ability trees for different classes + selection based on weapon
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4 changed files with 120 additions and 7 deletions
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@ -272,7 +272,7 @@
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<div class="col-auto order-xl-0 order-1">
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<div class="row h-100 dark-shadow dark-6 rounded" id='weapon-dropdown'>
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<div class="col-auto px-lg-1 g-0 dark-7 rounded-end my-auto text-center scaled-item-icon" id="weapon-img-loc">
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<img id="weapon-img" class="img-fluid rounded" src="../media/items/new/generic-wand.png">
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<img id="weapon-img" class="img-fluid rounded" src="../media/items/new/generic-dagger.png">
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</div>
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<div class="col-3">
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<div class="row row-cols-1 h-100 align-items-center">
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@ -612,12 +612,12 @@
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</div>
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</div>
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</div>
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<div class = "col dark-6 rounded-bottom my-3 my-xl-1" id = "atree-dropdown"">
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<div class = "col dark-6 rounded-bottom my-3 my-xl-1" id = "atree-dropdown">
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<div class="row row-cols-1 row-cols-xl-2">
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<div class="col border rounded dark-9 hide-scroll" id="atree-ui" style="height: 500px; overflow-y: auto;">
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<div class="col border border-semi-light rounded dark-9 hide-scroll" id="atree-ui" style="height: 500px; overflow-y: auto;">
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</div>
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<div class="col" id="atree-active">
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<div class="col item-title" id="atree-active">
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Active:
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</div>
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</div>
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@ -1,3 +1,111 @@
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const atrees =
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{
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"Assassin": [
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{
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"title": "Spin Attack",
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"desc": "desc",
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"image": "../media/atree/node.png",
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"connector": false,
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"row": 0,
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"col": 4
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},
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{
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"image": "../media/atree/connect_line.png",
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"connector": true,
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"rotate": 0,
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"row": 1,
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"col": 4
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},
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{
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"title": "Dagger Proficiency I",
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"desc": "desc",
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"image": "../media/atree/node.png",
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"connector": false,
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"row": 2,
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"col": 4
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},
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{
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"image": "../media/atree/connect_line.png",
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"connector": true,
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"rotate": 90,
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"row": 2,
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"col": 3
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},
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{
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"title": "Text",
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"desc": "desc",
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"image": "../media/atree/node.png",
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"connector": false,
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"row": 2,
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"col": 2
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},
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{
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"image": "../media/atree/connect_line.png",
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"connector": true,
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"rotate": 0,
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"row": 3,
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"col": 4
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},
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{
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"title": "Double Spin",
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"desc": "desc",
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"image": "../media/atree/node.png",
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"connector": false,
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"row": 4,
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"col": 4
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},
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{
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"image": "../media/atree/connect_line.png",
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"connector": true,
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"rotate": 0,
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"row": 5,
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"col": 4
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},
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{
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"title": "Dash",
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"desc": "desc",
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"image": "../media/atree/node.png",
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"connector": false,
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"row": 6,
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"col": 4
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},
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{
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"image": "../media/atree/connect_line.png",
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"connector": true,
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"rotate": 90,
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"row": 6,
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"col": 3
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},
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{
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"title": "Text",
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"desc": "desc",
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"image": "../media/atree/node.png",
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"connector": false,
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"row": 6,
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"col": 2
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},
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{
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"image": "../media/atree/connect_line.png",
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"connector": true,
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"rotate": 90,
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"row": 5,
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"col": 5
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},
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{
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"title": "Text",
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"desc": "desc",
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"image": "../media/atree/node.png",
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"connector": false,
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"row": 6,
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"col": 6
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},
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],
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"Warrior": [],
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"Mage": [],
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"Archer": [],
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"Shaman": []
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}
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const atree_example = [
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{
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"title": "skill",
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@ -10,7 +118,7 @@ const atree_example = [
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{
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"image": "../media/atree/connect_angle.png",
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"connector": true,
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"rotate": "270",
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"rotate": 270,
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"row": 4,
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"col": 3,
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},
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@ -56,6 +56,7 @@ const attackSpeeds = ["SUPER_SLOW", "VERY_SLOW", "SLOW", "NORMAL", "FAST", "VERY
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const baseDamageMultiplier = [ 0.51, 0.83, 1.5, 2.05, 2.5, 3.1, 4.3 ];
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//0.51, 0.82, 1.50, 2.05, 2.50, 3.11, 4.27
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const classes = ["Warrior", "Assassin", "Mage", "Archer", "Shaman"];
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const wep_to_class = new Map([["dagger", "Assassin"], ["spear", "Warrior"], ["wand", "Mage"], ["bow", "Archer"], ["relik", "Shaman"]])
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const tiers = ["Normal", "Unique", "Rare", "Legendary", "Fabled", "Mythic", "Set", "Crafted"] //I'm not sure why you would make a custom crafted but if you do you should be able to use it w/ the correct powder formula
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const types = armorTypes.concat(accessoryTypes).concat(weaponTypes).concat(consumableTypes).concat(tomeTypes).map(x => x.substring(0,1).toUpperCase() + x.substring(1));
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//weaponTypes.push("sword");
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@ -73,7 +73,7 @@ document.addEventListener('DOMContentLoaded', function() {
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};
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});
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construct_AT(document.getElementById("atree-ui"), atree_example);
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construct_AT(document.getElementById("atree-ui"), atrees["Assassin"]); //dagger is default atree
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document.getElementById("atree-dropdown").style.display = "none";
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});
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@ -232,9 +232,13 @@ function update_field(field) {
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};
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}
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// set weapon img
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// set weapon img and set ability tree
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if (category == 'weapon') {
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document.querySelector("#weapon-img").setAttribute('src', '../media/items/new/generic-'+type+'.png');
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construct_AT(document.getElementById("atree-ui"), atrees[wep_to_class[type.toLowerCase()]]); //dagger is default atree
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document.getElementById("atree-dropdown").style.display = "none";
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//TODO: reset chosen abilities (once ability implementation is here)
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}
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}
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/* tabulars | man i hate this code but too lazy to fix /shrug */
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