Revert str change
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2483c94cf2
commit
17c1e0b74d
3 changed files with 56 additions and 28 deletions
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@ -2,7 +2,7 @@ const url_tag = location.hash.slice(1);
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console.log(url_base);
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console.log(url_tag);
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const BUILD_VERSION = "6.9.24";
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const BUILD_VERSION = "6.9.27";
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function setTitle() {
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let text;
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@ -91,7 +91,8 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
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// 0th skillpoint is strength, 1st is dex.
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let str = total_skillpoints[0];
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let strBoost = 1 + skillPointsToPercentage(str);
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let staticBoost = (pctModifier / 100.);// + skillPointsToPercentage(str);
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//let staticBoost = (pctModifier / 100.);
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let staticBoost = (pctModifier / 100.) + skillPointsToPercentage(str);
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let skillBoost = [0];
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for (let i in total_skillpoints) {
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skillBoost.push(skillPointsToPercentage(total_skillpoints[i]) + buildStats.get("damageBonus")[i] / 100.);
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@ -100,14 +101,14 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
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for (let i in damages) {
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let damageBoost = 1 + skillBoost[i] + staticBoost;
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damages_results.push([
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Math.max(damages[i][0] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal min
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Math.max(damages[i][1] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal max
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Math.max(damages[i][0] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit min
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Math.max(damages[i][1] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit max
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//Math.max(damages[i][0] * Math.max(damageBoost,0) * damageMult, 0), // Normal min
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//Math.max(damages[i][1] * Math.max(damageBoost,0) * damageMult, 0), // Normal max
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//Math.max(damages[i][0] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit min
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//Math.max(damages[i][1] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit max
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//Math.max(damages[i][0] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal min
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//Math.max(damages[i][1] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal max
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//Math.max(damages[i][0] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit min
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//Math.max(damages[i][1] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit max
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Math.max(damages[i][0] * Math.max(damageBoost,0) * damageMult, 0), // Normal min
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Math.max(damages[i][1] * Math.max(damageBoost,0) * damageMult, 0), // Normal max
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Math.max(damages[i][0] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit min
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Math.max(damages[i][1] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit max
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]);
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totalDamNorm[0] += damages_results[i][0];
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totalDamNorm[1] += damages_results[i][1];
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@ -115,23 +116,23 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
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totalDamCrit[1] += damages_results[i][3];
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}
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if (melee) {
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totalDamNorm[0] += Math.max(strBoost*rawModifier, -damages_results[0][0]);
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totalDamNorm[1] += Math.max(strBoost*rawModifier, -damages_results[0][1]);
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totalDamCrit[0] += Math.max(strBoost*2*rawModifier, -damages_results[0][2]);
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totalDamCrit[1] += Math.max(strBoost*2*rawModifier, -damages_results[0][3]);
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//totalDamNorm[0] += Math.max(rawModifier, -damages_results[0][0]);
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//totalDamNorm[1] += Math.max(rawModifier, -damages_results[0][1]);
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//totalDamCrit[0] += Math.max(rawModifier, -damages_results[0][2]);
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//totalDamCrit[1] += Math.max(rawModifier, -damages_results[0][3]);
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//totalDamNorm[0] += Math.max(strBoost*rawModifier, -damages_results[0][0]);
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//totalDamNorm[1] += Math.max(strBoost*rawModifier, -damages_results[0][1]);
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//totalDamCrit[0] += Math.max(strBoost*2*rawModifier, -damages_results[0][2]);
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//totalDamCrit[1] += Math.max(strBoost*2*rawModifier, -damages_results[0][3]);
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totalDamNorm[0] += Math.max(rawModifier, -damages_results[0][0]);
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totalDamNorm[1] += Math.max(rawModifier, -damages_results[0][1]);
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totalDamCrit[0] += Math.max(rawModifier, -damages_results[0][2]);
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totalDamCrit[1] += Math.max(rawModifier, -damages_results[0][3]);
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}
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damages_results[0][0] += strBoost*rawModifier;
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damages_results[0][1] += strBoost*rawModifier;
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damages_results[0][2] += strBoost*2*rawModifier;
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damages_results[0][3] += strBoost*2*rawModifier;
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//damages_results[0][0] += rawModifier;
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//damages_results[0][1] += rawModifier;
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//damages_results[0][2] += rawModifier;
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//damages_results[0][3] += rawModifier;
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//damages_results[0][0] += strBoost*rawModifier;
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//damages_results[0][1] += strBoost*rawModifier;
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//damages_results[0][2] += strBoost*2*rawModifier;
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//damages_results[0][3] += strBoost*2*rawModifier;
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damages_results[0][0] += rawModifier;
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damages_results[0][1] += rawModifier;
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damages_results[0][2] += rawModifier;
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damages_results[0][3] += rawModifier;
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if (totalDamNorm[0] < 0) totalDamNorm[0] = 0;
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if (totalDamNorm[1] < 0) totalDamNorm[1] = 0;
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@ -5,11 +5,15 @@ function calculate_skillpoints(equipment, weapon) {
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let fixed = [];
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let consider = [];
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let noboost = [];
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let crafted = [];
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//console.log(equipment);
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for (const item of equipment) {
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if (item.get("reqs").every(x => x === 0)) {
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fixed.push(item);
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}
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else if (item.get("crafted")) {
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crafted.push(item);
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}
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// TODO hack: We will treat ALL set items as unsafe :(
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else if (item.get("skillpoints").every(x => x === 0) && item.get("set") === null) {
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noboost.push(item);
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@ -96,8 +100,8 @@ function calculate_skillpoints(equipment, weapon) {
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let best_total = Infinity;
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let best_activeSetCounts = static_activeSetCounts;
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let allFalse = [false, false, false, false, false];
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if (consider.length > 0 || noboost.length > 0) {
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let allFalse = [0, 0, 0, 0, 0];
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if (consider.length > 0 || noboost.length > 0 || crafted.length > 0) {
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// Try every combination and pick the best one.
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for (let permutation of perm(consider)) {
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let activeSetCounts = new Map(static_activeSetCounts);
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@ -130,6 +134,23 @@ function calculate_skillpoints(equipment, weapon) {
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break;
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}
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}
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// Crafted skillpoint does not count initially.
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for (const item of crafted) {
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result = apply_to_fit(skillpoints, item, has_skillpoint, activeSetCounts);
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needed_skillpoints = result[0];
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total_diff = result[1];
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for (let i = 0; i < 5; ++i) {
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skillpoints_applied[i] += needed_skillpoints[i];
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skillpoints[i] += needed_skillpoints[i];
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}
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}
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if (total_applied >= best_total) {
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continue;
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}
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let pre = skillpoints.slice();
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result = apply_to_fit(skillpoints, weapon, allFalse.slice(), activeSetCounts);
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needed_skillpoints = result[0];
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@ -142,6 +163,12 @@ function calculate_skillpoints(equipment, weapon) {
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apply_skillpoints(skillpoints, weapon, activeSetCounts);
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total_applied += total_diff;
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// Applying crafted item skill points last.
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for (const item of crafted) {
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apply_skillpoints(skillpoints, item, activeSetCounts);
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total_applied += total_diff;
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}
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if (total_applied < best_total) {
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best = permutation;
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final_skillpoints = skillpoints;
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