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@ -36,6 +36,8 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
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let neutralBase = damages[0].slice();
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let neutralRemainingRaw = damages[0].slice();
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//Powder application for Crafted weapons - this implementation is RIGHT YEAAAAAAAAA
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//1st round - apply each as ingred, 2nd round - apply as normal
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if (weapon.get("tier") === "Crafted") {
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@ -82,6 +84,9 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
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damages[element+1][0] += powder.min;
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damages[element+1][1] += powder.max;
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}
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tooltipinfo.set("damagebase",[neutralRemainingRaw,damages[1],damages[2],damages[3],damages[4],damages[5]]);
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console.log(tooltipinfo);
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