Fix check for.. the guard that I put in myself...

This commit is contained in:
hppeng 2022-07-17 23:10:16 -07:00
parent 24a7dd9592
commit 2d9a6bb5a1

View file

@ -131,6 +131,7 @@ function calculate_skillpoints(equipment, weapon) {
const [root, terminal, sccs] = construct_scc_graph(consider); const [root, terminal, sccs] = construct_scc_graph(consider);
const end_checks = crafted.concat(noboost); const end_checks = crafted.concat(noboost);
end_checks.push(weapon); end_checks.push(weapon);
console.log(sccs);
function check_end(skillpoints_applied, skillpoints, activeSetCounts, total_applied) { function check_end(skillpoints_applied, skillpoints, activeSetCounts, total_applied) {
// Crafted skillpoint does not count initially. // Crafted skillpoint does not count initially.
@ -152,15 +153,16 @@ function calculate_skillpoints(equipment, weapon) {
function permute_check(idx, _applied, _skillpoints, _sets, _has, _total_applied, order) { function permute_check(idx, _applied, _skillpoints, _sets, _has, _total_applied, order) {
const {nodes, children} = sccs[idx]; const {nodes, children} = sccs[idx];
if (nodes[0] === terminal) { if (nodes[0] === terminal) {
console.log(order);
const total = check_end(_applied, _skillpoints, _sets, _total_applied); const total = check_end(_applied, _skillpoints, _sets, _total_applied);
if (total < best_total) { if (total !== -1 && total < best_total) {
final_skillpoints = _skillpoints; final_skillpoints = _skillpoints;
best_skillpoints = _applied; best_skillpoints = _applied;
best_total = total; best_total = total;
best_activeSetCounts = _sets; best_activeSetCounts = _sets;
best = order; best = order;
console.log('new best'); console.log('new best');
console.log(order); console.log(total);
} }
return; return;
} }