This commit is contained in:
reschan 2021-10-26 18:22:40 +07:00
commit 1e82559f72
6 changed files with 15 additions and 7 deletions

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@ -88,9 +88,9 @@
"majorIds": [], "majorIds": [],
"category": "weapon", "category": "weapon",
"displayName": "Divzer", "displayName": "Divzer",
"basedps": 297, "basedps": 299,
"slots": 3, "slots": 3,
"nDam": "46-48", "nDam": "48-50",
"fDam": "0-0", "fDam": "0-0",
"wDam": "0-0", "wDam": "0-0",
"aDam": "0-0", "aDam": "0-0",
@ -105,6 +105,10 @@
"agi": -550, "agi": -550,
"def": -39, "def": -39,
"atkTier": 1, "atkTier": 1,
"sdRaw": 253,
"mdRaw": 536,
"fDamPct": -550,
"wDamPct": -550,
"id": 1692 "id": 1692
}, },
{ {
@ -130,6 +134,8 @@
"mdPct": 15, "mdPct": 15,
"str": 25, "str": 25,
"sdRaw": -275, "sdRaw": -275,
"mdRaw": 575,
"spRaw4": -3,
"id": 1700 "id": 1700
}, },
{ {

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@ -5,8 +5,8 @@
<link rel="preconnect" href="https://fonts.gstatic.com"> <link rel="preconnect" href="https://fonts.gstatic.com">
<link href="https://fonts.googleapis.com/css2?family=Nunito&display=swap" rel="stylesheet"> <link href="https://fonts.googleapis.com/css2?family=Nunito&display=swap" rel="stylesheet">
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="/css/styles.css">
<link rel="stylesheet" href="article.css"> <link rel="stylesheet" href="/css/article.css">
<link rel="icon" href="./media/icons/new/searcher.png"> <link rel="icon" href="./media/icons/new/searcher.png">
<link rel="manifest" href="manifest.json"> <link rel="manifest" href="manifest.json">
<title>WynnAtlas</title> <title>WynnAtlas</title>

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@ -976,6 +976,8 @@ function optimizeStrDex() {
const base_skillpoints = player_build.base_skillpoints; const base_skillpoints = player_build.base_skillpoints;
const max_str_boost = 100 - base_skillpoints[0]; const max_str_boost = 100 - base_skillpoints[0];
const max_dex_boost = 100 - base_skillpoints[1]; const max_dex_boost = 100 - base_skillpoints[1];
if (Math.min(remaining, max_str_boost, max_dex_boost) < 0) return; // Unwearable
const base_total_skillpoints = player_build.total_skillpoints; const base_total_skillpoints = player_build.total_skillpoints;
let str_bonus = remaining; let str_bonus = remaining;
let dex_bonus = 0; let dex_bonus = 0;

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@ -197,7 +197,7 @@ const spell_table = {
{ subtitle: "Total Heal (Ally)", type: "heal", strength: 0.4 } { subtitle: "Total Heal (Ally)", type: "heal", strength: 0.4 }
] }, ] },
{ title: "Teleport", cost: 4, parts: [ { title: "Teleport", cost: 4, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [60, 0, 40, 0, 0, 0], summary: true }, { subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [60, 0, 40, 0, 0, 0], summary: true },
] }, ] },
{ title: "Meteor", cost: 8, parts: [ { title: "Meteor", cost: 8, parts: [
{ subtitle: "Blast Damage", type: "damage", multiplier: 500, conversion: [40, 30, 0, 0, 30, 0], summary: true }, { subtitle: "Blast Damage", type: "damage", multiplier: 500, conversion: [40, 30, 0, 0, 30, 0], summary: true },

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@ -1,4 +1,4 @@
const DB_VERSION = 80; const DB_VERSION = 81;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.jsA // @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.jsA
let db; let db;