Fix spell costs (2)
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2
build.js
2
build.js
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@ -166,7 +166,7 @@ class Build{
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getSpellCost(spellIdx, cost) {
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cost = Math.ceil(cost * (1 - skillPointsToPercentage(this.total_skillpoints[2])));
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cost += this.statMap.get("spRaw"+spellIdx);
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return Math.max(1, Math.floor(cost * (1 + this.statMap.get("spPct"+spellIdx))))
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return Math.max(1, Math.floor(cost * (1 + this.statMap.get("spPct"+spellIdx) / 100)))
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}
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