Merge branch 'dev' of https://github.com/hppeng-wynn/hppeng-wynn.github.io into dev
This commit is contained in:
commit
4d5fa370e3
5 changed files with 61 additions and 46 deletions
22
display.js
22
display.js
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@ -229,6 +229,9 @@ function displayBuildStats(build, parent_id){
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}
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}
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}
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}
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let id_val = stats.get(id);
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let id_val = stats.get(id);
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if(reversedIDs.filter(e => e !== "atkTier").includes(id)){
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style === "positive" ? style = "negative" : style = "positive";
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}
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displayFixedID(active_elem, id, id_val, elemental_format, style);
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displayFixedID(active_elem, id, id_val, elemental_format, style);
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if (id === "poison" && id_val > 0) {
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if (id === "poison" && id_val > 0) {
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let style = "positive";
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let style = "positive";
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@ -454,7 +457,6 @@ function displayExpandedItem(item, parent_id){
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//Show powder specials ;-;
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//Show powder specials ;-;
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let powder_special = document.createElement("p");
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let powder_special = document.createElement("p");
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powder_special.classList.add("left");
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powder_special.classList.add("left");
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powder_special.classList.add("itemp");
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let powders = item.get("powders");
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let powders = item.get("powders");
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let element = "";
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let element = "";
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let power = 0;
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let power = 0;
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@ -488,17 +490,6 @@ function displayExpandedItem(item, parent_id){
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if (item.get("category") === "weapon") {//weapon
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if (item.get("category") === "weapon") {//weapon
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effects = powderSpecial["weaponSpecialEffects"];
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effects = powderSpecial["weaponSpecialEffects"];
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specialTitle.textContent = powderSpecial["weaponSpecialName"];
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specialTitle.textContent = powderSpecial["weaponSpecialName"];
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/*for (const [key,value] of effects) {
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let effect = document.createElement("p");
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effect.classList.add("itemp");
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effect.textContent += key + ": " + value[power] + specialSuffixes.get(key);
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if(key === "Damage"){
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effect.textContent += elementIcons[skp_elements.indexOf(element)];
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}
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specialEffects.appendChild(effect);
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}
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specialTitle.append(specialEffects);
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powder_special.appendChild(specialTitle);*/
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}else if (item.get("category") === "armor") {//armor
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}else if (item.get("category") === "armor") {//armor
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effects = powderSpecial["armorSpecialEffects"];
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effects = powderSpecial["armorSpecialEffects"];
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specialTitle.textContent += powderSpecial["armorSpecialName"] + ": ";
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specialTitle.textContent += powderSpecial["armorSpecialName"] + ": ";
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@ -527,9 +518,8 @@ function displayExpandedItem(item, parent_id){
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}
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}
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//Show item tier
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//Show item tier
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if (item.get("tier") & item.get("tier") !== " ") {
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if (item.get("tier") && item.get("tier") !== " ") {
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let item_desc_elem = document.createElement('p');
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let item_desc_elem = document.createElement('p');
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item_desc_elem.classList.add('itemp');
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item_desc_elem.classList.add('left');
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item_desc_elem.classList.add('left');
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item_desc_elem.classList.add(item.get("tier"));
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item_desc_elem.classList.add(item.get("tier"));
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item_desc_elem.textContent = item.get("tier")+" "+item.get("type");
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item_desc_elem.textContent = item.get("tier")+" "+item.get("type");
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@ -539,9 +529,9 @@ function displayExpandedItem(item, parent_id){
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function displayFixedID(active, id, value, elemental_format, style) {
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function displayFixedID(active, id, value, elemental_format, style) {
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if (style) {
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if (style) {
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if(reversedIDs.filter(e => e !== "atkTier").includes(id)){
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/*if(reversedIDs.filter(e => e !== "atkTier").includes(id)){
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style === "positive" ? style = "negative" : style = "positive";
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style === "positive" ? style = "negative" : style = "positive";
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}
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}*/
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let row = document.createElement('tr');
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let row = document.createElement('tr');
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let desc_elem = document.createElement('td');
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let desc_elem = document.createElement('td');
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desc_elem.classList.add('left');
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desc_elem.classList.add('left');
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10
index.html
10
index.html
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@ -208,7 +208,7 @@
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<div class="skillpoints">
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<div class="skillpoints">
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<div class="center" style="grid-column:1;grid-row:1">
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<div class="center" style="grid-column:1;grid-row:1">
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<div>
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<div>
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<label for="str-skp" class="skpLabel">Strength:</label>
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<label for="str-skp" class="skpLabel" id="str-skp-label">Strength:</label>
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<input class="skp-input" type="number" id="str-skp" name="str-skp" value="0" class="skpInput"/>
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<input class="skp-input" type="number" id="str-skp" name="str-skp" value="0" class="skpInput"/>
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</div>
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</div>
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<div id="str-skp-assign">
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<div id="str-skp-assign">
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@ -222,7 +222,7 @@
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</div>
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</div>
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<div class="center" style="grid-column:2;grid-row:1">
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<div class="center" style="grid-column:2;grid-row:1">
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<div>
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<div>
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<label for="dex-skp" class="skpLabel">Dexterity:</label>
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<label for="dex-skp" class="skpLabel" id="dex-skp-label">Dexterity:</label>
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<input class="skp-input" type="number" id="dex-skp" name="dex-skp" value="0" class="skpInput"/>
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<input class="skp-input" type="number" id="dex-skp" name="dex-skp" value="0" class="skpInput"/>
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</div>
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</div>
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<div id="dex-skp-assign">
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<div id="dex-skp-assign">
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@ -236,7 +236,7 @@
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</div>
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</div>
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<div class="center" style="grid-column:3;grid-row:1">
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<div class="center" style="grid-column:3;grid-row:1">
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<div>
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<div>
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<label for="int-skp" class="skpLabel">Intelligence:</label>
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<label for="int-skp" class="skpLabel" id="int-skp-label">Intelligence:</label>
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<input class="skp-input" type="number" id="int-skp" name="int-skp" value="0" class="skpInput"/>
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<input class="skp-input" type="number" id="int-skp" name="int-skp" value="0" class="skpInput"/>
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</div>
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</div>
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<div id="int-skp-assign">
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<div id="int-skp-assign">
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@ -250,7 +250,7 @@
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</div>
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</div>
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<div class="center" style="grid-column:4;grid-row:1">
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<div class="center" style="grid-column:4;grid-row:1">
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<div>
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<div>
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<label for="def-skp" class="skpLabel">Defense:</label>
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<label for="def-skp" class="skpLabel" id="def-skp-label">Defense:</label>
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<input class="skp-input" type="number" id="def-skp" name="def-skp" value="0" class="skpInput"/>
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<input class="skp-input" type="number" id="def-skp" name="def-skp" value="0" class="skpInput"/>
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</div>
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</div>
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<div id="def-skp-assign">
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<div id="def-skp-assign">
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@ -264,7 +264,7 @@
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</div>
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</div>
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<div class="center" style="grid-column:5;grid-row:1">
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<div class="center" style="grid-column:5;grid-row:1">
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<div>
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<div>
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<label for="agi-skp" class="skpLabel">Agility:</label>
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<label for="agi-skp" class="skpLabel" id="agi-skp-label">Agility:</label>
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<input class="skp-input" type="number" id="agi-skp" name="agi-skp" value="0" class="skpInput"/>
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<input class="skp-input" type="number" id="agi-skp" name="agi-skp" value="0" class="skpInput"/>
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</div>
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</div>
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<div id="agi-skp-assign">
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<div id="agi-skp-assign">
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BIN
media/items/boots--diamond.png
Normal file
BIN
media/items/boots--diamond.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 463 B |
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@ -233,6 +233,6 @@ input {
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.Set{
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.Set{
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color:#5f5;
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color:#5f5;
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}
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}
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.restrict {
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.restrict, .warning {
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color: #ff8180;
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color: #ff8180;
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}
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}
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73
test.js
73
test.js
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@ -423,13 +423,7 @@ function calculateBuild(save_skp, skp){
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const assigned = player_build.base_skillpoints;
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const assigned = player_build.base_skillpoints;
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const skillpoints = player_build.total_skillpoints;
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const skillpoints = player_build.total_skillpoints;
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for (let i in skp_order){ //big bren
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if(assigned[i] <= 100){
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setText(skp_order[i] + "-skp-base", "Original Value: " + skillpoints[i]);
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}else{
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setHTML(skp_order[i] + "-skp-base", "Original Value: " + skillpoints[i] + "<br>WARNING: cannot assign " + assigned[i] + " skillpoints naturally.");
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}
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}
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if (save_skp) {
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if (save_skp) {
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// TODO: reduce duplicated code, @updateStats
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// TODO: reduce duplicated code, @updateStats
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let skillpoints = player_build.total_skillpoints;
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let skillpoints = player_build.total_skillpoints;
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@ -449,6 +443,7 @@ function calculateBuild(save_skp, skp){
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}
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}
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function updateStats() {
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function updateStats() {
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//WILL BREAK WEBSITE IF NO BUILD HAS BEEN INITIALIZED! @HPP
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let skillpoints = player_build.total_skillpoints;
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let skillpoints = player_build.total_skillpoints;
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let delta_total = 0;
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let delta_total = 0;
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for (let i in skp_order) {
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for (let i in skp_order) {
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@ -470,16 +465,23 @@ function calculateBuildStats() {
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for (let i in skp_order){ //big bren
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for (let i in skp_order){ //big bren
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setText(skp_order[i] + "-skp-assign", "Manually Assigned: " + assigned[i]);
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setText(skp_order[i] + "-skp-assign", "Manually Assigned: " + assigned[i]);
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setValue(skp_order[i] + "-skp", skillpoints[i]);
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setValue(skp_order[i] + "-skp", skillpoints[i]);
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let linebreak = document.createElement("br");
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linebreak.classList.add("itemp");
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document.getElementById(skp_order[i] + "-skp-label").append(document.createElement("br"));
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setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100).toFixed(1).concat(skp_effects[i]));
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setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100).toFixed(1).concat(skp_effects[i]));
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if (assigned[i] > 100) {
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let skp_warning = document.createElement("p");
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skp_warning.classList.add("warning");
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skp_warning.textContent += "WARNING: Cannot assign " + assigned[i] + " skillpoints in " + ["Strength","Dexterity","Intelligence","Defense","Agility"][i] + " manually.";
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document.getElementById(skp_order[i]+"-skp-pct").appendChild(skp_warning);
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}
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}
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}
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let summarybox = document.getElementById("summary-box");
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let summarybox = document.getElementById("summary-box");
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summarybox.textContent = "";
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summarybox.textContent = "";
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let skpRow = document.createElement("tr");
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let skpRow = document.createElement("tr");
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//let skpSummary = document.createElement("p");
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//skpSummary.textContent = "Summary: Assigned "+player_build.assigned_skillpoints+" skillpoints. Total: ( " + player_build.total_skillpoints.join(" | ") + " )";
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let skpSummary = document.createElement("td");
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let skpSummary = document.createElement("td");
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skpSummary.textContent = "Summary: Assigned "+player_build.assigned_skillpoints+" skillpoints. Total: (";
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skpSummary.textContent = "Summary: Assigned " + player_build.assigned_skillpoints + " skillpoints. Total: (";
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skpSummary.classList.add("itemp");
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skpSummary.classList.add("itemp");
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skpRow.appendChild(skpSummary);
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skpRow.appendChild(skpSummary);
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for (let i = 0; i < skp_order.length; i++){
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for (let i = 0; i < skp_order.length; i++){
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@ -499,32 +501,60 @@ function calculateBuildStats() {
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skpRow.appendChild(separator);
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skpRow.appendChild(separator);
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}
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}
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}
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}
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//summarybox.append(skpSummary);
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let skpEnd = document.createElement("td");
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let skpEnd = document.createElement("td");
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skpEnd.textContent = ")";
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skpEnd.textContent = ")";
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skpEnd.classList.add("itemp");
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skpEnd.classList.add("itemp");
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skpRow.append(skpEnd);
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skpRow.append(skpEnd);
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let remainingRow = document.createElement("tr");
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remainingRow.classList.add("itemp");
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let remainingSkp = document.createElement("td");
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remainingSkp.classList.add("left");
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let remainingSkpTitle = document.createElement("b");
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remainingSkpTitle.textContent = "Remaining skillpoints: ";
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let remainingSkpContent = document.createElement("b");
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remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "< 0" : levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints);
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remainingSkpContent.classList.add(levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "negative" : "positive");
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remainingSkp.appendChild(remainingSkpTitle);
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remainingSkp.appendChild(remainingSkpContent);
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remainingRow.appendChild(remainingSkp);
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summarybox.append(skpRow);
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summarybox.append(skpRow);
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summarybox.append(remainingRow);
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if(player_build.assigned_skillpoints > levelToSkillPoints(player_build.level)){
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if(player_build.assigned_skillpoints > levelToSkillPoints(player_build.level)){
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let skpWarning = document.createElement("p");
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let skpWarning = document.createElement("p");
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//skpWarning.classList.add("itemp");
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skpWarning.classList.add("warning");
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skpWarning.classList.add("itemp");
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skpWarning.classList.add("itemp");
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skpWarning.textContent = "WARNING: Too many skillpoints need to be assigned!";
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skpWarning.textContent = "WARNING: Too many skillpoints need to be assigned!";
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let skpCount = document.createElement("p");
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let skpCount = document.createElement("p");
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skpCount.classList.add("itemp");
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skpCount.classList.add("itemp");
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skpCount.textContent = "For level " + player_build.level + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available.";
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skpCount.textContent = "For level " + (player_build.level>101 ? "101+" : player_build.level) + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available.";
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summarybox.append(skpWarning);
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summarybox.append(skpWarning);
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summarybox.append(skpCount);
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summarybox.append(skpCount);
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}
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}
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for(const item of player_build.items){
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let lvlWarning;
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if(player_build.level < item.get("lvl")){
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for (const item of player_build.items) {
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let lvlWarning = document.createElement("p");
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if (player_build.level < item.get("lvl")) {
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lvlWarning.classList.add("itemp");
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if (!lvlWarning) {
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lvlWarning.textContent = "WARNING: The build is level " + player_build.level + " but " + item.get("name") + " requires level " + item.get("lvl") + " to use.";
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lvlWarning = document.createElement("p");
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summarybox.append(lvlWarning);
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lvlWarning.classList.add("itemp");
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lvlWarning.classList.add("warning");
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lvlWarning.textContent = "WARNING: A level 50 player cannot use some piece(s) of this build."
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}
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let baditem = document.createElement("p");
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baditem.classList.add("nocolor");
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baditem.classList.add("itemp");
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baditem.textContent = item.get("name") + " requires level " + item.get("lvl") + " to use.";
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lvlWarning.appendChild(baditem);
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}
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}
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}
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}
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if(lvlWarning){
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summarybox.append(lvlWarning);
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}
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for (let i in player_build.items) {
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for (let i in player_build.items) {
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displayExpandedItem(player_build.items[i], buildFields[i]);
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displayExpandedItem(player_build.items[i], buildFields[i]);
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@ -539,11 +569,6 @@ function calculateBuildStats() {
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let defenseStats = player_build.getDefenseStats();
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let defenseStats = player_build.getDefenseStats();
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displayDefenseStats(document.getElementById("build-defense-stats"),defenseStats);
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displayDefenseStats(document.getElementById("build-defense-stats"),defenseStats);
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//let defenseStats = "";
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//setHTML("build-defense-stats", "".concat(defenseStats));
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displayPoisonDamage(document.getElementById("build-poison-stats"),player_build);
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displayPoisonDamage(document.getElementById("build-poison-stats"),player_build);
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let spells = spell_table[player_build.weapon.get("type")];
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let spells = spell_table[player_build.weapon.get("type")];
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||||||
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