Implement critDamPct, update melee modifiers to what we see ingame, fix bug with 0 dam raw
This commit is contained in:
parent
6cb003f9bd
commit
38fa0b0295
4 changed files with 26 additions and 45 deletions
|
@ -920,18 +920,12 @@ const atrees = {
|
||||||
"cost": 1,
|
"cost": 1,
|
||||||
"display": { "row": 2, "col": 4, "icon": "node_0"},
|
"display": { "row": 2, "col": 4, "icon": "node_0"},
|
||||||
"properties": {},
|
"properties": {},
|
||||||
"effects": [
|
"effects": [{
|
||||||
{
|
"type": "add_spell_prop",
|
||||||
"type": "raw_stat",
|
"base_spell": 0,
|
||||||
"bonuses": [
|
"target_part": "Single Shot",
|
||||||
{
|
"multipliers": [5, 0, 0, 0, 0, 0]
|
||||||
"type": "stat",
|
}]
|
||||||
"name": "mdPct",
|
|
||||||
"value": 5
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"display_name": "Cheaper Arrow Bomb",
|
"display_name": "Cheaper Arrow Bomb",
|
||||||
|
@ -2038,18 +2032,12 @@ const atrees = {
|
||||||
"properties": {
|
"properties": {
|
||||||
"melee_range": 1
|
"melee_range": 1
|
||||||
},
|
},
|
||||||
"effects": [
|
"effects": [{
|
||||||
{
|
"type": "add_spell_prop",
|
||||||
"type": "raw_stat",
|
"base_spell": 0,
|
||||||
"bonuses": [
|
"target_part": "melee",
|
||||||
{
|
"multipliers": [5, 0, 0, 0, 0, 0]
|
||||||
"type": "stat",
|
}]
|
||||||
"name": "mdPct",
|
|
||||||
"value": 5
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
|
@ -2843,18 +2831,12 @@ const atrees = {
|
||||||
"properties": {
|
"properties": {
|
||||||
"melee_range": 1
|
"melee_range": 1
|
||||||
},
|
},
|
||||||
"effects": [
|
"effects": [{
|
||||||
{
|
"type": "add_spell_prop",
|
||||||
"type": "raw_stat",
|
"base_spell": 0,
|
||||||
"bonuses": [
|
"target_part": "melee",
|
||||||
{
|
"multipliers": [5, 0, 0, 0, 0, 0]
|
||||||
"type": "stat",
|
}]
|
||||||
"name": "mdPct",
|
|
||||||
"value": 5
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -129,6 +129,7 @@ class Build{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
statMap.set("poisonPct", 100);
|
statMap.set("poisonPct", 100);
|
||||||
|
statMap.set("critDamPct", 100);
|
||||||
|
|
||||||
// The stuff relevant for damage calculation!!! @ferricles
|
// The stuff relevant for damage calculation!!! @ferricles
|
||||||
statMap.set("atkSpd", this.weapon.statMap.get("atkSpd"));
|
statMap.set("atkSpd", this.weapon.statMap.get("atkSpd"));
|
||||||
|
|
|
@ -151,15 +151,11 @@ function calculateSpellDamage(stats, weapon, _conversions, use_spell_damage, ign
|
||||||
let min_boost = raw_boost;
|
let min_boost = raw_boost;
|
||||||
let max_boost = raw_boost;
|
let max_boost = raw_boost;
|
||||||
if (total_max > 0) { // TODO: what about total negative all raw?
|
if (total_max > 0) { // TODO: what about total negative all raw?
|
||||||
if (total_min > 0) {
|
min_boost += (damages_obj[0] / total_min) * prop_raw;
|
||||||
min_boost += (damages_obj[0] / total_min) * prop_raw;
|
|
||||||
}
|
|
||||||
max_boost += (damages_obj[1] / total_max) * prop_raw;
|
max_boost += (damages_obj[1] / total_max) * prop_raw;
|
||||||
}
|
}
|
||||||
if (i != 0 && total_elem_max > 0) { // rainraw TODO above
|
if (i != 0 && total_elem_max > 0) { // rainraw TODO above
|
||||||
if (total_elem_min > 0) {
|
min_boost += (damages_obj[0] / total_elem_min) * rainbow_raw;
|
||||||
min_boost += (damages_obj[0] / total_elem_min) * rainbow_raw;
|
|
||||||
}
|
|
||||||
max_boost += (damages_obj[1] / total_elem_max) * rainbow_raw;
|
max_boost += (damages_obj[1] / total_elem_max) * rainbow_raw;
|
||||||
}
|
}
|
||||||
damages_obj[0] += min_boost * total_convert;
|
damages_obj[0] += min_boost * total_convert;
|
||||||
|
@ -185,12 +181,14 @@ function calculateSpellDamage(stats, weapon, _conversions, use_spell_damage, ign
|
||||||
damage_mult *= (1 + v/100);
|
damage_mult *= (1 + v/100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const crit_mult = stats.get("critDamPct")/100;
|
||||||
|
|
||||||
for (const damage of damages) {
|
for (const damage of damages) {
|
||||||
const res = [
|
const res = [
|
||||||
damage[0] * strBoost * damage_mult, // Normal min
|
damage[0] * strBoost * damage_mult, // Normal min
|
||||||
damage[1] * strBoost * damage_mult, // Normal max
|
damage[1] * strBoost * damage_mult, // Normal max
|
||||||
damage[0] * (strBoost + 1) * damage_mult, // Crit min
|
damage[0] * (strBoost + crit_mult) * damage_mult, // Crit min
|
||||||
damage[1] * (strBoost + 1) * damage_mult, // Crit max
|
damage[1] * (strBoost + crit_mult) * damage_mult, // Crit max
|
||||||
];
|
];
|
||||||
damages_results.push(res);
|
damages_results.push(res);
|
||||||
total_dam_norm[0] += res[0];
|
total_dam_norm[0] += res[0];
|
||||||
|
|
Loading…
Reference in a new issue