HOTFIX: fix spellparts that don't already exist

This commit is contained in:
hppeng 2022-06-30 20:35:34 -07:00
parent 19134d3ab1
commit 59f28f6956

View file

@ -487,7 +487,8 @@ const atree_collect_spells = new (class extends ComputeNode {
} }
else if ('hits' in effect) { else if ('hits' in effect) {
for (const [idx, v] of Object.entries(effect.hits)) { // looks kinda similar to multipliers case... hmm... can we unify all of these three? (make healpower a list) for (const [idx, v] of Object.entries(effect.hits)) { // looks kinda similar to multipliers case... hmm... can we unify all of these three? (make healpower a list)
part.hits[idx] += v; if (idx in part.hits) { part.hits[idx] += v; }
else { part.hits[idx] = v; }
} }
} }
else { else {