HOTFIX: damage multipliers from potion effect not being registered
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1 changed files with 5 additions and 2 deletions
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@ -50,7 +50,10 @@ let boosts_node = new (class extends ComputeNode {
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if (key === "vanish") { def_boost += .15 }
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}
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}
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return [damage_boost, def_boost];
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let res = new Map();
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res.set('damageMultiplier', 1+damage_boost);
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res.set('defMultiplier', 1+def_boost);
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return res;
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}
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})().update();
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@ -646,7 +649,7 @@ function getMeleeStats(stats, weapon) {
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let damage_mult = stats.get("damageMultiplier");
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if (weapon_stats.get("type") === "relik") {
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damage_mult = 0.99; // CURSE YOU WYNNCRAFT
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damage_mult *= 0.99; // CURSE YOU WYNNCRAFT
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//One day we will create WynnWynn and no longer have shaman 99% melee injustice.
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//In all seriousness 99% is because wynn uses 0.33 to estimate dividing the damage by 3 to split damage between 3 beams.
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}
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