Merge pull request #60 from hppeng-wynn/atree_aggregator
Atree aggregator
This commit is contained in:
commit
6e549e8325
11 changed files with 687 additions and 333 deletions
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@ -1264,21 +1264,23 @@
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<div class = "col">
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<div class = "col spell-display dark-5 rounded dark-shadow py-2 border border-dark" id="build-poison-stats">poison</div>
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</div>
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<div class = "col">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">spell1</div>
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<div class = "col spell-display dark-5 rounded dark-shadow py-2" id = "spell0-info" style="display: none;">Spell 1</div>
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</div>
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<div class = "col">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell1-infoAvg">spell2</div>
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<div class = "col spell-display dark-5 rounded dark-shadow py-2" id = "spell1-info" style="display: none;">Spell 2</div>
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</div>
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<div class = "col">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell2-infoAvg">spell3</div>
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<div class = "col spell-display dark-5 rounded dark-shadow py-2" id = "spell2-info" style="display: none;">Spell 3</div>
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</div>
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<div class = "col">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell3-infoAvg">spell4</div>
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<div class = "col spell-display dark-5 rounded dark-shadow py-2" id = "spell3-info" style="display: none;">Spell 4</div>
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<div id="all-spells-display" class="row row-cols-1 gy-3 text-center scaled-font pe-0">
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<div class = "col pe-0">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">spell1</div>
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<div class = "col spell-display dark-5 rounded dark-shadow py-2" id = "spell0-info" style="display: none;">Spell 1</div>
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</div>
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<div class = "col pe-0">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell1-infoAvg">spell2</div>
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<div class = "col spell-display dark-5 rounded dark-shadow py-2" id = "spell1-info" style="display: none;">Spell 2</div>
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</div>
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<div class = "col pe-0">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell2-infoAvg">spell3</div>
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<div class = "col spell-display dark-5 rounded dark-shadow py-2" id = "spell2-info" style="display: none;">Spell 3</div>
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</div>
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<div class = "col pe-0">
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell3-infoAvg">spell4</div>
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<div class = "col spell-display dark-5 rounded dark-shadow py-2" id = "spell3-info" style="display: none;">Spell 4</div>
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</div>
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</div>
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<div class = "col">
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<div class = "spell-display dark-5 rounded dark-shadow py-2 border border-dark" id = "powder-special-stats"></div>
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456
js/atree.js
456
js/atree.js
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@ -1,9 +1,130 @@
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let abil_points_current;
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/**
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ATreeNode spec:
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ATreeNode: {
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children: List[ATreeNode] // nodes that this node can link to downstream (or sideways)
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parents: List[ATreeNode] // nodes that can link to this one from upstream (or sideways)
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ability: atree_node // raw data from atree json
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}
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atree_node: {
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display_name: str
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id: int
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desc: str
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archetype: Optional[str] // not present or empty string = no arch
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archetype_req: Optional[int] // default: 0
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base_abil: Optional[int] // Modify another abil? poorly defined...
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parents: List[int]
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dependencies: List[int] // Hard reqs
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blockers: List[int] // If any in here are taken, i am invalid
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cost: int // cost in AP
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display: { // stuff for rendering ATree
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row: int
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col: int
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icon: str
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}
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properties: Map[str, float] // Dynamic (modifiable) misc. properties; ex. AOE
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effects: List[effect]
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}
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effect: replace_spell | add_spell_prop | convert_spell_conv | raw_stat | stat_scaling
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replace_spell: {
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type: "replace_spell"
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... rest of fields are same as `spell` type (see: damage_calc.js)
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}
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add_spell_prop: {
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type: "add_spell_prop"
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base_spell: int // spell identifier
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target_part: Optional[str] // Part of the spell to modify. Can be not present/empty for ex. cost modifier.
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// If target part does not exist, a new part is created.
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cost: Optional[int] // change to spellcost
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multipliers: Optional[array[float, 6]] // Additive changes to spellmult (for damage spell)
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power: Optional[float] // Additive change to healing power (for heal spell)
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hits: Optional[Map[str, float]] // Additive changes to hits (for total entry)
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display: Optional[str] // Optional change to the displayed entry. Replaces old
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}
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convert_spell_conv: {
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"type": "convert_spell_conv",
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"base_spell": int
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"target_part": "all" | str,
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"conversion": element_str
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}
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raw_stat: {
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"type": "raw_stat",
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"bonuses": list[stat_bonus]
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}
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stat_bonus: {
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"type": "stat" | "prop",
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"abil": Optional[int],
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"name": str,
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"value": float
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}
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stat_scaling: {
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"type": "stat_scaling",
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"slider": bool,
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"slider_name": Optional[str],
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"slider_step": Optional[float],
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"inputs": Optional[list[scaling_target]],
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"output": scaling_target,
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"scaling": list[float],
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"max": float
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}
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scaling_target: {
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"type": "stat" | "prop",
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"abil": Optional[int],
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"name": str
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}
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*/
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// TODO: Range numbers
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const default_abils = {
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wand: [{
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display_name: "Mage Melee",
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id: 999,
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desc: "Mage basic attack.",
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properties: {range: 5000},
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effects: [default_spells.wand[0]]
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}],
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spear: [{
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display_name: "Warrior Melee",
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id: 999,
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desc: "Warrior basic attack.",
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properties: {range: 2},
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effects: [default_spells.spear[0]]
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}],
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bow: [{
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display_name: "Archer Melee",
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id: 999,
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desc: "Archer basic attack.",
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properties: {range: 20},
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effects: [default_spells.bow[0]]
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}],
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dagger: [{
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display_name: "Assassin Melee",
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id: 999,
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desc: "Assassin basic attack.",
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properties: {range: 2},
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effects: [default_spells.dagger[0]]
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}],
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relik: [{
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display_name: "Shaman Melee",
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id: 999,
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desc: "Shaman basic attack.",
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properties: {range: 15, speed: 0},
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effects: [default_spells.relik[0]]
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}],
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};
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/**
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* Update ability tree internal representation. (topologically sorted node list)
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*
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* Signature: AbilityTreeUpdateNode(build: Build) => ATree
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* Signature: AbilityTreeUpdateNode(build: Build) => ATree (List of atree nodes in topological order)
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*/
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const atree_node = new (class extends ComputeNode {
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constructor() { super('builder-atree-update'); }
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@ -18,7 +139,7 @@ const atree_node = new (class extends ComputeNode {
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let atree_map = new Map();
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let atree_head;
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for (const i of atree_raw) {
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atree_map.set(i.id, {children: [], node: i});
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atree_map.set(i.id, {children: [], ability: i});
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if (i.parents.length == 0) {
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// Assuming there is only one head.
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atree_head = atree_map.get(i.id);
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@ -27,7 +148,7 @@ const atree_node = new (class extends ComputeNode {
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for (const i of atree_raw) {
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let node = atree_map.get(i.id);
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let parents = [];
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for (const parent_id of node.node.parents) {
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for (const parent_id of node.ability.parents) {
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let parent_node = atree_map.get(parent_id);
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parent_node.children.push(node);
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parents.push(parent_node);
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@ -45,7 +166,7 @@ const atree_node = new (class extends ComputeNode {
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/**
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* Display ability tree from topologically sorted list.
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*
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* Signature: AbilityTreeRenderNode(atree: ATree) => null
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* Signature: AbilityTreeRenderNode(atree: ATree) => RenderedATree ( Map[id, RenderedATNode] )
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*/
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const atree_render = new (class extends ComputeNode {
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constructor() { super('builder-atree-render'); this.fail_cb = true; }
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@ -55,16 +176,15 @@ const atree_render = new (class extends ComputeNode {
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const [atree] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
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//for some reason we have to cast to string
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if (atree) { render_AT(document.getElementById("atree-ui"), document.getElementById("atree-active"), atree); }
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let ret = null;
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if (atree) { ret = render_AT(document.getElementById("atree-ui"), document.getElementById("atree-active"), atree); }
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if (document.getElementById("toggle-atree").classList.contains("toggleOn")) {
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toggle_tab('atree-dropdown');
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toggleButton('toggle-atree');
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}
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//Toggle on, previously was toggled off
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toggle_tab('atree-dropdown'); toggleButton('toggle-atree');
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return ret;
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}
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})();
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atree_render.link_to(atree_node);
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})().link_to(atree_node);
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/**
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* Create a reverse topological sort of the tree in the result list.
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@ -86,15 +206,234 @@ function topological_sort_tree(tree, res, mark_state) {
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res.push(tree);
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}
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// these cases are not needed. Case 1 does nothing, case 2 should never happen.
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// else if (state === true) {
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// // permanent mark.
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// return;
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// }
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// else if (state === false) {
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// // temporary mark.
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// }
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// else if (state === true) { return; } // permanent mark.
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// else if (state === false) { throw "not a DAG"; } // temporary mark.
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}
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/**
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* Collect abilities and condense them into a list of "final abils".
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* This is just for rendering purposes, and for collecting things that modify spells into one chunk.
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* I stg if wynn makes abils that modify multiple spells
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* ... well we can extend this by making `base_abil` a list instead but annoy
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*
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* Signature: AbilityTreeMergeNode(atree: ATree, atree-state: RenderedATree) => Map[id, Ability]
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*/
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const atree_merge = new (class extends ComputeNode {
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constructor() { super('builder-atree-merge'); }
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compute_func(input_map) {
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const build = input_map.get('build');
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const atree_state = input_map.get('atree-state');
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const atree_order = input_map.get('atree');
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let abils_merged = new Map();
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for (const abil of default_abils[build.weapon.statMap.get('type')]) {
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let tmp_abil = deepcopy(abil);
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if (!Array.isArray(tmp_abil.desc)) {
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tmp_abil.desc = [tmp_abil.desc];
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}
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tmp_abil.subparts = [abil.id];
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abils_merged.set(abil.id, tmp_abil);
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}
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for (const node of atree_order) {
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const abil_id = node.ability.id;
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if (!atree_state.get(abil_id).active) {
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continue;
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}
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const abil = node.ability;
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if (abils_merged.has(abil.base_abil)) {
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// Merge abilities.
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// TODO: What if there is more than one base abil?
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let base_abil = abils_merged.get(abil.base_abil);
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if (Array.isArray(abil.desc)) { base_abil.desc = base_abil.desc.concat(abil.desc); }
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else { base_abil.desc.push(abil.desc); }
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base_abil.subparts.push(abil.id);
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base_abil.effects = base_abil.effects.concat(abil.effects);
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for (let propname in abil.properties) {
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base_abil[propname] = abil[propname];
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}
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}
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else {
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let tmp_abil = deepcopy(abil);
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if (!Array.isArray(tmp_abil.desc)) {
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tmp_abil.desc = [tmp_abil.desc];
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}
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tmp_abil.subparts = [abil.id];
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abils_merged.set(abil_id, tmp_abil);
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}
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}
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return abils_merged;
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}
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})().link_to(atree_node, 'atree').link_to(atree_render, 'atree-state'); // TODO: THIS IS WRONG!!!!! Need one "collect" node...
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/**
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* Collect spells from abilities.
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*
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* Signature: AbilityCollectSpellsNode(atree-merged: Map[id, Ability]) => List[Spell]
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*/
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const atree_collect_spells = new (class extends ComputeNode {
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constructor() { super('atree-spell-collector'); }
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compute_func(input_map) {
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if (input_map.size !== 1) { throw "AbilityTreeCollectSpellsNode accepts exactly one input (atree-merged)"; }
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const [atree_merged] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
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let ret_spells = new Map();
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for (const [abil_id, abil] of atree_merged.entries()) {
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// TODO: Possibly, make a better way for detecting "spell abilities"?
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if (abil.effects.length == 0 || abil.effects[0].type !== 'replace_spell') { continue; }
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let ret_spell = deepcopy(abil.effects[0]); // NOTE: do not mutate results of previous steps!
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const base_spell_id = ret_spell.base_spell;
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for (const effect of abil.effects) {
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switch (effect.type) {
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case 'replace_spell':
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// replace_spell just replaces all (defined) aspects.
|
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for (const key in effect) {
|
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ret_spell[key] = effect[key];
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}
|
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continue;
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case 'add_spell_prop': {
|
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const { base_spell, target_part = null, cost = 0} = effect;
|
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if (base_spell !== base_spell_id) { continue; } // TODO: redundant? if we assume abils only affect one spell
|
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ret_spell.cost += cost;
|
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|
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if (target_part === null) {
|
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continue;
|
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}
|
||||
|
||||
let found_part = false;
|
||||
for (let part of ret_spell.parts) { // TODO: replace with Map? to avoid this linear search... idk prolly good since its not more verbose to type in json
|
||||
if (part.name === target_part) {
|
||||
if ('display' in effect) {
|
||||
part.display = effect.display;
|
||||
}
|
||||
if ('multipliers' in effect) {
|
||||
for (const [idx, v] of effect.multipliers.entries()) { // python: enumerate()
|
||||
part.multipliers[idx] += v;
|
||||
}
|
||||
}
|
||||
else if ('power' in effect) {
|
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part.power += effect.power;
|
||||
}
|
||||
else if ('hits' in effect) {
|
||||
for (const [idx, v] of Object.entries(effect.hits)) { // looks kinda similar to multipliers case... hmm... can we unify all of these three? (make healpower a list)
|
||||
part.hits[idx] += v;
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw "uhh invalid spell add effect";
|
||||
}
|
||||
found_part = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found_part) { // add part.
|
||||
let spell_part = deepcopy(effect);
|
||||
spell_part.name = target_part; // has some extra fields but whatever
|
||||
ret_spell.parts.push(spell_part);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
case 'convert_spell_conv':
|
||||
const { base_spell, target_part, conversion } = effect;
|
||||
if (base_spell !== base_spell_id) { continue; } // TODO: redundant? if we assume abils only affect one spell
|
||||
const elem_idx = damageClasses.indexOf(conversion);
|
||||
let filter = target_part === 'all';
|
||||
for (let part of ret_spell.parts) { // TODO: replace with Map? to avoid this linear search... idk prolly good since its not more verbose to type in json
|
||||
if (filter || part.name === target_part) {
|
||||
if ('multipliers' in part) {
|
||||
let total_conv = 0;
|
||||
for (let i = 1; i < 6; ++i) { // skip neutral
|
||||
total_conv += part.multipliers[i];
|
||||
}
|
||||
let new_conv = [part.multipliers[0], 0, 0, 0, 0, 0];
|
||||
new_conv[elem_idx] = total_conv;
|
||||
part.multipliers = new_conv;
|
||||
}
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
ret_spells.set(base_spell_id, ret_spell);
|
||||
}
|
||||
return ret_spells;
|
||||
}
|
||||
})().link_to(atree_merge, 'atree-merged');
|
||||
|
||||
|
||||
/**
|
||||
* Construct compute nodes to link builder items and edit IDs to the appropriate display outputs.
|
||||
* To make things a bit cleaner, the compute graph structure goes like
|
||||
* [builder, build stats] -> [one agg node that is just a passthrough] -> all the spell calc nodes
|
||||
* This way, when things have to be deleted i can just delete one node from the dependencies of builder/build stats...
|
||||
* thats the idea anyway.
|
||||
*
|
||||
* Whenever this is updated, it forces an update of all the newly created spell nodes (if the build is clean).
|
||||
*
|
||||
* Signature: AbilityEnsureSpellsNodes(spells: Map[id, Spell]) => null
|
||||
*/
|
||||
class AbilityTreeEnsureNodesNode extends ComputeNode {
|
||||
|
||||
/**
|
||||
* Kinda "hyper-node": Constructor takes nodes that should be linked to (build node and stat agg node)
|
||||
*/
|
||||
constructor(build_node, stat_agg_node) {
|
||||
super('atree-make-nodes');
|
||||
this.build_node = build_node;
|
||||
this.stat_agg_node = stat_agg_node;
|
||||
// Slight amount of wasted compute to keep internal state non-changing.
|
||||
this.passthrough = new PassThroughNode('atree-make-nodes_internal').link_to(this.build_node, 'build').link_to(this.stat_agg_node, 'stats');
|
||||
this.spelldmg_nodes = []; // debugging use
|
||||
this.spell_display_elem = document.getElementById("all-spells-display");
|
||||
}
|
||||
|
||||
compute_func(input_map) {
|
||||
console.log('atree make nodes');
|
||||
this.passthrough.remove_link(this.build_node);
|
||||
this.passthrough.remove_link(this.stat_agg_node);
|
||||
this.passthrough = new PassThroughNode('atree-make-nodes_internal').link_to(this.build_node, 'build').link_to(this.stat_agg_node, 'stats');
|
||||
this.spell_display_elem.textContent = "";
|
||||
const build_node = this.passthrough.get_node('build'); // aaaaaaaaa performance... savings... help....
|
||||
const stat_agg_node = this.passthrough.get_node('stats');
|
||||
|
||||
const spell_map = input_map.get('spells'); // TODO: is this gonna need more? idk...
|
||||
// TODO shortcut update path for sliders
|
||||
|
||||
for (const [spell_id, spell] of spell_map.entries()) {
|
||||
let spell_node = new SpellSelectNode(spell);
|
||||
spell_node.link_to(build_node, 'build');
|
||||
|
||||
let calc_node = new SpellDamageCalcNode(spell.base_spell);
|
||||
calc_node.link_to(build_node, 'build').link_to(stat_agg_node, 'stats')
|
||||
.link_to(spell_node, 'spell-info');
|
||||
this.spelldmg_nodes.push(calc_node);
|
||||
|
||||
let display_elem = document.createElement('div');
|
||||
display_elem.classList.add("col", "pe-0");
|
||||
// TODO: just pass these elements into the display node instead of juggling the raw IDs...
|
||||
let spell_summary = document.createElement('div'); spell_summary.setAttribute('id', "spell"+spell.base_spell+"-infoAvg");
|
||||
spell_summary.classList.add("col", "spell-display", "spell-expand", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark");
|
||||
let spell_detail = document.createElement('div'); spell_detail.setAttribute('id', "spell"+spell.base_spell+"-info");
|
||||
spell_detail.classList.add("col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2");
|
||||
spell_detail.style.display = "none";
|
||||
|
||||
display_elem.appendChild(spell_summary); display_elem.appendChild(spell_detail);
|
||||
|
||||
let display_node = new SpellDisplayNode(spell.base_spell);
|
||||
display_node.link_to(stat_agg_node, 'stats');
|
||||
display_node.link_to(spell_node, 'spell-info');
|
||||
display_node.link_to(calc_node, 'spell-damage');
|
||||
|
||||
this.spell_display_elem.appendChild(display_elem);
|
||||
}
|
||||
this.passthrough.mark_dirty().update(); // Force update once.
|
||||
}
|
||||
}
|
||||
|
||||
/** The main function for rendering an ability tree.
|
||||
*
|
||||
|
@ -151,21 +490,21 @@ function render_AT(UI_elem, list_elem, tree) {
|
|||
let atree_connectors_map = new Map()
|
||||
let max_row = 0;
|
||||
for (const i of tree) {
|
||||
atree_map.set(i.node.id, {node: i.node, connectors: new Map(), active: false});
|
||||
if (i.node.display.row > max_row) {
|
||||
max_row = i.node.display.row;
|
||||
atree_map.set(i.ability.id, {ability: i.ability, connectors: new Map(), active: false});
|
||||
if (i.ability.display.row > max_row) {
|
||||
max_row = i.ability.display.row;
|
||||
}
|
||||
}
|
||||
// Copy graph structure.
|
||||
for (const i of tree) {
|
||||
let node_wrapper = atree_map.get(i.node.id);
|
||||
let node_wrapper = atree_map.get(i.ability.id);
|
||||
node_wrapper.parents = [];
|
||||
node_wrapper.children = [];
|
||||
for (const parent of i.parents) {
|
||||
node_wrapper.parents.push(atree_map.get(parent.node.id));
|
||||
node_wrapper.parents.push(atree_map.get(parent.ability.id));
|
||||
}
|
||||
for (const child of i.children) {
|
||||
node_wrapper.children.push(atree_map.get(child.node.id));
|
||||
node_wrapper.children.push(atree_map.get(child.ability.id));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -184,51 +523,54 @@ function render_AT(UI_elem, list_elem, tree) {
|
|||
}
|
||||
|
||||
for (const _node of tree) {
|
||||
let node_wrap = atree_map.get(_node.node.id);
|
||||
let node = _node.node;
|
||||
let node_wrap = atree_map.get(_node.ability.id);
|
||||
let ability = _node.ability;
|
||||
|
||||
// create connectors based on parent location
|
||||
for (let parent of node_wrap.parents) {
|
||||
node_wrap.connectors.set(parent, []);
|
||||
|
||||
let parent_node = parent.node;
|
||||
const parent_id = parent_node.id;
|
||||
let parent_abil = parent.ability;
|
||||
const parent_id = parent_abil.id;
|
||||
|
||||
let connect_elem = document.createElement("div");
|
||||
connect_elem.style = "background-size: cover; width: 100%; height: 100%;";
|
||||
// connect up
|
||||
for (let i = node.display.row - 1; i > parent_node.display.row; i--) {
|
||||
for (let i = ability.display.row - 1; i > parent_abil.display.row; i--) {
|
||||
const coord = i + "," + ability.display.col;
|
||||
let connector = connect_elem.cloneNode();
|
||||
node_wrap.connectors.get(parent).push(i + "," + node.display.col);
|
||||
resolve_connector(atree_connectors_map, i + "," + node.display.col, {connector: connector, connections: [0, 0, 1, 1]});
|
||||
node_wrap.connectors.get(parent).push(coord);
|
||||
resolve_connector(atree_connectors_map, coord, {connector: connector, connections: [0, 0, 1, 1]});
|
||||
}
|
||||
// connect horizontally
|
||||
let min = Math.min(parent_node.display.col, node.display.col);
|
||||
let max = Math.max(parent_node.display.col, node.display.col);
|
||||
let min = Math.min(parent_abil.display.col, ability.display.col);
|
||||
let max = Math.max(parent_abil.display.col, ability.display.col);
|
||||
for (let i = min + 1; i < max; i++) {
|
||||
const coord = parent_abil.display.row + "," + i;
|
||||
let connector = connect_elem.cloneNode();
|
||||
node_wrap.connectors.get(parent).push(parent_node.display.row + "," + i);
|
||||
resolve_connector(atree_connectors_map, parent_node.display.row + "," + i, {connector: connector, connections: [1, 1, 0, 0]});
|
||||
node_wrap.connectors.get(parent).push(coord);
|
||||
resolve_connector(atree_connectors_map, coord, {connector: connector, connections: [1, 1, 0, 0]});
|
||||
}
|
||||
|
||||
// connect corners
|
||||
if (parent_node.display.row != node.display.row && parent_node.display.col != node.display.col) {
|
||||
if (parent_abil.display.row != ability.display.row && parent_abil.display.col != ability.display.col) {
|
||||
const coord = parent_abil.display.row + "," + ability.display.col;
|
||||
let connector = connect_elem.cloneNode();
|
||||
node_wrap.connectors.get(parent).push(parent_node.display.row + "," + node.display.col);
|
||||
node_wrap.connectors.get(parent).push(coord);
|
||||
let connections = [0, 0, 0, 1];
|
||||
if (parent_node.display.col > node.display.col) {
|
||||
if (parent_abil.display.col > ability.display.col) {
|
||||
connections[1] = 1;
|
||||
}
|
||||
else {// if (parent_node.display.col < node.display.col && (parent_node.display.row != node.display.row)) {
|
||||
connections[0] = 1;
|
||||
}
|
||||
resolve_connector(atree_connectors_map, parent_node.display.row + "," + node.display.col, {connector: connector, connections: connections});
|
||||
resolve_connector(atree_connectors_map, coord, {connector: connector, connections: connections});
|
||||
}
|
||||
}
|
||||
|
||||
// create node
|
||||
let node_elem = document.createElement('div');
|
||||
let icon = node.display.icon;
|
||||
let icon = ability.display.icon;
|
||||
if (icon === undefined) {
|
||||
icon = "node";
|
||||
}
|
||||
|
@ -263,15 +605,15 @@ function render_AT(UI_elem, list_elem, tree) {
|
|||
|
||||
let active_tooltip_title = document.createElement('b');
|
||||
active_tooltip_title.classList.add("scaled-font");
|
||||
active_tooltip_title.innerHTML = node.display_name;
|
||||
active_tooltip_title.innerHTML = ability.display_name;
|
||||
|
||||
let active_tooltip_desc = document.createElement('p');
|
||||
active_tooltip_desc.classList.add("scaled-font-sm", "my-0", "mx-1", "text-wrap");
|
||||
active_tooltip_desc.textContent = node.desc;
|
||||
active_tooltip_desc.textContent = ability.desc;
|
||||
|
||||
let active_tooltip_cost = document.createElement('p');
|
||||
active_tooltip_cost.classList.add("scaled-font-sm", "my-0", "mx-1", "text-start");
|
||||
active_tooltip_cost.textContent = "Cost: " + node.cost + " AP";
|
||||
active_tooltip_cost.textContent = "Cost: " + ability.cost + " AP";
|
||||
|
||||
active_tooltip.appendChild(active_tooltip_title);
|
||||
active_tooltip.appendChild(active_tooltip_desc);
|
||||
|
@ -279,7 +621,7 @@ function render_AT(UI_elem, list_elem, tree) {
|
|||
|
||||
node_tooltip = active_tooltip.cloneNode(true);
|
||||
|
||||
active_tooltip.id = "atree-ab-" + node.id;
|
||||
active_tooltip.id = "atree-ab-" + ability.id;
|
||||
|
||||
node_tooltip.style.position = "absolute";
|
||||
node_tooltip.style.zIndex = "100";
|
||||
|
@ -289,19 +631,21 @@ function render_AT(UI_elem, list_elem, tree) {
|
|||
|
||||
node_elem.addEventListener('click', function(e) {
|
||||
if (e.target !== this && e.target!== this.children[0]) {return;}
|
||||
let tooltip = document.getElementById("atree-ab-" + node.id);
|
||||
if (tooltip.style.display == "block") {
|
||||
let tooltip = document.getElementById("atree-ab-" + ability.id);
|
||||
if (tooltip.style.display === "block") {
|
||||
tooltip.style.display = "none";
|
||||
this.classList.remove("atree-selected");
|
||||
abil_points_current -= node.cost;
|
||||
abil_points_current -= ability.cost;
|
||||
}
|
||||
else {
|
||||
tooltip.style.display = "block";
|
||||
this.classList.add("atree-selected");
|
||||
abil_points_current += node.cost;
|
||||
abil_points_current += ability.cost;
|
||||
};
|
||||
document.getElementById("active_AP_cost").textContent = abil_points_current;
|
||||
atree_toggle_state(atree_connectors_map, node_wrap);
|
||||
atree_merge.mark_dirty();
|
||||
atree_merge.update();
|
||||
});
|
||||
|
||||
// add tooltip
|
||||
|
@ -321,10 +665,12 @@ function render_AT(UI_elem, list_elem, tree) {
|
|||
tooltip.style.display = "none";
|
||||
});
|
||||
|
||||
document.getElementById("atree-row-" + node.display.row).children[node.display.col].appendChild(node_elem);
|
||||
document.getElementById("atree-row-" + ability.display.row).children[ability.display.col].appendChild(node_elem);
|
||||
};
|
||||
console.log(atree_connectors_map);
|
||||
atree_render_connection(atree_connectors_map);
|
||||
|
||||
return atree_map;
|
||||
};
|
||||
|
||||
// resolve connector conflict, when they occupy the same cell.
|
||||
|
@ -379,7 +725,6 @@ function atree_render_connection(atree_connectors_map) {
|
|||
connector_img.style = "width: 100%; height: 100%;"
|
||||
connector_elem.replaceChildren(connector_img);
|
||||
connector_info.highlight = [0, 0, 0, 0];
|
||||
console.log(i + ", " + connector_info.type);
|
||||
let target_elem = document.getElementById("atree-row-" + i.split(",")[0]).children[i.split(",")[1]];
|
||||
if (target_elem.children.length != 0) {
|
||||
// janky special case...
|
||||
|
@ -391,7 +736,6 @@ function atree_render_connection(atree_connectors_map) {
|
|||
|
||||
// toggle the state of a node.
|
||||
function atree_toggle_state(atree_connectors_map, node_wrapper) {
|
||||
let node = node_wrapper.node;
|
||||
const new_state = !node_wrapper.active;
|
||||
node_wrapper.active = new_state
|
||||
for (const parent of node_wrapper.parents) {
|
||||
|
@ -423,10 +767,10 @@ function atree_update_connector() {
|
|||
|
||||
function atree_set_edge(atree_connectors_map, parent, child, state) {
|
||||
const connectors = child.connectors.get(parent);
|
||||
const parent_row = parent.node.display.row;
|
||||
const parent_col = parent.node.display.col;
|
||||
const child_row = child.node.display.row;
|
||||
const child_col = child.node.display.col;
|
||||
const parent_row = parent.ability.display.row;
|
||||
const parent_col = parent.ability.display.col;
|
||||
const child_row = child.ability.display.row;
|
||||
const child_col = child.ability.display.col;
|
||||
|
||||
let state_delta = (state ? 1 : -1);
|
||||
let child_side_idx = (parent_col > child_col ? 0 : 1);
|
||||
|
|
|
@ -3,8 +3,6 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Arrow Shield",
|
||||
"desc": "Create a shield around you that deal damage and knockback mobs when triggered. (2 Charges)",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": ["Power Shots", "Cheaper Escape"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -58,11 +56,10 @@ const atrees = {
|
|||
"col": 4
|
||||
},
|
||||
"properties": {
|
||||
"aoe": 0,
|
||||
"range": 0
|
||||
"aoe": 0,
|
||||
"range": 0
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"effects": [{
|
||||
"type": "replace_spell",
|
||||
"name": "Escape",
|
||||
"cost": 25,
|
||||
|
@ -72,41 +69,30 @@ const atrees = {
|
|||
"scaling": "spell",
|
||||
"display": "Total Damage",
|
||||
"parts": [
|
||||
{
|
||||
"name": "None",
|
||||
"type": "damage",
|
||||
"multipliers": [0, 0, 0, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"None": 0
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Arrow Bomb",
|
||||
"desc": "Throw a long-range arrow that explodes and deal high damage in a large area. (Self-damage for 25% of your DPS)",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": [],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
"display": {
|
||||
"row": 0,
|
||||
"col": 4
|
||||
"row": 0,
|
||||
"col": 4
|
||||
},
|
||||
"properties": {
|
||||
"aoe": 4.5,
|
||||
"range": 26
|
||||
"aoe": 4.5,
|
||||
"range": 26
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"effects": [{
|
||||
"type": "replace_spell",
|
||||
"name": "Arrow Bomb",
|
||||
"cost": 50,
|
||||
|
@ -116,48 +102,41 @@ const atrees = {
|
|||
"scaling": "spell",
|
||||
"display": "Total Damage",
|
||||
"parts": [
|
||||
{
|
||||
"name": "Arrow Bomb",
|
||||
"type": "damage",
|
||||
"multipliers": [160, 0, 0, 0, 20, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"Arrow Bomb": 1
|
||||
{
|
||||
"name": "Arrow Bomb",
|
||||
"type": "damage",
|
||||
"multipliers": [160, 0, 0, 0, 20, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"Arrow Bomb": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Heart Shatter",
|
||||
"desc": "If you hit a mob directly with Arrow Bomb, shatter its heart and deal bonus damage.",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"base_abil": "Arrow Bomb",
|
||||
"parents": ["Bow Proficiency I"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
"display": {
|
||||
"row": 4,
|
||||
"col": 4
|
||||
"row": 4,
|
||||
"col": 4
|
||||
},
|
||||
"properties": {},
|
||||
"effects": [
|
||||
{
|
||||
"effects": [{
|
||||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Arrow Bomb",
|
||||
"cost": 0,
|
||||
"multipliers": [100, 0, 0, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Fire Creep",
|
||||
|
@ -377,17 +356,19 @@ const atrees = {
|
|||
"col": 1
|
||||
},
|
||||
"properties": {
|
||||
"aoe": 8,
|
||||
"duration": 120
|
||||
},
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "spd",
|
||||
"value": 20
|
||||
}
|
||||
]
|
||||
"aoe": 8,
|
||||
"duration": 120
|
||||
},
|
||||
"effects": [{
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "spd",
|
||||
"value": 20
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Basaltic Trap",
|
||||
|
@ -642,7 +623,7 @@ const atrees = {
|
|||
{
|
||||
"type": "convert_spell_conv",
|
||||
"target_part": "all",
|
||||
"conversion": "thunder"
|
||||
"conversion": "Thunder"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -714,15 +695,17 @@ const atrees = {
|
|||
"properties": {
|
||||
"focus": 1,
|
||||
"timer": 5
|
||||
},
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "damPct",
|
||||
"value": 50
|
||||
}
|
||||
]
|
||||
},
|
||||
"effects": [{
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "damPct",
|
||||
"value": 50
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Call of the Hound",
|
||||
|
@ -825,7 +808,7 @@ const atrees = {
|
|||
"base_spell": 5,
|
||||
"spell_type": "damage",
|
||||
"scaling": "spell",
|
||||
"display": "One Focus",
|
||||
"display": "DPS",
|
||||
"cost": 0,
|
||||
|
||||
"parts": [
|
||||
|
@ -835,7 +818,7 @@ const atrees = {
|
|||
"multipliers": [10, 0, 0, 5, 0, 0]
|
||||
},
|
||||
{
|
||||
"name": "One Focus",
|
||||
"name": "DPS",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"Single Arrow": 20
|
||||
|
@ -845,7 +828,7 @@ const atrees = {
|
|||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"One Focus": 7
|
||||
"DPS": 7
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -915,13 +898,14 @@ const atrees = {
|
|||
"blockers": [],
|
||||
"cost": 2,
|
||||
"display": {
|
||||
"row": 39,
|
||||
"col": 2
|
||||
"row": 39,
|
||||
"col": 2
|
||||
},
|
||||
"properties": {
|
||||
"range": 2.5,
|
||||
"slowness": 0.3
|
||||
}
|
||||
"range": 2.5,
|
||||
"slowness": 0.3
|
||||
},
|
||||
"effects": []
|
||||
},
|
||||
{
|
||||
"display_name": "All-Seeing Panoptes",
|
||||
|
@ -1263,10 +1247,11 @@ const atrees = {
|
|||
"display": {
|
||||
"row": 21,
|
||||
"col": 7
|
||||
},
|
||||
},
|
||||
"properties": {
|
||||
"shieldCharges": 2
|
||||
}
|
||||
},
|
||||
"effects": []
|
||||
},
|
||||
{
|
||||
"display_name": "Stormy Feet",
|
||||
|
@ -1284,18 +1269,16 @@ const atrees = {
|
|||
"properties": {
|
||||
"duration": 60
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "spdPct",
|
||||
"value": 20
|
||||
}
|
||||
"effects": [{
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "spdPct",
|
||||
"value": 20
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Refined Gunpowder",
|
||||
|
@ -2028,8 +2011,6 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Bash",
|
||||
"desc": "Violently bash the ground, dealing high damage in a large area",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": [],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -2073,8 +2054,7 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Spear Proficiency 1",
|
||||
"desc": "Improve your Main Attack's damage and range w/ spear",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"base_abil": 999,
|
||||
"parents": ["Bash"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -2104,8 +2084,7 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Cheaper Bash",
|
||||
"desc": "Reduce the Mana cost of Bash",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"base_abil": "Bash",
|
||||
"parents": ["Spear Proficiency 1"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -2129,9 +2108,8 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Double Bash",
|
||||
"desc": "Bash will hit a second time at a farther range",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": ["Spear Proficiency 1"],
|
||||
"base_abil": "Bash",
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
|
@ -2150,8 +2128,7 @@ const atrees = {
|
|||
"target_part": "Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"name": "Single Hit",
|
||||
"value": 1
|
||||
"Single Hit": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -2167,8 +2144,6 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Charge",
|
||||
"desc": "Charge forward at high speed (hold shift to cancel)",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": ["Double Bash"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -2178,34 +2153,23 @@ const atrees = {
|
|||
"col": 4,
|
||||
"icon": "node_4"
|
||||
},
|
||||
"properties": {
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"type": "replace_spell",
|
||||
"name": "Charge",
|
||||
"cost": 25,
|
||||
"display_text": "Total Damage Average",
|
||||
"base_spell": 2,
|
||||
"spell_type": "damage",
|
||||
"scaling": "spell",
|
||||
"display": "Total Damage",
|
||||
"parts": [
|
||||
{
|
||||
"name": "None",
|
||||
"type": "damage",
|
||||
"multipliers": [0, 0, 0, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"None": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
"properties": {},
|
||||
"effects": [{
|
||||
"type": "replace_spell",
|
||||
"name": "Charge",
|
||||
"cost": 25,
|
||||
"display_text": "Total Damage Average",
|
||||
"base_spell": 2,
|
||||
"spell_type": "damage",
|
||||
"scaling": "spell",
|
||||
"display": "Total Damage",
|
||||
"parts": [
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"hits": {}
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
|
||||
{
|
||||
|
@ -2329,9 +2293,7 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Uppercut",
|
||||
"desc": "Rocket enemies in the air and deal massive damage",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": ["Vehement"],
|
||||
"parents": ["Vehement", "Cheaper Charge"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
|
@ -2353,19 +2315,15 @@ const atrees = {
|
|||
"base_spell": 3,
|
||||
"spell_type": "damage",
|
||||
"scaling": "spell",
|
||||
"display": "total",
|
||||
"display": "Total Damage",
|
||||
"parts": [
|
||||
{
|
||||
"name": "Uppercut",
|
||||
"type": "damage",
|
||||
"multipliers": [150, 50, 50, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"Uppercut": 1
|
||||
}
|
||||
"hits": { "Uppercut": 1 }
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -2375,8 +2333,7 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Cheaper Charge",
|
||||
"desc": "Reduce the Mana cost of Charge",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"base_abil": "Charge",
|
||||
"parents": ["Uppercut", "War Scream"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -2400,9 +2357,7 @@ const atrees = {
|
|||
{
|
||||
"display_name": "War Scream",
|
||||
"desc": "Emit a terrorizing roar that deals damage, pull nearby enemies, and add damage resistance to yourself and allies",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": ["Tougher Skin"],
|
||||
"parents": ["Tougher Skin", "Cheaper Charge"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
|
@ -2429,8 +2384,11 @@ const atrees = {
|
|||
"parts": [
|
||||
{
|
||||
"name": "War Scream",
|
||||
"type": "damage",
|
||||
"multipliers": [50, 0, 0, 0, 50, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage Average",
|
||||
"hits": { "War Scream": 1 }
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -2634,7 +2592,6 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 1,
|
||||
"target_part": "Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"Single Hit": 2
|
||||
}
|
||||
|
@ -2643,7 +2600,6 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 1,
|
||||
"target_part": "Single Hit",
|
||||
"cost": 0,
|
||||
"multipliers": [-20, 0, 0, 0, 0, 0]
|
||||
}
|
||||
]
|
||||
|
@ -2670,14 +2626,12 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Fireworks",
|
||||
"cost": 0,
|
||||
"multipliers": [80, 0, 20, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"Fireworks": 1
|
||||
}
|
||||
|
@ -2713,7 +2667,7 @@ const atrees = {
|
|||
{
|
||||
"type": "convert_spell_conv",
|
||||
"target_part": "all",
|
||||
"conversion": "water"
|
||||
"conversion": "Water"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -2740,7 +2694,6 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 2,
|
||||
"target_part": "Flyby Jab",
|
||||
"cost": 0,
|
||||
"multipliers": [20, 0, 0, 0, 0, 40]
|
||||
}
|
||||
]
|
||||
|
@ -2769,14 +2722,12 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Flaming Uppercut",
|
||||
"cost": 0,
|
||||
"multipliers": [0, 0, 0, 0, 50, 0]
|
||||
},
|
||||
{
|
||||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Flaming Uppercut Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"Flaming Uppercut": 5
|
||||
}
|
||||
|
@ -2785,7 +2736,6 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"Flaming Uppercut": 5
|
||||
}
|
||||
|
@ -2807,8 +2757,7 @@ const atrees = {
|
|||
"col": 7,
|
||||
"icon": "node_0"
|
||||
},
|
||||
"properties": {
|
||||
},
|
||||
"properties": {},
|
||||
"effects": [
|
||||
{
|
||||
"type": "add_spell_prop",
|
||||
|
@ -2834,11 +2783,8 @@ const atrees = {
|
|||
"col": 2,
|
||||
"icon": "node_3"
|
||||
},
|
||||
"properties": {
|
||||
},
|
||||
"effects": [
|
||||
|
||||
]
|
||||
"properties": {},
|
||||
"effects": []
|
||||
},
|
||||
|
||||
{
|
||||
|
@ -2860,11 +2806,17 @@ const atrees = {
|
|||
},
|
||||
"effects": [
|
||||
{
|
||||
"type": "add_spell_prop",
|
||||
"type": "replace_spell",
|
||||
"name": "Counter",
|
||||
"display_text": "Counter",
|
||||
"base_spell": 5,
|
||||
"target_part": "Counter",
|
||||
"cost": 0,
|
||||
"multipliers": [60, 0, 20, 0, 0, 20]
|
||||
"display": "Counter Damage",
|
||||
"parts": [
|
||||
{
|
||||
"name": "Counter Damage",
|
||||
"multipliers": [60, 0, 20, 0, 0, 20]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -3646,6 +3598,7 @@ const atrees = {
|
|||
"desc": "While Corrupted, every 3% Health you lose will add +1 AoE to Bash (Max 10)",
|
||||
"archetype": "Fallen",
|
||||
"archetype_req": 8,
|
||||
"base_abil": "Bak'al's Grasp",
|
||||
"parents": ["Tempest", "Uncontainable Corruption"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -3663,8 +3616,9 @@ const atrees = {
|
|||
"slider": true,
|
||||
"slider_name": "Corrupted",
|
||||
"output": {
|
||||
"type": "stat",
|
||||
"name": "bashAoE"
|
||||
"type": "prop",
|
||||
"abil": "Bash",
|
||||
"name": "aoe"
|
||||
},
|
||||
"scaling": [1],
|
||||
"max": 10,
|
||||
|
@ -3924,7 +3878,7 @@ const atrees = {
|
|||
{
|
||||
"type": "convert_spell_conv",
|
||||
"target_part": "all",
|
||||
"conversion": "thunder"
|
||||
"conversion": "Thunder"
|
||||
},
|
||||
{
|
||||
"type": "raw_stat",
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -149,17 +149,6 @@ function toggle_tab(tab) {
|
|||
}
|
||||
}
|
||||
|
||||
// toggle spell arrow
|
||||
function toggle_spell_tab(tab) {
|
||||
let arrow_img = document.querySelector("#" + "arrow_" + tab + "Avg");
|
||||
if (document.querySelector("#"+tab).style.display == "none") {
|
||||
document.querySelector("#"+tab).style.display = "";
|
||||
arrow_img.src = arrow_img.src.replace("down", "up");
|
||||
} else {
|
||||
document.querySelector("#"+tab).style.display = "none";
|
||||
arrow_img.src = arrow_img.src.replace("up", "down");
|
||||
}
|
||||
}
|
||||
|
||||
function toggle_boost_tab(tab) {
|
||||
for (const i of skp_order) {
|
||||
|
@ -396,16 +385,12 @@ function collapse_element(elmnt) {
|
|||
document.querySelector(elmnt).style.removeProperty('display');
|
||||
}
|
||||
|
||||
// TODO: Learn and use await
|
||||
function init() {
|
||||
console.log("builder.js init");
|
||||
init_autocomplete();
|
||||
|
||||
// Other "main" stuff
|
||||
// Spell dropdowns
|
||||
for (const i of spell_disp) {
|
||||
document.querySelector("#"+i+"Avg").addEventListener("click", () => toggle_spell_tab(i));
|
||||
}
|
||||
for (const eq of equipment_keys) {
|
||||
document.querySelector("#"+eq+"-tooltip").addEventListener("click", () => collapse_element('#'+eq+'-tooltip'));
|
||||
}
|
||||
|
|
|
@ -468,41 +468,17 @@ class PowderInputNode extends InputNode {
|
|||
* Signature: SpellSelectNode<int>(build: Build) => [Spell, SpellParts]
|
||||
*/
|
||||
class SpellSelectNode extends ComputeNode {
|
||||
// TODO: rewrite me entirely...
|
||||
constructor(spell_num) {
|
||||
super("builder-spell"+spell_num+"-select");
|
||||
this.spell_idx = spell_num;
|
||||
constructor(spell) {
|
||||
super("builder-spell"+spell.base_spell+"-select");
|
||||
this.spell = spell;
|
||||
}
|
||||
|
||||
compute_func(input_map) {
|
||||
const build = input_map.get('build');
|
||||
let stats = build.statMap;
|
||||
// TODO: apply major ids... DOOM.....
|
||||
|
||||
const i = this.spell_idx;
|
||||
const spells = default_spells[build.weapon.statMap.get("type")];
|
||||
let spell;
|
||||
for (const _spell of spells) {
|
||||
if (_spell.base_spell === i) {
|
||||
spell = _spell;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (spell === undefined) { return null; }
|
||||
|
||||
let spell_parts;
|
||||
if (spell.parts) {
|
||||
spell_parts = spell.parts;
|
||||
}
|
||||
else {
|
||||
spell_parts = spell.variants.DEFAULT;
|
||||
for (const majorID of stats.get("activeMajorIDs")) {
|
||||
if (majorID in spell.variants) {
|
||||
spell_parts = spell.variants[majorID];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return [spell, spell_parts];
|
||||
return [this.spell, this.spell.parts];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -995,15 +971,15 @@ class SumNumberInputNode extends InputNode {
|
|||
|
||||
let item_nodes = [];
|
||||
let powder_nodes = [];
|
||||
let spelldmg_nodes = [];
|
||||
let edit_input_nodes = [];
|
||||
let skp_inputs = [];
|
||||
let build_node;
|
||||
let stat_agg_node;
|
||||
let edit_agg_node;
|
||||
let atree_graph_creator;
|
||||
|
||||
function builder_graph_init() {
|
||||
// Phase 1/2: Set up item input, propagate updates, etc.
|
||||
// Phase 1/3: Set up item input, propagate updates, etc.
|
||||
|
||||
// Bind item input fields to input nodes, and some display stuff (for auto colorizing stuff).
|
||||
for (const [eq, display_elem, none_item] of zip3(equipment_fields, build_fields, none_items)) {
|
||||
|
@ -1060,7 +1036,7 @@ function builder_graph_init() {
|
|||
item_nodes[3].link_to(powder_nodes[3], 'powdering');
|
||||
item_nodes[8].link_to(powder_nodes[4], 'powdering');
|
||||
|
||||
// Phase 2/2: Set up editable IDs, skill points; use decodeBuild() skill points, calculate damage
|
||||
// Phase 2/3: Set up editable IDs, skill points; use decodeBuild() skill points, calculate damage
|
||||
|
||||
let build_disp_node = new BuildDisplayNode()
|
||||
build_disp_node.link_to(build_node, 'build');
|
||||
|
@ -1092,8 +1068,18 @@ function builder_graph_init() {
|
|||
}
|
||||
stat_agg_node.link_to(edit_agg_node);
|
||||
build_disp_node.link_to(stat_agg_node, 'stats');
|
||||
atree_node.link_to(build_node, 'build');
|
||||
|
||||
// Phase 3/3: Set up atree stuff.
|
||||
|
||||
// These two are defined in `atree.js`
|
||||
atree_node.link_to(build_node, 'build');
|
||||
atree_merge.link_to(build_node, 'build');
|
||||
atree_graph_creator = new AbilityTreeEnsureNodesNode(build_node, stat_agg_node)
|
||||
.link_to(atree_collect_spells, 'spells');
|
||||
|
||||
// ---------------------------------------------------------------
|
||||
// Trigger the update cascade for build!
|
||||
// ---------------------------------------------------------------
|
||||
for (const input_node of item_nodes.concat(powder_nodes)) {
|
||||
input_node.update();
|
||||
}
|
||||
|
@ -1112,23 +1098,6 @@ function builder_graph_init() {
|
|||
|
||||
// Also do something similar for skill points
|
||||
|
||||
//for (let i = 0; i < 4; ++i) { TODO: testing code
|
||||
for (let i = 0; i < 1; ++i) {
|
||||
let spell_node = new SpellSelectNode(i);
|
||||
spell_node.link_to(build_node, 'build');
|
||||
// TODO: link and rewrite spell_node to the stat agg node
|
||||
spell_node.link_to(stat_agg_node, 'stats')
|
||||
|
||||
let calc_node = new SpellDamageCalcNode(i);
|
||||
calc_node.link_to(build_node, 'build').link_to(stat_agg_node, 'stats')
|
||||
.link_to(spell_node, 'spell-info');
|
||||
spelldmg_nodes.push(calc_node);
|
||||
|
||||
let display_node = new SpellDisplayNode(i);
|
||||
display_node.link_to(stat_agg_node, 'stats'); // TODO: same here..
|
||||
display_node.link_to(spell_node, 'spell-info');
|
||||
display_node.link_to(calc_node, 'spell-damage');
|
||||
}
|
||||
for (const node of edit_input_nodes) {
|
||||
node.update();
|
||||
}
|
||||
|
|
|
@ -112,7 +112,7 @@ class ComputeNode {
|
|||
const idx = this.inputs.indexOf(parent_node); // Get idx
|
||||
this.inputs.splice(idx, 1); // remove element
|
||||
|
||||
this.input_translations.delete(parent_node.name);
|
||||
this.input_translation.delete(parent_node.name);
|
||||
const was_dirty = this.inputs_dirty.get(parent_node.name);
|
||||
this.inputs_dirty.delete(parent_node.name);
|
||||
if (was_dirty) {
|
||||
|
@ -173,3 +173,42 @@ class InputNode extends ComputeNode {
|
|||
return this.input_field.value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Passthrough node for simple aggregation.
|
||||
* Unfortunately if you use this too much you get layers and layers of maps...
|
||||
*
|
||||
* Signature: PassThroughNode(**kwargs) => Map[...]
|
||||
*/
|
||||
class PassThroughNode extends ComputeNode {
|
||||
constructor(name) {
|
||||
super(name);
|
||||
this.breakout_nodes = new Map();
|
||||
}
|
||||
|
||||
compute_func(input_map) {
|
||||
return input_map;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a ComputeNode that will "break out" one part of this aggregation input.
|
||||
* There is some overhead to this operation because ComputeNode is not exactly a free abstraction... oof
|
||||
* Also you will recv updates whenever any input that is part of the aggregation changes even
|
||||
* if the specific sub-input didn't change.
|
||||
*
|
||||
* Parameters:
|
||||
* sub-input: The key to listen to
|
||||
*/
|
||||
get_node(sub_input) {
|
||||
if (this.breakout_nodes.has(sub_input)) {
|
||||
return this.breakout_nodes.get(sub_input);
|
||||
}
|
||||
const _name = this.name;
|
||||
const ret = new (class extends ComputeNode {
|
||||
constructor() { super('passthrough-'+_name+'-'+sub_input); }
|
||||
compute_func(input_map) { return input_map.get(_name).get(sub_input); }
|
||||
})().link_to(this);
|
||||
this.breakout_nodes.set(sub_input, ret);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
|
|||
if (conversions[i] > 0) {
|
||||
const conv_frac = conversions[i]/100;
|
||||
damages[i][0] += conv_frac * weapon_min;
|
||||
damages[i][1] += conf_frac * weapon_max;
|
||||
damages[i][1] += conv_frac * weapon_max;
|
||||
present[i] = true;
|
||||
total_convert += conv_frac
|
||||
}
|
||||
|
@ -240,6 +240,7 @@ spell_heal: {
|
|||
|
||||
const default_spells = {
|
||||
wand: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Wand Melee", // TODO: name for melee attacks?
|
||||
display_text: "Mage basic attack",
|
||||
base_spell: 0,
|
||||
|
@ -247,7 +248,7 @@ const default_spells = {
|
|||
display: "Melee",
|
||||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}, {
|
||||
name: "Heal", // TODO: name for melee attacks?
|
||||
name: "Heal", // TODO: name for melee attacks? // JUST FOR TESTING...
|
||||
display_text: "Heal spell!",
|
||||
base_spell: 1,
|
||||
display: "Total Heal",
|
||||
|
@ -258,6 +259,7 @@ const default_spells = {
|
|||
]
|
||||
}],
|
||||
spear: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Melee", // TODO: name for melee attacks?
|
||||
display_text: "Warrior basic attack",
|
||||
base_spell: 0,
|
||||
|
@ -266,6 +268,7 @@ const default_spells = {
|
|||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}],
|
||||
bow: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Bow Shot", // TODO: name for melee attacks?
|
||||
display_text: "Archer basic attack",
|
||||
base_spell: 0,
|
||||
|
@ -274,6 +277,7 @@ const default_spells = {
|
|||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}],
|
||||
dagger: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Melee", // TODO: name for melee attacks?
|
||||
display_text: "Assassin basic attack",
|
||||
base_spell: 0,
|
||||
|
@ -282,6 +286,7 @@ const default_spells = {
|
|||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}],
|
||||
relik: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Relik Melee", // TODO: name for melee attacks?
|
||||
display_text: "Shaman basic attack",
|
||||
base_spell: 0,
|
||||
|
|
|
@ -33,9 +33,8 @@ function displaySetBonuses(parent_id,build) {
|
|||
set_summary_elem.append(set_elem);
|
||||
|
||||
const bonus = active_set.bonuses[count-1];
|
||||
let mock_item = new Map();
|
||||
mock_item.set("fixID", true);
|
||||
mock_item.set("displayName", setName+" Set: "+count+"/"+sets.get(setName).items.length);
|
||||
let mock_item = new Map([["fixID", true],
|
||||
["displayName", setName+" Set: "+count+"/"+sets.get(setName).items.length]]);
|
||||
let mock_minRolls = new Map();
|
||||
let mock_maxRolls = new Map();
|
||||
mock_item.set("minRolls", mock_minRolls);
|
||||
|
@ -1216,7 +1215,7 @@ function displayMeleeDamage(parent_elem, overallparent_elem, meleeStats) {
|
|||
critStats.append(critChance);
|
||||
|
||||
parent_elem.append(critStats);
|
||||
addClickableArrow(overallparent_elem);
|
||||
addClickableArrow(overallparent_elem, parent_elem);
|
||||
}
|
||||
|
||||
function displayDefenseStats(parent_elem, statMap, insertSummary){
|
||||
|
@ -1567,15 +1566,15 @@ function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overa
|
|||
}
|
||||
}
|
||||
|
||||
function getSpellCost(stats, spellIdx, cost) {
|
||||
return Math.max(1, getBaseSpellCost(stats, spellIdx, cost));
|
||||
function getSpellCost(stats, spell) {
|
||||
return Math.max(1, getBaseSpellCost(stats, spell));
|
||||
}
|
||||
|
||||
function getBaseSpellCost(stats, spellIdx, cost) {
|
||||
// old intelligence:
|
||||
cost = Math.ceil(cost * (1 - skillPointsToPercentage(stats.get('int'))));
|
||||
cost += stats.get("spRaw"+spellIdx);
|
||||
return Math.floor(cost * (1 + stats.get("spPct"+spellIdx) / 100));
|
||||
function getBaseSpellCost(stats, spell) {
|
||||
// old intelligence:
|
||||
let cost = spell.cost; //Math.ceil(spell.cost * (1 - skillPointsToPercentage(stats.get('int'))));
|
||||
cost += stats.get("spRaw"+spell.base_spell);
|
||||
return Math.floor(cost * (1 + stats.get("spPct"+spell.base_spell) / 100));
|
||||
}
|
||||
|
||||
|
||||
|
@ -1591,12 +1590,12 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
|
|||
|
||||
if ('cost' in spell) {
|
||||
let first = document.createElement("span");
|
||||
first.textContent = spell.title + " (";
|
||||
first.textContent = spell.name + " (";
|
||||
title_elem.appendChild(first.cloneNode(true)); //cloneNode is needed here.
|
||||
title_elemavg.appendChild(first);
|
||||
|
||||
let second = document.createElement("span");
|
||||
second.textContent = getSpellCost(stats, spellIdx, spell.cost);
|
||||
second.textContent = getSpellCost(stats, spell);
|
||||
second.classList.add("Mana");
|
||||
|
||||
title_elem.appendChild(second.cloneNode(true));
|
||||
|
@ -1618,9 +1617,10 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
|
|||
parent_elem.append(title_elem);
|
||||
overallparent_elem.append(title_elemavg);
|
||||
|
||||
if ('cost' in spell) {
|
||||
overallparent_elem.append(displayNextCosts(stats, spell, spellIdx));
|
||||
}
|
||||
// if ('cost' in spell) {
|
||||
// :( ...... ?
|
||||
// overallparent_elem.append(displayNextCosts(stats, spell, spellIdx));
|
||||
// }
|
||||
|
||||
let critChance = skillPointsToPercentage(stats.get('dex'));
|
||||
|
||||
|
@ -1695,7 +1695,7 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
|
|||
}
|
||||
}
|
||||
|
||||
addClickableArrow(overallparent_elem);
|
||||
addClickableArrow(overallparent_elem, parent_elem);
|
||||
}
|
||||
|
||||
/** Displays the ID costs of an item
|
||||
|
@ -2108,11 +2108,23 @@ function stringCDF(id,val,base,amp) {
|
|||
document.getElementById(id + "-cdf").appendChild(b3);
|
||||
}
|
||||
|
||||
function addClickableArrow(elem) {
|
||||
function addClickableArrow(elem, target) {
|
||||
//up and down arrow - done ugly
|
||||
let arrow = document.createElement("img");
|
||||
arrow.id = "arrow_" + elem.id;
|
||||
arrow.style.maxWidth = document.body.clientWidth > 900 ? "3rem" : "10rem";
|
||||
arrow.src = "../media/icons/" + (newIcons ? "new" : "old") + "/toggle_down.png";
|
||||
elem.appendChild(arrow);
|
||||
arrow.addEventListener("click", () => toggle_spell_tab(arrow, target));
|
||||
}
|
||||
|
||||
// toggle arrow thinger
|
||||
function toggle_spell_tab(arrow_img, target) {
|
||||
if (target.style.display == "none") {
|
||||
target.style.display = "";
|
||||
arrow_img.src = arrow_img.src.replace("down", "up");
|
||||
} else {
|
||||
target.style.display = "none";
|
||||
arrow_img.src = arrow_img.src.replace("up", "down");
|
||||
}
|
||||
}
|
||||
|
|
14
js/utils.js
14
js/utils.js
|
@ -499,3 +499,17 @@ function assert_error(func_binding, msg) {
|
|||
}
|
||||
throw new Error(msg ? msg : "Function didn't throw an error.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Deep copy object/array of basic types.
|
||||
*/
|
||||
function deepcopy(obj) {
|
||||
if (typeof(obj) !== 'object' || obj === null) { // null or value type
|
||||
return obj;
|
||||
}
|
||||
let ret = Array.isArray(obj) ? [] : {};
|
||||
for (let key in obj) {
|
||||
ret[key] = deepcopy(obj[key]);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -14,16 +14,46 @@ with open("atree_constants.json") as f:
|
|||
atree_data = json.loads(f.read())
|
||||
|
||||
for _class, info in atree_data.items():
|
||||
def translate(path, ref):
|
||||
ref_dict = info
|
||||
for x in path:
|
||||
ref_dict = ref_dict[x]
|
||||
ref_dict[ref] = id_data[_class][ref_dict[ref]]
|
||||
|
||||
for abil in range(len(info)):
|
||||
info[abil]["id"] = id_data[_class][info[abil]["display_name"]]
|
||||
for ref in range(len(info[abil]["parents"])):
|
||||
info[abil]["parents"][ref] = id_data[_class][info[abil]["parents"][ref]]
|
||||
translate([abil, "parents"], ref)
|
||||
|
||||
for ref in range(len(info[abil]["dependencies"])):
|
||||
info[abil]["dependencies"][ref] = id_data[_class][info[abil]["dependencies"][ref]]
|
||||
translate([abil, "dependencies"], ref)
|
||||
|
||||
for ref in range(len(info[abil]["blockers"])):
|
||||
info[abil]["blockers"][ref] = id_data[_class][info[abil]["blockers"][ref]]
|
||||
translate([abil, "blockers"], ref)
|
||||
|
||||
if "base_abil" in info[abil]:
|
||||
base_abil_name = info[abil]["base_abil"]
|
||||
if base_abil_name in id_data[_class]:
|
||||
translate([abil], "base_abil")
|
||||
|
||||
if "effects" not in info[abil]:
|
||||
print(info[abil])
|
||||
info[abil]["effects"] = []
|
||||
for effect in info[abil]["effects"]:
|
||||
if effect["type"] == "raw_stat":
|
||||
for bonus in effect["bonuses"]:
|
||||
if "abil" in bonus:
|
||||
bonus["abil"] = id_data[_class][bonus["abil"]]
|
||||
|
||||
elif effect["type"] == "stat_scaling":
|
||||
if "inputs" in effect: # Might not exist for sliders
|
||||
for _input in effect["inputs"]:
|
||||
if "abil" in _input:
|
||||
_input["abil"] = id_data[_class][_input["abil"]]
|
||||
|
||||
if "abil" in effect["output"]:
|
||||
effect["output"]["abil"] = id_data[_class][effect["output"]["abil"]]
|
||||
|
||||
|
||||
with open('atree_constants_idfied.json', 'w', encoding='utf-8') as abil_dest:
|
||||
json.dump(atree_data, abil_dest, ensure_ascii=False, indent=4)
|
Loading…
Reference in a new issue