Add debug flag to fix compute graph memory leak
mfw no destructor hook
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2 changed files with 7 additions and 5 deletions
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@ -1376,6 +1376,7 @@
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<script type="text/javascript" src="../js/utils.js"></script>
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<script type="text/javascript" src="../js/build_utils.js"></script>
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<script type="text/javascript" src="../js/computation_graph.js"></script>
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<script type="text/javascript">COMPUTE_GRAPH_DEBUG=true;</script>
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<!-- <script type="text/javascript" src="../js/icons.js"></script> -->
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<script type="text/javascript" src="../js/sq2icons.js"></script>
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<script type="text/javascript" src="../js/powders.js"></script>
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@ -1,5 +1,6 @@
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let all_nodes = [];
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let all_nodes = new Set();
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let node_debug_stack = [];
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let COMPUTE_GRAPH_DEBUG = false;
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class ComputeNode {
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/**
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* Make a generic compute node.
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@ -21,7 +22,7 @@ class ComputeNode {
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// 0: clean
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this.inputs_dirty = new Map();
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this.inputs_dirty_count = 0;
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all_nodes.push(this);
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if (COMPUTE_GRAPH_DEBUG) { all_nodes.add(this); }
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}
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/**
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@ -34,7 +35,7 @@ class ComputeNode {
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if (this.dirty === 0) {
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return;
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}
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node_debug_stack.push(this.name);
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if (COMPUTE_GRAPH_DEBUG) { node_debug_stack.push(this.name); }
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if (this.dirty == 2) {
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let calc_inputs = new Map();
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for (const input of this.inputs) {
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@ -46,7 +47,7 @@ class ComputeNode {
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for (const child of this.children) {
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child.mark_input_clean(this.name, this.value);
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}
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node_debug_stack.pop();
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if (COMPUTE_GRAPH_DEBUG) { node_debug_stack.pop(); }
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return this;
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}
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@ -190,7 +191,7 @@ function calcSchedule(node, timeout) {
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}
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node.mark_dirty();
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node.update_task = setTimeout(function() {
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node_debug_stack = [];
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if (COMPUTE_GRAPH_DEBUG) { node_debug_stack = []; }
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node.update();
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node.update_task = null;
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}, timeout);
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