Fix levels bug
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parent
517fb04558
commit
151e847c81
2 changed files with 2 additions and 3 deletions
1
build.js
1
build.js
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@ -210,7 +210,6 @@ class Build{
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errors.push("Level is not a string or number.");
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}
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document.getElementById("level-choice").value = this.level;
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this.level = 106;
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this.availableSkillpoints = levelToSkillPoints(this.level);
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this.equipment = [ this.helmet, this.chestplate, this.leggings, this.boots, this.ring1, this.ring2, this.bracelet, this.necklace ];
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@ -439,6 +439,7 @@ function calculateBuild(save_skp, skp){
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}
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console.log(equipment);
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console.log(document.getElementById("level-choice").value);
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player_build = new Build(document.getElementById("level-choice").value, equipment, powderings, new Map(), errors);
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for (let i of document.getElementsByClassName("hide-container-block")) {
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@ -763,7 +764,6 @@ function calculateBuildStats() {
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let remainingSkpTitle = document.createElement("b");
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remainingSkpTitle.textContent = "Assigned " + player_build.assigned_skillpoints + " skillpoints. Remaining skillpoints: ";
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let remainingSkpContent = document.createElement("b");
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//remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "< 0" : levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints);
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remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints);
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remainingSkpContent.classList.add(levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "negative" : "positive");
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@ -792,7 +792,7 @@ function calculateBuildStats() {
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lvlWarning = document.createElement("p");
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lvlWarning.classList.add("itemp");
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lvlWarning.classList.add("warning");
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lvlWarning.textContent = "WARNING: A level 50 player cannot use some piece(s) of this build."
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lvlWarning.textContent = "WARNING: A level " + player_build.level + " player cannot use some piece(s) of this build."
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}
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let baditem = document.createElement("p");
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baditem.classList.add("nocolor");
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