Merge branch 'dev' into UI_test
probably broken somewhere
This commit is contained in:
commit
757a6aab35
14 changed files with 190 additions and 29 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -4,6 +4,4 @@ sets/
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.idea/
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*.iml
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node_modules/
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package.json
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package-lock.json
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.editor_log.txt
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@ -1,6 +1,22 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<meta name="HandheldFriendly" content="true" />
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<meta name="MobileOptimized" content="320" />
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<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, width=device-width, user-scalable=no" />
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<!--OGP suite
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<meta property="og:title" content="Wynnbuilder" />
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<meta property="og:type" content="website" />
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<meta property="og:image" content="https://wynnbuilder.github.io/media/icons/new/builder.png" />
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<meta property="og:image:width" content="420" />
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<meta property="og:image:height" content="420" />
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<meta property="og:image:type" content="image/png" />
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<meta property="og:description" id = "ogp-build-list" content = "">
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<meta property="og:url" id = "ogp-url" content="" />
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-->
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<title>WynnBuilder</title>
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<link rel="icon" href="../media/icons/new/builder.png" type="image/icon type">
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12
clean.json
12
clean.json
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@ -54944,7 +54944,8 @@
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"wDamPct": 6,
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"type": "ring",
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"fixID": true,
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"id": 2611
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"id": 2611,
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"set": "Wynnterfest 2016"
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},
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{
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"name": "North Pole",
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@ -55061,7 +55062,8 @@
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"eDamPct": 6,
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"type": "necklace",
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"fixID": true,
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"id": 2615
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"id": 2615,
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"set": "Wynnterfest 2016"
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},
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{
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"name": "Saint's Leggings",
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@ -55095,7 +55097,8 @@
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"fDamPct": 6,
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"type": "bracelet",
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"fixID": true,
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"id": 2616
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"id": 2616,
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"set": "Wynnterfest 2016"
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},
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{
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"name": "Saint's Shawl",
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@ -55190,7 +55193,8 @@
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"tDamPct": 6,
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"type": "ring",
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"fixID": true,
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"id": 2621
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"id": 2621,
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"set": "Wynnterfest 2016"
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},
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{
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"name": "Sleigh Bell",
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -1,3 +1,4 @@
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<!DOCTYPE html>
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<html>
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<meta http-equiv="refresh" content="0; URL=./builder" />
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</html>
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@ -588,14 +588,14 @@ function updateStats() {
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let delta_total = 0;
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for (let i in skp_order) {
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let value = document.getElementById(skp_order[i] + "-skp").value;
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if (value === ""){value = 0; setValue(skp_order[i] + "-skp", value)}
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if (value === ""){value = "0"; setValue(skp_order[i] + "-skp", value)}
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let manual_assigned = 0;
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if (value.includes("+")) {
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let skp = value.split("+");
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for (const s of skp) {
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manual_assigned += parseInt(s,10);
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}
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} else {
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} else {
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manual_assigned = parseInt(value,10);
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}
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let delta = manual_assigned - skillpoints[i];
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@ -861,6 +861,7 @@ function calculateBuildStats() {
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location.hash = encodeBuild();
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clear_highlights();
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updateOGP();
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}
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function copyBuild() {
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@ -1076,3 +1077,4 @@ function init2() {
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load_ing_init(init);
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}
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load_init(init2);
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updateOGP();
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@ -5,9 +5,10 @@
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*/
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function applyArmorPowders(expandedItem, powders) {
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applyArmorPowdersOnce(expandedItem, powders);
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if (expandedItem.get("crafted")) {
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applyArmorPowdersOnce(expandedItem, powders);
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}
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// NOTE: armor powder only applies once!
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//if (expandedItem.get("crafted")) {
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// applyArmorPowdersOnce(expandedItem, powders);
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//}
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}
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/**
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@ -202,7 +202,7 @@ function redraw(data) {
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dps_getter_func = tmp;
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prepowder = tmp2;
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let _bbox = bbox();
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let x = d3.scaleLinear([70, 105], [margin.left, bbox().width - margin.right]);
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let x = d3.scaleLinear([70, 110], [margin.left, bbox().width - margin.right]);
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let y = d3.scaleLinear([0, max_dps_base * 1.1], [bbox().height - margin.bottom, margin.top]);
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let type_mod = weapon_type_mods.get(current_type);
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27
js/items.js
27
js/items.js
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@ -71,14 +71,14 @@ const translate_mappings = {
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"Custom Skin": "skin",
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//"Item Category": "category",
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"1st Spell Cost %": "spPct1",
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"1st Spell Cost Raw": "spRaw1",
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"2nd Spell Cost %": "spPct2",
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"2nd Spell Cost Raw": "spRaw2",
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"3rd Spell Cost %": "spPct3",
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"3rd Spell Cost Raw": "spRaw3",
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"4th Spell Cost %": "spPct4",
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"4th Spell Cost Raw": "spRaw4",
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"1st Spell Cost %": "-spPct1",
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"1st Spell Cost Raw": "-spRaw1",
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"2nd Spell Cost %": "-spPct2",
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"2nd Spell Cost Raw": "-spRaw2",
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"3rd Spell Cost %": "-spPct3",
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"3rd Spell Cost Raw": "-spRaw3",
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"4th Spell Cost %": "-spPct4",
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"4th Spell Cost Raw": "-spRaw4",
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"Rainbow Spell Damage": "rainbowRaw",
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"Sprint": "sprint",
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@ -95,11 +95,11 @@ const special_mappings = {
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"Sum (Mana Sustain)": "s:mr+ms",
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"Sum (Life Sustain)": "s:hpr+ls",
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"Sum (Health + Health Bonus)": "s:hp+hpBonus",
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"No Strength Req": "f:strReq==0",
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"No Dexterity Req": "f:dexReq==0",
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"No Intelligence Req": "f:intReq==0",
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"No Agility Req": "f:agiReq==0",
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"No Defense Req": "f:defReq==0",
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"No Strength Req": "f:strReq=0",
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"No Dexterity Req": "f:dexReq=0",
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"No Intelligence Req": "f:intReq=0",
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"No Agility Req": "f:agiReq=0",
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"No Defense Req": "f:defReq=0",
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};
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let itemFilters = document.getElementById("filter-items");
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@ -168,6 +168,7 @@ function doItemSearch() {
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let filter_dat = translate_mappings[raw_dat];
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if (filter_dat !== undefined) {
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queries.push("s:"+filter_dat);
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queries.push("f:"+filter_dat+"!=0");
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continue;
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}
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filter_dat = special_mappings[raw_dat];
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@ -1,4 +1,4 @@
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const DB_VERSION = 89;
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const DB_VERSION = 90;
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// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.jsA
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let db;
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25
js/utils.js
25
js/utils.js
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@ -3,6 +3,31 @@ const url_base = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.sp
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const zip = (a, b) => a.map((k, i) => [k, b[i]]);
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//updates all the OGP tags for a webpage. Should be called when build changes
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function updateOGP() {
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//update the embed URL
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let url_elem = document.getElementById("ogp-url");
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if (url_elem) {
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url_elem.content = url_base+location.hash;
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}
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//update the embed text content
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let build_elem = document.getElementById("ogp-build-list");
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if (build_elem && player_build) {
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let text = "WynnBuilder build:\n"+
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"> "+player_build.helmet.get("displayName")+"\n"+
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"> "+player_build.chestplate.get("displayName")+"\n"+
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"> "+player_build.leggings.get("displayName")+"\n"+
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"> "+player_build.boots.get("displayName")+"\n"+
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"> "+player_build.ring1.get("displayName")+"\n"+
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"> "+player_build.ring2.get("displayName")+"\n"+
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"> "+player_build.bracelet.get("displayName")+"\n"+
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"> "+player_build.necklace.get("displayName")+"\n"+
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"> "+player_build.weapon.get("displayName")+" ["+player_build.weapon.get("powders").map(x => powderNames.get(x)).join("")+"]";
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build_elem.content = text;
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}
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}
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function clamp(num, low, high){
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return Math.min(Math.max(num, low), high);
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}
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48
testing/ms_linalg.py
Normal file
48
testing/ms_linalg.py
Normal file
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@ -0,0 +1,48 @@
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import numpy as np
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import numpy.linalg as la
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import matplotlib.pyplot as plt
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# Attack speed independent. Fast speed losses not accounted for
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mana_consumption = 3
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mana_steal = 10 # /3s
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mana_regen = 0 # /5s
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#mana_steal = 5 # /3s
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#mana_regen = 5 # /5s
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natural_regen = 1
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weight_natural = 8/15 # 4/5 * 2/3
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weight_mr = 2/15 # 1/5 * 2/3
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weight_ms = 4/15 # 4/5 * 1/3
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weight_mr_ms = 1/15 # 1/5 * 1/3
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MAX_MANA = 20
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transition_matrix = np.zeros((MAX_MANA, MAX_MANA))
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for i in range(MAX_MANA):
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natural_state = max(0, i - mana_consumption + natural_regen)
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mr_state = min(19, natural_state + mana_regen)
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ms_state = min(19, natural_state + mana_steal)
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mr_ms_state = min(19, natural_state + mana_regen + mana_steal)
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transition_matrix[natural_state, i] = weight_natural
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transition_matrix[mr_state, i] += weight_mr
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transition_matrix[ms_state, i] += weight_ms
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transition_matrix[mr_ms_state, i] += weight_mr_ms
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eigval, eigvec = la.eig(transition_matrix)
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print(eigval)
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eps = 0.00001
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ind = np.argwhere(abs(eigval - 1) < eps)
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steady_state = abs(eigvec[:, ind])
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steady_state /= np.sum(steady_state)
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cumulative = np.cumsum(steady_state)
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print("mana\tprob cumsum")
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for i in range(MAX_MANA):
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print(f"{i+1}\t{cumulative[i]}")
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plt.figure()
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plt.scatter(range(len(steady_state)), steady_state)
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plt.xlim(0, 19)
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plt.ylim(0, 0.2)
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plt.xlabel("Mana Value")
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plt.ylabel("Probability at t=infty")
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plt.title(f"Build={mana_regen}mr,{mana_steal}ms,{mana_consumption}mana/sec")
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plt.show()
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65
testing/ms_sslow.py
Normal file
65
testing/ms_sslow.py
Normal file
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@ -0,0 +1,65 @@
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import numpy as np
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import numpy.linalg as la
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import matplotlib.pyplot as plt
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# Super slow attack speed. (Idealized to 1 hit/2s, 2/3 chance of proc
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mana_consumption = 6
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mana_steal = 14 # /3s
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mana_regen = 6 # /5s
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#mana_steal = 5 # /3s
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#mana_regen = 5 # /5s
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natural_regen = 1
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ms_period = 2
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ms_chance = ms_period / 3
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no_ms_chance = 1 - ms_chance
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MAX_MANA = 20
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TIME_CYCLE = 10
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transition_matrix = np.zeros((MAX_MANA * TIME_CYCLE, MAX_MANA * TIME_CYCLE))
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for j in range(TIME_CYCLE):
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for i in range(MAX_MANA):
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natural_state = max(0, i - mana_consumption + natural_regen)
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if j % 5 == 0: # mr activation
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natural_state = min(19, natural_state + mana_regen)
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next_ind = ((j+1) % TIME_CYCLE) * MAX_MANA
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if j % ms_period == 0: # ms activation
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ms_state = min(19, natural_state + mana_steal)
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transition_matrix[next_ind + natural_state, i+j*MAX_MANA] = no_ms_chance
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transition_matrix[next_ind + ms_state, i+j*MAX_MANA] += ms_chance
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else:
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transition_matrix[next_ind + natural_state, i+j*MAX_MANA] = 1
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eigval, eigvec = la.eig(transition_matrix)
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print(eigval)
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eps = 0.00001
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ind = np.argwhere(abs(eigval - 1) < eps)
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steady_state = np.sum(abs(eigvec[:, ind]).reshape((TIME_CYCLE, MAX_MANA)), axis=0)
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steady_state /= np.sum(steady_state)
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cumulative = np.cumsum(steady_state)
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print("mana\tcumulative probability")
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for i in range(MAX_MANA):
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print(f"{i+1}\t{cumulative[i]}")
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mana_limit = 6+mana_consumption
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x_ticks = list(range(len(steady_state)))
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plt.figure()
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plt.scatter(x_ticks, steady_state, label="mana values")
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plt.xlim(0, 19)
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plt.ylim(0, 0.3)
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plt.axvline(x=mana_limit, color="red")
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plt.xlabel("Mana Value")
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plt.xticks(x_ticks)
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plt.ylabel("Probability at t=infty")
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plt.legend()
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ax2 = plt.gca().twinx()
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ax2.plot(x_ticks, cumulative, label="cumulative probability", color="pink")
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plt.text(mana_limit - 0.2, cumulative[mana_limit] + 0.03, f"time with sprint loss: {cumulative[mana_limit]*100:.2f}%", horizontalalignment='right')
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plt.scatter((mana_limit,), (cumulative[mana_limit],), color="red")
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ax2.set_ylim(0, 1)
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ax2.set_ylabel("Cumulative probability at t=infty")
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plt.title(f"Super Slow Speed: Build={mana_regen}mr,{mana_steal}ms,{mana_consumption}mana/sec")
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plt.legend()
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plt.show()
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Loading…
Reference in a new issue