basic color stuff
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167dc838f1
commit
3e14609627
2 changed files with 89 additions and 32 deletions
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@ -181,4 +181,23 @@ Wynn-Related CSS
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.restrict {
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.restrict {
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color: #ff8180;
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color: #ff8180;
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}
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}
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/* Every text color in Minecraft */
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.mc-black { color: #000000 !important; }
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.mc-dark-blue { color: #0000AA !important; }
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.mc-dark-green { color: #00AA00 !important; }
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.mc-dark-aqua { color: #00AAAA !important; }
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.mc-dark-red { color: #AA0000 !important; }
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.mc-dark-purple { color: #AA00AA !important; }
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.mc-gold { color: #FFAA00 !important; }
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.mc-gray { color: #AAAAAA !important; }
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.mc-dark-gray { color: #555555 !important; }
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.mc-blue { color: #5555FF !important; }
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.mc-green { color: #55FF55 !important; }
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.mc-aqua { color: #55FFFF !important; }
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.mc-red { color: #FF5555 !important; }
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.mc-light-purple { color: #FF55FF !important; }
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.mc-yellow { color: #FFFF55 !important; }
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.mc-white { color: #FFFFFF !important; }
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100
js/atree.js
100
js/atree.js
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@ -1012,8 +1012,6 @@ function render_AT(UI_elem, list_elem, tree) {
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});
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});
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// add tooltip
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// add tooltip
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// tooltips are being changed to generate on mouseover for fin444's future style updates
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// this is being implemented before those updates since it helps with a hotfix
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hitbox.addEventListener('mouseover', function(e) {
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hitbox.addEventListener('mouseover', function(e) {
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if (e.target !== this) {
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if (e.target !== this) {
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return;
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return;
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@ -1043,41 +1041,81 @@ function render_AT(UI_elem, list_elem, tree) {
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};
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};
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function generateTooltip(UI_elem, node_elem, ability) {
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function generateTooltip(UI_elem, node_elem, ability) {
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let tooltip = document.createElement('div');
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let container = make_elem("div", ["rounded-bottom", "dark-4", "border", "mx-2", "my-4", "dark-shadow", "text-start"], {"style": "position: absolute; z-index: 100;"});
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tooltip.classList.add("rounded-bottom", "dark-4", "border", "p-0", "mx-2", "my-4", "dark-shadow");
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container.style.top = (node_elem.getBoundingClientRect().top + window.pageYOffset + 50) + "px";
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container.style.left = UI_elem.getBoundingClientRect().left + "px";
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container.style.width = UI_elem.getBoundingClientRect().width * 0.95 + "px";
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// tooltip text formatting
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let title = make_elem("b", ["scaled-font", "mx-1"], {});
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title.innerHTML = ability.display_name;
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switch(ability.display.icon) {
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case "node_1":
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title.classList.add("mc-gold");
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break;
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case "node_2":
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title.classList.add("mc-light-purple");
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break;
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case "node_3":
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title.classList.add("mc-red");
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break;
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case "node_warrior":
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case "node_archer":
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case "node_mage":
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case "node_assassin":
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case "node_shaman":
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title.classList.add("mc-green");
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break;
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case "0":
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// already white
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break;
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}
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container.appendChild(title);
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let tooltip_title = document.createElement('b');
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container.innerHTML += "<br/><br/>";
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tooltip_title.classList.add("scaled-font");
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tooltip_title.innerHTML = ability.display_name;
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tooltip.appendChild(tooltip_title);
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if ('archetype' in ability && ability.archetype !== "") {
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let description = make_elem("p", ["scaled-font-sm", "my-0", "mx-1", "text-wrap"], {});
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let tooltip_archetype = document.createElement('p');
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description.innerHTML = ability.desc;
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tooltip_archetype.classList.add("scaled-font");
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container.appendChild(description);
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tooltip_archetype.innerHTML = "(Archetype: " + ability.archetype+")";
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tooltip.appendChild(tooltip_archetype);
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container.appendChild(document.createElement("br"));
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if ("archetype" in ability && ability.archetype !== "") {
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let archetype = make_elem("p", ["scaled-font-sm", "my-0", "mx-1"], {});
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archetype.innerHTML = ability.archetype + " Archetype";
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switch(ability.archetype) {
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case "Riftwalker":
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case "Paladin":
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archetype.classList.add("mc-aqua");
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break;
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case "Fallen":
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archetype.classList.add("mc-red");
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break;
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case "Boltslinger":
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case "Battle Monk":
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archetype.classList.add("mc-yellow");
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break;
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case "Trapper":
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archetype.classList.add("mc-dark-green");
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break;
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case "Sharpshooter":
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archetype.classList.add("mc-light-purple");
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break;
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case "Arcanist":
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archetype.classList.add("mc-dark-purple");
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break;
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case "Light Bender":
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// already white
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break;
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}
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container.appendChild(archetype);
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container.appendChild(document.createElement("br"));
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}
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}
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let tooltip_desc = document.createElement('p');
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// requirements
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tooltip_desc.classList.add("scaled-font-sm", "my-0", "mx-1", "text-wrap");
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// TODO
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tooltip_desc.textContent = ability.desc;
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tooltip.appendChild(tooltip_desc);
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let tooltip_cost = document.createElement('p');
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UI_elem.appendChild(container);
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tooltip_cost.classList.add("scaled-font-sm", "my-0", "mx-1", "text-start");
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return container;
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tooltip_cost.textContent = "Cost: " + ability.cost + " AP";
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tooltip.appendChild(tooltip_cost);
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tooltip.style.position = "absolute";
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tooltip.style.zIndex = "100";
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tooltip.style.top = (node_elem.getBoundingClientRect().top + window.pageYOffset + 50) + "px";
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tooltip.style.left = UI_elem.getBoundingClientRect().left + "px";
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tooltip.style.width = UI_elem.getBoundingClientRect().width * 0.95 + "px";
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UI_elem.appendChild(tooltip);
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return tooltip;
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}
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}
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// resolve connector conflict, when they occupy the same cell.
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// resolve connector conflict, when they occupy the same cell.
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