Fix typo.... we need a linter
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8e920915c0
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@ -149,7 +149,7 @@ class Build{
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this.powders[1] = this.powders[1].slice(0,chestplate.statMap.get("slots"));
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this.powders[1] = this.powders[1].slice(0,chestplate.statMap.get("slots"));
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chestplate.statMap.set("powders",this.powders[1].slice());
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chestplate.statMap.set("powders",this.powders[1].slice());
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this.chestplate = chestplate.statMap;
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this.chestplate = chestplate.statMap;
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applyArmorPowders(this.chesplate, this.powders[1]);
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applyArmorPowders(this.chestplate, this.powders[1]);
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if (this.chestplate.get("custom")) {
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if (this.chestplate.get("custom")) {
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this.customItems.push(chestplate);
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this.customItems.push(chestplate);
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} else if (this.chestplate.get("crafted")) { //customs can also be crafted, but custom takes priority.
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} else if (this.chestplate.get("crafted")) { //customs can also be crafted, but custom takes priority.
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