ff, #5f5, #ff5, #fa0, #a00); -webkit-background-clip: text;
|
||||||
|
color: transparent;
|
||||||
|
display: inline-block;
|
||||||
|
text-align: center;
|
||||||
|
transform: translateX(calc(50vw - 50%));
|
||||||
}
|
}
|
Loading…
Reference in a new issue