UI tweak, remove redundant info

This commit is contained in:
b 2021-01-20 06:10:25 -06:00
parent 9ce1666977
commit 42d0657bfe
2 changed files with 8 additions and 7 deletions

View file

@ -723,7 +723,8 @@ function calculateBuildStats() {
//skpRow.classList.add("left"); //skpRow.classList.add("left");
let td = document.createElement("p"); let td = document.createElement("p");
//td.classList.add("left"); //td.classList.add("left");
let skpSummary = document.createElement("b");
/* let skpSummary = document.createElement("b");
skpSummary.textContent = "Assigned " + player_build.assigned_skillpoints + " skillpoints. Total: ("; skpSummary.textContent = "Assigned " + player_build.assigned_skillpoints + " skillpoints. Total: (";
//skpSummary.classList.add("itemp"); //skpSummary.classList.add("itemp");
td.appendChild(skpSummary); td.appendChild(skpSummary);
@ -742,12 +743,12 @@ function calculateBuildStats() {
let skpEnd = document.createElement("b"); let skpEnd = document.createElement("b");
skpEnd.textContent = ")"; skpEnd.textContent = ")";
td.appendChild(skpEnd); td.appendChild(skpEnd);
skpRow.append(td); skpRow.append(td); */
let remainingSkp = document.createElement("p"); let remainingSkp = document.createElement("p");
remainingSkp.classList.add("center"); remainingSkp.classList.add("center");
let remainingSkpTitle = document.createElement("b"); let remainingSkpTitle = document.createElement("b");
remainingSkpTitle.textContent = "Remaining skillpoints: "; remainingSkpTitle.textContent = "Assigned " + player_build.assigned_skillpoints + " skillpoints. Remaining skillpoints: ";
let remainingSkpContent = document.createElement("b"); let remainingSkpContent = document.createElement("b");
//remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "< 0" : levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints); //remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "< 0" : levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints);
remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints); remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints);

View file

@ -172,7 +172,7 @@
</td> </td>
</tr> </tr>
</table> </table>
<br><br> <br>
</div> </div>
<div class="skillpoints" style="grid-column:1/span 3;grid-row:3;"> <div class="skillpoints" style="grid-column:1/span 3;grid-row:3;">
<div class="center" style="grid-column:1;grid-row:1"> <div class="center" style="grid-column:1;grid-row:1">
@ -653,11 +653,11 @@
<br> <br>
<div class="externalBuffs hide-container-block" id="buff-box" style="display: none;"> <div class="externalBuffs hide-container-block" id="buff-box" style="display: none;">
<table class="externalBuffs" style="padding-bottom:20px"> <table class="externalBuffs" style="padding-bottom:20px">
<!--tr> <tr>
<p class = "buffs-title itemp title"> <p class = "buffs-title itemp smalltitle">
Spell Boosts & Powder Specials: Spell Boosts & Powder Specials:
</p> </p>
</tr--> </tr>
<tr> <tr>
<td> <td>
<button class = "button-narrow" id = "vanish-boost" onclick = "updateBoosts('vanish-boost', true)"> <button class = "button-narrow" id = "vanish-boost" onclick = "updateBoosts('vanish-boost', true)">