Assassin patch (#207)
* Fix various assassin bugs - Double Spin: wasn't adding a second hit and didn't have spell mult reduction - Poisoned Blade: didn't have increased main attack range in description - Smoke Bomb: fixed spelling error "slouly" -> "slowly" - Righting Reflex: fixed sprite "node_2" -> "node_1" - Mirror Image: added damage reduction to description - Blazing Powder: fixed (?) so that it interacts with Lacerate correctly (should apply to each hit) * Update spin attack implementation * Fix double spin interaction Co-authored-by: FrozenEarth <39888817+FrozenEarth-git@users.noreply.github.com> Co-authored-by: hppeng <hppeng>
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857b235901
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2 changed files with 65 additions and 57 deletions
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@ -7066,15 +7066,22 @@ const atrees = {
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"base_spell": 1,
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"base_spell": 1,
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"target_part": "Total Damage",
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"target_part": "Total Damage",
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"hits": {
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"hits": {
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"Spin Attack": 1
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"Spin Attack": 2
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},
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},
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"display": "Total Damage"
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"display": "Total Damage"
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},
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{
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"type": "add_spell_prop",
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"base_spell": 1,
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"target_part": "Spin Attack",
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"behavior": "modify",
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"multipliers": [-40, 0, 0, 0, 0, 0]
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}
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}
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]
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]
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},
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},
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{
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{
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"display_name": "Poisoned Blade",
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"display_name": "Poisoned Blade",
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"desc": "For every 2% or 2 Raw Main Attack Damage you have from items, gain +5/3s Poison Damage (Max 50/3s)",
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"desc": "For every 2% or 2 Raw Main Attack Damage you have from items, gain +5/3s Poison Damage (Max 50/3s). Your Main Attack gains additional range (+1 Block).",
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"archetype": "Shadestepper",
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"archetype": "Shadestepper",
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"archetype_req": 0,
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"archetype_req": 0,
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"parents": [
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"parents": [
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@ -7205,7 +7212,7 @@ const atrees = {
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},
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},
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{
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{
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"display_name": "Smoke Bomb",
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"display_name": "Smoke Bomb",
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"desc": "Throw a bomb that slouly emits smoke, damaging all enemies in it every 0.5s.",
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"desc": "Throw a bomb that slowly emits smoke, damaging all enemies in it every 0.5s.",
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"archetype": "",
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"archetype": "",
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"archetype_req": 0,
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"archetype_req": 0,
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"parents": [
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"parents": [
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@ -7718,7 +7725,7 @@ const atrees = {
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"display": {
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"display": {
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"row": 16,
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"row": 16,
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"col": 6,
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"col": 6,
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"icon": "node_2"
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"icon": "node_1"
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},
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},
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"properties": {},
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"properties": {},
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"effects": []
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"effects": []
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@ -7759,7 +7766,7 @@ const atrees = {
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},
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},
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{
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{
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"display_name": "Mirror Image",
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"display_name": "Mirror Image",
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"desc": "After leaving Vanish, summon 3 Clones that will follow you and protect you. (20s Cooldown)",
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"desc": "After leaving Vanish, summon 3 Clones that will follow you and protect you (20s Cooldown). When hit, gain a chance to take 80% less damage and lose 1 Clone.",
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"archetype": "Trickster",
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"archetype": "Trickster",
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"archetype_req": 2,
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"archetype_req": 2,
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"base_abil": "Dash",
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"base_abil": "Dash",
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@ -8126,18 +8133,19 @@ const atrees = {
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},
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},
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"properties": {},
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"properties": {},
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"effects": [
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"effects": [
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{
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"type": "add_spell_prop",
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"base_spell": 1,
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"target_part": "Per Hit",
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"behavior": "modify",
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"multipliers": [0, 0, 0, 0, 20, 0]
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},
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{
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{
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"type": "add_spell_prop",
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"type": "add_spell_prop",
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"base_spell": 1,
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"base_spell": 1,
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"target_part": "Spin Attack",
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"target_part": "Spin Attack",
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"multipliers": [
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"behavior": "modify",
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0,
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"multipliers": [0, 0, 0, 0, 20, 0]
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0,
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0,
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0,
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20,
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0
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]
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}
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}
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]
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]
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},
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},
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