fix: reset powder specials on input

This commit is contained in:
reschan 2021-10-26 19:48:56 +07:00
parent 365c9f72e9
commit 4bb7e82063
2 changed files with 15 additions and 1 deletions

View file

@ -133,7 +133,7 @@ function update_field(field) {
// call calc build
}
/* tabulars */
let tabs = ['all-stats', 'minimal-offensive-stats', 'minimal-defensive-stats'];
@ -168,6 +168,19 @@ function collapse_element(eq) {
document.querySelector("#"+eq+"-tooltip").style.display = "";
}
// disable boosts
function reset_powder_specials() {
let specials = ["Quake", "Chain_Lightning", "Curse", "Courage", "Wind_Prison"]
for (const special of specials) {
for (i = 1; i < 6; i++) {
if (document.querySelector("#"+special+"-"+i).classList.contains("toggleOn")) {
document.querySelector("#"+special+"-"+i).classList.remove("toggleOn");
}
}
}
}
// autocomplete initialize
function init_autocomplete() {
let dropdowns = new Map()

View file

@ -306,6 +306,7 @@ function calculateBuild(save_skp, skp){
if(player_build){
updateBoosts("skip", false);
updatePowderSpecials("skip", false);
reset_powder_specials();
}
let weaponName = getValue(equipmentInputs[8]);
if (weaponName.startsWith("Morph-")) {