Merge branch 'dev' of https://github.com/hppeng-wynn/hppeng-wynn.github.io into dev
This commit is contained in:
commit
4cf385828b
4 changed files with 33 additions and 13 deletions
10
build.js
10
build.js
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@ -120,7 +120,7 @@ class Build{
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if (helmet.statMap.get("type") !== "helmet") {
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throw new Error("Not a helmet");
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}
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this.powders[0] = this.powders[0].slice(0,helmet.statMap.slots);
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this.powders[0] = this.powders[0].slice(0,helmet.statMap.get("slots"));
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helmet.statMap.set("powders",this.powders[0].slice());
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helmet.applyPowders();
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this.helmet = helmet.statMap;
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@ -148,7 +148,7 @@ class Build{
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if (chestplate.statMap.get("type") !== "chestplate") {
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throw new Error("Not a chestplate");
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}
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this.powders[1] = this.powders[1].slice(0,chestplate.statMap.slots);
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this.powders[1] = this.powders[1].slice(0,chestplate.statMap.get("slots"));
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chestplate.statMap.set("powders",this.powders[1].slice());
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chestplate.applyPowders();
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this.chestplate = chestplate.statMap;
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@ -174,7 +174,7 @@ class Build{
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if (leggings.statMap.get("type") !== "leggings") {
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throw new Error("Not a leggings");
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}
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this.powders[2] = this.powders[2].slice(0,leggings.statMap.slots);
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this.powders[2] = this.powders[2].slice(0,leggings.statMap.get("slots"));
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leggings.statMap.set("powders",this.powders[2].slice());
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leggings.applyPowders();
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this.leggings = leggings.statMap;
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@ -200,7 +200,7 @@ class Build{
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if (boots.statMap.get("type") !== "boots") {
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throw new Error("Not a boots");
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}
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this.powders[3] = this.powders[3].slice(0,boots.statMap.slots);
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this.powders[3] = this.powders[3].slice(0,boots.statMap.get("slots"));
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boots.statMap.set("powders",this.powders[3].slice());
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boots.applyPowders();
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this.boots = boots.statMap;
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@ -322,7 +322,7 @@ class Build{
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} else if (this.weapon.get("crafted")) { //customs can also be crafted, but custom takes priority.
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this.craftedItems.push(weapon);
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}
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this.powders[4] = this.powders[4].slice(0,this.weapon.slots);
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this.powders[4] = this.powders[4].slice(0,this.weapon.get("slots"));
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this.weapon.set("powders",this.powders[4].slice());
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document.getElementsByClassName("powder-specials")[0].style.display = "grid";
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} catch (Error) {
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12
builder.js
12
builder.js
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@ -91,6 +91,10 @@ let powderInputs = [
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function populateItemList(type) {
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let item_list = document.getElementById(type+"-items");
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for (const item of itemLists.get(type)) {
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let item_obj = itemMap.get(item);
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if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
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continue;
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}
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let el = document.createElement("option");
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el.value = item;
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item_list.appendChild(el);
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@ -132,6 +136,10 @@ function init() {
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let ring1_list = document.getElementById("ring1-items");
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let ring2_list = document.getElementById("ring2-items");
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for (const ring of itemLists.get("ring")) {
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let item_obj = itemMap.get(ring);
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if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
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continue;
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}
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let el1 = document.createElement("option");
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let el2 = document.createElement("option");
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el1.value = ring;
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@ -146,6 +154,10 @@ function init() {
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let weapon_list = document.getElementById("weapon-items");
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for (const weaponType of weaponTypes) {
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for (const weapon of itemLists.get(weaponType)) {
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let item_obj = itemMap.get(weapon);
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if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
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continue;
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}
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let el = document.createElement("option");
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el.value = weapon;
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weapon_list.appendChild(el);
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3
query.js
3
query.js
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@ -4,6 +4,9 @@ class NameQuery {
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constructor(string) { this.queryString = string.toLowerCase(); }
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filter(item) {
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if (item.get("restrict") && item.get("restrict") === "DEPRECATED") {
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return false;
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}
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return (item.get("displayName").toLowerCase().includes(this.queryString));
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}
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@ -10,7 +10,8 @@ function calculate_skillpoints(equipment, weapon) {
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if (item.get("crafted")) {
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crafted.push(item);
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}
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else if (item.get("reqs").every(x => x === 0)) {
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else if (item.get("reqs").every(x => x === 0) && item.get("skillpoints").every(x => x >= 0)) {
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// All reqless item without -skillpoints.
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fixed.push(item);
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}
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// TODO hack: We will treat ALL set items as unsafe :(
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@ -52,15 +53,15 @@ function calculate_skillpoints(equipment, weapon) {
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let total = 0;
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for (let i = 0; i < 5; i++) {
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if (item.get("skillpoints")[i] < 0 && skillpoint_min[i]) {
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unadjusted = skillpoints[i] + item.get("skillpoints")[i];
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delta = skillpoint_min[i] - unadjusted;
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const unadjusted = skillpoints[i] + item.get("skillpoints")[i];
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const delta = skillpoint_min[i] - unadjusted;
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if (delta > 0) {
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applied[i] += delta;
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total += delta;
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}
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}
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if (item.get("reqs")[i] == 0) continue;
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skillpoint_min[i] = Math.max(skillpoint_min[i], item.get("reqs")[i] + item.get("skillpoints")[i]);
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skillpoint_min[i] = Math.max(skillpoint_min[i], item.get("reqs")[i]);// + item.get("skillpoints")[i]);
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const req = item.get("reqs")[i];
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const cur = skillpoints[i];
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if (req > cur) {
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@ -78,10 +79,14 @@ function calculate_skillpoints(equipment, weapon) {
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const new_bonus = sets[setName].bonuses[setCount];
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//let skp_order = ["str","dex","int","def","agi"];
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for (const i in skp_order) {
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const delta = (new_bonus[skp_order[i]] || 0) - (old_bonus[skp_order[i]] || 0);
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if (delta < 0 && skillpoint_min[i]) {
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applied[i] -= delta;
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total -= delta;
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const set_delta = (new_bonus[skp_order[i]] || 0) - (old_bonus[skp_order[i]] || 0);
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if (set_delta < 0 && skillpoint_min[i]) {
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const unadjusted = skillpoints[i] + set_delta;
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const delta = skillpoint_min[i] - unadjusted;
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if (delta > 0) {
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applied[i] += delta;
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total += delta;
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}
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}
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}
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}
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