Declare skillpoint final multipliers in a good place
This commit is contained in:
parent
59be124de6
commit
5391b08b37
3 changed files with 11 additions and 6 deletions
|
@ -15,6 +15,11 @@ function skillPointsToPercentage(skp){
|
|||
//return clamp((-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771), 0.00, 0.808);
|
||||
}
|
||||
|
||||
// WYNN2: Skillpoint max scaling. Intel is cost reduction
|
||||
const skillpoint_final_mult = [1, 1, 0.5, 0.867, 0.951];
|
||||
// intel damage and water%
|
||||
const skillpoint_damage_mult = [1, 1, 1, 0.867, 0.951];
|
||||
|
||||
/*Turns the input amount of levels into skillpoints available.
|
||||
*
|
||||
* @param level - the integer level count to be converted
|
||||
|
|
|
@ -502,8 +502,8 @@ class SpellSelectNode extends ComputeNode {
|
|||
*/
|
||||
function getDefenseStats(stats) {
|
||||
let defenseStats = [];
|
||||
let def_pct = skillPointsToPercentage(stats.get('def')) * 0.867; // lol
|
||||
let agi_pct = skillPointsToPercentage(stats.get('agi')) * 0.951; // lol2
|
||||
let def_pct = skillPointsToPercentage(stats.get('def')) * skillpoint_final_mult[3];
|
||||
let agi_pct = skillPointsToPercentage(stats.get('agi')) * skillpoint_final_mult[4];
|
||||
//total hp
|
||||
let totalHp = stats.get("hp") + stats.get("hpBonus");
|
||||
if (totalHp < 5) totalHp = 5;
|
||||
|
@ -766,7 +766,6 @@ class DisplayBuildWarningsNode extends ComputeNode {
|
|||
];
|
||||
let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
|
||||
let total_assigned = 0;
|
||||
const mults = [1, 1, 0.5, 0.867, 0.951];
|
||||
for (let i in skp_order){ //big bren
|
||||
const assigned = skillpoints[i] - base_totals[i] + min_assigned[i]
|
||||
setText(skp_order[i] + "-skp-base", "Original: " + base_totals[i]);
|
||||
|
@ -774,7 +773,7 @@ class DisplayBuildWarningsNode extends ComputeNode {
|
|||
setValue(skp_order[i] + "-skp", skillpoints[i]);
|
||||
let linebreak = document.createElement("br");
|
||||
linebreak.classList.add("itemp");
|
||||
setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100*mults[i]).toFixed(1).concat(skp_effects[i]));
|
||||
setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100*skillpoint_final_mult[i]).toFixed(1).concat(skp_effects[i]));
|
||||
document.getElementById(skp_order[i]+"-warnings").textContent = ''
|
||||
if (assigned > 100) {
|
||||
let skp_warning = document.createElement("p");
|
||||
|
|
|
@ -95,8 +95,9 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
|
|||
}
|
||||
// 5.1: %boost application
|
||||
let skill_boost = [0]; // no neutral skillpoint booster
|
||||
for (const skp of skp_order) {
|
||||
skill_boost.push(skillPointsToPercentage(stats.get(skp)));
|
||||
for (let i in skp_order) {
|
||||
const skp = skp_order[i];
|
||||
skill_boost.push(skillPointsToPercentage(stats.get(skp)) * skillpoint_damage_mult[i]);
|
||||
}
|
||||
let static_boost = (stats.get(specific_boost_str.toLowerCase()+'Pct') + stats.get('damPct')) / 100;
|
||||
|
||||
|
|
Loading…
Reference in a new issue