Round near fix..
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@ -42,7 +42,7 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
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let damageBases = buildStats.get("damageBases").slice();
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for (const p of powders) {
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let powder = powderStats[p]; //use min, max, and convert
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let element = round_near(p/6);
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let element = Math.floor((p+0.01)/6); //[0,4], the +0.01 attempts to prevent division error
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let diff = Math.floor(damageBases[0] * powder.convert/100);
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damageBases[0] -= diff;
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damageBases[element+1] += diff + Math.floor( (powder.min + powder.max) / 2 );
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