fix: reset powder specials on input
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365c9f72e9
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2 changed files with 15 additions and 1 deletions
15
sq2bs.js
15
sq2bs.js
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@ -133,7 +133,7 @@ function update_field(field) {
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// call calc build
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}
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/* tabulars */
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let tabs = ['all-stats', 'minimal-offensive-stats', 'minimal-defensive-stats'];
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@ -168,6 +168,19 @@ function collapse_element(eq) {
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document.querySelector("#"+eq+"-tooltip").style.display = "";
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}
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// disable boosts
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function reset_powder_specials() {
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let specials = ["Quake", "Chain_Lightning", "Curse", "Courage", "Wind_Prison"]
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for (const special of specials) {
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for (i = 1; i < 6; i++) {
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if (document.querySelector("#"+special+"-"+i).classList.contains("toggleOn")) {
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document.querySelector("#"+special+"-"+i).classList.remove("toggleOn");
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}
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}
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}
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}
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// autocomplete initialize
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function init_autocomplete() {
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let dropdowns = new Map()
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@ -306,6 +306,7 @@ function calculateBuild(save_skp, skp){
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if(player_build){
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updateBoosts("skip", false);
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updatePowderSpecials("skip", false);
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reset_powder_specials();
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}
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let weaponName = getValue(equipmentInputs[8]);
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if (weaponName.startsWith("Morph-")) {
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