Declare skillpoint final multipliers in a good place
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59be124de6
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5391b08b37
3 changed files with 11 additions and 6 deletions
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@ -15,6 +15,11 @@ function skillPointsToPercentage(skp){
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//return clamp((-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771), 0.00, 0.808);
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//return clamp((-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771), 0.00, 0.808);
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}
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}
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// WYNN2: Skillpoint max scaling. Intel is cost reduction
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const skillpoint_final_mult = [1, 1, 0.5, 0.867, 0.951];
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// intel damage and water%
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const skillpoint_damage_mult = [1, 1, 1, 0.867, 0.951];
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/*Turns the input amount of levels into skillpoints available.
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/*Turns the input amount of levels into skillpoints available.
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*
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*
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* @param level - the integer level count to be converted
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* @param level - the integer level count to be converted
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@ -502,8 +502,8 @@ class SpellSelectNode extends ComputeNode {
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*/
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*/
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function getDefenseStats(stats) {
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function getDefenseStats(stats) {
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let defenseStats = [];
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let defenseStats = [];
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let def_pct = skillPointsToPercentage(stats.get('def')) * 0.867; // lol
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let def_pct = skillPointsToPercentage(stats.get('def')) * skillpoint_final_mult[3];
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let agi_pct = skillPointsToPercentage(stats.get('agi')) * 0.951; // lol2
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let agi_pct = skillPointsToPercentage(stats.get('agi')) * skillpoint_final_mult[4];
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//total hp
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//total hp
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let totalHp = stats.get("hp") + stats.get("hpBonus");
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let totalHp = stats.get("hp") + stats.get("hpBonus");
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if (totalHp < 5) totalHp = 5;
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if (totalHp < 5) totalHp = 5;
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@ -766,7 +766,6 @@ class DisplayBuildWarningsNode extends ComputeNode {
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];
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];
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let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
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let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
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let total_assigned = 0;
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let total_assigned = 0;
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const mults = [1, 1, 0.5, 0.867, 0.951];
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for (let i in skp_order){ //big bren
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for (let i in skp_order){ //big bren
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const assigned = skillpoints[i] - base_totals[i] + min_assigned[i]
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const assigned = skillpoints[i] - base_totals[i] + min_assigned[i]
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setText(skp_order[i] + "-skp-base", "Original: " + base_totals[i]);
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setText(skp_order[i] + "-skp-base", "Original: " + base_totals[i]);
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@ -774,7 +773,7 @@ class DisplayBuildWarningsNode extends ComputeNode {
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setValue(skp_order[i] + "-skp", skillpoints[i]);
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setValue(skp_order[i] + "-skp", skillpoints[i]);
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let linebreak = document.createElement("br");
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let linebreak = document.createElement("br");
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linebreak.classList.add("itemp");
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linebreak.classList.add("itemp");
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setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100*mults[i]).toFixed(1).concat(skp_effects[i]));
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setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100*skillpoint_final_mult[i]).toFixed(1).concat(skp_effects[i]));
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document.getElementById(skp_order[i]+"-warnings").textContent = ''
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document.getElementById(skp_order[i]+"-warnings").textContent = ''
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if (assigned > 100) {
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if (assigned > 100) {
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let skp_warning = document.createElement("p");
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let skp_warning = document.createElement("p");
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@ -95,8 +95,9 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
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}
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}
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// 5.1: %boost application
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// 5.1: %boost application
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let skill_boost = [0]; // no neutral skillpoint booster
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let skill_boost = [0]; // no neutral skillpoint booster
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for (const skp of skp_order) {
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for (let i in skp_order) {
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skill_boost.push(skillPointsToPercentage(stats.get(skp)));
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const skp = skp_order[i];
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skill_boost.push(skillPointsToPercentage(stats.get(skp)) * skillpoint_damage_mult[i]);
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}
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}
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let static_boost = (stats.get(specific_boost_str.toLowerCase()+'Pct') + stats.get('damPct')) / 100;
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let static_boost = (stats.get(specific_boost_str.toLowerCase()+'Pct') + stats.get('damPct')) / 100;
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