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87
js/utils.js
87
js/utils.js
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@ -159,17 +159,96 @@ Base64 = (function () {
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/** Constructs an arbitrary-length bit vector.
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* @class
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* @param {String | Number}
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* @param {String | Number} data
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* @param {Number} length - a set length for the data. Must be in the range [0, 32] if data is a Number.
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*
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* The structure of the Uint32Array should be [[last, ..., first], ..., [last, ..., first], [empty space, last, ..., first]]
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*/
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constructor(data, length) {
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let bit_vec = [];
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if (length < 0) {
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throw new RangeError("BitVector must have nonnegative length.");
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}
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this.bitvector = NumberInt();
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if (typeof data === "string") {
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//string in B64
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let str_len = data.length;
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let curr = 0;
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let curr_bits = 0;
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} else if (typeof data === "number") {
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//convert to int just in case
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data = Math.round(data);
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//range of numbers that won't fit in a uint32
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if (data > 2**32 - 1 || data < -(2 ** 32 - 1)) {
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throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
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}
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bit_vec.push(data);
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} else if (data instanceof Array) [
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]
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this.length = length;
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this.bits = new Uint32Array(bit_vec);
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}
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readBitsSigned() {
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}
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}
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let bitv = new BitVector(123123, 1);
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readBitsUnsigned() {
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}
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setBits() {
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}
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clearBits() {
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}
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append(data, length) {
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if (length < 0) {
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throw new RangeError("BitVector length must increase by a nonnegative number.");
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}
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this.length += length;
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}
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/** Creates a string version of the bit vector
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*
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* @returns A bit vector in string format
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*/
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toString() {
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if (this.length == 0) {
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return "";
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}
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let bitstr = "";
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//extract bits from first uint32 - may not be all 32 bits
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let length_first = this.length % 32;
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let curr = this.bits[0];
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for (let i = 0; i < length_first; ++i) {
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bitstr = (curr % 2 == 0 ? '0' : '1') + bitstr;
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curr >>= 1;
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}
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//extract bits from rest of uint32s - always all 32 bits
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for (let i = 1; i < this.bits.length; ++i) {
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curr = this.bits[i];
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for (let j = 0; j < 32; ++j) {
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bitstr = (curr % 2 == 0 ? '0' : '1') + bitstr;
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curr >>= 1;
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}
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}
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//return the formed bitstring
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return bitstr;
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}
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};
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/*
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Turns a raw stat and a % stat into a final stat on the basis that - raw and >= 100% becomes 0 and + raw and <=-100% becomes negative.
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