Begin working on abil merging framework... fix a bunch of mistakes in atree constants
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4d3a922bb2
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7 changed files with 353 additions and 172 deletions
267
js/atree.js
267
js/atree.js
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@ -1,9 +1,129 @@
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let abil_points_current;
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/**
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ATreeNode spec:
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ATreeNode: {
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children: List[ATreeNode] // nodes that this node can link to downstream (or sideways)
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parents: List[ATreeNode] // nodes that can link to this one from upstream (or sideways)
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ability: atree_node // raw data from atree json
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}
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atree_node: {
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display_name: str
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id: int
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desc: str
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archetype: Optional[str] // not present or empty string = no arch
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archetype_req: Optional[int] // default: 0
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base_abil: Optional[int] // Modify another abil? poorly defined...
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parents: List[int]
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dependencies: List[int] // Hard reqs
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blockers: List[int] // If any in here are taken, i am invalid
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cost: int // cost in AP
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display: { // stuff for rendering ATree
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row: int
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col: int
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icon: str
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}
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properties: Map[str, float] // Dynamic (modifiable) misc. properties; ex. AOE
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effects: List[effect]
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}
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effect: replace_spell | add_spell_prop | convert_spell_conv | raw_stat | stat_scaling
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replace_spell: {
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type: "replace_spell"
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... rest of fields are same as `spell` type (see: damage_calc.js)
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}
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add_spell_prop: {
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type: "add_spell_prop"
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base_spell: int // spell identifier
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target_part: Optional[str] // Part of the spell to modify. Can be not present/empty for ex. cost modifier.
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// If target part does not exist, a new part is created.
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cost: Optional[int] // change to spellcost
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multipliers: Optional[array[float, 6]] // Additive changes to spellmult (for damage spell)
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power: Optional[float] // Additive change to healing power (for heal spell)
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hits: Optional[Map[str, float]] // Additive changes to hits (for total entry)
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display: Optional[str] // Optional change to the displayed entry. Replaces old
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}
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convert_spell_conv: {
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"type": "convert_spell_conv",
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"target_part": "all" | str,
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"conversion": element_str
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}
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raw_stat: {
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"type": "raw_stat",
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"bonuses": list[stat_bonus]
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}
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stat_bonus: {
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"type": "stat" | "prop",
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"abil": Optional[int],
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"name": str,
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"value": float
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}
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stat_scaling: {
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"type": "stat_scaling",
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"slider": bool,
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"slider_name": Optional[str],
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"slider_step": Optional[float],
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"inputs": Optional[list[scaling_target]],
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"output": scaling_target,
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"scaling": list[float],
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"max": float
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}
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scaling_target: {
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"type": "stat" | "prop",
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"abil": Optional[int],
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"name": str
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}
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*/
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// TODO: Range numbers
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const default_abils = {
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wand: [{
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display_name: "Mage Melee",
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id: 999,
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desc: "Mage basic attack.",
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properties: {range: 5000},
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effects: [default_spells.wand]
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}],
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spear: [{
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display_name: "Warrior Melee",
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id: 999,
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desc: "Warrior basic attack.",
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properties: {range: 2},
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effects: [default_spells.spear]
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}],
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bow: [{
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display_name: "Archer Melee",
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id: 999,
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desc: "Archer basic attack.",
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properties: {range: 20},
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effects: [default_spells.bow]
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}],
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dagger: [{
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display_name: "Assassin Melee",
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id: 999,
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desc: "Assassin basic attack.",
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properties: {range: 2},
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effects: [default_spells.dagger]
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}],
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relik: [{
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display_name: "Shaman Melee",
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id: 999,
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desc: "Shaman basic attack.",
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properties: {range: 15, speed: 0},
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effects: [default_spells.relik]
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}],
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};
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/**
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* Update ability tree internal representation. (topologically sorted node list)
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*
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* Signature: AbilityTreeUpdateNode(build: Build) => ATree
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* Signature: AbilityTreeUpdateNode(build: Build) => ATree (List of atree nodes in topological order)
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*/
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const atree_node = new (class extends ComputeNode {
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constructor() { super('builder-atree-update'); }
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@ -18,7 +138,7 @@ const atree_node = new (class extends ComputeNode {
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let atree_map = new Map();
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let atree_head;
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for (const i of atree_raw) {
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atree_map.set(i.id, {children: [], node: i});
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atree_map.set(i.id, {children: [], ability: i});
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if (i.parents.length == 0) {
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// Assuming there is only one head.
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atree_head = atree_map.get(i.id);
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@ -27,7 +147,7 @@ const atree_node = new (class extends ComputeNode {
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for (const i of atree_raw) {
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let node = atree_map.get(i.id);
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let parents = [];
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for (const parent_id of node.node.parents) {
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for (const parent_id of node.ability.parents) {
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let parent_node = atree_map.get(parent_id);
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parent_node.children.push(node);
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parents.push(parent_node);
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@ -45,7 +165,7 @@ const atree_node = new (class extends ComputeNode {
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/**
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* Display ability tree from topologically sorted list.
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*
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* Signature: AbilityTreeRenderNode(atree: ATree) => null
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* Signature: AbilityTreeRenderNode(atree: ATree) => RenderedATree ( Map[id, RenderedATNode] )
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*/
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const atree_render = new (class extends ComputeNode {
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constructor() { super('builder-atree-render'); this.fail_cb = true; }
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@ -60,14 +180,15 @@ const atree_render = new (class extends ComputeNode {
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}
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//for some reason we have to cast to string
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if (atree) { render_AT(document.getElementById("atree-ui"), document.getElementById("atree-active"), atree); }
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let ret = null;
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if (atree) { ret = render_AT(document.getElementById("atree-ui"), document.getElementById("atree-active"), atree); }
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//Toggle on, previously was toggled off
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toggle_tab('atree-dropdown'); toggleButton('toggle-atree');
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}
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})();
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atree_render.link_to(atree_node);
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return ret;
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}
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})().link_to(atree_node);
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/**
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* Create a reverse topological sort of the tree in the result list.
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@ -89,15 +210,46 @@ function topological_sort_tree(tree, res, mark_state) {
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res.push(tree);
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}
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// these cases are not needed. Case 1 does nothing, case 2 should never happen.
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// else if (state === true) {
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// // permanent mark.
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// return;
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// }
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// else if (state === false) {
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// // temporary mark.
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// }
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// else if (state === true) { return; } // permanent mark.
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// else if (state === false) { throw "not a DAG"; } // temporary mark.
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}
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/**
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* Collect abilities and condense them into a list of "final abils".
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*/
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const atree_merge = new (class extends ComputeNode {
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constructor() { super('builder-atree-merge'); }
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compute_func(input_map) {
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const build = input_map.get('build');
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const atree_state = input_map.get('atree-state');
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const atree_order = input_map.get('atree');
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let abils_merged = new Map();
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for (const abil of default_abils[build.weapon.statMap.get('type')]) {
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abils_merged.set(abil.id, deepcopy(abil));
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}
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for (const node of atree_order) {
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const abil_id = node.ability.id;
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if (!atree_state.get(abil_id).active) {
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continue;
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}
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const abil = node.ability;
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if (abils_merged.has(abil.base_abil)) {
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// Merge abilities.
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// TODO: What if there is more than one base abil?
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}
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else {
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abils_merged.set(abil_id, deepcopy(abil));
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}
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}
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return abils_merged;
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}
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})().link_to(atree_node, 'atree').link_to(atree_render, 'atree-state'); // TODO: THIS IS WRONG!!!!! Need one "collect" node...
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/** The main function for rendering an ability tree.
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*
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@ -154,21 +306,21 @@ function render_AT(UI_elem, list_elem, tree) {
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let atree_connectors_map = new Map()
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let max_row = 0;
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for (const i of tree) {
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atree_map.set(i.node.id, {node: i.node, connectors: new Map(), active: false});
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if (i.node.display.row > max_row) {
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max_row = i.node.display.row;
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atree_map.set(i.ability.id, {ability: i.ability, connectors: new Map(), active: false});
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if (i.ability.display.row > max_row) {
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max_row = i.ability.display.row;
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}
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}
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// Copy graph structure.
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for (const i of tree) {
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let node_wrapper = atree_map.get(i.node.id);
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let node_wrapper = atree_map.get(i.ability.id);
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node_wrapper.parents = [];
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node_wrapper.children = [];
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for (const parent of i.parents) {
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node_wrapper.parents.push(atree_map.get(parent.node.id));
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node_wrapper.parents.push(atree_map.get(parent.ability.id));
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}
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for (const child of i.children) {
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node_wrapper.children.push(atree_map.get(child.node.id));
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node_wrapper.children.push(atree_map.get(child.ability.id));
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}
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}
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@ -191,51 +343,54 @@ function render_AT(UI_elem, list_elem, tree) {
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}
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for (const _node of tree) {
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let node_wrap = atree_map.get(_node.node.id);
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let node = _node.node;
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let node_wrap = atree_map.get(_node.ability.id);
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let ability = _node.ability;
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// create connectors based on parent location
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for (let parent of node_wrap.parents) {
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node_wrap.connectors.set(parent, []);
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let parent_node = parent.node;
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const parent_id = parent_node.id;
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let parent_abil = parent.ability;
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const parent_id = parent_abil.id;
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let connect_elem = document.createElement("div");
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connect_elem.style = "background-size: cover; width: 100%; height: 100%;";
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// connect up
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for (let i = node.display.row - 1; i > parent_node.display.row; i--) {
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for (let i = ability.display.row - 1; i > parent_abil.display.row; i--) {
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const coord = i + "," + ability.display.col;
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let connector = connect_elem.cloneNode();
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node_wrap.connectors.get(parent).push(i + "," + node.display.col);
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resolve_connector(atree_connectors_map, i + "," + node.display.col, {connector: connector, connections: [0, 0, 1, 1]});
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node_wrap.connectors.get(parent).push(coord);
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resolve_connector(atree_connectors_map, coord, {connector: connector, connections: [0, 0, 1, 1]});
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}
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// connect horizontally
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let min = Math.min(parent_node.display.col, node.display.col);
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let max = Math.max(parent_node.display.col, node.display.col);
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let min = Math.min(parent_abil.display.col, ability.display.col);
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let max = Math.max(parent_abil.display.col, ability.display.col);
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for (let i = min + 1; i < max; i++) {
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const coord = parent_abil.display.row + "," + i;
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let connector = connect_elem.cloneNode();
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node_wrap.connectors.get(parent).push(parent_node.display.row + "," + i);
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resolve_connector(atree_connectors_map, parent_node.display.row + "," + i, {connector: connector, connections: [1, 1, 0, 0]});
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node_wrap.connectors.get(parent).push(coord);
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resolve_connector(atree_connectors_map, coord, {connector: connector, connections: [1, 1, 0, 0]});
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}
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// connect corners
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if (parent_node.display.row != node.display.row && parent_node.display.col != node.display.col) {
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if (parent_abil.display.row != ability.display.row && parent_abil.display.col != ability.display.col) {
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const coord = parent_abil.display.row + "," + ability.display.col;
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let connector = connect_elem.cloneNode();
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node_wrap.connectors.get(parent).push(parent_node.display.row + "," + node.display.col);
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node_wrap.connectors.get(parent).push(coord);
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let connections = [0, 0, 0, 1];
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if (parent_node.display.col > node.display.col) {
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if (parent_abil.display.col > ability.display.col) {
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connections[1] = 1;
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}
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else {// if (parent_node.display.col < node.display.col && (parent_node.display.row != node.display.row)) {
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connections[0] = 1;
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}
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resolve_connector(atree_connectors_map, parent_node.display.row + "," + node.display.col, {connector: connector, connections: connections});
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resolve_connector(atree_connectors_map, coord, {connector: connector, connections: connections});
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}
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}
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// create node
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let node_elem = document.createElement('div');
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let icon = node.display.icon;
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let icon = ability.display.icon;
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if (icon === undefined) {
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icon = "node";
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}
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let active_tooltip_title = document.createElement('b');
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active_tooltip_title.classList.add("scaled-font");
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active_tooltip_title.innerHTML = node.display_name;
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active_tooltip_title.innerHTML = ability.display_name;
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let active_tooltip_desc = document.createElement('p');
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active_tooltip_desc.classList.add("scaled-font-sm", "my-0", "mx-1", "text-wrap");
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active_tooltip_desc.textContent = node.desc;
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active_tooltip_desc.textContent = ability.desc;
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let active_tooltip_cost = document.createElement('p');
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active_tooltip_cost.classList.add("scaled-font-sm", "my-0", "mx-1", "text-start");
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active_tooltip_cost.textContent = "Cost: " + node.cost + " AP";
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active_tooltip_cost.textContent = "Cost: " + ability.cost + " AP";
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active_tooltip.appendChild(active_tooltip_title);
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active_tooltip.appendChild(active_tooltip_desc);
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@ -284,7 +439,7 @@ function render_AT(UI_elem, list_elem, tree) {
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node_tooltip = active_tooltip.cloneNode(true);
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active_tooltip.id = "atree-ab-" + node.id;
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active_tooltip.id = "atree-ab-" + ability.id;
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node_tooltip.style.position = "absolute";
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node_tooltip.style.zIndex = "100";
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@ -294,17 +449,23 @@ function render_AT(UI_elem, list_elem, tree) {
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node_elem.addEventListener('click', function(e) {
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if (e.target !== this && e.target!== this.children[0]) {return;}
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let tooltip = document.getElementById("atree-ab-" + node.id);
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if (tooltip.style.display == "block") {
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let tooltip = document.getElementById("atree-ab-" + ability.id);
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console.log(node_wrap);
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console.log(node_wrap.active);
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console.log(tooltip.style.display);
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if (tooltip.style.display === "block") {
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tooltip.style.display = "none";
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this.classList.remove("atree-selected");
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abil_points_current -= node.cost;
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abil_points_current -= ability.cost;
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node_wrap.active = false;
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}
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else {
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tooltip.style.display = "block";
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this.classList.add("atree-selected");
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abil_points_current += node.cost;
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abil_points_current += ability.cost;
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node_wrap.active = true;
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};
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console.log(node_wrap);
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document.getElementById("active_AP_cost").textContent = abil_points_current;
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atree_toggle_state(atree_connectors_map, node_wrap);
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});
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@ -325,10 +486,12 @@ function render_AT(UI_elem, list_elem, tree) {
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tooltip.style.display = "none";
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});
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document.getElementById("atree-row-" + node.display.row).children[node.display.col].appendChild(node_elem);
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document.getElementById("atree-row-" + ability.display.row).children[ability.display.col].appendChild(node_elem);
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};
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console.log(atree_connectors_map);
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atree_render_connection(atree_connectors_map);
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return atree_map;
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};
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// resolve connector conflict, when they occupy the same cell.
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@ -380,7 +543,6 @@ function atree_render_connection(atree_connectors_map) {
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set_connector_type(connector_info);
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connector_elem.style.backgroundImage = "url('../media/atree/connect_"+connector_info.type+".png')";
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connector_info.highlight = [0, 0, 0, 0];
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console.log(i + ", " + connector_info.type);
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let target_elem = document.getElementById("atree-row-" + i.split(",")[0]).children[i.split(",")[1]];
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if (target_elem.children.length != 0) {
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// janky special case...
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@ -392,11 +554,12 @@ function atree_render_connection(atree_connectors_map) {
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// toggle the state of a node.
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function atree_toggle_state(atree_connectors_map, node_wrapper) {
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let node = node_wrapper.node;
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console.log(node_wrapper);
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const new_state = !node_wrapper.active;
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node_wrapper.active = new_state
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for (const parent of node_wrapper.parents) {
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if (parent.active) {
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console.log(parent);
|
||||
atree_set_edge(atree_connectors_map, parent, node_wrapper, new_state); // self->parent state only changes if parent is on
|
||||
}
|
||||
}
|
||||
|
@ -421,10 +584,10 @@ function atree_update_connector() {
|
|||
|
||||
function atree_set_edge(atree_connectors_map, parent, child, state) {
|
||||
const connectors = child.connectors.get(parent);
|
||||
const parent_row = parent.node.display.row;
|
||||
const parent_col = parent.node.display.col;
|
||||
const child_row = child.node.display.row;
|
||||
const child_col = child.node.display.col;
|
||||
const parent_row = parent.ability.display.row;
|
||||
const parent_col = parent.ability.display.col;
|
||||
const child_row = child.ability.display.row;
|
||||
const child_col = child.ability.display.col;
|
||||
|
||||
let state_delta = (state ? 1 : -1);
|
||||
let child_side_idx = (parent_col > child_col ? 0 : 1);
|
||||
|
|
|
@ -3,8 +3,6 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Arrow Shield",
|
||||
"desc": "Create a shield around you that deal damage and knockback mobs when triggered. (2 Charges)",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": ["Power Shots", "Cheaper Escape"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -58,11 +56,10 @@ const atrees = {
|
|||
"col": 4
|
||||
},
|
||||
"properties": {
|
||||
"aoe": 0,
|
||||
"range": 0
|
||||
"aoe": 0,
|
||||
"range": 0
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"effects": [{
|
||||
"type": "replace_spell",
|
||||
"name": "Escape",
|
||||
"cost": 25,
|
||||
|
@ -72,41 +69,30 @@ const atrees = {
|
|||
"scaling": "spell",
|
||||
"display": "Total Damage",
|
||||
"parts": [
|
||||
{
|
||||
"name": "None",
|
||||
"type": "damage",
|
||||
"multipliers": [0, 0, 0, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"None": 0
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Arrow Bomb",
|
||||
"desc": "Throw a long-range arrow that explodes and deal high damage in a large area. (Self-damage for 25% of your DPS)",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": [],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
"display": {
|
||||
"row": 0,
|
||||
"col": 4
|
||||
"row": 0,
|
||||
"col": 4
|
||||
},
|
||||
"properties": {
|
||||
"aoe": 4.5,
|
||||
"range": 26
|
||||
"aoe": 4.5,
|
||||
"range": 26
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"effects": [{
|
||||
"type": "replace_spell",
|
||||
"name": "Arrow Bomb",
|
||||
"cost": 50,
|
||||
|
@ -116,48 +102,41 @@ const atrees = {
|
|||
"scaling": "spell",
|
||||
"display": "Total Damage",
|
||||
"parts": [
|
||||
{
|
||||
"name": "Arrow Bomb",
|
||||
"type": "damage",
|
||||
"multipliers": [160, 0, 0, 0, 20, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"Arrow Bomb": 1
|
||||
{
|
||||
"name": "Arrow Bomb",
|
||||
"type": "damage",
|
||||
"multipliers": [160, 0, 0, 0, 20, 0]
|
||||
},
|
||||
{
|
||||
"name": "Total Damage",
|
||||
"type": "total",
|
||||
"hits": {
|
||||
"Arrow Bomb": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Heart Shatter",
|
||||
"desc": "If you hit a mob directly with Arrow Bomb, shatter its heart and deal bonus damage.",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"base_abil": "Arrow Bomb",
|
||||
"parents": ["Bow Proficiency I"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
"display": {
|
||||
"row": 4,
|
||||
"col": 4
|
||||
"row": 4,
|
||||
"col": 4
|
||||
},
|
||||
"properties": {},
|
||||
"effects": [
|
||||
{
|
||||
"effects": [{
|
||||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Arrow Bomb",
|
||||
"cost": 0,
|
||||
"multipliers": [100, 0, 0, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Fire Creep",
|
||||
|
@ -377,17 +356,19 @@ const atrees = {
|
|||
"col": 1
|
||||
},
|
||||
"properties": {
|
||||
"aoe": 8,
|
||||
"duration": 120
|
||||
},
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "spd",
|
||||
"value": 20
|
||||
}
|
||||
]
|
||||
"aoe": 8,
|
||||
"duration": 120
|
||||
},
|
||||
"effects": [{
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "spd",
|
||||
"value": 20
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Basaltic Trap",
|
||||
|
@ -714,15 +695,17 @@ const atrees = {
|
|||
"properties": {
|
||||
"focus": 1,
|
||||
"timer": 5
|
||||
},
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "damPct",
|
||||
"value": 50
|
||||
}
|
||||
]
|
||||
},
|
||||
"effects": [{
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "damPct",
|
||||
"value": 50
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Call of the Hound",
|
||||
|
@ -915,13 +898,14 @@ const atrees = {
|
|||
"blockers": [],
|
||||
"cost": 2,
|
||||
"display": {
|
||||
"row": 39,
|
||||
"col": 2
|
||||
"row": 39,
|
||||
"col": 2
|
||||
},
|
||||
"properties": {
|
||||
"range": 2.5,
|
||||
"slowness": 0.3
|
||||
}
|
||||
"range": 2.5,
|
||||
"slowness": 0.3
|
||||
},
|
||||
"effects": []
|
||||
},
|
||||
{
|
||||
"display_name": "All-Seeing Panoptes",
|
||||
|
@ -1263,10 +1247,11 @@ const atrees = {
|
|||
"display": {
|
||||
"row": 21,
|
||||
"col": 7
|
||||
},
|
||||
},
|
||||
"properties": {
|
||||
"shieldCharges": 2
|
||||
}
|
||||
},
|
||||
"effects": []
|
||||
},
|
||||
{
|
||||
"display_name": "Stormy Feet",
|
||||
|
@ -1284,18 +1269,16 @@ const atrees = {
|
|||
"properties": {
|
||||
"duration": 60
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "spdPct",
|
||||
"value": 20
|
||||
}
|
||||
"effects": [{
|
||||
"type": "stat_bonus",
|
||||
"bonuses": [
|
||||
{
|
||||
"type": "stat",
|
||||
"name": "spdPct",
|
||||
"value": 20
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"display_name": "Refined Gunpowder",
|
||||
|
@ -2028,8 +2011,6 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Bash",
|
||||
"desc": "Violently bash the ground, dealing high damage in a large area",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": [],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -2073,8 +2054,7 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Spear Proficiency 1",
|
||||
"desc": "Improve your Main Attack's damage and range w/ spear",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"base_abil": 999,
|
||||
"parents": ["Bash"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -2104,8 +2084,7 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Cheaper Bash",
|
||||
"desc": "Reduce the Mana cost of Bash",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"base_abil": "Bash",
|
||||
"parents": ["Spear Proficiency 1"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -2129,9 +2108,8 @@ const atrees = {
|
|||
{
|
||||
"display_name": "Double Bash",
|
||||
"desc": "Bash will hit a second time at a farther range",
|
||||
"archetype": "",
|
||||
"archetype_req": 0,
|
||||
"parents": ["Spear Proficiency 1"],
|
||||
"base_abil": "Bash",
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
|
@ -2634,7 +2612,6 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 1,
|
||||
"target_part": "Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"Single Hit": 2
|
||||
}
|
||||
|
@ -2643,7 +2620,6 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 1,
|
||||
"target_part": "Single Hit",
|
||||
"cost": 0,
|
||||
"multipliers": [-20, 0, 0, 0, 0, 0]
|
||||
}
|
||||
]
|
||||
|
@ -2670,14 +2646,12 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Fireworks",
|
||||
"cost": 0,
|
||||
"multipliers": [80, 0, 20, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"Fireworks": 1
|
||||
}
|
||||
|
@ -2740,7 +2714,6 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 2,
|
||||
"target_part": "Flyby Jab",
|
||||
"cost": 0,
|
||||
"multipliers": [20, 0, 0, 0, 0, 40]
|
||||
}
|
||||
]
|
||||
|
@ -2769,14 +2742,12 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Flaming Uppercut",
|
||||
"cost": 0,
|
||||
"multipliers": [0, 0, 0, 0, 50, 0]
|
||||
},
|
||||
{
|
||||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Flaming Uppercut Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"Flaming Uppercut": 5
|
||||
}
|
||||
|
@ -2785,7 +2756,6 @@ const atrees = {
|
|||
"type": "add_spell_prop",
|
||||
"base_spell": 3,
|
||||
"target_part": "Total Damage",
|
||||
"cost": 0,
|
||||
"hits": {
|
||||
"Flaming Uppercut": 5
|
||||
}
|
||||
|
@ -2807,8 +2777,7 @@ const atrees = {
|
|||
"col": 7,
|
||||
"icon": "node_0"
|
||||
},
|
||||
"properties": {
|
||||
},
|
||||
"properties": {},
|
||||
"effects": [
|
||||
{
|
||||
"type": "add_spell_prop",
|
||||
|
@ -2834,11 +2803,8 @@ const atrees = {
|
|||
"col": 2,
|
||||
"icon": "node_3"
|
||||
},
|
||||
"properties": {
|
||||
},
|
||||
"effects": [
|
||||
|
||||
]
|
||||
"properties": {},
|
||||
"effects": []
|
||||
},
|
||||
|
||||
{
|
||||
|
@ -3646,6 +3612,7 @@ const atrees = {
|
|||
"desc": "While Corrupted, every 3% Health you lose will add +1 AoE to Bash (Max 10)",
|
||||
"archetype": "Fallen",
|
||||
"archetype_req": 8,
|
||||
"base_abil": "Bak'al's Grasp",
|
||||
"parents": ["Tempest", "Uncontainable Corruption"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
|
@ -3663,8 +3630,9 @@ const atrees = {
|
|||
"slider": true,
|
||||
"slider_name": "Corrupted",
|
||||
"output": {
|
||||
"type": "stat",
|
||||
"name": "bashAoE"
|
||||
"type": "prop",
|
||||
"abil": "Bash",
|
||||
"name": "aoe"
|
||||
},
|
||||
"scaling": [1],
|
||||
"max": 10,
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1093,6 +1093,7 @@ function builder_graph_init() {
|
|||
stat_agg_node.link_to(edit_agg_node);
|
||||
build_disp_node.link_to(stat_agg_node, 'stats');
|
||||
atree_node.link_to(build_node, 'build');
|
||||
atree_merge.link_to(build_node, 'build');
|
||||
|
||||
for (const input_node of item_nodes.concat(powder_nodes)) {
|
||||
input_node.update();
|
||||
|
|
|
@ -240,6 +240,7 @@ spell_heal: {
|
|||
|
||||
const default_spells = {
|
||||
wand: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Wand Melee", // TODO: name for melee attacks?
|
||||
display_text: "Mage basic attack",
|
||||
base_spell: 0,
|
||||
|
@ -247,7 +248,7 @@ const default_spells = {
|
|||
display: "Melee",
|
||||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}, {
|
||||
name: "Heal", // TODO: name for melee attacks?
|
||||
name: "Heal", // TODO: name for melee attacks? // JUST FOR TESTING...
|
||||
display_text: "Heal spell!",
|
||||
base_spell: 1,
|
||||
display: "Total Heal",
|
||||
|
@ -258,6 +259,7 @@ const default_spells = {
|
|||
]
|
||||
}],
|
||||
spear: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Melee", // TODO: name for melee attacks?
|
||||
display_text: "Warrior basic attack",
|
||||
base_spell: 0,
|
||||
|
@ -266,6 +268,7 @@ const default_spells = {
|
|||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}],
|
||||
bow: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Bow Shot", // TODO: name for melee attacks?
|
||||
display_text: "Archer basic attack",
|
||||
base_spell: 0,
|
||||
|
@ -274,6 +277,7 @@ const default_spells = {
|
|||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}],
|
||||
dagger: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Melee", // TODO: name for melee attacks?
|
||||
display_text: "Assassin basic attack",
|
||||
base_spell: 0,
|
||||
|
@ -282,6 +286,7 @@ const default_spells = {
|
|||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}],
|
||||
relik: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
name: "Relik Melee", // TODO: name for melee attacks?
|
||||
display_text: "Shaman basic attack",
|
||||
base_spell: 0,
|
||||
|
|
14
js/utils.js
14
js/utils.js
|
@ -499,3 +499,17 @@ function assert_error(func_binding, msg) {
|
|||
}
|
||||
throw new Error(msg ? msg : "Function didn't throw an error.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Deep copy object/array of basic types.
|
||||
*/
|
||||
function deepcopy(obj) {
|
||||
if (typeof(obj) !== 'object' || obj === null) { // null or value type
|
||||
return obj;
|
||||
}
|
||||
let ret = Array.isArray(obj) ? [] : {};
|
||||
for (let key in obj) {
|
||||
ret[key] = deepcopy(obj[key]);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -14,16 +14,46 @@ with open("atree_constants.json") as f:
|
|||
atree_data = json.loads(f.read())
|
||||
|
||||
for _class, info in atree_data.items():
|
||||
def translate(path, ref):
|
||||
ref_dict = info
|
||||
for x in path:
|
||||
ref_dict = ref_dict[x]
|
||||
ref_dict[ref] = id_data[_class][ref_dict[ref]]
|
||||
|
||||
for abil in range(len(info)):
|
||||
info[abil]["id"] = id_data[_class][info[abil]["display_name"]]
|
||||
for ref in range(len(info[abil]["parents"])):
|
||||
info[abil]["parents"][ref] = id_data[_class][info[abil]["parents"][ref]]
|
||||
translate([abil, "parents"], ref)
|
||||
|
||||
for ref in range(len(info[abil]["dependencies"])):
|
||||
info[abil]["dependencies"][ref] = id_data[_class][info[abil]["dependencies"][ref]]
|
||||
translate([abil, "dependencies"], ref)
|
||||
|
||||
for ref in range(len(info[abil]["blockers"])):
|
||||
info[abil]["blockers"][ref] = id_data[_class][info[abil]["blockers"][ref]]
|
||||
translate([abil, "blockers"], ref)
|
||||
|
||||
if "base_abil" in info[abil]:
|
||||
base_abil_name = info[abil]["base_abil"]
|
||||
if base_abil_name in id_data[_class]:
|
||||
translate([abil], "base_abil")
|
||||
|
||||
if "effects" not in info[abil]:
|
||||
print(info[abil])
|
||||
info[abil]["effects"] = []
|
||||
for effect in info[abil]["effects"]:
|
||||
if effect["type"] == "raw_stat":
|
||||
for bonus in effect["bonuses"]:
|
||||
if "abil" in bonus:
|
||||
bonus["abil"] = id_data[_class][bonus["abil"]]
|
||||
|
||||
elif effect["type"] == "stat_scaling":
|
||||
if "inputs" in effect: # Might not exist for sliders
|
||||
for _input in effect["inputs"]:
|
||||
if "abil" in _input:
|
||||
_input["abil"] = id_data[_class][_input["abil"]]
|
||||
|
||||
if "abil" in effect["output"]:
|
||||
effect["output"]["abil"] = id_data[_class][effect["output"]["abil"]]
|
||||
|
||||
|
||||
with open('atree_constants_idfied.json', 'w', encoding='utf-8') as abil_dest:
|
||||
json.dump(atree_data, abil_dest, ensure_ascii=False, indent=4)
|
Loading…
Reference in a new issue