diff --git a/builder/index_full.html b/builder/index_full.html index fcf508e..5145110 100644 --- a/builder/index_full.html +++ b/builder/index_full.html @@ -36,20 +36,20 @@
WB DiscordWB Discord -
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Join the discord today to suggest new features, submit bug reports, and hangout/talk to devs!
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diff --git a/css/sq2bs.css b/css/sq2bs.css index 59e4e99..c5ac672 100644 --- a/css/sq2bs.css +++ b/css/sq2bs.css @@ -7,7 +7,6 @@ } /* builder containers */ - .slider { -webkit-appearance: none; background: #AAAAAA; @@ -46,7 +45,6 @@ input[type=range]:focus { outline: none; /* Removes the border. */ } - /* equipment field specifics */ /* inputs and dropdowns */ .form-control { @@ -174,11 +172,11 @@ input.equipment-input { } .scaled-item-icon { - width: 8rem; + width: 6rem; } .scaled-item-icon img { - width: 6.5rem; + width: 5.5rem; } .scaled-bckgrd { @@ -190,10 +188,18 @@ input.equipment-input { width: 6.5rem; } +.overall-box { + max-width: 95%; +} + @media screen and (min-width: 1200px) and (max-width: 1400px) { :root { --scaled-fontsize: 1rem; } + .overall-box { + padding-left: var(--sidebar-width); + max-width: 100%; + } .scaled-font { font-size: 1rem; } @@ -219,11 +225,11 @@ input.equipment-input { } .scaled-item-icon { - width: 3.2rem; + width: 2.6rem; } .scaled-item-icon img { - width: 2.8rem; + width: 2.2rem; } .scaled-bckgrd { @@ -248,6 +254,11 @@ input.equipment-input { :root { --scaled-fontsize: 1rem; } + .overall-box { + padding-left: var(--sidebar-width); + max-width: 100%; + } + .scaled-font { font-size: 1rem; } @@ -273,11 +284,11 @@ input.equipment-input { } .scaled-item-icon { - width: 4rem; + width: 3.2rem; } .scaled-item-icon img { - width: 3.5rem; + width: 2.7rem; } .scaled-bckgrd { diff --git a/js/builder_graph.js b/js/builder_graph.js index b2ed8cb..cc0255c 100644 --- a/js/builder_graph.js +++ b/js/builder_graph.js @@ -702,7 +702,7 @@ class DisplayBuildWarningsNode extends ComputeNode { input_map.get('def'), input_map.get('agi') ]; - let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."]; + let skp_effects = ["% damage","% crit","% cost red.","% resist","% dodge"]; let total_assigned = 0; for (let i in skp_order){ //big bren const assigned = skillpoints[i] - base_totals[i] + min_assigned[i] @@ -724,20 +724,16 @@ class DisplayBuildWarningsNode extends ComputeNode { let summarybox = document.getElementById("summary-box"); summarybox.textContent = ""; - let skpRow = document.createElement("p"); - let remainingSkp = document.createElement("p"); - remainingSkp.classList.add("scaled-font"); - let remainingSkpTitle = document.createElement("b"); - remainingSkpTitle.textContent = "Assigned " + total_assigned + " skillpoints. Remaining skillpoints: "; + let remainingSkp = make_elem("p", ['scaled-font', 'my-0']); + let remainingSkpTitle = make_elem("b", [], { textContent: "Assigned " + total_assigned + " skillpoints. Remaining skillpoints: " }); let remainingSkpContent = document.createElement("b"); remainingSkpContent.textContent = "" + (levelToSkillPoints(build.level) - total_assigned); remainingSkpContent.classList.add(levelToSkillPoints(build.level) - total_assigned < 0 ? "negative" : "positive"); - remainingSkp.appendChild(remainingSkpTitle); - remainingSkp.appendChild(remainingSkpContent); + remainingSkp.append(remainingSkpTitle); + remainingSkp.append(remainingSkpContent); - summarybox.append(skpRow); summarybox.append(remainingSkp); if(total_assigned > levelToSkillPoints(build.level)){ let skpWarning = document.createElement("span");