Refactor to move db load stuff out

This commit is contained in:
b 2021-01-06 18:08:19 -06:00
parent 87b6212eab
commit 4aca42d959
4 changed files with 147 additions and 145 deletions

View file

@ -1,3 +1,45 @@
/*Turns the input amount of skill points into a float precision percentage.
* @param skp - the integer skillpoint count to be converted
*/
function skillPointsToPercentage(skp){
if (skp<=0){
return 0.0;
}else if(skp>=150){
return 0.808;
}else{
return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
}
}
/*Turns the input amount of levels into skillpoints available.
*
* @param level - the integer level count te be converted
*/
function levelToSkillPoints(level){
if(level < 1){
return 0;
}else if(level >= 101){
return 200;
}else{
return (level - 1) * 2;
}
}
/*Turns the input amount of levels in to base HP.
* @param level - the integer level count to be converted
*/
function levelToHPBase(level){
if(level < 1){ //bad level
return this.levelToHPBase(1);
}else if (level > 106){ //also bad level
return this.levelToHPBase(106);
}else{ //good level
return 5*level + 5;
}
}
/*Class that represents a wynn player's build.
*/
class Build{

View file

@ -144,9 +144,8 @@
</div>
</div>
<script type="text/javascript" src="build.js">
</script>
<script type="text/javascript" src="test.js">
</script>
<script type="text/javascript" src="build.js"></script>
<script type="text/javascript" src="load.js"></script>
<script type="text/javascript" src="test.js"></script>
</body>
</html>

101
load.js Normal file
View file

@ -0,0 +1,101 @@
const DB_VERSION = 2;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
let db;
let reload = false;
let items;
/*
* Load item set from local DB. Calls init() on success.
*/
async function load_local(init_func) {
let get_tx = db.transaction('item_db', 'readonly');
let get_store = get_tx.objectStore('item_db');
let request = get_store.getAll();
request.onerror = function(event) {
console.log("Could not read local db...");
}
request.onsuccess = function(event) {
console.log("Successfully read local db.");
items = request.result;
init_func();
}
await get_tx.complete;
db.close();
}
/*
* Clean bad item data. For now just assigns display name if it isn't already assigned.
*/
function clean_item(item) {
if (item.displayName === undefined) {
item.displayName = item.name;
}
}
/*
* Load item set from remote DB (aka a big json file). Calls init() on success.
*/
async function load(init_func) {
let url = "https://hppeng-wynn.github.io/compress.json";
let result = await (await fetch(url)).json();
items = result.items;
// https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/clear
let clear_tx = db.transaction('item_db', 'readwrite');
let clear_store = clear_tx.objectStore('item_db');
await clear_store.clear();
await clear_tx.complete;
let add_tx = db.transaction('item_db', 'readwrite');
let add_store = add_tx.objectStore('item_db');
let add_promises = [];
for (const item of items) {
clean_item(item);
add_promises.push(add_store.add(item, item.name));
}
add_promises.push(add_tx.complete);
Promise.all(add_promises).then((values) => {
db.close();
init_func();
});
}
function load_init(init_func) {
let request = window.indexedDB.open('item_db', DB_VERSION);
request.onerror = function() {
console.log("DB failed to open...");
};
request.onsuccess = function() {
db = request.result;
if (!reload) {
console.log("Using stored data...")
load_local(init_func);
}
else {
console.log("Using new data...")
load(init_func);
}
}
request.onupgradeneeded = function(e) {
reload = true;
let db = e.target.result;
try {
db.deleteObjectStore('item_db');
}
catch (error) {
console.log("Could not delete DB. This is probably fine");
}
let objectStore = db.createObjectStore('item_db');
objectStore.createIndex('item', 'item', {unique: false});
console.log("DB setup complete...");
}
}

142
test.js
View file

@ -1,9 +1,3 @@
const DB_VERSION = 2;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
let db;
let items;
let reload = false;
// Set up item lists for quick access later.
let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
@ -104,99 +98,6 @@ function init() {
});
}
/*
* Load item set from local DB. Calls init() on success.
*/
async function load_local() {
let get_tx = db.transaction('item_db', 'readonly');
let get_store = get_tx.objectStore('item_db');
let request = get_store.getAll();
request.onerror = function(event) {
console.log("Could not read local db...");
}
request.onsuccess = function(event) {
console.log("Successfully read local db.");
items = request.result;
init();
}
await get_tx.complete;
db.close();
}
/*
* Clean bad item data. For now just assigns display name if it isn't already assigned.
*/
function clean_item(item) {
if (item.displayName === undefined) {
item.displayName = item.name;
}
}
/*
* Load item set from remote DB (aka a big json file). Calls init() on success.
*/
async function load() {
let url = "https://hppeng-wynn.github.io/compress.json";
let result = await (await fetch(url)).json();
items = result.items;
// https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/clear
let clear_tx = db.transaction('item_db', 'readwrite');
let clear_store = clear_tx.objectStore('item_db');
await clear_store.clear();
await clear_tx.complete;
let add_tx = db.transaction('item_db', 'readwrite');
let add_store = add_tx.objectStore('item_db');
let add_promises = [];
for (const item of items) {
clean_item(item);
add_promises.push(add_store.add(item, item.name));
}
add_promises.push(add_tx.complete);
Promise.all(add_promises).then((values) => {
db.close();
init();
});
}
let request = window.indexedDB.open('item_db', DB_VERSION);
request.onerror = function() {
console.log("DB failed to open...");
};
request.onsuccess = function() {
db = request.result;
if (!reload) {
console.log("Using stored data...")
load_local();
}
else {
console.log("Using new data...")
load();
}
}
request.onupgradeneeded = function(e) {
reload = true;
let db = e.target.result;
try {
db.deleteObjectStore('item_db');
}
catch (error) {
console.log("Could not delete DB. This is probably fine");
}
let objectStore = db.createObjectStore('item_db');
objectStore.createIndex('item', 'item', {unique: false});
console.log("DB setup complete...");
}
function calculateBuild(){
/* TODO: implement level changing
Make this entire function prettier
@ -274,45 +175,4 @@ function resetFields(){
document.getElementById("agi-skp").value = "";
}
/*Turns the input amount of skill points into a float precision percentage.
* @param skp - the integer skillpoint count to be converted
*/
function skillPointsToPercentage(skp){
if (skp<=0){
return 0.0;
}else if(skp>=150){
return 0.808;
}else{
return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
}
}
/*Turns the input amount of levels into skillpoints available.
*
* @param level - the integer level count te be converted
*/
function levelToSkillPoints(level){
if(level < 1){
return 0;
}else if(level >= 101){
return 200;
}else{
return (level - 1) * 2;
}
}
/*Turns the input amount of levels in to base HP.
* @param level - the integer level count to be converted
*/
function levelToHPBase(level){
if(level < 1){ //bad level
return this.levelToHPBase(1);
}else if (level > 106){ //also bad level
return this.levelToHPBase(106);
}else{ //good level
return 5*level + 5;
}
}
load_init(init);