Merge branch 'atree' into misc-bugfix
This commit is contained in:
commit
250627f9a9
4 changed files with 156 additions and 33 deletions
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@ -673,8 +673,10 @@ const atree_make_interactives = new (class extends ComputeNode {
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if (effect['type'] === "stat_scaling" && effect['slider'] === true) {
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const { slider_name, slider_behavior = 'merge', slider_max, slider_step } = effect;
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if (slider_map.has(slider_name)) {
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const slider_info = slider_map.get(slider_name);
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slider_info.max += slider_max;
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if (slider_max !== undefined) {
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const slider_info = slider_map.get(slider_name);
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slider_info.max += slider_max;
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}
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}
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else if (slider_behavior === 'merge') {
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slider_map.set(slider_name, {
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@ -88,7 +88,6 @@ const atrees = {
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"cost": 50,
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"base_spell": 3,
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"spell_type": "damage",
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"scaling": "spell",
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"display": "Total Damage",
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"parts": [
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{
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@ -237,7 +236,6 @@ const atrees = {
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"cost": 40,
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"base_spell": 1,
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"spell_type": "damage",
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"scaling": "spell",
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"display": "Total Damage",
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"parts": [
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{
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@ -4586,17 +4584,39 @@ const atrees = {
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"archetype": "Riftwalker",
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"archetype_req": 3,
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"parents": ["Wind Slash", "Thunderstorm"],
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"dependencies": [],
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"dependencies": ["Ice Snake"],
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"blockers": [],
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"cost": 2,
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"display": {
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"row": 15,
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"col": 1,
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"icon": "node_3",
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"__TODO": "hppeng please fix"
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"icon": "node_3"
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},
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"properties": { "max": 5 },
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"effects": []
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"effects": [
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{
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"type": "stat_scaling",
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"slider": true,
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"slider_name": "Winded",
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"output": {
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"type": "stat",
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"name": "nConvBase:4.Ice Snake Damage"
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},
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"scaling": [20],
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"slider_step": 1,
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"slider_max": 5
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},
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{
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"type": "stat_scaling",
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"slider": true,
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"slider_name": "Winded",
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"output": {
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"type": "stat",
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"name": "wConvBase:4.Ice Snake Damage"
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},
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"scaling": [10]
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}
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]
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},
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{
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"display_name": "Ophanim",
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@ -4735,7 +4755,7 @@ const atrees = {
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"archetype": "Riftwalker",
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"archetype_req": 0,
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"parents": ["Cheaper Heal"],
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"dependencies": ["Windsweeper"],
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"dependencies": ["Windsweeper", "Purification"],
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"blockers": [],
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"cost": 2,
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"display": {
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@ -4744,8 +4764,32 @@ const atrees = {
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"icon": "node_1"
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},
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"properties": {},
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"effects": [],
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"__TODO": "I still don't really know how to do this, for the record though the ratio is 20% neutral 20% earth per stack"
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"effects": [
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{
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"type": "stat_scaling",
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"slider": true,
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"slider_name": "Winded",
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"output": [
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{
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"type": "stat",
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"name": "nConvBase:3.Meteor Damage"
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},
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{
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"type": "stat",
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"name": "eConvBase:3.Meteor Damage"
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},
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{
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"type": "stat",
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"name": "nConvBase:3.Per Orb"
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},
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{
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"type": "stat",
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"name": "eConvBase:3.Per Orb"
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}
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],
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"scaling": [15]
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}
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]
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},
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{
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"display_name": "Larger Heal",
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@ -5028,7 +5072,38 @@ const atrees = {
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"icon": "node_2"
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},
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"properties": {},
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"effects": []
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"effects": [
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{
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"type": "stat_scaling",
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"slider": true,
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"slider_name": "Winded",
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"output": {
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"type": "stat",
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"name": "nConvBase:2.Wind Slash"
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},
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"scaling": [30]
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},
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{
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"type": "stat_scaling",
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"slider": true,
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"slider_name": "Winded",
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"output": {
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"type": "stat",
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"name": "tConvBase:2.Wind Slash"
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},
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"scaling": [10]
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},
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{
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"type": "stat_scaling",
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"slider": true,
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"slider_name": "Winded",
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"output": {
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"type": "stat",
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"name": "aConvBase:2.Wind Slash"
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},
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"scaling": [5]
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}
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]
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},
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{
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"display_name": "Healthier Ophanim I",
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@ -5204,15 +5279,25 @@ const atrees = {
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"icon": "node_0"
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},
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"properties": {},
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"effects": [{
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"type": "raw_stat",
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"bonuses": [{
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"type": "prop",
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"abil": "Windsweeper",
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"name": "max",
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"value": 5
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}]
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}]
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"effects": [
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{
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"type": "raw_stat",
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"bonuses": [
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{
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"type": "prop",
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"abil": "Windsweeper",
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"name": "max",
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"value": 5
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}
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]
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},
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{
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"type": "stat_scaling",
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"slider": true,
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"slider_name": "Winded",
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"slider_max": 5
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}
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]
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},
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{
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"display_name": "Cheaper Ice Snake II",
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@ -5348,8 +5433,8 @@ const atrees = {
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"desc": "When sprinting, create an area that increases the speed of all allies the longer they run in it. (Step out or stop running to cancel)",
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"archetype": "Riftwalker",
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"archetype_req": 7,
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"parents": ["Cheaper Ice Snake II", "Explosive Entrance"],
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"dependencies": ["Ice Snake"],
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"parents": ["Cheaper Ice Snake II"],
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"dependencies": [],
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"blockers": [],
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"cost": 2,
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"display": {
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@ -5429,7 +5514,25 @@ const atrees = {
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"icon": "node_0"
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},
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"properties": {},
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"effects": []
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"effects": [
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{
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"type": "raw_stat",
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"bonuses": [
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{
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"type": "prop",
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"abil": "Windsweeper",
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"name": "max",
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"value": 5
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}
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]
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},
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{
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"type": "stat_scaling",
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"slider": true,
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"slider_name": "Winded",
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"slider_max": 5
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}
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]
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},
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{
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"display_name": "Dynamic Faith",
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File diff suppressed because one or more lines are too long
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@ -26,7 +26,7 @@ function get_base_dps(item) {
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}
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function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, ignore_speed=false, part_filter=undefined) {
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function calculateSpellDamage(stats, weapon, _conversions, use_spell_damage, ignore_speed=false, part_filter=undefined) {
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// TODO: Roll all the loops together maybe
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// Array of neutral + ewtfa damages. Each entry is a pair (min, max).
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@ -40,7 +40,28 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
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}
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let present = deepcopy(weapon.get(damage_present_key));
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// Also theres prop and rainbow!!
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const damage_elements = ['n'].concat(skp_elements); // netwfa
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// 2. Conversions.
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// 2.0: First, modify conversions.
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let conversions = deepcopy(_conversions);
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if (part_filter !== undefined) {
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const conv_postfix = ':'+part_filter;
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for (let i in damage_elements) {
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const stat_name = damage_elements[i]+'ConvBase'+conv_postfix;
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if (stats.has(stat_name)) {
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conversions[i] += stats.get(stat_name);
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}
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}
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}
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for (let i in damage_elements) {
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const stat_name = damage_elements[i]+'ConvBase';
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if (stats.has(stat_name)) {
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conversions[i] += stats.get(stat_name);
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}
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}
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// 2.1. First, apply neutral conversion (scale weapon damage). Keep track of total weapon damage here.
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let damages = [];
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const neutral_convert = conversions[0] / 100;
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@ -68,9 +89,6 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
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}
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total_convert += conversions[0]/100;
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// Also theres prop and rainbow!!
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const damage_elements = ['n'].concat(skp_elements); // netwfa
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if (!ignore_speed) {
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// 3. Apply attack speed multiplier. Ignored for melee single hit
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const attack_speed_mult = baseDamageMultiplier[attackSpeeds.indexOf(weapon.get("atkSpd"))];
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@ -81,7 +99,7 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
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}
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// 4. Add additive damage. TODO: Is there separate additive damage?
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for (let i = 0; i < 6; ++i) {
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for (let i in damage_elements) {
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if (present[i]) {
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damages[i][0] += stats.get(damage_elements[i]+'DamAddMin');
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damages[i][1] += stats.get(damage_elements[i]+'DamAddMax');
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@ -104,10 +122,10 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
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// These do not count raw damage. I think. Easy enough to change
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let total_min = 0;
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let total_max = 0;
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for (let i in damages) {
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let damage_prefix = damage_elements[i] + specific_boost_str;
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for (let i in damage_elements) {
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let damage_specific = damage_elements[i] + specific_boost_str + 'Pct';
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let damageBoost = 1 + skill_boost[i] + static_boost
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+ ((stats.get(damage_prefix+'Pct') + stats.get(damage_elements[i]+'DamPct')) /100);
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+ ((stats.get(damage_specific) + stats.get(damage_elements[i]+'DamPct')) /100);
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damages[i][0] *= Math.max(damageBoost, 0);
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damages[i][1] *= Math.max(damageBoost, 0);
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// Collect total damage post %boost
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