Revert str change

This commit is contained in:
b 2021-02-12 18:43:21 -06:00
parent 2483c94cf2
commit 17c1e0b74d
3 changed files with 56 additions and 28 deletions

View file

@ -2,7 +2,7 @@ const url_tag = location.hash.slice(1);
console.log(url_base);
console.log(url_tag);
const BUILD_VERSION = "6.9.24";
const BUILD_VERSION = "6.9.27";
function setTitle() {
let text;

View file

@ -91,7 +91,8 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
// 0th skillpoint is strength, 1st is dex.
let str = total_skillpoints[0];
let strBoost = 1 + skillPointsToPercentage(str);
let staticBoost = (pctModifier / 100.);// + skillPointsToPercentage(str);
//let staticBoost = (pctModifier / 100.);
let staticBoost = (pctModifier / 100.) + skillPointsToPercentage(str);
let skillBoost = [0];
for (let i in total_skillpoints) {
skillBoost.push(skillPointsToPercentage(total_skillpoints[i]) + buildStats.get("damageBonus")[i] / 100.);
@ -100,14 +101,14 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
for (let i in damages) {
let damageBoost = 1 + skillBoost[i] + staticBoost;
damages_results.push([
Math.max(damages[i][0] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal min
Math.max(damages[i][1] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal max
Math.max(damages[i][0] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit min
Math.max(damages[i][1] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit max
//Math.max(damages[i][0] * Math.max(damageBoost,0) * damageMult, 0), // Normal min
//Math.max(damages[i][1] * Math.max(damageBoost,0) * damageMult, 0), // Normal max
//Math.max(damages[i][0] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit min
//Math.max(damages[i][1] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit max
//Math.max(damages[i][0] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal min
//Math.max(damages[i][1] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal max
//Math.max(damages[i][0] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit min
//Math.max(damages[i][1] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit max
Math.max(damages[i][0] * Math.max(damageBoost,0) * damageMult, 0), // Normal min
Math.max(damages[i][1] * Math.max(damageBoost,0) * damageMult, 0), // Normal max
Math.max(damages[i][0] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit min
Math.max(damages[i][1] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit max
]);
totalDamNorm[0] += damages_results[i][0];
totalDamNorm[1] += damages_results[i][1];
@ -115,23 +116,23 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
totalDamCrit[1] += damages_results[i][3];
}
if (melee) {
totalDamNorm[0] += Math.max(strBoost*rawModifier, -damages_results[0][0]);
totalDamNorm[1] += Math.max(strBoost*rawModifier, -damages_results[0][1]);
totalDamCrit[0] += Math.max(strBoost*2*rawModifier, -damages_results[0][2]);
totalDamCrit[1] += Math.max(strBoost*2*rawModifier, -damages_results[0][3]);
//totalDamNorm[0] += Math.max(rawModifier, -damages_results[0][0]);
//totalDamNorm[1] += Math.max(rawModifier, -damages_results[0][1]);
//totalDamCrit[0] += Math.max(rawModifier, -damages_results[0][2]);
//totalDamCrit[1] += Math.max(rawModifier, -damages_results[0][3]);
//totalDamNorm[0] += Math.max(strBoost*rawModifier, -damages_results[0][0]);
//totalDamNorm[1] += Math.max(strBoost*rawModifier, -damages_results[0][1]);
//totalDamCrit[0] += Math.max(strBoost*2*rawModifier, -damages_results[0][2]);
//totalDamCrit[1] += Math.max(strBoost*2*rawModifier, -damages_results[0][3]);
totalDamNorm[0] += Math.max(rawModifier, -damages_results[0][0]);
totalDamNorm[1] += Math.max(rawModifier, -damages_results[0][1]);
totalDamCrit[0] += Math.max(rawModifier, -damages_results[0][2]);
totalDamCrit[1] += Math.max(rawModifier, -damages_results[0][3]);
}
damages_results[0][0] += strBoost*rawModifier;
damages_results[0][1] += strBoost*rawModifier;
damages_results[0][2] += strBoost*2*rawModifier;
damages_results[0][3] += strBoost*2*rawModifier;
//damages_results[0][0] += rawModifier;
//damages_results[0][1] += rawModifier;
//damages_results[0][2] += rawModifier;
//damages_results[0][3] += rawModifier;
//damages_results[0][0] += strBoost*rawModifier;
//damages_results[0][1] += strBoost*rawModifier;
//damages_results[0][2] += strBoost*2*rawModifier;
//damages_results[0][3] += strBoost*2*rawModifier;
damages_results[0][0] += rawModifier;
damages_results[0][1] += rawModifier;
damages_results[0][2] += rawModifier;
damages_results[0][3] += rawModifier;
if (totalDamNorm[0] < 0) totalDamNorm[0] = 0;
if (totalDamNorm[1] < 0) totalDamNorm[1] = 0;

View file

@ -5,11 +5,15 @@ function calculate_skillpoints(equipment, weapon) {
let fixed = [];
let consider = [];
let noboost = [];
let crafted = [];
//console.log(equipment);
for (const item of equipment) {
if (item.get("reqs").every(x => x === 0)) {
fixed.push(item);
}
else if (item.get("crafted")) {
crafted.push(item);
}
// TODO hack: We will treat ALL set items as unsafe :(
else if (item.get("skillpoints").every(x => x === 0) && item.get("set") === null) {
noboost.push(item);
@ -96,8 +100,8 @@ function calculate_skillpoints(equipment, weapon) {
let best_total = Infinity;
let best_activeSetCounts = static_activeSetCounts;
let allFalse = [false, false, false, false, false];
if (consider.length > 0 || noboost.length > 0) {
let allFalse = [0, 0, 0, 0, 0];
if (consider.length > 0 || noboost.length > 0 || crafted.length > 0) {
// Try every combination and pick the best one.
for (let permutation of perm(consider)) {
let activeSetCounts = new Map(static_activeSetCounts);
@ -130,6 +134,23 @@ function calculate_skillpoints(equipment, weapon) {
break;
}
}
// Crafted skillpoint does not count initially.
for (const item of crafted) {
result = apply_to_fit(skillpoints, item, has_skillpoint, activeSetCounts);
needed_skillpoints = result[0];
total_diff = result[1];
for (let i = 0; i < 5; ++i) {
skillpoints_applied[i] += needed_skillpoints[i];
skillpoints[i] += needed_skillpoints[i];
}
}
if (total_applied >= best_total) {
continue;
}
let pre = skillpoints.slice();
result = apply_to_fit(skillpoints, weapon, allFalse.slice(), activeSetCounts);
needed_skillpoints = result[0];
@ -142,6 +163,12 @@ function calculate_skillpoints(equipment, weapon) {
apply_skillpoints(skillpoints, weapon, activeSetCounts);
total_applied += total_diff;
// Applying crafted item skill points last.
for (const item of crafted) {
apply_skillpoints(skillpoints, item, activeSetCounts);
total_applied += total_diff;
}
if (total_applied < best_total) {
best = permutation;
final_skillpoints = skillpoints;