Minor cleanup, start item class
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150fb43847
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4 changed files with 48 additions and 2 deletions
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@ -90,7 +90,7 @@ let item_fields = [ "name", "displayName", "lore", "color", "tier", "set", "slot
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"spPct1Final", "spPct2Final", "spPct3Final", "spPct4Final"
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"spPct1Final", "spPct2Final", "spPct3Final", "spPct4Final"
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];
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];
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// Extra fake IDs (reserved for use in spell damage calculation) : damMult, defMult, poisonPct, activeMajorIDs
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// Extra fake IDs (reserved for use in spell damage calculation) : damMult, defMult, poisonPct, activeMajorIDs
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let str_item_fields = [ "name", "displayName", "lore", "color", "tier", "set", "type", "material", "drop", "quest", "restrict", "category", "atkSpd" ]
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let str_item_fields = [ "name", "displayName", "lore", "color", "tier", "set", "type", "material", "drop", "quest", "restrict", "category", "atkSpd" ];
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//File reading for ID translations for JSON purposes
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//File reading for ID translations for JSON purposes
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let reversetranslations = new Map();
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let reversetranslations = new Map();
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3
js/c++/item.cpp
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3
js/c++/item.cpp
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@ -0,0 +1,3 @@
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#include "item.h"
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43
js/c++/item.h
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43
js/c++/item.h
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@ -0,0 +1,43 @@
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#pragma once
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#include <string>
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#include <vector>
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extern std::vector<std::string> numeric_IDs;
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extern const std::vector<std::string> non_rolled_ids;
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// TODO enum?
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#define item_tier_t std::string
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#define item_type_t std::string
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#define item_drop_t std::string
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#define item_restrict_t std::string
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class Item {
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std::string name;
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std::string display_name;
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std::string lore;
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std::string color;
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item_tier_t tier;
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std::string set;
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int slots;
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item_type_t type;
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std::string material;
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item_drop_t drop;
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std::string quest;
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item_restrict_t restrict;
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let item_fields = [ "name", "displayName", "lore", "color", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rSdRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "id", "majorIds", "damMobs", "defMobs",
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// wynn2 damages.
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"eMdPct","eMdRaw","eSdPct","eSdRaw",/*"eDamPct,"*/"eDamRaw","eDamAddMin","eDamAddMax",
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"tMdPct","tMdRaw","tSdPct","tSdRaw",/*"tDamPct,"*/"tDamRaw","tDamAddMin","tDamAddMax",
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"wMdPct","wMdRaw","wSdPct","wSdRaw",/*"wDamPct,"*/"wDamRaw","wDamAddMin","wDamAddMax",
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"fMdPct","fMdRaw","fSdPct","fSdRaw",/*"fDamPct,"*/"fDamRaw","fDamAddMin","fDamAddMax",
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"aMdPct","aMdRaw","aSdPct","aSdRaw",/*"aDamPct,"*/"aDamRaw","aDamAddMin","aDamAddMax",
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"nMdPct","nMdRaw","nSdPct","nSdRaw","nDamPct","nDamRaw","nDamAddMin","nDamAddMax", // neutral which is now an element
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/*"mdPct","mdRaw","sdPct","sdRaw",*/"damPct","damRaw","damAddMin","damAddMax", // These are the old ids. Become proportional.
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"rMdPct","rMdRaw","rSdPct",/*"rSdRaw",*/"rDamPct","rDamRaw","rDamAddMin","rDamAddMax", // rainbow (the "element" of all minus neutral). rSdRaw is rainraw
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"critDamPct",
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"spPct1Final", "spPct2Final", "spPct3Final", "spPct4Final"
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];
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}
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