Merge branch 'UI_test' into atree
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commit
58555f232c
2 changed files with 14 additions and 6 deletions
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@ -178,7 +178,6 @@ class ItemInputNode extends InputNode {
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}
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compute_func(input_map) {
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console.log("Item update...." + Date.now());
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const powdering = input_map.get('powdering');
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// built on the assumption of no one will type in CI/CR letter by letter
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@ -2,19 +2,28 @@ function optimizeStrDex() {
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if (!player_build) {
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return;
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}
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const remaining = levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints;
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const base_skillpoints = player_build.base_skillpoints;
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const skillpoints = skp_inputs.map(x => x.value); // JANK
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let total_assigned = 0;
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const min_assigned = player_build.base_skillpoints;
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const base_totals = player_build.total_skillpoints;
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let base_skillpoints = [];
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for (let i in skp_order){ //big bren
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const assigned = skillpoints[i] - base_totals[i] + min_assigned[i]
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base_skillpoints.push(assigned);
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total_assigned += assigned;
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}
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const remaining = levelToSkillPoints(player_build.level) - total_assigned;
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const max_str_boost = 100 - base_skillpoints[0];
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const max_dex_boost = 100 - base_skillpoints[1];
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if (Math.min(remaining, max_str_boost, max_dex_boost) < 0) return; // Unwearable
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const base_total_skillpoints = player_build.total_skillpoints;
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let str_bonus = remaining;
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let dex_bonus = 0;
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let best_skillpoints = player_build.total_skillpoints;
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let best_skillpoints = skillpoints;
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let best_damage = 0;
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for (let i = 0; i <= remaining; ++i) {
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let total_skillpoints = base_total_skillpoints.slice();
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let total_skillpoints = skillpoints.slice();
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total_skillpoints[0] += Math.min(max_str_boost, str_bonus);
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total_skillpoints[1] += Math.min(max_dex_boost, dex_bonus);
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