Merge branch 'atree' of https://github.com/hppeng-wynn/hppeng-wynn.github.io into mobile_ui_tweaks

This commit is contained in:
reschan 2022-07-28 11:10:17 +07:00
commit 6bbe371180
149 changed files with 6743 additions and 3293 deletions

View file

@ -5,17 +5,6 @@
<meta name="HandheldFriendly" content="true" />
<meta name="MobileOptimized" content="320" />
<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, width=device-width, user-scalable=no" />
<!--OGP suite
<meta property="og:title" content="Wynnbuilder" />
<meta property="og:type" content="website" />
<meta property="og:image" content="https://wynnbuilder.github.io/media/icons/new/builder.png" />
<meta property="og:image:width" content="420" />
<meta property="og:image:height" content="420" />
<meta property="og:image:type" content="image/png" />
<meta property="og:description" id = "ogp-build-list" content = "">
<meta property="og:url" id = "ogp-url" content="" />
-->
<title>WynnBuilder</title>
<link rel="icon" href="../media/icons/new/builder.png" type="image/icon type">
@ -35,8 +24,6 @@
<link rel="stylesheet" href="../css/wynnstyles.css">
</head>
<body class="text-light" id = "body">
<!-- hover tooltip stuff -->
<!-- main -->
<div id="main-sidebar" class="sidebar dark-7 dark-shadow">
<a href = ""><img src="../media/icons/new/builder.png" alt = "WynnBuilder" title = "WynnBuilder"><b>WynnBuilder</b></a>
@ -422,6 +409,186 @@
</div>
<div class="col">
<div class="row row-cols-1 gy-4">
<div class="col mb-1 text-center scaled-font dark-5 rounded dark-shadow">
<div class="row row-cols-1 justify-content-center">
<div class="col fw-bold dark-4 rounded-top">
Active boosts
</div>
<div class="col">
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="vanish-boost" onclick="update_boosts('vanish-boost')">
Vanish (+80%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="warscream-boost" onclick="update_boosts('warscream-boost')">
War Scream
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="ragnarokkr-boost" onclick="update_boosts('ragnarokkr-boost')">
Ragnarokkr (+30%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="yourtotem-boost" onclick="update_boosts('yourtotem-boost')">
Your Totem (+35%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="allytotem-boost" onclick="update_boosts('allytotem-boost')">
Ally Totem (+15%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="fortitude-boost" onclick="update_boosts('fortitude-boost')">
Fortitude (+60%)
</button>
</div>
<div class="col" id="boost-toggles">
</div>
</div>
<div class="row row-cols-1 justify-content-center" id="boost-sliders">
</div>
</div>
<div class="col mb-1">
<div class="row row-cols-1 rounded text-center dark-5 scaled-font">
<div class="row p-0 m-0 text-nowrap">
<div id = "str-boost-tab" class="col eDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('str')">
Earth
</div>
<div id = "dex-boost-tab" class="col tDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('dex')">
Thunder
</div>
<div id = "int-boost-tab" class="col wDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('int')">
Water
</div>
<div id = "def-boost-tab" class="col fDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('def')">
Fire
</div>
<div id = "agi-boost-tab" class="col aDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('agi')">
Air
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="str-boost" style="display: none;">
<div class="col eDam dark-5">
Quake (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1" >
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-1" onclick = "updatePowderSpecials('Quake-1')">
Lv.4 [e4e4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-2" onclick = "updatePowderSpecials('Quake-2')">
Lv.4.5 [e5e4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-3" onclick = "updatePowderSpecials('Quake-3')">
Lv.5 [e5e5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-4" onclick = "updatePowderSpecials('Quake-4')">
Lv.5.5 [e6e5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-5" onclick = "updatePowderSpecials('Quake-5')">
Lv.6 [e6e6]
</button>
</div>
<div class="col eDam">
Rage (Passive)
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="dex-boost" style="display: none;">
<div class="col tDam dark-5">
Chain Lightning (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-1" onclick = "updatePowderSpecials('Chain_Lightning-1')">
Lv.4 [t4t4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-2" onclick = "updatePowderSpecials('Chain_Lightning-2')">
Lv.4.5 [t5t4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-3" onclick = "updatePowderSpecials('Chain_Lightning-3')">
Lv.5 [t5t5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-4" onclick = "updatePowderSpecials('Chain_Lightning-4')">
Lv.5.5 [t6t5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-5" onclick = "updatePowderSpecials('Chain_Lightning-5')">
Lv.6 [t6t6]
</button>
</div>
<div class="col tDam">
Kill Streak (Passive)
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="int-boost">
<div class="col wDam dark-5">
Curse (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-1" onclick = "updatePowderSpecials('Curse-1')">
Lv.4 [w4w4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-2" onclick = "updatePowderSpecials('Curse-2')">
Lv.4.5 [w5w4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-3" onclick = "updatePowderSpecials('Curse-3')">
Lv.5 [w5w5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-4" onclick = "updatePowderSpecials('Curse-4')">
Lv.5.5 [w6w5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-5" onclick = "updatePowderSpecials('Curse-5')">
Lv.6 [w6w6]
</button>
</div>
<div class="col wDam">
Concentration (Passive)
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="def-boost" style="display: none;">
<div class="col fDam dark-5">
Courage (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-1" onclick = "updatePowderSpecials('Courage-1')">
Lv.4 [f4f4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-2" onclick = "updatePowderSpecials('Courage-2')">
Lv.4.5 [f5f4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-3" onclick = "updatePowderSpecials('Courage-3')">
Lv.5 [f5f5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-4" onclick = "updatePowderSpecials('Courage-4')">
Lv.5.5 [f6f5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-5" onclick = "updatePowderSpecials('Courage-5')">
Lv.6 [f6f6]
</button>
</div>
<div class="col fDam">
Endurance (Passive)
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="agi-boost" style="display: none;">
<div class="col aDam dark-5">
Wind Prison (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-1" onclick = "updatePowderSpecials('Wind_Prison-1')">
Lv.4 [a4a4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-2" onclick = "updatePowderSpecials('Wind_Prison-2')">
Lv.4.5 [a5a4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-3" onclick = "updatePowderSpecials('Wind_Prison-3')">
Lv.5 [a5a5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-4" onclick = "updatePowderSpecials('Wind_Prison-4')">
Lv.5.5 [a6a5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-5" onclick = "updatePowderSpecials('Wind_Prison-5')">
Lv.6 [a6a6]
</button>
</div>
<div class="col aDam">
Dodge (Passive)
</div>
</div>
</div>
</div>
<div class="col mb-1">
<div class="row row-cols-1 row-cols-1 text-center scaled-font dark-5 rounded dark-shadow">
<div class="col fw-bold dark-4 rounded-top">
@ -960,265 +1127,6 @@
</div>
</div>
</div>
<div class="col mb-1">
<div class="row row-cols-1 row-cols-1 text-center scaled-font dark-5 rounded dark-shadow">
<div class="col fw-bold dark-4 rounded-top">
Active boosts
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="vanish-boost" onclick="update_boosts('vanish-boost')">
Vanish (+80%)
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="warscream-boost" onclick="update_boosts('warscream-boost')">
War Scream
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="ragnarokkr-boost" onclick="update_boosts('ragnarokkr-boost')">
Ragnarokkr (+30%)
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="yourtotem-boost" onclick="update_boosts('yourtotem-boost')">
Your Totem (+35%)
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="allytotem-boost" onclick="update_boosts('allytotem-boost')">
Ally Totem (+15%)
</button>
</div>
<div class="col-auto p-1">
<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="fortitude-boost" onclick="update_boosts('fortitude-boost')">
Fortitude (+60%)
</button>
</div>
</div>
</div>
</div>
</div>
<div class="col mb-1">
<div class="row row-cols-1 rounded text-center dark-5 scaled-font">
<div class="col">
<div class="row text-nowrap">
<div id = "str-boost-tab" class="col eDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('str')">
Earth
</div>
<div id = "dex-boost-tab" class="col tDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('dex')">
Thunder
</div>
<div id = "int-boost-tab" class="col wDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('int')">
Water
</div>
<div id = "def-boost-tab" class="col fDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('def')">
Fire
</div>
<div id = "agi-boost-tab" class="col aDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('agi')">
Air
</div>
</div>
</div>
<div class="col" id="str-boost" style="display: none;">
<div class="row row-cols-1">
<div class="col eDam dark-5">
Quake (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-1" onclick = "updatePowderSpecials('Quake-1')">
Lv.4 [e4e4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-2" onclick = "updatePowderSpecials('Quake-2')">
Lv.4.5 [e5e4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-3" onclick = "updatePowderSpecials('Quake-3')">
Lv.5 [e5e5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-4" onclick = "updatePowderSpecials('Quake-4')">
Lv.5.5 [e6e5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-5" onclick = "updatePowderSpecials('Quake-5')">
Lv.6 [e6e6]
</button>
</div>
</div>
</div>
<div class="col eDam">
Rage (Passive)
</div>
</div>
</div>
<div class="col" id="dex-boost" style="display: none;">
<div class="row row-cols-1">
<div class="col tDam dark-5">
Chain Lightning (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-1" onclick = "updatePowderSpecials('Chain_Lightning-1')">
Lv.4 [t4t4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-2" onclick = "updatePowderSpecials('Chain_Lightning-2')">
Lv.4.5 [t5t4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-3" onclick = "updatePowderSpecials('Chain_Lightning-3')">
Lv.5 [t5t5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-4" onclick = "updatePowderSpecials('Chain_Lightning-4')">
Lv.5.5 [t6t5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-5" onclick = "updatePowderSpecials('Chain_Lightning-5')">
Lv.6 [t6t6]
</button>
</div>
</div>
</div>
<div class="col tDam">
Kill Streak (Passive)
</div>
</div>
</div>
<div class="col" id="int-boost">
<div class="row row-cols-1">
<div class="col wDam dark-5">
Curse (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-1" onclick = "updatePowderSpecials('Curse-1')">
Lv.4 [w4w4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-2" onclick = "updatePowderSpecials('Curse-2')">
Lv.4.5 [w5w4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-3" onclick = "updatePowderSpecials('Curse-3')">
Lv.5 [w5w5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-4" onclick = "updatePowderSpecials('Curse-4')">
Lv.5.5 [w6w5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-5" onclick = "updatePowderSpecials('Curse-5')">
Lv.6 [w6w6]
</button>
</div>
</div>
</div>
<div class="col wDam">
Concentration (Passive)
</div>
</div>
</div>
<div class="col" id="def-boost" style="display: none;">
<div class="row row-cols-1">
<div class="col fDam dark-5">
Courage (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-1" onclick = "updatePowderSpecials('Courage-1')">
Lv.4 [f4f4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-2" onclick = "updatePowderSpecials('Courage-2')">
Lv.4.5 [f5f4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-3" onclick = "updatePowderSpecials('Courage-3')">
Lv.5 [f5f5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-4" onclick = "updatePowderSpecials('Courage-4')">
Lv.5.5 [f6f5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-5" onclick = "updatePowderSpecials('Courage-5')">
Lv.6 [f6f6]
</button>
</div>
</div>
</div>
<div class="col fDam">
Endurance (Passive)
</div>
</div>
</div>
<div class="col" id="agi-boost" style="display: none;">
<div class="row row-cols-1">
<div class="col aDam dark-5">
Wind Prison (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-1" onclick = "updatePowderSpecials('Wind_Prison-1')">
Lv.4 [a4a4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-2" onclick = "updatePowderSpecials('Wind_Prison-2')">
Lv.4.5 [a5a4]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-3" onclick = "updatePowderSpecials('Wind_Prison-3')">
Lv.5 [a5a5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-4" onclick = "updatePowderSpecials('Wind_Prison-4')">
Lv.5.5 [a6a5]
</button>
</div>
<div class="col-auto p-1">
<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-5" onclick = "updatePowderSpecials('Wind_Prison-5')">
Lv.6 [a6a6]
</button>
</div>
</div>
</div>
<div class="col aDam">
Dodge (Passive)
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
@ -1244,23 +1152,17 @@
</div>
</div>
<div class="col-xl-3 mb-3 px-0">
<div id="all-spells-display" class="row row-cols-1 gy-3 mb-4 text-center scaled-font">
<div class = "col pe-0">
<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">Input a weapon to see abilities!</div>
</div>
</div>
<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font" id="build-poison-stats" style="display: none">
</div>
<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font">
<div class = "col">
<div class = "spell-display spell-expand dark-5 rounded dark-shadow py-2 border border-dark" id="build-melee-statsAvg">melee</div>
<div class = "spell-display dark-5 rounded-bottom py-2 dark-shadow" id = "build-melee-stats" style="display: none;"></div>
<div class = "col pe-0">
<div class="col pe-0 spell-display dark-5 rounded dark-shadow py-2 border border-dark" id="powder-special-stats"></div>
</div>
<div class = "col">
<div class = "col spell-display dark-5 rounded dark-shadow py-2 border border-dark" id="build-poison-stats">poison</div>
</div>
<div id="all-spells-display" class="row row-cols-1 gy-3 text-center scaled-font pe-0">
<div class = "col pe-0">
<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">Input a weapon to see abilities!</div>
</div>
</div>
<div class = "col">
<div class = "spell-display dark-5 rounded dark-shadow py-2 border border-dark" id = "powder-special-stats"></div>
</div>
</div>
</div>
</div>
@ -1284,20 +1186,6 @@
</div>
<div id="weapon-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<!--div id="weaponTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="weaponTome2-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="armorTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="armorTome2-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="armorTome3-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="armorTome4-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="guildTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div-->
<div class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3" id = "build-order">
</div>
<div class = "rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark p-3" id = "set-info"></div>
@ -1364,10 +1252,8 @@
<div class = "row box-title justify-content-center my-1" id = "summary">
</div>
<div class = "row" id = "search-results">
</div>
</div>
</div>
</div>
@ -1376,6 +1262,7 @@
<script type="text/javascript" src="../js/utils.js"></script>
<script type="text/javascript" src="../js/build_utils.js"></script>
<script type="text/javascript" src="../js/computation_graph.js"></script>
<script type="text/javascript">COMPUTE_GRAPH_DEBUG=true;</script>
<!-- <script type="text/javascript" src="../js/icons.js"></script> -->
<script type="text/javascript" src="../js/sq2icons.js"></script>
<script type="text/javascript" src="../js/powders.js"></script>

File diff suppressed because one or more lines are too long

View file

@ -5,17 +5,6 @@
<meta name="HandheldFriendly" content="true" />
<meta name="MobileOptimized" content="320" />
<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, width=device-width, user-scalable=no" />
<!--OGP suite
<meta property="og:title" content="Wynnbuilder" />
<meta property="og:type" content="website" />
<meta property="og:image" content="https://wynnbuilder.github.io/media/icons/new/builder.png" />
<meta property="og:image:width" content="420" />
<meta property="og:image:height" content="420" />
<meta property="og:image:type" content="image/png" />
<meta property="og:description" id = "ogp-build-list" content = "">
<meta property="og:url" id = "ogp-url" content="" />
-->
<title>WynnBuilder</title>
<link rel="icon" href="../media/icons/new/builder.png" type="image/icon type">
@ -35,8 +24,6 @@
<link rel="stylesheet" href="../css/wynnstyles.css">
</head>
<body class="text-light" id = "body">
<!-- hover tooltip stuff -->
<!-- main -->
<div id="main-sidebar" class="sidebar dark-7 dark-shadow">
<a href = ""><img src="../media/icons/new/builder.png" alt = "WynnBuilder" title = "WynnBuilder"><b>WynnBuilder</b></a>
@ -49,12 +36,12 @@
<hr/>
<a href = "https://discord.gg/CGavnAnerv" target = "_blank"><img src = "../media/icons/discord.png" alt = "WB Discord" title = "WB Discord"><b>WB Discord</b></a>
</div>
<div class="container-fluid me-4" style="max-width: 95%;">
<div class="container-fluid overall-box">
<!-- REMOVE THIS DIV AT SOME POINT. -->
<div class = "row scaled-font mx-auto" id = "discord-banner-dev">
<div class = "col text-center item-title">Join the <a class = "link" href = "https://discord.gg/CGavnAnerv" target = "_blank">discord</a> today to suggest new features, submit bug reports, and hangout/talk to devs!</div>
</div>
<div class="row h-100 gx-lg-5 gy-3 mx-2 mx-lg-3 py-3">
<div class="row h-100 gx-lg-5 gy-3 mx-2 mx-lg-3 py-3 gx-0">
<div class="col-xl-6">
<div class="row my-2 g-5 dark-6 rounded-top d-flex d-lg-none">
<div class="col text-center">
@ -66,11 +53,11 @@
</div>
<div class="row row-cols-1 mb-3 gy-4" id="equipment-inputs">
<div class="col">
<div class="row row-cols-1 row-cols-xl-2 rounded gy-4 gx-5 justify-content-center">
<div class="row row-cols-1 row-cols-xl-2 dark-shadow dark-6 justify-content-center equipment-input">
<div class="col-auto rounded order-xl-0 order-0">
<div class="row h-100 dark-shadow dark-6 rounded" id="helmet-dropdown">
<div class="row h-100 px-1" id="helmet-dropdown">
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="helmet-img-loc">
<img id="helmet-img" class="img-fluid rounded" src="../media/items/new/generic-helmet.png">
<div id="helmet-img" class="img-fluid rounded item-display-new-toggleable" style="background-image: url('../media/items/new.png'); background-position: 45.45454545454546% 0;"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -95,9 +82,9 @@
</div>
</div>
<div class="col-auto order-xl-0 order-1">
<div class="row h-100 dark-shadow dark-6 rounded" id="ring1-dropdown">
<div class="row h-100 px-1" id="ring1-dropdown">
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="ring1-img-loc">
<img id="ring1-img" class="img-fluid rounded" src="../media/items/new/generic-ring.png">
<div id="ring1-img" class="img-fluid rounded item-display-new-toggleable" style="background-image: url('../media/items/new.png'); background-position: 81.81818181818181% 0;"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -115,16 +102,15 @@
<input class="equipment-input text-light form-control" id="ring1-choice" name="ring1-choice" placeholder="No ring" value="" tabindex="2"/>
</div>
<div class="col d-flex justify-content-end" style="height: 100%;">
<!-- <input class="equipment-input text-light form-control" type="text" id="ring1-powder" name="ring1-powder" placeholder="no powders" tabindex="2"/> -->
</div>
</div>
</div>
</div>
</div>
<div class="col-auto order-xl-0 order-0">
<div class="row h-100 dark-shadow dark-6 rounded" id="chestplate-dropdown">
<div class="row h-100 px-1" id="chestplate-dropdown">
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="chestplate-img-loc">
<img id="chestplate-img" class="img-fluid rounded" src="../media/items/new/generic-chestplate.png">
<div id="chestplate-img" class="img-fluid rounded item-display-new-toggleable" style="background-image: url('../media/items/new.png'); background-position: 54.54545454545454% 0;"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -149,9 +135,9 @@
</div>
</div>
<div class="col-auto order-xl-0 order-1">
<div class="row h-100 dark-shadow dark-6 rounded" id="ring2-dropdown">
<div class="row h-100 px-1" id="ring2-dropdown">
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="ring2-img-loc">
<img id="ring2-img" class="img-fluid rounded" src="../media/items/new/generic-ring.png">
<div id="ring2-img" class="img-fluid rounded item-display-new-toggleable" style="background-image: url('../media/items/new.png'); background-position: 81.81818181818181% 0;"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -175,9 +161,9 @@
</div>
</div>
<div class="col-auto order-xl-0 order-0">
<div class="row h-100 dark-shadow dark-6 rounded" id="leggings-dropdown">
<div class="row h-100 px-1" id="leggings-dropdown">
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="leggings-img-loc">
<img id="leggings-img" class="img-fluid rounded" src="../media/items/new/generic-leggings.png">
<div id="leggings-img" class="img-fluid rounded item-display-new-toggleable" style="background-image: url('../media/items/new.png'); background-position: 63.63636363636363% 0;"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -202,9 +188,9 @@
</div>
</div>
<div class="col-auto order-xl-0 order-1">
<div class="row h-100 dark-shadow dark-6 rounded" id="bracelet-dropdown">
<div class="row h-100 px-1" id="bracelet-dropdown">
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="bracelet-img-loc">
<img id="bracelet-img" class="img-fluid rounded" src="../media/items/new/generic-bracelet.png">
<div id="bracelet-img" class="img-fluid rounded item-display-new-toggleable" style="background-image: url('../media/items/new.png'); background-position: 90.90909090909092% 0;"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -229,9 +215,9 @@
</div>
</div>
<div class="col-auto order-xl-0 order-0">
<div class="row h-100 dark-shadow dark-6 rounded" id="boots-dropdown">
<div class="row h-100 px-1" id="boots-dropdown">
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="boots-img-loc">
<img id="boots-img" class="img-fluid rounded" src="../media/items/new/generic-boots.png">
<div id="boots-img" class="img-fluid rounded item-display-new-toggleable" style="background-image: url('../media/items/new.png'); background-position: 72.72727272727272% 0;"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -256,9 +242,9 @@
</div>
</div>
<div class="col-auto order-xl-0 order-1">
<div class="row h-100 dark-shadow dark-6 rounded" id="necklace-dropdown">
<div class="row h-100 px-1" id="necklace-dropdown">
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="necklace-img-loc">
<img id="necklace-img" class="img-fluid rounded" src="../media/items/new/generic-necklace.png">
<div id="necklace-img" class="img-fluid rounded item-display-new-toggleable" style="background-image: url('../media/items/new.png'); background-position: 100% 0;"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -282,9 +268,9 @@
</div>
</div>
<div class="col-auto order-xl-0 order-1">
<div class="row h-100 dark-shadow dark-6 rounded" id='weapon-dropdown'>
<div class="row h-auto px-1" id='weapon-dropdown'>
<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="weapon-img-loc">
<img id="weapon-img" class="img-fluid rounded" src="../media/items/new/generic-dagger.png">
<div id="weapon-img" class="img-fluid rounded item-display-new-toggleable" style = "background-image: url('../media/items/new.png');"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -308,29 +294,25 @@
</div>
</div>
</div>
<div class="col-auto order-xl-0 order-1">
<div class="row h-100 dark-shadow dark-6 rounded">
<div class="col-auto order-xl-0 order-1 level-input">
<div class="row h-100 px-1">
<div class="col">
<div class="row align-items-center">
<div class="col-3 text-nowrap fw-bold scaled-font">
<div class="row align-items-center justify-content-left">
<div class="col-auto text-nowrap fw-bold scaled-font">
Level:
</div>
<div class="col d-flex justify-content-end">
<div class="col d-flex px-1">
<input class="equipment-input text-light form-control form-control-sm" id="level-choice" name="level-choice" value="106" placeholder="Build level" value="" tabindex="2"/>
</div>
<div class="col-auto px-1 text-nowrap scaled-font">
<button class="button fw-bold text-light dark-5 scaled-font rounded" id="reset-button" onclick="resetFields()">Reset</button>
<div class="col-auto px-1 scaled-font">
<button class="button py-0 fw-bold text-light dark-5 scaled-font rounded" id="reset-button" onclick="resetFields()">Reset</button>
</div>
</div>
<div class="row align-items-center justify-content-center my-1">
<div class="row align-items-center">
<div class="col-auto px-1 text-nowrap scaled-font">
<button class="border-dark text-light dark-5 scaled-font rounded" id=copy-button onclick="copyBuild()">Copy short</button>
</div>
<div class="col-auto px-1 text-nowrap scaled-font">
<button class="border-dark text-light dark-5 scaled-font rounded" id=share-button onclick="shareBuild(player_build)">Copy for sharing</button>
</div>
</div>
<div class="row align-items-left justify-content-left my-1">
<button class="col-auto mx-1 px-1 py-0 border-info text-light dark-5 scaled-font rounded fake-button"
id=copy-button onclick="copyBuild()">Copy short</button>
<button class="col-auto mx-1 px-1 py-0 border-info text-light dark-5 scaled-font rounded fake-button"
id=share-button onclick="shareBuild(player_build)">Copy for sharing</button>
</div>
</div>
</div>
@ -411,12 +393,9 @@
</div>
</div>
</div>
<div class="col-12 text-center gx-2">
<button class = "button fw-bold text-light dark-5 rounded scaled-font" id = "optimize-strdex" onclick = "optimizeStrDex()">Optimize Str/Dex</button>
</div>
</div>
</div>
<div class="col text-center">
<div class="col text-center py-1">
<div id="summary-box"></div>
<div id="err-box"></div>
<div id="stack-box"></div>
@ -431,7 +410,186 @@
</div>
<div class="row row-cols-1 d-lg-flex" id="adjust-id" style="display: none;">
<div class="col">
<div class="row row-cols-1 gy-4">
<div class="row row-cols-1 gy-3">
<div class="col mb-1 text-center scaled-font dark-5 rounded dark-shadow">
<div class="row row-cols-1 justify-content-center">
<div class="col fw-bold dark-4 rounded-top">
Active boosts
</div>
<div class="col">
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="vanish-boost" onclick="update_boosts('vanish-boost')">
Vanish (+80%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="warscream-boost" onclick="update_boosts('warscream-boost')">
War Scream
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="ragnarokkr-boost" onclick="update_boosts('ragnarokkr-boost')">
Ragnarokkr (+30%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="yourtotem-boost" onclick="update_boosts('yourtotem-boost')">
Your Totem (+35%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="allytotem-boost" onclick="update_boosts('allytotem-boost')">
Ally Totem (+15%)
</button>
<button class="button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id="fortitude-boost" onclick="update_boosts('fortitude-boost')">
Fortitude (+60%)
</button>
</div>
<div class="col" id="boost-toggles">
</div>
</div>
<div class="row row-cols-1 justify-content-center" id="boost-sliders">
</div>
</div>
<div class="col mb-1">
<div class="row row-cols-1 rounded text-center dark-5 scaled-font">
<div class="row p-0 m-0 text-nowrap">
<div id = "str-boost-tab" class="col eDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('str')">
Earth
</div>
<div id = "dex-boost-tab" class="col tDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('dex')">
Thunder
</div>
<div id = "int-boost-tab" class="col wDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('int')">
Water
</div>
<div id = "def-boost-tab" class="col fDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('def')">
Fire
</div>
<div id = "agi-boost-tab" class="col aDam dark-4u fake-button elem-boost" onclick="toggle_boost_tab('agi')">
Air
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="str-boost" style="display: none;">
<div class="col eDam dark-5">
Quake (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1" >
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-1" onclick = "updatePowderSpecials('Quake-1')">
Lv.4 [e4e4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-2" onclick = "updatePowderSpecials('Quake-2')">
Lv.4.5 [e5e4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-3" onclick = "updatePowderSpecials('Quake-3')">
Lv.5 [e5e5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-4" onclick = "updatePowderSpecials('Quake-4')">
Lv.5.5 [e6e5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-5" onclick = "updatePowderSpecials('Quake-5')">
Lv.6 [e6e6]
</button>
</div>
<div class="col eDam">
Rage (Passive)
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="dex-boost" style="display: none;">
<div class="col tDam dark-5">
Chain Lightning (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-1" onclick = "updatePowderSpecials('Chain_Lightning-1')">
Lv.4 [t4t4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-2" onclick = "updatePowderSpecials('Chain_Lightning-2')">
Lv.4.5 [t5t4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-3" onclick = "updatePowderSpecials('Chain_Lightning-3')">
Lv.5 [t5t5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-4" onclick = "updatePowderSpecials('Chain_Lightning-4')">
Lv.5.5 [t6t5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-5" onclick = "updatePowderSpecials('Chain_Lightning-5')">
Lv.6 [t6t6]
</button>
</div>
<div class="col tDam">
Kill Streak (Passive)
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="int-boost">
<div class="col wDam dark-5">
Curse (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-1" onclick = "updatePowderSpecials('Curse-1')">
Lv.4 [w4w4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-2" onclick = "updatePowderSpecials('Curse-2')">
Lv.4.5 [w5w4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-3" onclick = "updatePowderSpecials('Curse-3')">
Lv.5 [w5w5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-4" onclick = "updatePowderSpecials('Curse-4')">
Lv.5.5 [w6w5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-5" onclick = "updatePowderSpecials('Curse-5')">
Lv.6 [w6w6]
</button>
</div>
<div class="col wDam">
Concentration (Passive)
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="def-boost" style="display: none;">
<div class="col fDam dark-5">
Courage (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-1" onclick = "updatePowderSpecials('Courage-1')">
Lv.4 [f4f4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-2" onclick = "updatePowderSpecials('Courage-2')">
Lv.4.5 [f5f4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-3" onclick = "updatePowderSpecials('Courage-3')">
Lv.5 [f5f5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-4" onclick = "updatePowderSpecials('Courage-4')">
Lv.5.5 [f6f5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-5" onclick = "updatePowderSpecials('Courage-5')">
Lv.6 [f6f6]
</button>
</div>
<div class="col fDam">
Endurance (Passive)
</div>
</div>
<div class="row row-cols-1 p-0 m-0" id="agi-boost" style="display: none;">
<div class="col aDam dark-5">
Wind Prison (Active)
</div>
<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-1" onclick = "updatePowderSpecials('Wind_Prison-1')">
Lv.4 [a4a4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-2" onclick = "updatePowderSpecials('Wind_Prison-2')">
Lv.4.5 [a5a4]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-3" onclick = "updatePowderSpecials('Wind_Prison-3')">
Lv.5 [a5a5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-4" onclick = "updatePowderSpecials('Wind_Prison-4')">
Lv.5.5 [a6a5]
</button>
<button class = "button-boost m-1 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-5" onclick = "updatePowderSpecials('Wind_Prison-5')">
Lv.6 [a6a6]
</button>
</div>
<div class="col aDam">
Dodge (Passive)
</div>
</div>
</div>
</div>
<div class="col mb-1">
<div class="row row-cols-1 row-cols-1 text-center scaled-font dark-5 rounded dark-shadow">
<div class="col fw-bold dark-4 rounded-top">
@ -463,7 +621,7 @@
<div class="col-auto rounded">
<div class="row h-100 dark-shadow rounded" id='weaponTome1-dropdown'>
<div class="col-auto g-0 rounded-end my-auto text-center scaled-item-icon" id="weaponTome1-img-loc">
<img id="weaponTome1-img" class="img-fluid rounded" src="../media/items/new/generic-weaponTome.png">
<div id="weaponTome1-img" class="img-fluid rounded tome-image"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -487,7 +645,7 @@
<div class="col-auto rounded">
<div class="row h-100 dark-shadow rounded" id='weaponTome2-dropdown'>
<div class="col-auto g-0 rounded-end my-auto text-center scaled-item-icon" id="weaponTome2-img-loc">
<img id="weaponTome2-img" class="img-fluid rounded" src="../media/items/new/generic-weaponTome.png">
<div id="weaponTome2-img" class="img-fluid rounded tome-image"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -511,7 +669,7 @@
<div class="col-auto rounded">
<div class="row h-100 dark-shadow rounded" id='armorTome1-dropdown'>
<div class="col-auto g-0 rounded-end my-auto text-center scaled-item-icon" id="armorTome1-img-loc">
<img id="armorTome1-img" class="img-fluid rounded" src="../media/items/new/generic-armorTome.png">
<div id="armorTome1-img" class="img-fluid rounded tome-image"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -535,7 +693,7 @@
<div class="col-auto rounded">
<div class="row h-100 dark-shadow rounded" id='armorTome2-dropdown'>
<div class="col-auto g-0 rounded-end my-auto text-center scaled-item-icon" id="armorTome2-img-loc">
<img id="armorTome2-img" class="img-fluid rounded" src="../media/items/new/generic-armorTome.png">
<div id="armorTome2-img" class="img-fluid rounded tome-image"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -559,7 +717,7 @@
<div class="col-auto rounded">
<div class="row h-100 dark-shadow rounded" id='armorTome3-dropdown'>
<div class="col-auto g-0 rounded-end my-auto text-center scaled-item-icon" id="armorTome3-img-loc">
<img id="armorTome3-img" class="img-fluid rounded" src="../media/items/new/generic-armorTome.png">
<div id="armorTome3-img" class="img-fluid rounded tome-image"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -583,7 +741,7 @@
<div class="col-auto rounded">
<div class="row h-100 dark-shadow rounded" id='armorTome4-dropdown'>
<div class="col-auto g-0 rounded-end my-auto text-center scaled-item-icon" id="armorTome4-img-loc">
<img id="armorTome4-img" class="img-fluid rounded" src="../media/items/new/generic-armorTome.png">
<div id="armorTome4-img" class="img-fluid rounded tome-image"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -607,7 +765,7 @@
<div class="col-auto rounded">
<div class="row h-100 dark-shadow rounded" id='guildTome1-dropdown'>
<div class="col-auto g-0 rounded-end my-auto text-center scaled-item-icon" id="guildTome1-img-loc">
<img id="guildTome1-img" class="img-fluid rounded" src="../media/items/new/generic-guildTome.png">
<div id="guildTome1-img" class="img-fluid rounded tome-image"></div>
</div>
<div class="col-3">
<div class="row row-cols-1 h-100 align-items-center">
@ -1241,24 +1399,18 @@
<div id="overall-stats" class="col text-nowrap"></div>
</div>
</div>
<div class="col-xl-3 mb-3 px-0 order-1 order-lg-2">
<div class="col-xl-3 mb-3 px-0">
<div id="all-spells-display" class="row row-cols-1 gy-3 mb-4 text-center scaled-font">
<div class = "col pe-0">
<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">Input a weapon to see abilities!</div>
</div>
</div>
<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font" id="build-poison-stats" style="display: none">
</div>
<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font">
<div class = "col">
<div class = "spell-display spell-expand dark-5 rounded dark-shadow py-2 border border-dark" id="build-melee-statsAvg">melee</div>
<div class = "spell-display dark-5 rounded-bottom py-2 dark-shadow" id = "build-melee-stats" style="display: none;"></div>
<div class = "col pe-0">
<div class="col pe-0 spell-display dark-5 rounded dark-shadow py-2 border border-dark" id="powder-special-stats"></div>
</div>
<div class = "col">
<div class = "col spell-display dark-5 rounded dark-shadow py-2 border border-dark" id="build-poison-stats">poison</div>
</div>
<div id="all-spells-display" class="row row-cols-1 gy-3 text-center scaled-font pe-0">
<div class = "col pe-0">
<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">Input a weapon to see abilities!</div>
</div>
</div>
<div class = "col">
<div class = "spell-display dark-5 rounded dark-shadow py-2 border border-dark" id = "powder-special-stats"></div>
</div>
</div>
</div>
</div>
@ -1282,20 +1434,6 @@
</div>
<div id="weapon-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<!--div id="weaponTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="weaponTome2-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="armorTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="armorTome2-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="armorTome3-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="armorTome4-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div>
<div id="guildTome1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
</div-->
<div class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3" id = "build-order">
</div>
<div class = "rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark p-3" id = "set-info"></div>
@ -1362,10 +1500,8 @@
<div class = "row box-title justify-content-center my-1" id = "summary">
</div>
<div class = "row" id = "search-results">
</div>
</div>
</div>
</div>
@ -1374,8 +1510,7 @@
<script type="text/javascript" src="../js/utils.js"></script>
<script type="text/javascript" src="../js/build_utils.js"></script>
<script type="text/javascript" src="../js/computation_graph.js"></script>
<!-- <script type="text/javascript" src="../js/icons.js"></script> -->
<script type="text/javascript" src="../js/sq2icons.js"></script>
<script type="text/javascript" src="../js/icons.js"></script>
<script type="text/javascript" src="../js/powders.js"></script>
<script type="text/javascript" src="../js/skillpoints.js"></script>
<script type="text/javascript" src="../js/damage_calc.js"></script>

1368
clean.json

File diff suppressed because it is too large Load diff

File diff suppressed because one or more lines are too long

View file

@ -39,7 +39,7 @@
<div class="col" id="recipe-dropdown">
<div class="row dark-shadow dark-5 rounded">
<div id = "recipe-img-loc" class = "col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon">
<img id = "recipe-img" class = "img-fluid rounded Crafted-shadow" src = "../media/items/new/generic-potion.png">
<div id = "recipe-img" class = "img-fluid rounded Crafted-shadow" style = "background-image: url('../media/items/common.png'); image-rendering: pixelated; background-position: 25% 0; aspect-ratio: 1/1;"></div>
</div>
<div class = "col ps-3">
<div class = "row row-cols-2 align-items-center">
@ -283,7 +283,7 @@
<script type="text/javascript" src="../js/query_2.js"></script>
<script type="text/javascript" src="../js/utils.js"></script>
<script type="text/javascript" src="../js/build_utils.js"></script>
<script type="text/javascript" src="../js/sq2icons.js"></script>
<script type="text/javascript" src="../js/icons.js"></script>
<script type="text/javascript" src="../js/powders.js"></script>
<script type="text/javascript" src="../js/skillpoints.js"></script>
<script type="text/javascript" src="../js/damage_calc.js"></script>

View file

@ -14,6 +14,7 @@ Additional Contributors, in no particular order:
- touhoku (best IM)
- HeyZeer0 (huge help in getting our damage formulas right)
- blankman (fin444 github) (beautifying atree visuals)
- lemonalade (ability tree pdf for us to copy from :) )
- Lennon (Skill point formula reversing)
- Phanta (WynnAtlas custom expression parser / item search)
- nbcss (and WIM team) (Crafted Item mechanics reverse engineering, testing)

View file

@ -7,7 +7,6 @@
}
/* builder containers */
.slider {
-webkit-appearance: none;
background: #AAAAAA;
@ -46,7 +45,6 @@ input[type=range]:focus {
outline: none; /* Removes the border. */
}
/* equipment field specifics */
/* inputs and dropdowns */
.form-control {
@ -102,10 +100,15 @@ input.equipment-input {
font-weight: bold;
background-color: hsl(0, 0%, 21%) !important;
border-radius: 0.375rem !important;
border-color: rgba(33, 37, 41, 1) !important;
min-height: calc(1.2 * var(--scaled-fontsize) + 2px);
padding: 0rem 0.5rem;
font-size: var(--scaled-fontsize);
--bs-gutter-y: 1rem;
--bs-gutter-x: 3rem
}
input.equipment-input:not(.is-invalid) {
border-color: rgba(33, 37, 41, 1) !important;
}
.my-container {
@ -132,10 +135,6 @@ input.equipment-input {
font-weight: bold;
}
.spell-expand {
cursor: pointer;
}
:root {
--scaled-fontsize: 2.5rem;
}
@ -178,11 +177,11 @@ input.equipment-input {
}
.scaled-item-icon {
width: 8rem;
width: 6rem;
}
.scaled-item-icon img {
width: 6.5rem;
width: 6rem;
}
.scaled-bckgrd {
@ -191,13 +190,28 @@ input.equipment-input {
}
.scaled-bckgrd img {
width: 6.5rem;
width: 7rem;
}
.overall-box {
max-width: 95%;
}
@media screen and (min-width: 1200px) and (max-width: 1400px) {
:root {
--scaled-fontsize: 1rem;
}
.overall-box {
padding-left: var(--sidebar-width);
max-width: 100%;
}
.equipment-input {
--bs-gutter-y: 0.5rem;
--bs-gutter-x: 1.5rem;
}
.level-input {
margin-top: 0
}
.scaled-font {
font-size: 1rem;
}
@ -223,11 +237,11 @@ input.equipment-input {
}
.scaled-item-icon {
width: 3.2rem;
width: 2.6rem;
}
.scaled-item-icon img {
width: 2.8rem;
width: 2.2rem;
}
.scaled-bckgrd {
@ -252,6 +266,17 @@ input.equipment-input {
:root {
--scaled-fontsize: 1rem;
}
.overall-box {
padding-left: var(--sidebar-width);
max-width: 100%;
}
.equipment-input {
--bs-gutter-y: 0.5rem;
--bs-gutter-x: 1.5rem
}
.level-input {
margin-top: 0
}
.scaled-font {
font-size: 1rem;
}
@ -277,11 +302,11 @@ input.equipment-input {
}
.scaled-item-icon {
width: 4rem;
width: 3.2rem;
}
.scaled-item-icon img {
width: 3.5rem;
width: 2.7rem;
}
.scaled-bckgrd {
@ -293,7 +318,6 @@ input.equipment-input {
width: 3.5rem;
}
.warning {
font-size: .8rem;
}
@ -464,3 +488,16 @@ a:hover {
.ferricles{
color: #5be553;
}
.item-display-new-toggleable {
image-rendering: pixelated;
background-size: 1200% 100%;
aspect-ratio: 1/1;
}
.tome-image {
background-image: url('../media/items/common.png');
image-rendering: pixelated;
background-size: 500% 100%;
background-position: 100% 0;
aspect-ratio: 1/1;
}

View file

@ -181,4 +181,23 @@ Wynn-Related CSS
.restrict {
color: #ff8180;
}
}
/* Every text color in Minecraft */
.mc-black { color: #000000 !important; }
.mc-dark-blue { color: #0000AA !important; }
.mc-dark-green { color: #00AA00 !important; }
.mc-dark-aqua { color: #00AAAA !important; }
.mc-dark-red { color: #AA0000 !important; }
.mc-dark-purple { color: #AA00AA !important; }
.mc-gold { color: #FFAA00 !important; }
.mc-gray { color: #AAAAAA !important; }
.mc-dark-gray { color: #555555 !important; }
.mc-blue { color: #5555FF !important; }
.mc-green { color: #55FF55 !important; }
.mc-aqua { color: #55FFFF !important; }
.mc-red { color: #FF5555 !important; }
.mc-light-purple { color: #FF55FF !important; }
.mc-yellow { color: #FFFF55 !important; }
.mc-white { color: #FFFFFF !important; }

View file

@ -959,7 +959,7 @@
</div> -->
</div>
<script type="text/javascript" src="../js/dev.js"></script>
<script type="text/javascript" src="../js/sq2icons.js"></script>
<script type="text/javascript" src="../js/icons.js"></script>
</body>
</html>

View file

@ -59,7 +59,6 @@
<script type="text/javascript" src="/js/icons.js"></script>
<script type="text/javascript" src="/js/damage_calc.js"></script>
<script type="text/javascript" src="/js/powders.js"></script>
<!-- <script type="text/javascript" src="/js/powders.js"></script> -->
<script type="text/javascript" src="/js/load.js"></script>
<script type="text/javascript" src="/js/load_ing.js"></script>
<script type="text/javascript" src="/js/display_constants.js"></script>

View file

@ -221,6 +221,6 @@
docsFns.append(genDocEntry(entry[0], entry[1], null, entry[2]));
}
</script>
<script type="text/javascript" src="../js/sq2icons.js"></script>
<script type="text/javascript" src="../js/icons.js"></script>
</body>
</html>

View file

@ -41,8 +41,8 @@ add_spell_prop: {
// If target part does not exist, a new part is created.
behavior: Optional[str] // One of: "merge", "modify". default: merge
// merge: add if exist, make new part if not exist
// modify: change existing part. do nothing if not exist
cost: Optional[int] // change to spellcost
// modify: increment existing part. do nothing if not exist
cost: Optional[int] // change to spellcost. If the spell is not spell 1-4, this must be left empty.
multipliers: Optional[array[float, 6]] // Additive changes to spellmult (for damage spell)
power: Optional[float] // Additive change to healing power (for heal spell)
hits: Optional[Map[str, float]] // Additive changes to hits (for total entry)
@ -62,7 +62,7 @@ raw_stat: {
// string value means bind to (or create) named button
behavior: Optional[str] // One of: "merge", "modify". default: merge
// merge: add if exist, make new part if not exist
// modify: change existing part. do nothing if not exist
// modify: increment existing part. do nothing if not exist
bonuses: List[stat_bonus]
}
stat_bonus: {
@ -79,12 +79,16 @@ stat_scaling: {
round: Optional[bool] // Control floor behavior. True for stats and false for slider by default
slider_behavior: Optional[str] // One of: "merge", "modify". default: merge
// merge: add if exist, make new part if not exist
// modify: change existing part. do nothing if not exist
// modify: change existing part, by incrementing properties. do nothing if not exist
slider_max: Optional[float] // affected by slider_behavior
"inputs": Optional[list[scaling_target]],
"output": scaling_target | List[scaling_target],
"scaling": list[float],
"max": float
inputs: Optional[list[scaling_target]] // List of things to scale. Omit this if using slider
output: Optional[scaling_target | List[scaling_target]] // One of the following:
// 1. Single output scaling target
// 2. List of scaling targets (all scaled the same)
// 3. Omitted. no output (useful for modifying slider only without input or output)
scaling: Optional[list[float]] // One float for each input. Sums into output.
max: float
}
scaling_target: {
"type": "stat" | "prop",
@ -170,40 +174,23 @@ const atree_node = new (class extends ComputeNode {
}
node.parents = parents;
}
console.log(atree_map);
let sccs = make_SCC_graph(atree_head, atree_map.values());
let atree_topo_sort = [];
topological_sort_tree(atree_head, atree_topo_sort, new Map());
atree_topo_sort.reverse();
for (const scc of sccs) {
for (const node of scc.nodes) {
delete node.visited;
delete node.assigned;
delete node.scc;
atree_topo_sort.push(node);
}
}
console.log("Approximate topological order ability tree:");
console.log(atree_topo_sort);
return atree_topo_sort;
}
})();
/**
* Create a reverse topological sort of the tree in the result list.
* NOTE: our structure isn't a tree... it isn't even acyclic... but do it anyway i guess...
*
* https://en.wikipedia.org/wiki/Topological_sorting
* @param tree: Root of tree to sort
* @param res: Result list (reverse topological order)
* @param mark_state: Bookkeeping. Call with empty Map()
*/
function topological_sort_tree(tree, res, mark_state) {
const state = mark_state.get(tree);
if (state === undefined) {
// unmarked.
mark_state.set(tree, false); // temporary mark
for (const child of tree.children) {
topological_sort_tree(child, res, mark_state);
}
mark_state.set(tree, true); // permanent mark
res.push(tree);
}
// these cases are not needed. Case 1 does nothing, case 2 should never happen.
// else if (state === true) { return; } // permanent mark.
// else if (state === false) { throw "not a DAG"; } // temporary mark.
}
/**
* Display ability tree from topologically sorted list.
*
@ -212,7 +199,6 @@ function topological_sort_tree(tree, res, mark_state) {
const atree_render = new (class extends ComputeNode {
constructor() {
super('builder-atree-render');
this.fail_cb = true;
this.UI_elem = document.getElementById("atree-ui");
this.list_elem = document.getElementById("atree-header");
}
@ -323,7 +309,7 @@ function abil_can_activate(atree_node, atree_state, reachable, archetype_count,
}
let failed_deps = [];
for (const dep_id of ability.dependencies) {
if (!atree_state.get(dep_id).active) { failed_deps.push(dep_id) }
if (!reachable.has(dep_id)) { failed_deps.push(dep_id) }
}
if (failed_deps.length > 0) {
const dep_strings = failed_deps.map(i => '"' + atree_state.get(i).ability.display_name + '"');
@ -331,7 +317,7 @@ function abil_can_activate(atree_node, atree_state, reachable, archetype_count,
}
let blocking_ids = [];
for (const blocker_id of ability.blockers) {
if (atree_state.get(blocker_id).active) { blocking_ids.push(blocker_id); }
if (reachable.has(blocker_id)) { blocking_ids.push(blocker_id); }
}
if (blocking_ids.length > 0) {
const blockers_strings = blocking_ids.map(i => '"' + atree_state.get(i).ability.display_name + '"');
@ -385,11 +371,11 @@ const atree_validate = new (class extends ComputeNode {
const abil = node.ability;
if (atree_state.get(abil.id).active) {
atree_to_add.push([node, 'not reachable', false]);
atree_state.get(abil.id).img.src = '../media/atree/' + abil.display.icon + '_selected.png';
atree_state.get(abil.id).img.style.backgroundPosition = atlasBGPositionCalc([atreeNodeAtlasPositions[abil.display.icon], 2], atreeNodeAtlasSize);
}
else {
atree_not_present.push(abil.id);
atree_state.get(abil.id).img.src = '../media/atree/' + abil.display.icon + '_blocked.png';
atree_state.get(abil.id).img.style.backgroundPosition = atlasBGPositionCalc([atreeNodeAtlasPositions[abil.display.icon], 0], atreeNodeAtlasSize);
}
}
@ -416,6 +402,7 @@ const atree_validate = new (class extends ComputeNode {
reachable.add(ability.id);
}
if (atree_to_add.length == _add.length) {
atree_to_add = _add;
break;
}
atree_to_add = _add;
@ -437,7 +424,7 @@ const atree_validate = new (class extends ComputeNode {
const node = atree_state.get(node_id);
const [success, hard_error, reason] = abil_can_activate(node, atree_state, reachable, archetype_count, ap_left);
if (success) {
node.img.src = '../media/atree/'+node.ability.display.icon+'.png';
node.img.style.backgroundPosition = atlasBGPositionCalc([atreeNodeAtlasPositions[node.ability.display.icon], 1], atreeNodeAtlasSize);
}
}
@ -656,6 +643,9 @@ const atree_make_interactives = new (class extends ComputeNode {
const atree_order = input_map.get('atree-order');
const atree_html = input_map.get('atree-elements');
document.getElementById("boost-sliders").innerHTML = "";
document.getElementById("boost-toggles").innerHTML = "";
/**
* slider_info
* label_name: str,
@ -670,7 +660,7 @@ const atree_make_interactives = new (class extends ComputeNode {
const slider_map = new Map();
const button_map = new Map();
// first, pull out all the sliders.
// first, pull out all the sliders and toggles.
for (const [abil_id, ability] of merged_abils.entries()) {
for (const effect of ability.effects) {
if (effect['type'] === "stat_scaling" && effect['slider'] === true) {
@ -683,7 +673,7 @@ const atree_make_interactives = new (class extends ComputeNode {
}
else if (slider_behavior === 'merge') {
slider_map.set(slider_name, {
label_name: slider_name,
label_name: slider_name+' ('+ability.display_name+')',
max: slider_max,
step: slider_step,
id: "ability-slider"+ability.id,
@ -700,15 +690,15 @@ const atree_make_interactives = new (class extends ComputeNode {
}
}
}
// next, render the sliders onto the abilities.
// next, render the sliders and toggles onto the abilities.
for (const [slider_name, slider_info] of slider_map.entries()) {
let slider_container = gen_slider_labeled(slider_info);
atree_html.get(slider_info.abil.id).appendChild(slider_container);
document.getElementById("boost-sliders").appendChild(slider_container);
slider_info.slider = document.getElementById(slider_info.id);
slider_info.slider.addEventListener("change", (e) => atree_stats.mark_dirty().update());
slider_info.slider.addEventListener("change", (e) => atree_scaling.mark_dirty().update());
}
for (const [button_name, button_info] of button_map.entries()) {
let button = make_elem('button', ["button-boost", "border-0", "text-white", "dark-8u", "dark-shadow-sm"], {
let button = make_elem('button', ["button-boost", "border-0", "text-white", "dark-8u", "dark-shadow-sm", "m-1"], {
id: button_info.abil.id,
textContent: button_name
});
@ -718,28 +708,28 @@ const atree_make_interactives = new (class extends ComputeNode {
} else {
button.classList.add("toggleOn");
}
atree_stats.mark_dirty().update()
atree_scaling.mark_dirty().update()
});
button_info.button = button;
atree_html.get(button_info.abil.id).appendChild(button);
document.getElementById("boost-toggles").appendChild(button);
}
return [slider_map, button_map];
}
})().link_to(atree_node, 'atree-order').link_to(atree_merge, 'atree-merged').link_to(atree_render_active, 'atree-elements');
/**
* Collect stats from ability tree.
* Return StatMap of added stats (incl. cost modifications as raw cost)
* Scaling stats from ability tree.
* Return StatMap of added stats,
*
* Signature: AbilityTreeStatsNode(atree-merged: MergedATree, build: Build, atree-interactive: Map<str, slider_info>) => StatMap
* Signature: AbilityTreeScalingNode(atree-merged: MergedATree, scale-scats: StatMap,
* atree-interactive: [Map<str, slider_info>, Map<str, button_info>]) => StatMap
*/
const atree_stats = new (class extends ComputeNode {
constructor() { super('atree-stats-collector'); }
const atree_scaling = new (class extends ComputeNode {
constructor() { super('atree-scaling-collector'); }
compute_func(input_map) {
const atree_merged = input_map.get('atree-merged');
const item_stats = input_map.get('build').statMap;
const pre_scale_stats = input_map.get('scale-stats');
const [slider_map, button_map] = input_map.get('atree-interactive');
let ret_effects = new Map();
@ -748,42 +738,41 @@ const atree_stats = new (class extends ComputeNode {
for (const effect of abil.effects) {
switch (effect.type) {
case 'stat_scaling':
if (effect.slider) {
if ('output' in effect) { // sometimes nodes will modify slider without having effect.
const slider_val = slider_map.get(effect.slider_name).slider.value;
const {round = true} = effect;
let total = parseInt(slider_val) * effect.scaling[0];
if (round) { total = Math.floor(round_near(total)); }
if ('max' in effect && total > effect.max) { total = effect.max; }
if (Array.isArray(effect.output)) {
for (const output of effect.output) {
if (output.type === 'stat') { // TODO: prop
merge_stat(ret_effects, output.name, total);
}
}
}
else {
if (effect.output.type === 'stat') {
merge_stat(ret_effects, effect.output.name, total);
}
case 'raw_stat':
// TODO: toggles...
if (effect.toggle) {
const button = button_map.get(effect.toggle).button;
if (!button.classList.contains("toggleOn")) { continue; }
for (const bonus of effect.bonuses) {
const { type, name, abil = "", value } = bonus;
// TODO: prop
if (type === "stat") {
merge_stat(ret_effects, name, value);
}
}
}
continue;
case 'stat_scaling':
let total = 0;
const {round = true, slider = false, scaling = [0]} = effect;
if (slider) {
const slider_val = slider_map.get(effect.slider_name).slider.value;
total = parseInt(slider_val) * scaling[0];
}
else {
// TODO: type: prop?
let total = 0;
const {round = true} = effect;
for (const [scaling, input] of zip2(effect.scaling, effect.inputs)) {
total += scaling * item_stats.get(input.name);
for (const [_scaling, input] of zip2(scaling, effect.inputs)) {
total += _scaling * pre_scale_stats.get(input.name);
}
}
if ('output' in effect) { // sometimes nodes will modify slider without having effect.
if (round) { total = Math.floor(round_near(total)); }
if (total < 0) { total = 0; } // Normal stat scaling will not go negative.
if ('max' in effect && total > effect.max) { total = effect.max; }
// TODO: output (list...)
if (Array.isArray(effect.output)) {
for (const output of effect.output) {
if (output.type === 'stat') {
if (output.type === 'stat') { // TODO: prop
merge_stat(ret_effects, output.name, total);
}
}
@ -795,12 +784,34 @@ const atree_stats = new (class extends ComputeNode {
}
}
continue;
}
}
}
return ret_effects;
}
})().link_to(atree_merge, 'atree-merged').link_to(atree_make_interactives, 'atree-interactive');
/**
* Collect stats from ability tree.
* Return StatMap of added stats.
*
* Signature: AbilityTreeStatsNode(atree-merged: MergedATree) => StatMap
*/
const atree_stats = new (class extends ComputeNode {
constructor() { super('atree-stats-collector'); }
compute_func(input_map) {
const atree_merged = input_map.get('atree-merged');
let ret_effects = new Map();
for (const [abil_id, abil] of atree_merged.entries()) {
if (abil.effects.length == 0) { continue; }
for (const effect of abil.effects) {
switch (effect.type) {
case 'raw_stat':
// TODO: toggles...
if (effect.toggle) {
const button = button_map.get(effect.toggle).button;
if (!button.classList.contains("toggleOn")) { continue; }
}
// toggles are handled in atree_scaling.
if (effect.toggle) { continue; }
for (const bonus of effect.bonuses) {
const { type, name, abil = "", value } = bonus;
// TODO: prop
@ -809,27 +820,12 @@ const atree_stats = new (class extends ComputeNode {
}
}
continue;
case 'add_spell_prop':
continue;
// TODO unjankify....
// costs are converted to raw cost ID
// const { base_spell, cost = 0} = effect;
// if (cost) {
// const key = "spRaw"+base_spell;
// if (ret_effects.has(key)) { ret_effects.set(key, ret_effects.get(key) + cost); }
// else { ret_effects.set(key, cost); }
// }
// continue;
}
}
}
if (ret_effects.has('baseResist')) {
merge_stat(ret_effects, "defMult", 1 - (ret_effects.get('baseResist') / 100));
}
return ret_effects;
}
})().link_to(atree_merge, 'atree-merged').link_to(atree_make_interactives, 'atree-interactive');
})().link_to(atree_merge, 'atree-merged');
/**
* Construct compute nodes to link builder items and edit IDs to the appropriate display outputs.
@ -852,16 +848,15 @@ class AbilityTreeEnsureNodesNode extends ComputeNode {
this.build_node = build_node;
this.stat_agg_node = stat_agg_node;
// Slight amount of wasted compute to keep internal state non-changing.
this.passthrough = new PassThroughNode('atree-make-nodes_internal').link_to(this.build_node, 'build').link_to(this.stat_agg_node, 'stats');
this.passthrough = new PassThroughNode('spell-calc-buffer').link_to(this.build_node, 'build').link_to(this.stat_agg_node, 'stats');
this.spelldmg_nodes = []; // debugging use
this.spell_display_elem = document.getElementById("all-spells-display");
}
compute_func(input_map) {
console.log('atree make nodes');
this.passthrough.remove_link(this.build_node);
this.passthrough.remove_link(this.stat_agg_node);
this.passthrough = new PassThroughNode('atree-make-nodes_internal').link_to(this.build_node, 'build').link_to(this.stat_agg_node, 'stats');
this.passthrough = new PassThroughNode('spell-calc-buffer').link_to(this.build_node, 'build').link_to(this.stat_agg_node, 'stats');
this.spell_display_elem.textContent = "";
const build_node = this.passthrough.get_node('build'); // aaaaaaaaa performance... savings... help....
const stat_agg_node = this.passthrough.get_node('stats');
@ -881,10 +876,10 @@ class AbilityTreeEnsureNodesNode extends ComputeNode {
let display_elem = document.createElement('div');
display_elem.classList.add("col", "pe-0");
// TODO: just pass these elements into the display node instead of juggling the raw IDs...
let spell_summary = document.createElement('div'); spell_summary.setAttribute('id', "spell"+spell.base_spell+"-infoAvg");
spell_summary.classList.add("col", "spell-display", "spell-expand", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark");
let spell_detail = document.createElement('div'); spell_detail.setAttribute('id', "spell"+spell.base_spell+"-info");
spell_detail.classList.add("col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2");
let spell_summary = make_elem('div', ["col", "spell-display", "fake-button", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark"],
{ id: "spell"+spell.base_spell+"-infoAvg" });
let spell_detail = make_elem('div', ["col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2"],
{ id: "spell"+spell.base_spell+"-info" });
spell_detail.style.display = "none";
display_elem.appendChild(spell_summary); display_elem.appendChild(spell_detail);
@ -981,7 +976,7 @@ function render_AT(UI_elem, list_elem, tree) {
const parent_id = parent_abil.id;
let connect_elem = document.createElement("div");
connect_elem.style = "background-size: cover; width: 200%; height: 200%; position: absolute; top: -50%; left: -50%; image-rendering: pixelated;";
connect_elem.style = "width: 112.5%; height: 112.5%; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); image-rendering: pixelated; background-image: url('../media/atree/connectors.png'); background-size: 1700% 500%;"
// connect up
for (let i = ability.display.row - 1; i > parent_abil.display.row; i--) {
const coord = i + "," + ability.display.col;
@ -1016,17 +1011,9 @@ function render_AT(UI_elem, list_elem, tree) {
}
// create node
let node_elem = document.createElement('div');
let icon = ability.display.icon;
if (icon === undefined) {
icon = "node";
}
let node_img = document.createElement('img');
node_img.src = '../media/atree/'+icon+'.png';
node_img.style = "width: 200%; height: 200%; position: absolute; top: -50%; left: -50%; image-rendering: pixelated; z-index: 1;";
node_elem.appendChild(node_img);
node_wrap.img = node_img;
let node_elem = document.getElementById("atree-row-" + ability.display.row).children[ability.display.col];
node_wrap.img = make_elem("div", [], {style: "width: 200%; height: 200%; position: absolute; top: -50%; left: -50%; image-rendering: pixelated; z-index: 1; background-image: url('../media/atree/icons.png'); background-size: 900% 300%;"})
node_elem.appendChild(node_wrap.img);
// create hitbox
// this is necessary since images exceed the size of their square, but should only be interactible within that square
@ -1044,8 +1031,6 @@ function render_AT(UI_elem, list_elem, tree) {
});
// add tooltip
// tooltips are being changed to generate on mouseover for fin444's future style updates
// this is being implemented before those updates since it helps with a hotfix
hitbox.addEventListener('mouseover', function(e) {
if (e.target !== this) {
return;
@ -1054,7 +1039,7 @@ function render_AT(UI_elem, list_elem, tree) {
node_wrap.tooltip_elem.remove();
delete node_wrap.tooltip_elem;
}
node_wrap.tooltip_elem = generateTooltip(UI_elem, node_elem, ability);
node_wrap.tooltip_elem = generateTooltip(UI_elem, node_elem, ability, atree_map);
});
hitbox.addEventListener('mouseout', function(e) {
@ -1066,50 +1051,160 @@ function render_AT(UI_elem, list_elem, tree) {
delete node_wrap.tooltip_elem;
}
});
document.getElementById("atree-row-" + ability.display.row).children[ability.display.col].appendChild(node_elem);
};
atree_render_connection(atree_connectors_map);
return atree_map;
};
function generateTooltip(UI_elem, node_elem, ability) {
let tooltip = document.createElement('div');
tooltip.classList.add("rounded-bottom", "dark-4", "border", "p-0", "mx-2", "my-4", "dark-shadow");
function generateTooltip(UI_elem, node_elem, ability, atree_map) {
let container = make_elem("div", ["rounded-bottom", "dark-4", "border", "mx-2", "my-4", "dark-shadow", "text-start"], {"style": "position: absolute; z-index: 100;"});
container.style.top = (node_elem.getBoundingClientRect().top + window.pageYOffset + 50) + "px";
container.style.left = UI_elem.getBoundingClientRect().left + "px";
container.style.width = UI_elem.getBoundingClientRect().width * 0.95 + "px";
// tooltip text formatting
// title
let title = make_elem("b", ["scaled-font", "mx-1"], {});
title.innerHTML = ability.display_name;
switch(ability.display.icon) {
case "node_0":
// already white
break;
case "node_1":
title.classList.add("mc-gold");
break;
case "node_2":
title.classList.add("mc-light-purple");
break;
case "node_3":
title.classList.add("mc-red");
break;
case "node_warrior":
case "node_archer":
case "node_mage":
case "node_assassin":
case "node_shaman":
title.classList.add("mc-green");
break;
}
container.appendChild(title);
let tooltip_title = document.createElement('b');
tooltip_title.classList.add("scaled-font");
tooltip_title.innerHTML = ability.display_name;
tooltip.appendChild(tooltip_title);
container.innerHTML += "<br/><br/>";
if ('archetype' in ability && ability.archetype !== "") {
let tooltip_archetype = document.createElement('p');
tooltip_archetype.classList.add("scaled-font");
tooltip_archetype.innerHTML = "(Archetype: " + ability.archetype+")";
tooltip.appendChild(tooltip_archetype);
// description
let description = make_elem("p", ["scaled-font-sm", "my-0", "mx-1", "text-wrap", "mc-gray"], {});
let numberRegex = /[+-]?\d+(\.\d+)?[%+s]?/g; // +/- (optional), 1 or more digits, period followed by 1 or more digits (optional), %/+/s (optional)
description.innerHTML = ability.desc.replaceAll(numberRegex, (m) => { return "<span class = 'mc-white'>" + m + "</span>" });
container.appendChild(description);
container.appendChild(document.createElement("br"));
// archetype
if ("archetype" in ability && ability.archetype !== "") {
let archetype = make_elem("p", ["scaled-font-sm", "my-0", "mx-1"], {});
archetype.innerHTML = ability.archetype + " Archetype";
switch(ability.archetype) {
case "Riftwalker":
case "Paladin":
archetype.classList.add("mc-aqua");
break;
case "Fallen":
archetype.classList.add("mc-red");
break;
case "Boltslinger":
case "Battle Monk":
archetype.classList.add("mc-yellow");
break;
case "Trapper":
archetype.classList.add("mc-dark-green");
break;
case "Trickster":
case "Sharpshooter":
archetype.classList.add("mc-light-purple");
break;
case "Arcanist":
archetype.classList.add("mc-dark-purple");
break;
case "Acrobat":
case "Light Bender":
// already white
break;
case "Shadestepper":
archetype.classList.add("mc-dark-red");
break;
}
container.appendChild(archetype);
container.appendChild(document.createElement("br"));
}
let tooltip_desc = document.createElement('p');
tooltip_desc.classList.add("scaled-font-sm", "my-0", "mx-1", "text-wrap");
tooltip_desc.textContent = ability.desc;
tooltip.appendChild(tooltip_desc);
// calculate if requirements are satisfied
let apUsed = 0;
let maxAP = parseInt(document.getElementById("active_AP_cap").innerHTML);
let archChosen = 0;
let satisfiedDependencies = [];
let blockedBy = [];
for (let [id, node_wrap] of atree_map.entries()) {
if (!node_wrap.active || id == ability.id) {
continue; // we don't want to count abilities that are not selected, and an ability should not count towards itself
}
apUsed += node_wrap.ability.cost;
if (node_wrap.ability.archetype == ability.archetype) {
archChosen++;
}
if (ability.dependencies.includes(id)) {
satisfiedDependencies.push(id);
}
if (ability.blockers.includes(id)) {
blockedBy.push(node_wrap.ability.display_name);
}
}
let tooltip_cost = document.createElement('p');
tooltip_cost.classList.add("scaled-font-sm", "my-0", "mx-1", "text-start");
tooltip_cost.textContent = "Cost: " + ability.cost + " AP";
tooltip.appendChild(tooltip_cost);
let reqYes = "<span class = 'mc-green'>&#10004;</span>" // green check mark
let reqNo = "<span class = 'mc-red'>&#10006;</span>" // red x
tooltip.style.position = "absolute";
tooltip.style.zIndex = "100";
tooltip.style.top = (node_elem.getBoundingClientRect().top + window.pageYOffset + 50) + "px";
tooltip.style.left = UI_elem.getBoundingClientRect().left + "px";
tooltip.style.width = UI_elem.getBoundingClientRect().width * 0.95 + "px";
// cost
let cost = make_elem("p", ["scaled-font-sm", "my-0", "mx-1"], {});
if (apUsed + ability.cost > maxAP) {
cost.innerHTML = reqNo;
} else {
cost.innerHTML = reqYes;
}
cost.innerHTML += " <span class = 'mc-gray'>Ability Points:</span> " + (maxAP - apUsed) + "<span class = 'mc-gray'>/" + ability.cost;
container.appendChild(cost);
UI_elem.appendChild(tooltip);
return tooltip;
// archetype req
if (ability.archetype_req > 0 && ability.archetype != null) {
let archReq = make_elem("p", ["scaled-font-sm", "my-0", "mx-1"], {});
if (archChosen >= ability.archetype_req) {
archReq.innerHTML = reqYes;
} else {
archReq.innerHTML = reqNo;
}
archReq.innerHTML += " <span class = 'mc-gray'>Min " + ability.archetype + " Archetype:</span> " + archChosen + "<span class = 'mc-gray'>/" + ability.archetype_req;
container.appendChild(archReq);
}
// dependencies
for (let i = 0; i < ability.dependencies.length; i++) {
let dependency = make_elem("p", ["scaled-font-sm", "my-0", "mx-1"], {});
if (satisfiedDependencies.includes(ability.dependencies[i])) {
dependency.innerHTML = reqYes;
} else {
dependency.innerHTML = reqNo;
}
dependency.innerHTML += " <span class = 'mc-gray'>Required Ability:</span> " + atree_map.get(ability.dependencies[i]).ability.display_name;
container.appendChild(dependency);
}
// blockers
for (let i = 0; i < blockedBy.length; i++) {
let blocker = make_elem("p", ["scaled-font-sm", "my-0", "mx-1"], {});
blocker.innerHTML = reqNo + " <span class = 'mc-gray'>Blocked By:</span> " + blockedBy[i];
container.appendChild(blocker);
}
UI_elem.appendChild(container);
return container;
}
// resolve connector conflict, when they occupy the same cell.
@ -1131,26 +1226,6 @@ function set_connector_type(connector_info) { // left right up down
}
}
// draw the connector onto the screen
function atree_render_connection(atree_connectors_map) {
for (let i of atree_connectors_map.keys()) {
let connector_info = atree_connectors_map.get(i);
let connector_elem = connector_info.connector;
let connector_img = document.createElement('img');
set_connector_type(connector_info);
connector_img.src = '../media/atree/connect_'+connector_info.type+'.png';
connector_img.style = "width: 100%; height: 100%;"
connector_elem.replaceChildren(connector_img);
connector_info.highlight = [0, 0, 0, 0];
let target_elem = document.getElementById("atree-row-" + i.split(",")[0]).children[i.split(",")[1]];
if (target_elem.children.length != 0) {
// janky special case...
connector_elem.style.display = 'none';
}
target_elem.appendChild(connector_elem);
};
};
// toggle the state of a node.
function atree_set_state(node_wrapper, new_state) {
let icon = node_wrapper.ability.display.icon;
@ -1159,11 +1234,11 @@ function atree_set_state(node_wrapper, new_state) {
}
if (new_state) {
node_wrapper.active = true;
node_wrapper.elem.children[0].src = "../media/atree/" + icon + "_selected.png";
node_wrapper.img.style.backgroundPosition = atlasBGPositionCalc([atreeNodeAtlasPositions[icon], 2], atreeNodeAtlasSize);
}
else {
node_wrapper.active = false;
node_wrapper.elem.children[0].src = "../media/atree/" + icon + ".png";
node_wrapper.img.style.backgroundPosition = atlasBGPositionCalc([atreeNodeAtlasPositions[icon], 1], atreeNodeAtlasSize);
}
let atree_connectors_map = node_wrapper.all_connectors_ref;
for (const parent of node_wrapper.parents) {
@ -1178,6 +1253,62 @@ function atree_set_state(node_wrapper, new_state) {
}
};
// first key is connector type, second key is highlight, then [x, y] pair of 0-index positions in the tile atlas
const atreeConnectorAtlasPositions = {
"1100": {"0000": [0, 0], "1100": [1, 0]},
"1010": {"0000": [2, 0], "1010": [3, 0]},
"0110": {"0000": [4, 0], "0110": [5, 0]},
"1001": {"0000": [6, 0], "1001": [7, 0]},
"0101": {"0000": [8, 0], "0101": [9, 0]},
"0011": {"0000": [10, 0], "0011": [11, 0]},
"1101": {"0000": [0, 1], "1101": [1, 1], "1100": [2, 1], "1001": [3, 1], "0101": [4, 1]},
"0111": {"0000": [5, 1], "0111": [6, 1], "0110": [7, 1], "0101": [8, 1], "0011": [9, 1]},
"1110": {"0000": [0, 2], "1110": [1, 2], "1100": [2, 2], "1010": [3, 2], "0110": [4, 2]},
"1011": {"0000": [5, 2], "1011": [6, 2], "1010": [7, 2], "1001": [8, 2], "0011": [9, 2]},
"1111": {"0000": [0, 3], "1111": [1, 3], "1110": [2, 3], "1101": [3, 3], "1100": [4, 3], "1011": [5, 3], "1010": [6, 3], "1001": [7, 3], "0111": [8, 3], "0110": [9, 3], "0101": [10, 3], "0011": [11, 3]}
}
const atreeConnectorAtlasSize = [17, 5]
// just has the x position, y is based on state
const atreeNodeAtlasPositions = {
"node_0": 0,
"node_1": 1,
"node_2": 2,
"node_3": 3,
"node_archer": 4,
"node_warrior": 5,
"node_mage": 6,
"node_assassin": 7,
"node_shaman": 8
}
const atreeNodeAtlasSize = [9, 3]
function atlasBGPositionCalc(pos, atlasSize) {
// https://css-tricks.com/focusing-background-image-precise-location-percentages/
// p = (c + 0.5/z - 0.5) * z/(z - 1) + 0.5
// z = num tiles in direction
// c = starting pos of tile in percent of total atlas (equal to index/z)
let x = ((pos[0]/atlasSize[0]) + 0.5/atlasSize[0] - 0.5) * atlasSize[0]/(atlasSize[0] - 1) + 0.5
let y = ((pos[1]/atlasSize[1]) + 0.5/atlasSize[1] - 0.5) * atlasSize[1]/(atlasSize[1] - 1) + 0.5
return (x * 100) + "% " + (y * 100) + "%" // multiply by 100 to convert decimal to percent
}
// draw the connector onto the screen
function atree_render_connection(atree_connectors_map) {
for (let i of atree_connectors_map.keys()) {
let connector_info = atree_connectors_map.get(i);
let connector_elem = connector_info.connector;
set_connector_type(connector_info);
connector_info.highlight = [0, 0, 0, 0];
connector_elem.style.backgroundPosition = atlasBGPositionCalc(atreeConnectorAtlasPositions[connector_info.type]["0000"], atreeConnectorAtlasSize);
let target_elem = document.getElementById("atree-row-" + i.split(",")[0]).children[i.split(",")[1]];
if (target_elem.children.length != 0) {
// janky special case...
connector_elem.style.display = 'none';
}
target_elem.appendChild(connector_elem);
};
};
// update the connector (after being drawn the first time by atree_render_connection)
function atree_set_edge(atree_connectors_map, parent, child, state) {
const connectors = child.connectors.get(parent);
const parent_row = parent.ability.display.row;
@ -1192,8 +1323,6 @@ function atree_set_edge(atree_connectors_map, parent, child, state) {
let connector_info = atree_connectors_map.get(connector_label);
let connector_elem = connector_info.connector;
let highlight_state = connector_info.highlight; // left right up down
let connector_img_elem = document.createElement("img");
connector_img_elem.style = "width: 100%; height: 100%;";
const ctype = connector_info.type;
let num_1s = 0;
for (let i = 0; i < 4; i++) {
@ -1221,23 +1350,16 @@ function atree_set_edge(atree_connectors_map, parent, child, state) {
for (let i = 0; i < 4; i++) {
render += highlight_state[i] === 0 ? "0" : "1";
}
if (render == "0000") {
connector_img_elem.src = "../media/atree/connect_" + ctype + ".png";
} else {
connector_img_elem.src = "../media/atree/connect_" + ctype + "_" + render + ".png";
}
connector_elem.replaceChildren(connector_img_elem);
connector_elem.style.backgroundPosition = atlasBGPositionCalc(atreeConnectorAtlasPositions[ctype][render], atreeConnectorAtlasSize);
continue;
}
// lol bad overloading, [0] is just the whole state
highlight_state[0] += state_delta;
if (highlight_state[0] > 0) {
connector_img_elem.src = '../media/atree/connect_' + ctype + '_1.png';
connector_elem.replaceChildren(connector_img_elem);
}
else {
connector_img_elem.src = '../media/atree/connect_'+ctype+'.png';
connector_elem.replaceChildren(connector_img_elem);
} else {
// lol bad overloading, [0] is just the whole state
highlight_state[0] += state_delta;
if (highlight_state[0] > 0) {
connector_elem.style.backgroundPosition = atlasBGPositionCalc(atreeConnectorAtlasPositions[ctype][ctype], atreeConnectorAtlasSize);
} else {
connector_elem.style.backgroundPosition = atlasBGPositionCalc(atreeConnectorAtlasPositions[ctype]["0000"], atreeConnectorAtlasSize);
}
}
}
}

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@ -121,7 +121,7 @@ class PowderSpecialDisplayNode extends ComputeNode {
/**
* Node for getting an item's stats from an item input field.
*
* Signature: ItemInputNode(powdering: Optional[list[powder]]) => Item | null
* Signature: ItemInputNode() => Item | null
*/
class ItemInputNode extends InputNode {
/**
@ -143,8 +143,6 @@ class ItemInputNode extends InputNode {
}
compute_func(input_map) {
const powdering = input_map.get('powdering');
// built on the assumption of no one will type in CI/CR letter by letter
let item_text = this.input_field.value;
if (!item_text) {
@ -158,10 +156,6 @@ class ItemInputNode extends InputNode {
else if (tomeMap.has(item_text)) { item = new Item(tomeMap.get(item_text)); }
if (item) {
if (powdering !== undefined) {
const max_slots = item.statMap.get('slots');
item.statMap.set('powders', powdering.slice(0, max_slots));
}
let type_match;
if (this.category == 'weapon') {
type_match = item.statMap.get('category') == 'weapon';
@ -169,12 +163,6 @@ class ItemInputNode extends InputNode {
type_match = item.statMap.get('type') == this.none_item.statMap.get('type');
}
if (type_match) {
if (item.statMap.get('category') == 'armor') {
applyArmorPowders(item.statMap);
}
else if (item.statMap.get('category') == 'weapon') {
apply_weapon_powders(item.statMap);
}
return item;
}
}
@ -205,6 +193,31 @@ class ItemInputNode extends InputNode {
}
}
/**
* Node for updating item input fields from parsed items.
*
* Signature: ItemInputDisplayNode(item: Item, powdering: List[powder]) => Item
*/
class ItemPowderingNode extends ComputeNode {
constructor(name) { super(name); }
compute_func(input_map) {
const powdering = input_map.get('powdering');
const item = {};
item.statMap = new Map(input_map.get('item').statMap); // TODO: performance
const max_slots = item.statMap.get('slots');
item.statMap.set('powders', powdering.slice(0, max_slots));
if (item.statMap.get('category') == 'armor') {
applyArmorPowders(item.statMap);
}
else if (item.statMap.get('category') == 'weapon') {
apply_weapon_powders(item.statMap);
}
return item;
}
}
/**
* Node for updating item input fields from parsed items.
*
@ -217,7 +230,6 @@ class ItemInputDisplayNode extends ComputeNode {
this.input_field = document.getElementById(eq+"-choice");
this.health_field = document.getElementById(eq+"-health");
this.level_field = document.getElementById(eq+"-lv");
this.powder_field = document.getElementById(eq+"-powder"); // possibly None
this.image = item_image;
this.fail_cb = true;
}
@ -242,18 +254,11 @@ class ItemInputDisplayNode extends ComputeNode {
this.input_field.classList.add("is-invalid");
return null;
}
if (this.powder_field && item.statMap.has('powders')) {
this.powder_field.placeholder = "powders";
}
if (item.statMap.has('NONE')) {
return null;
}
if (this.powder_field && item.statMap.has('powders')) {
this.powder_field.placeholder = item.statMap.get('slots') + ' slots';
}
const tier = item.statMap.get('tier');
this.input_field.classList.add(tier);
if (this.health_field) {
@ -307,7 +312,8 @@ class WeaponInputDisplayNode extends ComputeNode {
const [item] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
const type = item.statMap.get('type');
this.image.setAttribute('src', '../media/items/new/generic-'+type+'.png');
this.image.style.backgroundPosition = itemBGPositions[type];
let dps = get_base_dps(item.statMap);
if (isNaN(dps)) {
dps = dps[1];
@ -374,39 +380,39 @@ class URLUpdateNode extends ComputeNode {
* Create a "build" object from a set of equipments.
* Returns a new Build object, or null if all items are NONE items.
*
* Signature: BuildAssembleNode(helmet-input: Item,
* chestplate-input: Item,
* leggings-input: Item,
* boots-input: Item,
* ring1-input: Item,
* ring2-input: Item,
* bracelet-input: Item,
* necklace-input: Item,
* weapon-input: Item,
* level-input: int) => Build | null
* Signature: BuildAssembleNode(helmet: Item,
* chestplate: Item,
* leggings: Item,
* boots: Item,
* ring1: Item,
* ring2: Item,
* bracelet: Item,
* necklace: Item,
* weapon: Item,
* level: int) => Build | null
*/
class BuildAssembleNode extends ComputeNode {
constructor() { super("builder-make-build"); }
compute_func(input_map) {
let equipments = [
input_map.get('helmet-input'),
input_map.get('chestplate-input'),
input_map.get('leggings-input'),
input_map.get('boots-input'),
input_map.get('ring1-input'),
input_map.get('ring2-input'),
input_map.get('bracelet-input'),
input_map.get('necklace-input'),
input_map.get('weaponTome1-input'),
input_map.get('weaponTome2-input'),
input_map.get('armorTome1-input'),
input_map.get('armorTome2-input'),
input_map.get('armorTome3-input'),
input_map.get('armorTome4-input'),
input_map.get('guildTome1-input')
input_map.get('helmet'),
input_map.get('chestplate'),
input_map.get('leggings'),
input_map.get('boots'),
input_map.get('ring1'),
input_map.get('ring2'),
input_map.get('bracelet'),
input_map.get('necklace'),
input_map.get('weaponTome1'),
input_map.get('weaponTome2'),
input_map.get('armorTome1'),
input_map.get('armorTome2'),
input_map.get('armorTome3'),
input_map.get('armorTome4'),
input_map.get('guildTome1')
];
let weapon = input_map.get('weapon-input');
let weapon = input_map.get('weapon');
let level = parseInt(input_map.get('level-input'));
if (isNaN(level)) {
level = 106;
@ -429,6 +435,7 @@ class PlayerClassNode extends ValueCheckComputeNode {
compute_func(input_map) {
if (input_map.size !== 1) { throw "PlayerClassNode accepts exactly one input (build)"; }
const [build] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
if (build.weapon.statMap.has('NONE')) { return null; }
return wep_to_class.get(build.weapon.statMap.get('type'));
}
}
@ -437,15 +444,25 @@ class PlayerClassNode extends ValueCheckComputeNode {
* Read an input field and parse into a list of powderings.
* Every two characters makes one powder. If parsing fails, NULL is returned.
*
* Signature: PowderInputNode() => List[powder] | null
* Signature: PowderInputNode(item: Item) => List[powder] | null
*/
class PowderInputNode extends InputNode {
constructor(name, input_field) { super(name, input_field); }
constructor(name, input_field) { super(name, input_field); this.fail_cb = true; }
compute_func(input_map) {
if (input_map.size !== 1) { throw "PowderInputNode accepts exactly one input (item)"; }
const [item] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
if (item === null) {
this.input_field.placeholder = 'powders';
return [];
}
if (item.statMap.has('slots')) {
this.input_field.placeholder = item.statMap.get('slots') + ' slots';
}
// TODO: haha improve efficiency to O(n) dumb
// also, error handling is missing
let input = this.input_field.value.trim();
let powdering = [];
let errorederrors = [];
@ -453,12 +470,29 @@ class PowderInputNode extends InputNode {
let first = input.slice(0, 2);
let powder = powderIDs.get(first);
if (powder === undefined) {
return null;
if (first.length > 0) {
errorederrors.push(first);
} else {
break;
}
} else {
powdering.push(powder);
}
input = input.slice(2);
}
if (this.input_field.getAttribute("placeholder") != null) {
if (item.statMap.get('slots') < powdering.length) {
errorederrors.push("Too many powders: " + powdering.length);
}
}
if (errorederrors.length) {
this.input_field.classList.add("is-invalid");
} else {
this.input_field.classList.remove("is-invalid");
}
return powdering;
}
}
@ -620,7 +654,7 @@ class SpellDamageCalcNode extends ComputeNode {
}
}
else {
spell_result.heal_amount += subpart.heal_amount;
spell_result.heal_amount += subpart.heal_amount * hits;
}
}
spell_result.name = part.name;
@ -656,59 +690,10 @@ class SpellDisplayNode extends ComputeNode {
const i = this.spell_idx;
let parent_elem = document.getElementById("spell"+i+"-info");
let overallparent_elem = document.getElementById("spell"+i+"-infoAvg");
displaySpellDamage(parent_elem, overallparent_elem, stats, spell, i+1, damages);
displaySpellDamage(parent_elem, overallparent_elem, stats, spell, i, damages);
}
}
/* Get melee stats for build.
Returns an array in the order:
*/
function getMeleeStats(stats, weapon) {
stats = new Map(stats); // Shallow copy
const weapon_stats = weapon.statMap;
const skillpoints = [
stats.get('str'),
stats.get('dex'),
stats.get('int'),
stats.get('def'),
stats.get('agi')
];
if (weapon_stats.get("tier") === "Crafted") {
stats.set("damageBases", [weapon_stats.get("nDamBaseHigh"),weapon_stats.get("eDamBaseHigh"),weapon_stats.get("tDamBaseHigh"),weapon_stats.get("wDamBaseHigh"),weapon_stats.get("fDamBaseHigh"),weapon_stats.get("aDamBaseHigh")]);
}
let adjAtkSpd = attackSpeeds.indexOf(stats.get("atkSpd")) + stats.get("atkTier");
if(adjAtkSpd > 6){
adjAtkSpd = 6;
}else if(adjAtkSpd < 0){
adjAtkSpd = 0;
}
if (weapon_stats.get("type") === "relik") {
merge_stat(stats, 'damMult.ShamanMelee', 0.99); // CURSE YOU WYNNCRAFT
//One day we will create WynnWynn and no longer have shaman 99% melee injustice.
//In all seriousness 99% is because wynn uses 0.33 to estimate dividing the damage by 3 to split damage between 3 beams.
}
let results = calculateSpellDamage(stats, weapon_stats, [100, 0, 0, 0, 0, 0], false, true);
let dex = skillpoints[1];
let totalDamNorm = results[0];
let totalDamCrit = results[1];
totalDamNorm.push(1-skillPointsToPercentage(dex));
totalDamCrit.push(skillPointsToPercentage(dex));
let damages_results = results[2];
let singleHitTotal = ((totalDamNorm[0]+totalDamNorm[1])*(totalDamNorm[2])
+(totalDamCrit[0]+totalDamCrit[1])*(totalDamCrit[2]))/2;
//Now do math
let normDPS = (totalDamNorm[0]+totalDamNorm[1])/2 * baseDamageMultiplier[adjAtkSpd];
let critDPS = (totalDamCrit[0]+totalDamCrit[1])/2 * baseDamageMultiplier[adjAtkSpd];
let avgDPS = (normDPS * (1 - skillPointsToPercentage(dex))) + (critDPS * (skillPointsToPercentage(dex)));
//[[n n n n] [e e e e] [t t t t] [w w w w] [f f f f] [a a a a] [lowtotal hightotal normalChance] [critlowtotal crithightotal critChance] normalDPS critCPS averageDPS adjAttackSpeed, singleHit]
return damages_results.concat([totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS,adjAtkSpd, singleHitTotal]).concat(results[3]);
}
/**
* Display build stats.
*
@ -723,10 +708,7 @@ class BuildDisplayNode extends ComputeNode {
displayBuildStats('overall-stats', build, build_all_display_commands, stats);
displayBuildStats("offensive-stats", build, build_offensive_display_commands, stats);
displaySetBonuses("set-info", build);
let meleeStats = getMeleeStats(stats, build.weapon);
// TODO: move weapon out?
displayMeleeDamage(document.getElementById("build-melee-stats"), document.getElementById("build-melee-statsAvg"), meleeStats);
displayDefenseStats(document.getElementById("defensive-stats"), stats);
displayPoisonDamage(document.getElementById("build-poison-stats"), build);
@ -754,7 +736,7 @@ class DisplayBuildWarningsNode extends ComputeNode {
input_map.get('def'),
input_map.get('agi')
];
let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
let skp_effects = ["% damage","% crit","% cost red.","% resist","% dodge"];
let total_assigned = 0;
for (let i in skp_order){ //big bren
const assigned = skillpoints[i] - base_totals[i] + min_assigned[i]
@ -776,20 +758,16 @@ class DisplayBuildWarningsNode extends ComputeNode {
let summarybox = document.getElementById("summary-box");
summarybox.textContent = "";
let skpRow = document.createElement("p");
let remainingSkp = document.createElement("p");
remainingSkp.classList.add("scaled-font");
let remainingSkpTitle = document.createElement("b");
remainingSkpTitle.textContent = "Assigned " + total_assigned + " skillpoints. Remaining skillpoints: ";
let remainingSkp = make_elem("p", ['scaled-font', 'my-0']);
let remainingSkpTitle = make_elem("b", [], { textContent: "Assigned " + total_assigned + " skillpoints. Remaining skillpoints: " });
let remainingSkpContent = document.createElement("b");
remainingSkpContent.textContent = "" + (levelToSkillPoints(build.level) - total_assigned);
remainingSkpContent.classList.add(levelToSkillPoints(build.level) - total_assigned < 0 ? "negative" : "positive");
remainingSkp.appendChild(remainingSkpTitle);
remainingSkp.appendChild(remainingSkpContent);
remainingSkp.append(remainingSkpTitle);
remainingSkp.append(remainingSkpContent);
summarybox.append(skpRow);
summarybox.append(remainingSkp);
if(total_assigned > levelToSkillPoints(build.level)){
let skpWarning = document.createElement("span");
@ -846,7 +824,7 @@ class DisplayBuildWarningsNode extends ComputeNode {
* Signature: AggregateStatsNode(*args) => StatMap
*/
class AggregateStatsNode extends ComputeNode {
constructor() { super("builder-aggregate-stats"); }
constructor(name) { super(name); }
compute_func(input_map) {
const output_stats = new Map();
@ -977,9 +955,11 @@ class SumNumberInputNode extends InputNode {
}
let item_nodes = [];
let item_nodes_map = new Map();
let powder_nodes = [];
let edit_input_nodes = [];
let skp_inputs = [];
let equip_inputs = [];
let build_node;
let stat_agg_node;
let edit_agg_node;
@ -988,68 +968,71 @@ let atree_graph_creator;
function builder_graph_init() {
// Phase 1/3: Set up item input, propagate updates, etc.
// Bind item input fields to input nodes, and some display stuff (for auto colorizing stuff).
for (const [eq, display_elem, none_item] of zip3(equipment_fields, build_fields, none_items)) {
let input_field = document.getElementById(eq+"-choice");
let item_image = document.getElementById(eq+"-img");
let item_input = new ItemInputNode(eq+'-input', input_field, none_item);
item_nodes.push(item_input);
new ItemInputDisplayNode(eq+'-input-display', eq, item_image).link_to(item_input);
new ItemDisplayNode(eq+'-item-display', display_elem).link_to(item_input);
//new PrintNode(eq+'-debug').link_to(item_input);
//document.querySelector("#"+eq+"-tooltip").setAttribute("onclick", "collapse_element('#"+ eq +"-tooltip');"); //toggle_plus_minus('" + eq + "-pm');
}
for (const [eq, none_item] of zip2(tome_fields, [none_tomes[0], none_tomes[0], none_tomes[1], none_tomes[1], none_tomes[1], none_tomes[1], none_tomes[2]])) {
let input_field = document.getElementById(eq+"-choice");
let item_image = document.getElementById(eq+"-img");
let item_input = new ItemInputNode(eq+'-input', input_field, none_item);
item_nodes.push(item_input);
new ItemInputDisplayNode(eq+'-input-display', eq, item_image).link_to(item_input);
}
// weapon image changer node.
let weapon_image = document.getElementById("weapon-img");
let weapon_dps = document.getElementById("weapon-dps");
new WeaponInputDisplayNode('weapon-type', weapon_image, weapon_dps).link_to(item_nodes[8]);
// Level input node.
let level_input = new InputNode('level-input', document.getElementById('level-choice'));
// linking to atree verification
atree_validate.link_to(level_input, 'level');
// "Build" now only refers to equipment and level (no powders). Powders are injected before damage calculation / stat display.
build_node = new BuildAssembleNode();
for (const input of item_nodes) {
build_node.link_to(input);
}
build_node.link_to(level_input);
let build_encode_node = new BuildEncodeNode();
build_encode_node.link_to(build_node, 'build');
let url_update_node = new URLUpdateNode();
url_update_node.link_to(build_encode_node, 'build-str');
// Bind item input fields to input nodes, and some display stuff (for auto colorizing stuff).
for (const [eq, display_elem, none_item] of zip3(equipment_fields, build_fields, none_items)) {
let input_field = document.getElementById(eq+"-choice");
let item_image = document.getElementById(eq+"-img");
for (const input of powder_inputs) {
let powder_node = new PowderInputNode(input, document.getElementById(input));
powder_nodes.push(powder_node);
build_encode_node.link_to(powder_node, input);
let item_input = new ItemInputNode(eq+'-input', input_field, none_item);
equip_inputs.push(item_input);
if (powder_inputs.includes(eq+'-powder')) { // TODO: fragile
const powder_name = eq+'-powder';
let powder_node = new PowderInputNode(powder_name, document.getElementById(powder_name))
.link_to(item_input, 'item');
powder_nodes.push(powder_node);
build_encode_node.link_to(powder_node, powder_name);
let item_powdering = new ItemPowderingNode(eq+'-powder-apply')
.link_to(powder_node, 'powdering').link_to(item_input, 'item');
item_input = item_powdering;
}
item_nodes.push(item_input);
item_nodes_map.set(eq, item_input);
new ItemInputDisplayNode(eq+'-input-display', eq, item_image).link_to(item_input);
new ItemDisplayNode(eq+'-item-display', display_elem).link_to(item_input);
//new PrintNode(eq+'-debug').link_to(item_input);
//document.querySelector("#"+eq+"-tooltip").setAttribute("onclick", "collapse_element('#"+ eq +"-tooltip');"); //toggle_plus_minus('" + eq + "-pm');
build_node.link_to(item_input, eq);
}
item_nodes[0].link_to(powder_nodes[0], 'powdering');
item_nodes[1].link_to(powder_nodes[1], 'powdering');
item_nodes[2].link_to(powder_nodes[2], 'powdering');
item_nodes[3].link_to(powder_nodes[3], 'powdering');
item_nodes[8].link_to(powder_nodes[4], 'powdering');
for (const [eq, none_item] of zip2(tome_fields, [none_tomes[0], none_tomes[0], none_tomes[1], none_tomes[1], none_tomes[1], none_tomes[1], none_tomes[2]])) {
let input_field = document.getElementById(eq+"-choice");
let item_image = document.getElementById(eq+"-img");
let item_input = new ItemInputNode(eq+'-input', input_field, none_item);
equip_inputs.push(item_input);
item_nodes.push(item_input);
new ItemInputDisplayNode(eq+'-input-display', eq, item_image).link_to(item_input);
build_node.link_to(item_input, eq);
}
// weapon image changer node.
let weapon_image = document.getElementById("weapon-img");
let weapon_dps = document.getElementById("weapon-dps");
new WeaponInputDisplayNode('weapon-type', weapon_image, weapon_dps).link_to(item_nodes[8]);
// linking to atree verification
atree_validate.link_to(level_input, 'level');
let url_update_node = new URLUpdateNode();
url_update_node.link_to(build_encode_node, 'build-str');
// Phase 2/3: Set up editable IDs, skill points; use decodeBuild() skill points, calculate damage
// Create one node that will be the "aggregator node" (listen to all the editable id nodes, as well as the build_node (for non editable stats) and collect them into one statmap)
stat_agg_node = new AggregateStatsNode();
pre_scale_agg_node = new AggregateStatsNode('pre-scale-stats');
stat_agg_node = new AggregateStatsNode('final-stats');
edit_agg_node = new AggregateEditableIDNode();
edit_agg_node.link_to(build_node, 'build');
for (const field of editable_item_fields) {
@ -1073,7 +1056,7 @@ function builder_graph_init() {
edit_input_nodes.push(node);
skp_inputs.push(node);
}
stat_agg_node.link_to(edit_agg_node);
pre_scale_agg_node.link_to(edit_agg_node);
// Phase 3/3: Set up atree stuff.
@ -1081,15 +1064,17 @@ function builder_graph_init() {
// These two are defined in `atree.js`
atree_node.link_to(class_node, 'player-class');
atree_merge.link_to(class_node, 'player-class');
atree_stats.link_to(build_node, 'build');
stat_agg_node.link_to(atree_stats, 'atree-stats');
pre_scale_agg_node.link_to(atree_stats, 'atree-raw-stats');
atree_scaling.link_to(pre_scale_agg_node, 'scale-stats');
stat_agg_node.link_to(pre_scale_agg_node, 'pre-scaling');
stat_agg_node.link_to(atree_scaling, 'atree-scaling');
build_encode_node.link_to(atree_node, 'atree').link_to(atree_state_node, 'atree-state');
// ---------------------------------------------------------------
// Trigger the update cascade for build!
// ---------------------------------------------------------------
for (const input_node of item_nodes.concat(powder_nodes)) {
for (const input_node of equip_inputs) {
input_node.update();
}
armor_powder_node.update();
@ -1114,7 +1099,7 @@ function builder_graph_init() {
let powder_special_calc = new PowderSpecialCalcNode().link_to(powder_special_input, 'powder-specials');
new PowderSpecialDisplayNode().link_to(powder_special_input, 'powder-specials')
.link_to(stat_agg_node, 'stats').link_to(build_node, 'build');
stat_agg_node.link_to(powder_special_calc, 'powder-boost');
pre_scale_agg_node.link_to(powder_special_calc, 'powder-boost');
stat_agg_node.link_to(armor_powder_node, 'armor-powder');
powder_special_input.update();

View file

@ -1,5 +1,6 @@
let all_nodes = [];
let all_nodes = new Set();
let node_debug_stack = [];
let COMPUTE_GRAPH_DEBUG = false;
class ComputeNode {
/**
* Make a generic compute node.
@ -21,7 +22,7 @@ class ComputeNode {
// 0: clean
this.inputs_dirty = new Map();
this.inputs_dirty_count = 0;
all_nodes.push(this);
if (COMPUTE_GRAPH_DEBUG) { all_nodes.add(this); }
}
/**
@ -34,7 +35,7 @@ class ComputeNode {
if (this.dirty === 0) {
return;
}
node_debug_stack.push(this.name);
if (COMPUTE_GRAPH_DEBUG) { node_debug_stack.push(this.name); }
if (this.dirty == 2) {
let calc_inputs = new Map();
for (const input of this.inputs) {
@ -46,7 +47,7 @@ class ComputeNode {
for (const child of this.children) {
child.mark_input_clean(this.name, this.value);
}
node_debug_stack.pop();
if (COMPUTE_GRAPH_DEBUG) { node_debug_stack.pop(); }
return this;
}
@ -134,7 +135,7 @@ class ComputeNode {
}
class ValueCheckComputeNode extends ComputeNode {
constructor(name) { super(name); }
constructor(name) { super(name); this.valid_val = null; }
/**
* Request update of this compute node. Pushes updates to children,
@ -153,14 +154,11 @@ class ValueCheckComputeNode extends ComputeNode {
calc_inputs.set(this.input_translation.get(input.name), input.value);
}
let val = this.compute_func(calc_inputs);
if (val !== this.value) {
super.mark_dirty(2);
}
else {
console.log("soft update");
if (val !== null) {
if (val !== this.valid_val) { super.mark_dirty(2); } // don't mark dirty if NULL (no update)
this.valid_val = val;
}
this.value = val;
this.dirty = 0;
for (const child of this.children) {
child.mark_input_clean(this.name, this.value);
@ -190,7 +188,7 @@ function calcSchedule(node, timeout) {
}
node.mark_dirty();
node.update_task = setTimeout(function() {
node_debug_stack = [];
if (COMPUTE_GRAPH_DEBUG) { node_debug_stack = []; }
node.update();
node.update_task = null;
}, timeout);

View file

@ -345,9 +345,16 @@ function toggleMaterial(buttonId) {
function updateCraftedImage() {
let input = document.getElementById("recipe-choice");
if (all_types.includes(input.value)) {
document.getElementById("recipe-img").src = "../media/items/" + (newIcons ? "new/":"old/") + "generic-" + input.value.toLowerCase() + ".png";
let img = document.getElementById("recipe-img");
if (["potion", "scroll", "food"].includes(input.value.toLowerCase())) {
img.style.backgroundImage = "url('../media/items/common.png')";
img.style.backgroundSize = "500% 100%";
} else {
img.style.backgroundImage = "url('../media/items/" + (newIcons ? "new.png')" : "old.png')");
img.style.backgroundSize = "1200% 100%";
}
img.style.backgroundPosition = itemBGPositions[input.value.toLowerCase()]
}
}
/* Reset all fields

View file

@ -65,7 +65,7 @@ function encodeCustom(custom, verbose) {
if (typeof (val) === "string" && val !== "") {
if ((damages.includes(id) && val === "0-0") || (!verbose && ["lore", "majorIds", "quest", "materials", "drop", "set"].includes(id))) { continue; }
if (id === "type") {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(types.indexOf(val.substring(0, 1).toUpperCase() + val.slice(1)), 1);
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(all_types.indexOf(val.substring(0, 1).toUpperCase() + val.slice(1)), 1);
} else if (id === "tier") {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(tiers.indexOf(val), 1);
} else if (id === "atkSpd") {
@ -147,7 +147,7 @@ function getCustomFromHash(hash) {
val = tiers[Base64.toInt(tag.charAt(2))];
len = -1;
} else if (id === "type") {
val = types[Base64.toInt(tag.charAt(2))];
val = all_types[Base64.toInt(tag.charAt(2))];
len = -1;
} else if (id === "atkSpd") {
val = attackSpeeds[Base64.toInt(tag.charAt(2))];
@ -179,7 +179,8 @@ function getCustomFromHash(hash) {
return new Custom(statMap);
}
} catch (error) {
//console.log(statMap);
console.log(error);
console.log(statMap);
return undefined;
}

View file

@ -35,6 +35,22 @@ d3.select("#graph_body")
.classed("svg-content-responsive", true);
let graph = d3.select("svg");
let svg = graph.append('g');
// triangle arrow head definition
graph.append('defs').append('marker')
.attr('id', 'arrowhead')
.attr('viewBox', '-0 -5 10 10')
.attr('refX', 23)
.attr('refY', 0)
.attr('orient', 'auto')
.attr('markerWidth', 13)
.attr('markerHeight', 13)
.attr('xoverflow', 'visible')
.append('svg:path')
.attr('d', 'M 0,-5 L 10 ,0 L 0,5')
.attr('fill', '#aaa')
.style('stroke','none');
let margin = {top: 20, right: 20, bottom: 35, left: 40};
function bbox() {
@ -87,6 +103,7 @@ function create_svg(data, redraw_func) {
.enter()
.append("line")
.style("stroke", "#aaa")
.attr('marker-end','url(#arrowhead)');
// Initialize the nodes
let node = svg
@ -197,7 +214,7 @@ d3.select(window)
});
redraw();
const data = convert_data(all_nodes);
const data = convert_data(Array.from(all_nodes));
create_svg(data, redraw);
console.log("render");

View file

@ -1,3 +1,7 @@
const itemBGPositions = {"bow": "0 0", "spear": "9.090909090909088% 0", "wand": "18.181818181818183% 0", "dagger": "27.27272727272727% 0", "relik": "36.36363636363637% 0",
"helmet": "45.45454545454546% 0", "chestplate": "54.54545454545454% 0", "leggings": "63.63636363636363% 0", "boots": "72.72727272727272% 0",
"ring": "81.81818181818181% 0", "bracelet": "90.90909090909092% 0", "necklace": "100% 0",
"potion": "25% 0", "scroll": "50% 0", "food": "75% 0"};
function apply_elemental_format(p_elem, id, suffix) {
suffix = (typeof suffix !== 'undefined') ? suffix : "";
@ -286,11 +290,18 @@ function displayExpandedItem(item, parent_id){
parent_div.appendChild(nolink_row);
if (item.has("type")) {
let img = make_elem("img", [], {
src: "../media/items/" + (newIcons ? "new/":"old/") + "generic-" + item.get("type") + ".png",
let img = make_elem("div", [], {
alt: item.get("type"),
style: " z=index: 1; position: relative;"
style: "z-index: 1; position: relative; image-rendering: pixelated; width: 50%; height: 50%; background-position: " + itemBGPositions[item.get("type")] + ";"
});
if (["potion", "scroll", "food"].includes(item.get("type"))) {
img.style.backgroundImage = "url('../media/items/common.png')";
img.style.backgroundSize = "500% 100%";
} else {
img.style.backgroundImage = "url('../media/items/" + (newIcons ? "new.png')" : "old.png')");
img.style.backgroundSize = "1200% 100%";
}
let container = make_elem("div");
let bckgrd = make_elem("div", ["col", "px-0", "d-flex", "align-items-center", "justify-content-center", 'scaled-bckgrd'], { // , "no-collapse"
@ -866,7 +877,7 @@ function displayNextCosts(_stats, spell, spellIdx) {
let int_needed = document.createElement("b");
if (init_cost.textContent === "1") {
int_needed.textContent = ": n/a (+0)";
}else { //do math
} else { //do math
let target = getSpellCost(stats, spellIdx, spell.cost) - 1;
let needed = intel;
let noUpdate = false;
@ -989,23 +1000,30 @@ function displayFixedID(active, id, value, elemental_format, style) {
function displayPoisonDamage(overallparent_elem, build) {
overallparent_elem.textContent = "";
if (build.statMap.get('poison') <= 0) {
overallparent_elem.style = "display: none";
return;
}
overallparent_elem.style = "";
let container = make_elem('div', ['col', 'pe-0']);
let spell_summary = make_elem('div', ["col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2", "border", "border-dark"]);
//Title
let title_elemavg = document.createElement("b");
title_elemavg.textContent = "Poison Stats";
overallparent_elem.append(title_elemavg);
let title_elemavg = make_elem("b");
title_elemavg.append(make_elem('span', [], { textContent: "Poison Stats" }));
spell_summary.append(title_elemavg);
let overallpoisonDamage = document.createElement("p");
let overallpoisonDamageFirst = document.createElement("span");
let overallpoisonDamageSecond = document.createElement("span");
let poison_tick = Math.ceil(build.statMap.get("poison") * (1+skillPointsToPercentage(build.total_skillpoints[0])) * (build.statMap.get("poisonPct"))/100 /3);
overallpoisonDamageFirst.textContent = "Poison Tick: ";
overallpoisonDamageSecond.textContent = Math.max(poison_tick,0);
overallpoisonDamageSecond.classList.add("Damage");
overallpoisonDamage.appendChild(overallpoisonDamageFirst);
overallpoisonDamage.appendChild(overallpoisonDamageSecond);
overallparent_elem.append(overallpoisonDamage);
let overallpoisonDamage = make_elem("p");
overallpoisonDamage.append(
make_elem("span", [], { textContent: "Poison Tick: " }),
make_elem("span", ["Damage"], { textContent: Math.max(poison_tick,0) })
);
spell_summary.append(overallpoisonDamage);
container.append(spell_summary);
overallparent_elem.append(container);
}
function displayEquipOrder(parent_elem, buildOrder){
@ -1022,152 +1040,6 @@ function displayEquipOrder(parent_elem, buildOrder){
}
}
function displayMeleeDamage(parent_elem, overallparent_elem, meleeStats) {
let attackSpeeds = ["Super Slow", "Very Slow", "Slow", "Normal", "Fast", "Very Fast", "Super Fast"];
//let damagePrefixes = ["Neutral Damage: ","Earth Damage: ","Thunder Damage: ","Water Damage: ","Fire Damage: ","Air Damage: "];
parent_elem.textContent = "";
overallparent_elem.textContent = "";
const stats = meleeStats.slice();
for (let i = 0; i < 6; ++i) {
for (let j in stats[i]) {
stats[i][j] = stats[i][j].toFixed(2);
}
}
for (let i = 6; i < 8; ++i) {
for (let j = 0; j < 2; j++) {
stats[i][j] = stats[i][j].toFixed(2);
}
}
for (let i = 8; i < 11; ++i) {
stats[i] = stats[i].toFixed(2);
}
//title
let title_elem = document.createElement("p");
title_elem.classList.add("title");
title_elem.textContent = "Melee Stats";
parent_elem.append(title_elem);
parent_elem.append(document.createElement("br"));
//overall title
let title_elemavg = document.createElement("b");
title_elemavg.textContent = "Melee Stats";
overallparent_elem.append(title_elemavg);
//average DPS
let averageDamage = document.createElement("p");
averageDamage.classList.add("left");
averageDamage.textContent = "Average DPS: " + stats[10];
parent_elem.append(averageDamage);
//overall average DPS
let overallaverageDamage = document.createElement("p");
let overallaverageDamageFirst = document.createElement("span");
overallaverageDamageFirst.textContent = "Average DPS: "
let overallaverageDamageSecond = document.createElement("span");
overallaverageDamageSecond.classList.add("Damage");
overallaverageDamageSecond.textContent = stats[10];
overallaverageDamage.appendChild(overallaverageDamageFirst);
overallaverageDamage.appendChild(overallaverageDamageSecond);
overallparent_elem.append(overallaverageDamage);
//overallparent_elem.append(document.createElement("br"));
//attack speed
let atkSpd = document.createElement("p");
atkSpd.classList.add("left");
atkSpd.textContent = "Attack Speed: " + attackSpeeds[stats[11]];
parent_elem.append(atkSpd);
parent_elem.append(document.createElement("br"));
//overall attack speed
let overallatkSpd = document.createElement("p");
let overallatkSpdFirst = document.createElement("span");
overallatkSpdFirst.textContent = "Attack Speed: ";
let overallatkSpdSecond = document.createElement("span");
overallatkSpdSecond.classList.add("Damage");
overallatkSpdSecond.textContent = attackSpeeds[stats[11]];
overallatkSpd.appendChild(overallatkSpdFirst);
overallatkSpd.appendChild(overallatkSpdSecond);
overallparent_elem.append(overallatkSpd);
//Non-Crit: n->elem, total dmg, DPS
let nonCritStats = document.createElement("p");
nonCritStats.classList.add("left");
nonCritStats.textContent = "Non-Crit Stats: ";
nonCritStats.append(document.createElement("br"));
for (let i = 0; i < 6; i++) {
if (stats[i][1] != 0) {
let dmg = document.createElement("p");
dmg.textContent = stats[i][0] + " \u2013 " + stats[i][1];
dmg.classList.add(damageClasses[i]);
dmg.classList.add("itemp");
nonCritStats.append(dmg);
}
}
let normalDamage = document.createElement("p");
normalDamage.textContent = "Total: " + stats[6][0] + " \u2013 " + stats[6][1];
nonCritStats.append(normalDamage);
let normalDPS = document.createElement("p");
normalDPS.textContent = "Normal DPS: " + stats[8];
nonCritStats.append(normalDPS);
//overall average DPS
let singleHitDamage = document.createElement("p");
let singleHitDamageFirst = document.createElement("span");
singleHitDamageFirst.textContent = "Single Hit Average: ";
let singleHitDamageSecond = document.createElement("span");
singleHitDamageSecond.classList.add("Damage");
singleHitDamageSecond.textContent = stats[12].toFixed(2);
singleHitDamage.appendChild(singleHitDamageFirst);
singleHitDamage.appendChild(singleHitDamageSecond);
overallparent_elem.append(singleHitDamage);
let normalChance = document.createElement("p");
normalChance.textContent = "Non-Crit Chance: " + (stats[6][2]*100).toFixed(2) + "%";
normalChance.append(document.createElement("br"));
normalChance.append(document.createElement("br"));
nonCritStats.append(normalChance);
parent_elem.append(nonCritStats);
parent_elem.append(document.createElement("br"));
//Crit: n->elem, total dmg, DPS
let critStats = document.createElement("p");
critStats.classList.add("left");
critStats.textContent = "Crit Stats: ";
critStats.append(document.createElement("br"));
for (let i = 0; i < 6; i++){
if(stats[i][3] != 0) {
dmg = document.createElement("p");
dmg.textContent = stats[i][2] + " \u2013 " + stats[i][3];
dmg.classList.add(damageClasses[i]);
dmg.classList.add("itemp");
critStats.append(dmg);
}
}
let critDamage = document.createElement("p");
critDamage.textContent = "Total: " + stats[7][0] + " \u2013 " + stats[7][1];
critStats.append(critDamage);
let critDPS = document.createElement("p");
critDPS.textContent = "Crit DPS: " + stats[9];
critStats.append(critDPS);
let critChance = document.createElement("p");
critChance.textContent = "Crit Chance: " + (stats[7][2]*100).toFixed(2) + "%";
critChance.append(document.createElement("br"));
critChance.append(document.createElement("br"));
critStats.append(critChance);
parent_elem.append(critStats);
addClickableArrow(overallparent_elem, parent_elem);
}
function displayDefenseStats(parent_elem, statMap, insertSummary){
let defenseStats = getDefenseStats(statMap);
insertSummary = (typeof insertSummary !== 'undefined') ? insertSummary : false;
@ -1374,6 +1246,13 @@ function displayDefenseStats(parent_elem, statMap, insertSummary){
}
function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overall=false) {
parent_elem.textContent = "";
if (powderSpecials.length === 0) {
parent_elem.style = "display: none";
return;
}
parent_elem.style = "";
const skillpoints = [
stats.get('str'),
stats.get('dex'),
@ -1381,16 +1260,13 @@ function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overa
stats.get('def'),
stats.get('agi')
];
parent_elem.textContent = ""
let title = document.createElement("b");
title.textContent = "Powder Specials";
parent_elem.appendChild(title);
parent_elem.append(make_elem("b", [], { textContent: "Powder Specials" }));
let specials = powderSpecials.slice();
let expandedStats = new Map();
//each entry of powderSpecials is [ps, power]
for (special of specials) {
//iterate through the special and display its effects.
let powder_special = document.createElement("p");
let powder_special = make_elem("p", ["pt-3"]);
let specialSuffixes = new Map([ ["Duration", " sec"], ["Radius", " blocks"], ["Chains", ""], ["Damage", "%"], ["Damage Boost", "%"], ["Knockback", " blocks"] ]);
let specialTitle = document.createElement("p");
let specialEffects = document.createElement("p");
@ -1521,43 +1397,35 @@ function getSpellCost(stats, spell) {
}
function getBaseSpellCost(stats, spell) {
// old intelligence:
let cost = Math.ceil(spell.cost * (1 - skillPointsToPercentage(stats.get('int')) * skillpoint_final_mult[2]));
let cost = spell.cost * (1 - skillPointsToPercentage(stats.get('int')) * skillpoint_final_mult[2]);
cost += stats.get("spRaw"+spell.base_spell);
return Math.floor(cost * (1 + stats.get("spPct"+spell.base_spell) / 100));
return cost * (1 + stats.get("spPct"+spell.base_spell) / 100);
}
function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spellIdx, spell_results) {
function displaySpellDamage(parent_elem, _overallparent_elem, stats, spell, spellIdx, spell_results) {
// TODO: remove spellIdx (just used to flag melee and cost)
// TODO: move cost calc out
parent_elem.textContent = "";
let title_elem = document.createElement("p");
let title_elem = make_elem("p");
overallparent_elem.textContent = "";
_overallparent_elem.textContent = "";
const overallparent_elem = make_elem("div", ['col'])
let title_elemavg = document.createElement("b");
if ('cost' in spell) {
let first = document.createElement("span");
first.textContent = spell.name + " (";
let first = make_elem("span", [], { textContent: spell.name + " (" });
title_elem.appendChild(first.cloneNode(true)); //cloneNode is needed here.
title_elemavg.appendChild(first);
let second = document.createElement("span");
second.textContent = getSpellCost(stats, spell);
second.classList.add("Mana");
let second = make_elem("span", ["Mana"], { textContent: getSpellCost(stats, spell).toFixed(2) });
title_elem.appendChild(second.cloneNode(true));
title_elemavg.appendChild(second);
let third = document.createElement("span");
third.textContent = ")";// [Base: " + getBaseSpellCost(stats, spellIdx, spell.cost) + " ]";
title_elem.appendChild(third);
let third_summary = document.createElement("span");
third_summary.textContent = ")";
title_elemavg.appendChild(third_summary);
let third = make_elem("span", [], { textContent: ")" });// " + getBaseSpellCost(stats, spellIdx, spell.cost) + " ]";
title_elem.appendChild(third.cloneNode(true));
title_elemavg.appendChild(third);
}
else {
title_elem.textContent = spell.name;
@ -1568,36 +1436,31 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
overallparent_elem.append(title_elemavg);
// if ('cost' in spell) {
// :( ...... ?
// overallparent_elem.append(displayNextCosts(stats, spell, spellIdx));
// overallparent_elem.append(displayNextCosts(stats, spell, spellIdx));
// }
let critChance = skillPointsToPercentage(stats.get('dex'));
let part_divavg = document.createElement("p");
let part_divavg = make_elem("p");
overallparent_elem.append(part_divavg);
function _summary(text, val, fmt) {
let overallaverageLabel = document.createElement("p");
let first = document.createElement("span");
let second = document.createElement("span");
first.textContent = text;
second.textContent = val.toFixed(2);
overallaverageLabel.appendChild(first);
overallaverageLabel.appendChild(second);
second.classList.add(fmt);
part_divavg.append(overallaverageLabel);
function add_summary(text, val, fmt) {
if (typeof(val) === 'number') { val = val.toFixed(2); }
let summary_elem = make_elem("p");
summary_elem.append(
make_elem("span", [], { textContent: text }),
make_elem("span", [fmt], { textContent: val })
);
part_divavg.append(summary_elem);
}
for (let i = 0; i < spell_results.length; ++i) {
const spell_info = spell_results[i];
let part_div = document.createElement("p");
let part_div = make_elem("p", ["pt-3"]);
parent_elem.append(part_div);
let subtitle_elem = document.createElement("p");
subtitle_elem.textContent = spell_info.name
part_div.append(subtitle_elem);
part_div.append(make_elem("p", [], { textContent: spell_info.name }));
if (spell_info.type === "damage") {
let totalDamNormal = spell_info.normal_total;
@ -1607,14 +1470,26 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0;
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0;
let averageLabel = document.createElement("p");
averageLabel.textContent = "Average: "+averageDamage.toFixed(2);
let averageLabel = make_elem("p", [], { textContent: "Average: "+averageDamage.toFixed(2) });
// averageLabel.classList.add("damageSubtitle");
part_div.append(averageLabel);
if (spell_info.name === spell.display) {
_summary(spell_info.name+ ": ", averageDamage, "Damage");
if (spellIdx === 0) {
let display_attack_speeds = ["Super Slow", "Very Slow", "Slow", "Normal", "Fast", "Very Fast", "Super Fast"];
let adjAtkSpd = attackSpeeds.indexOf(stats.get("atkSpd")) + stats.get("atkTier");
if(adjAtkSpd > 6) {
adjAtkSpd = 6;
} else if(adjAtkSpd < 0) {
adjAtkSpd = 0;
}
add_summary("Average DPS: ", averageDamage * baseDamageMultiplier[adjAtkSpd], "Damage");
add_summary("Attack Speed: ", display_attack_speeds[adjAtkSpd], "Damage");
add_summary("Per Attack: ", averageDamage, "Damage");
}
else {
add_summary(spell_info.name+ ": ", averageDamage, "Damage");
}
}
function _damage_display(label_text, average, dmg_min, dmg_max) {
@ -1640,12 +1515,13 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell
// healLabel.classList.add("damagep");
part_div.append(healLabel);
if (spell_info.name === spell.display) {
_summary(spell_info.name+ ": ", heal_amount, "Set");
add_summary(spell_info.name+ ": ", heal_amount, "Set");
}
}
}
addClickableArrow(overallparent_elem, parent_elem);
_overallparent_elem.append(overallparent_elem);
}
/** Displays the ID costs of an item
@ -2061,12 +1937,10 @@ function stringCDF(id,val,base,amp) {
function addClickableArrow(elem, target) {
//up and down arrow - done ugly
let arrow = document.createElement("img");
arrow.id = "arrow_" + elem.id;
let arrow = make_elem("img", [], { id: "arrow_" + elem.id, src: "../media/icons/" + (newIcons ? "new" : "old") + "/toggle_down.png" });
arrow.style.maxWidth = document.body.clientWidth > 900 ? "3rem" : "10rem";
arrow.src = "../media/icons/" + (newIcons ? "new" : "old") + "/toggle_down.png";
elem.appendChild(arrow);
arrow.addEventListener("click", () => toggle_spell_tab(arrow, target));
elem.addEventListener("click", () => toggle_spell_tab(arrow, target));
}
// toggle arrow thinger

View file

@ -1,33 +1,26 @@
//which icons to use
let window_storage = window.localStorage;
icon_state_stored = window_storage.getItem("newicons");
newIcons = true;
if (icon_state_stored === "false") {toggleIcons()}
if (window_storage.getItem("newicons") === "false") {
toggleIcons();
}
/** Toggle icons on the ENTIRE page.
*
*/
function toggleIcons() {
newIcons = !newIcons;
let imgs = document.getElementsByTagName("IMG");
let favicon = document.querySelector("link[rel~='icon']");
let toggleiconbutton = document.getElementById("toggle-icon-button");
window_storage.setItem("newicons", newIcons.toString());
let newOrOld = (newIcons ? "new" : "old");
if (newIcons) { //switch to new
favicon.href = favicon.href.replace("media/icons/old","media/icons/new");
for (const img of imgs) {
if (img.src.includes("media/icons/old")) {img.src = img.src.replace("media/icons/old","media/icons/new");}
if (img.src.includes("media/items/old")) {img.src = img.src.replace("media/items/old","media/items/new");}
}
toggleiconbutton.textContent = "Use Old Icons";
window_storage.setItem("newicons","true");
} else { //switch to old
favicon.href = favicon.href.replace("media/icons/new","media/icons/old");
for (const img of imgs) {
if (img.src.includes("media/icons/new")) {img.src = img.src.replace("media/icons/new","media/icons/old");}
if (img.src.includes("media/items/new")) {img.src = img.src.replace("media/items/new","media/items/old");}
}
toggleiconbutton.textContent = "Use New Icons";
window_storage.setItem("newicons","false");
}
let imgs = document.getElementsByTagName("img");
let divs = document.getElementsByClassName("item-display-new-toggleable");
let favicon = document.querySelector("link[rel~='icon']");
favicon.href = favicon.href.replace("media/icons/" + (newIcons ? "old" : "new"), "media/icons/" + newOrOld);
for (const img of imgs) {
// if doesn't contain, replace() does nothing
img.src = img.src.replace("media/icons/" + (newIcons ? "old" : "new"), "media/icons/" + newOrOld);
}
for (let i = 0; i < divs.length; i++) {
divs.item(i).style.backgroundImage = "url('../media/items/" + (newIcons ? "new" : "old") + ".png')";
}
}

View file

@ -20,8 +20,8 @@ function init_itempage() {
//displayExpandedItem(expandItem(itemMap.get(item_url_tag).statMap, []), "item-view");
try{
item = expandItem(itemMap.get(item_url_tag.replaceAll("%20"," ")), []);
item.set('powders', []);
if (item.get('category') === 'weapon') {
item.set('powders', []);
apply_weapon_powders(item);
}
displayExpandedItem(item, "item-view");

View file

@ -1,4 +1,4 @@
const DB_VERSION = 97;
const DB_VERSION = 101;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.jsA
let db;

View file

@ -1,4 +1,4 @@
const ING_DB_VERSION = 13;
const ING_DB_VERSION = 14;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js

View file

@ -223,21 +223,15 @@ function construct_scc_graph(items_to_consider) {
let terminal_node = {
item: null,
children: [],
parents: nodes,
visited: false,
assigned: false,
scc: null
parents: nodes
};
let root_node = {
item: null,
children: nodes,
parents: [],
visited: false,
assigned: false,
scc: null
};
for (const item of items_to_consider) {
nodes.push({item: item, children: [terminal_node], parents: [root_node], visited: false, assigned: false, scc: null});
nodes.push({item: item, children: [terminal_node], parents: [root_node]});
}
// Dependency graph construction.
for (const node_a of nodes) {
@ -253,50 +247,6 @@ function construct_scc_graph(items_to_consider) {
}
}
}
const res = []
/*
* SCC graph construction.
* https://en.wikipedia.org/wiki/Kosaraju%27s_algorithm
*/
function visit(u, res) {
if (u.visited) { return; }
u.visited = true;
for (const child of u.children) {
if (!child.visited) { visit(child, res); }
}
res.push(u);
}
visit(root_node, res);
res.reverse();
const sccs = [];
function assign(node, cur_scc) {
if (node.assigned) { return; }
cur_scc.nodes.push(node);
node.scc = cur_scc;
node.assigned = true;
for (const parent of node.parents) {
assign(parent, cur_scc);
}
}
for (const node of res) {
if (node.assigned) { continue; }
const cur_scc = {
nodes: [],
children: new Set(),
parents: new Set()
};
assign(node, cur_scc);
sccs.push(cur_scc);
}
for (const scc of sccs) {
for (const node of scc.nodes) {
for (const child of node.children) {
scc.children.add(child.scc);
}
for (const parent of node.parents) {
scc.parents.add(parent.scc);
}
}
}
const sccs = make_SCC_graph(root_node, nodes);
return [root_node, terminal_node, sccs];
}

View file

@ -1,34 +0,0 @@
//which icons to use
let window_storage = window.localStorage;
console.log(window_storage);
icon_state_stored = window_storage.getItem("newicons");
newIcons = true;
if (icon_state_stored === "false") {toggleIcons()}
/** Toggle icons on the ENTIRE page.
*
*/
function toggleIcons() {
newIcons = !newIcons;
let imgs = document.getElementsByTagName("IMG");
let favicon = document.querySelector("link[rel~='icon']");
if (newIcons) { //switch to new
favicon.href = favicon.href.replace("media/icons/old","media/icons/new");
for (const img of imgs) {
if (img.src.includes("media/icons/old")) {img.src = img.src.replace("media/icons/old","media/icons/new");}
if (img.src.includes("media/items/old")) {img.src = img.src.replace("media/items/old","media/items/new");}
}
//toggleiconbutton.textContent = "Use Old Icons";
window_storage.setItem("newicons","true");
} else { //switch to old
favicon.href = favicon.href.replace("media/icons/new","media/icons/old");
for (const img of imgs) {
if (img.src.includes("media/icons/new")) {img.src = img.src.replace("media/icons/new","media/icons/old");}
if (img.src.includes("media/items/new")) {img.src = img.src.replace("media/items/new","media/items/old");}
}
//toggleiconbutton.textContent = "Use New Icons";
window_storage.setItem("newicons","false");
}
}

View file

@ -788,12 +788,11 @@ function deepcopy(obj, refs=undefined) {
*/
function gen_slider_labeled({label_name, label_classlist = [], min = 0, max = 100, step = 1, default_val = min, id = undefined, color = "#FFFFFF", classlist = []}) {
let slider_container = document.createElement("div");
slider_container.classList.add("col");
let buf_col = document.createElement("div");
buf_col.classList.add("col");
let label = document.createElement("div");
label.classList.add("col");
label.classList.add(...label_classlist);
label.textContent = label_name + ": " + default_val;
@ -889,3 +888,67 @@ function make_elem(type, classlist = [], args = {}) {
}
return ret_elem;
}
/**
* Nodes must have:
* node: {
* parents: List[node]
* children: List[node]
* }
*
* This function will define: "visited, assigned, scc" properties
* Assuming a connected graph. (only one root)
*/
function make_SCC_graph(root_node, nodes) {
for (const node of nodes) {
node.visited = false;
node.assigned = false;
node.scc = null;
}
const res = []
/*
* SCC graph construction.
* https://en.wikipedia.org/wiki/Kosaraju%27s_algorithm
*/
function visit(u, res) {
if (u.visited) { return; }
u.visited = true;
for (const child of u.children) {
if (!child.visited) { visit(child, res); }
}
res.push(u);
}
visit(root_node, res);
res.reverse();
const sccs = [];
function assign(node, cur_scc) {
if (node.assigned) { return; }
cur_scc.nodes.push(node);
node.scc = cur_scc;
node.assigned = true;
for (const parent of node.parents) {
assign(parent, cur_scc);
}
}
for (const node of res) {
if (node.assigned) { continue; }
const cur_scc = {
nodes: [],
children: new Set(),
parents: new Set()
};
assign(node, cur_scc);
sccs.push(cur_scc);
}
for (const scc of sccs) {
for (const node of scc.nodes) {
for (const child of node.children) {
scc.children.add(child.scc);
}
for (const parent of node.parents) {
scc.parents.add(parent.scc);
}
}
}
return sccs;
}

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