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2 changed files with 9 additions and 8 deletions
13
build.js
13
build.js
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@ -202,12 +202,12 @@ class Build{
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let poison = stats.get("maxStats").get("poison");
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let poison = stats.get("maxStats").get("poison");
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//Now do math
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//Now do math
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let nDamAdj = [Math.round(nDam[0] * ((100 + mdPct + skillPointsToPercentage(str) * 100) / 100.) + mdRaw), Math.round(nDam[1] * ((100 + mdPct + skillPointsToPercentage(str) * 100) / 100.) + mdRaw), Math.round(nDam[0] * ((200 + mdPct + skillPointsToPercentage(str) * 100) / 100.) + mdRaw), Math.round(nDam[1] * ((200 + mdPct + skillPointsToPercentage(str) * 100) / 100.) + mdRaw)];
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let nDamAdj = [Math.round(nDam[0] * (100 + mdPct + skillPointsToPercentage(str) * 100) / 100. + mdRaw), Math.round(nDam[1] * (100 + mdPct + skillPointsToPercentage(str) * 100) / 100. + mdRaw), Math.round(nDam[0] * (200 + mdPct + skillPointsToPercentage(str) * 100) / 100. + mdRaw), Math.round(nDam[1] * (200 + mdPct + skillPointsToPercentage(str) * 100) / 100. + mdRaw)];
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let eDamAdj = [Math.round(eDam[0] * ((100 + mdPct + eDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(str) * 100) / 100.)), Math.round(eDam[1] * ((100 + mdPct + eDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(str) * 100) / 100.)), Math.round(eDam[0] * ((200 + mdPct + eDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(str) * 100) / 100.)), Math.round(eDam[1] * ((200 + mdPct + eDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(str) * 100) / 100.))];
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let eDamAdj = [Math.round(eDam[0] * (100 + mdPct + eDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(str) * 100) / 100.), Math.round(eDam[1] * (100 + mdPct + eDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(str) * 100) / 100.), Math.round(eDam[0] * (200 + mdPct + eDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(str) * 100) / 100.), Math.round(eDam[1] * (200 + mdPct + eDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(str) * 100) / 100.)];
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let tDamAdj = [Math.round(tDam[0] * ((100 + mdPct + tDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(dex) * 100) / 100.)), Math.round(tDam[1] * ((100 + mdPct + tDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(dex) * 100) / 100.)), Math.round(tDam[0] * ((200 + mdPct + tDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(dex) * 100) / 100.)), Math.round(tDam[1] * ((200 + mdPct + tDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(dex) * 100) / 100.))];
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let tDamAdj = [Math.round(tDam[0] * (100 + mdPct + tDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(dex) * 100) / 100.), Math.round(tDam[1] * (100 + mdPct + tDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(dex) * 100) / 100.), Math.round(tDam[0] * (200 + mdPct + tDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(dex) * 100) / 100.), Math.round(tDam[1] * (200 + mdPct + tDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(dex) * 100) / 100.)];
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let wDamAdj = [Math.round(wDam[0] * ((100 + mdPct + wDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(int) * 100) / 100.)), Math.round(wDam[1] * ((100 + mdPct + wDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(int) * 100) / 100.)), Math.round(wDam[0] * ((200 + mdPct + wDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(int) * 100) / 100.)), Math.round(wDam[1] * ((200 + mdPct + wDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(int) * 100) / 100.))];
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let wDamAdj = [Math.round(wDam[0] * (100 + mdPct + wDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(int) * 100) / 100.), Math.round(wDam[1] * (100 + mdPct + wDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(int) * 100) / 100.), Math.round(wDam[0] * (200 + mdPct + wDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(int) * 100) / 100.), Math.round(wDam[1] * (200 + mdPct + wDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(int) * 100) / 100.)];
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let fDamAdj = [Math.round(fDam[0] * ((100 + mdPct + fDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(def) * 100) / 100.)), Math.round(fDam[1] * ((100 + mdPct + fDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(def) * 100) / 100.)), Math.round(fDam[0] * ((200 + mdPct + fDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(def) * 100) / 100.)), Math.round(fDam[1] * ((200 + mdPct + fDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(def) * 100) / 100.))];
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let fDamAdj = [Math.round(fDam[0] * (100 + mdPct + fDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(def) * 100) / 100.), Math.round(fDam[1] * (100 + mdPct + fDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(def) * 100) / 100.), Math.round(fDam[0] * (200 + mdPct + fDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(def) * 100) / 100.), Math.round(fDam[1] * (200 + mdPct + fDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(def) * 100) / 100.)];
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let aDamAdj = [Math.round(aDam[0] * ((100 + mdPct + aDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(agi) * 100) / 100.)), Math.round(aDam[1] * ((100 + mdPct + aDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(agi) * 100) / 100.)), Math.round(aDam[0] * ((200 + mdPct + aDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(agi) * 100) / 100.)), Math.round(aDam[1] * ((200 + mdPct + aDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(agi) * 100) / 100.))];
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let aDamAdj = [Math.round(aDam[0] * (100 + mdPct + aDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(agi) * 100) / 100.), Math.round(aDam[1] * (100 + mdPct + aDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(agi) * 100) / 100.), Math.round(aDam[0] * (200 + mdPct + aDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(agi) * 100) / 100.), Math.round(aDam[1] * (200 + mdPct + aDamPct + skillPointsToPercentage(str) * 100 + skillPointsToPercentage(agi) * 100) / 100.)];
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let totalDamNorm = [nDamAdj[0]+eDamAdj[0]+tDamAdj[0]+wDamAdj[0]+fDamAdj[0]+aDamAdj[0], nDamAdj[1]+eDamAdj[1]+tDamAdj[1]+wDamAdj[1]+fDamAdj[1]+aDamAdj[1]];
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let totalDamNorm = [nDamAdj[0]+eDamAdj[0]+tDamAdj[0]+wDamAdj[0]+fDamAdj[0]+aDamAdj[0], nDamAdj[1]+eDamAdj[1]+tDamAdj[1]+wDamAdj[1]+fDamAdj[1]+aDamAdj[1]];
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let totalDamCrit = [nDamAdj[2]+eDamAdj[2]+tDamAdj[2]+wDamAdj[2]+fDamAdj[2]+aDamAdj[2], nDamAdj[3]+eDamAdj[3]+tDamAdj[3]+wDamAdj[3]+fDamAdj[3]+aDamAdj[3]];
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let totalDamCrit = [nDamAdj[2]+eDamAdj[2]+tDamAdj[2]+wDamAdj[2]+fDamAdj[2]+aDamAdj[2], nDamAdj[3]+eDamAdj[3]+tDamAdj[3]+wDamAdj[3]+fDamAdj[3]+aDamAdj[3]];
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let normDPS = (totalDamNorm[0]+totalDamNorm[1])/2 * meleeMult.get(adjAtkSpd);
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let normDPS = (totalDamNorm[0]+totalDamNorm[1])/2 * meleeMult.get(adjAtkSpd);
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@ -253,6 +253,7 @@ class Build{
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for (const i in this.items){
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for (const i in this.items){
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let item = expandItem(this.items[i]);
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let item = expandItem(this.items[i]);
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console.log(item);
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for(const [key,value] of item){ //for each key:value pair in item
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for(const [key,value] of item){ //for each key:value pair in item
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if(key === "minRolls"){
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if(key === "minRolls"){
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for (const [id,roll] of value){ //for each id:roll pair in minRolls
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for (const [id,roll] of value){ //for each id:roll pair in minRolls
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@ -1,7 +1,7 @@
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let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq","str", "dex", "int", "agi", "def", "fixID", "category", "id"];
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let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq","str", "dex", "int", "agi", "def", "fixID", "category", "id"];
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let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"];
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let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"];
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let stackingIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "fDef", "wDef", "aDef", "tDef", "eDef", "str", "dex", "int", "agi", "def"];
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let stackingIDs = ["hp", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "fDef", "wDef", "aDef", "tDef", "eDef", "str", "dex", "int", "agi", "def"];
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let standaloneIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "lvl", "classReq", "fixID", "category", "id"];
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let standaloneIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "lvl", "classReq", "fixID", "category", "id"];
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function expandItem(item){
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function expandItem(item){
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let minRolls = new Map();
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let minRolls = new Map();
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