Merge pull request #81 from hppeng-wynn/atree-damage-debug
Atree damage hotfix
This commit is contained in:
commit
5323ed2286
3 changed files with 8 additions and 7 deletions
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@ -2285,7 +2285,7 @@ const atrees = {
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"parts": [
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{
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"name": "Uppercut",
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"multipliers": [150, 50, 50, 0, 0, 0]
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"multipliers": [200, 40, 40, 0, 0, 0]
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},
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{
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"name": "Total Damage",
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@ -2970,6 +2970,7 @@ const atrees = {
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"desc": "While Corriupted, every 1% of Health you lose will increase your damage by +3% (Max 300%)",
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"archetype": "Fallen",
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"archetype_req": 0,
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"base_abil": "Bak'al's Grasp",
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"parents": ["Spear Proficiency 2"],
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"dependencies": ["Bak'al's Grasp"],
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"blockers": [],
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@ -3040,6 +3041,7 @@ const atrees = {
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"desc": "Add +2 additional charges to Mantle of the Bovemists",
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"archetype": "Paladin",
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"archetype_req": 0,
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"base_abil": "Mantle of the Bovemists",
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"parents": ["Manachism", "Flying Kick"],
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"dependencies": ["Mantle of the Bovemists"],
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"blockers": [],
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@ -3088,8 +3090,7 @@ const atrees = {
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{
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"display_name": "Boiling Blood",
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"desc": "Bash leaves a trail of boiling blood behind its first explosion, slowing down and damaging enemies above it every 0.4 seconds",
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"archetype": "",
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"archetype_req": 0,
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"base_abil": "Bash",
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"parents": ["Enraged Blow", "Ragnarokkr"],
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"dependencies": [],
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"blockers": [],
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@ -3826,7 +3827,7 @@ const atrees = {
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"parents": ["Spirit of the Rabbit"],
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"dependencies": [],
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"blockers": [],
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"cost": 1,
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"cost": 2,
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"display": {
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"row": 31,
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"col": 4,
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@ -3876,7 +3877,7 @@ const atrees = {
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{
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"display_name": "Blood Pact",
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"desc": "If you do not have enough mana to cast a spell, spend health instead (0.6% health per mana)",
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"archetype": "",
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"archetype": "Fallen",
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"archetype_req": 10,
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"parents": ["Cheaper War Scream"],
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"dependencies": [],
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File diff suppressed because one or more lines are too long
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@ -38,7 +38,7 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
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else {
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weapon_damages = damage_keys.map(x => weapon.get(x));
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}
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let present = weapon.get(damage_present_key);
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let present = deepcopy(weapon.get(damage_present_key));
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// 2. Conversions.
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// 2.1. First, apply neutral conversion (scale weapon damage). Keep track of total weapon damage here.
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