diff --git a/js/skillpoints.js b/js/skillpoints.js index 18d6ef5..f2fa858 100644 --- a/js/skillpoints.js +++ b/js/skillpoints.js @@ -78,7 +78,7 @@ function apply_to_fit(skillpoints, item, skillpoint_min, activeSetCounts) { } function calculate_skillpoints(equipment, weapon) { - const start = performance.now(); + // const start = performance.now(); // Calculate equipment equipping order and required skillpoints. // Return value: [equip_order, best_skillpoints, final_skillpoints, best_total]; let fixed = []; @@ -131,7 +131,6 @@ function calculate_skillpoints(equipment, weapon) { const [root, terminal, sccs] = construct_scc_graph(consider); const end_checks = crafted.concat(noboost); end_checks.push(weapon); - console.log(sccs); function check_end(skillpoints_applied, skillpoints, activeSetCounts, total_applied) { // Crafted skillpoint does not count initially. @@ -153,7 +152,6 @@ function calculate_skillpoints(equipment, weapon) { function permute_check(idx, _applied, _skillpoints, _sets, _has, _total_applied, order) { const {nodes, children} = sccs[idx]; if (nodes[0] === terminal) { - console.log(order); const total = check_end(_applied, _skillpoints, _sets, _total_applied); if (total !== -1 && total < best_total) { final_skillpoints = _skillpoints; @@ -161,8 +159,6 @@ function calculate_skillpoints(equipment, weapon) { best_total = total; best_activeSetCounts = _sets; best = order; - console.log('new best'); - console.log(total); } return; } @@ -216,9 +212,9 @@ function calculate_skillpoints(equipment, weapon) { // best_skillpoints: manually assigned (before any gear) // final_skillpoints: final totals (5 individ) // best_total: total skillpoints assigned (number) - const end = performance.now(); - const output_msg = `skillpoint calculation took ${(end-start)/ 1000} seconds.`; - console.log(output_msg); + // const end = performance.now(); + // const output_msg = `skillpoint calculation took ${(end-start)/ 1000} seconds.`; + // console.log(output_msg); return [equip_order, best_skillpoints, final_skillpoints, best_total, best_activeSetCounts]; }