patch 11 balance changes

This commit is contained in:
aspiepuppy 2022-08-08 20:48:12 -05:00
parent b6acb14fba
commit 33bdfafa53
2 changed files with 7 additions and 7 deletions

View file

@ -5904,7 +5904,7 @@ const atrees = {
"desc": "After healing 120% of your max health within 10s, apply a damage bonus to each player you've healed. (15s Cooldown)",
"base_abil": "Heal",
"archetype": "Light Bender",
"archetype_req": 0,
"archetype_req": 2,
"parents": [
"Cheaper Ice Snake",
"Cheaper Teleport II"
@ -7406,7 +7406,7 @@ const atrees = {
"name": "Per Hit",
"type": "damage",
"multipliers": [
25,
30,
0,
0,
10,
@ -7671,7 +7671,7 @@ const atrees = {
"name": "Backstab Damage",
"type": "damage",
"multipliers": [
200, 50, 0, 0, 0, 0
230, 70, 0, 0, 0, 0
]
}
]
@ -8225,7 +8225,7 @@ const atrees = {
},
{
"display_name": "Weightless",
"desc": "When you hit an enemy while airborne, gain +0.5 Mana (1.25+ blocks off the ground to be airborne)",
"desc": "When you hit an enemy while airborne, gain +0.7 Mana (1.25+ blocks off the ground to be airborne)",
"archetype": "Acrobat",
"archetype_req": 4,
"parents": [
@ -8908,7 +8908,7 @@ const atrees = {
},
{
"display_name": "Stronger Vortex",
"desc": "If you deal more damage than 3x of your max health in a single hit, deal 60% of the damage to other nearby enemies",
"desc": "If you deal more damage than 3.5x of your max health in a single hit, deal 60% of the damage to other nearby enemies",
"archetype": "Shadestepper",
"archetype_req": 4,
"parents": [
@ -9200,7 +9200,7 @@ const atrees = {
},
{
"display_name": "Jasmine Bloom",
"desc": "After spending 40 Mana, bloom an area under you that damages enemies below it every 0.4s After every bloom, reset the duration and increase the radius (Max 10 Blocks)",
"desc": "After spending 40 Mana, bloom an area under you that damages enemies below it every 0.3s After every bloom, reset the duration and increase the radius (Max 10 Blocks)",
"archetype": "Acrobat",
"archetype_req": 12,
"parents": [

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